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Gilbaron
Free-Space-Ranger Nulli Secunda
1599
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Posted - 2015.01.05 22:46:11 -
[1] - Quote
meanwhile, i'm making billions per week with T1 stuff
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Gilbaron
Free-Space-Ranger Nulli Secunda
1601
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Posted - 2015.01.06 11:32:17 -
[2] - Quote
at least it's easily fixable
increase build/invention times across the board, so that people have a harder time flooding the market
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Gilbaron
Free-Space-Ranger Nulli Secunda
1605
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Posted - 2015.01.08 12:58:06 -
[3] - Quote
meta rebalancing will do very little for t2 production. the issues are elsewhere
meta production can change things quite a bit, but that really depends on how it's gonna work.
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Gilbaron
Free-Space-Ranger Nulli Secunda
1606
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Posted - 2015.01.08 20:06:38 -
[4] - Quote
Lady Ayeipsia wrote:
As for those complaining, the big cost is still datacores. Help reduce your datacore cost by getting research agents or join faction warfare and buy datacores with lp. Every bit helps.
the minerals i mine are free !
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Gilbaron
Free-Space-Ranger Nulli Secunda
1609
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Posted - 2015.01.09 21:57:06 -
[5] - Quote
how exactly is the market flooding gonna continue if production times have been increased ?
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Gilbaron
Free-Space-Ranger Nulli Secunda
1610
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Posted - 2015.01.10 20:50:01 -
[6] - Quote
Cledus Snowman Snow wrote:Thanks Zifrian. I got it.The minerals aren't free, they cost time.
The real question is, for x amount of time, what gets you the most ISK while having fun.
For some, that's mining, for others, it's mission running. Everything costs time and that is a limited resource that no one can purchase.
even if you really enjoy mining and manufacturing, that doesn't mean you should sell finished goods at a price that is lower than the mineral value
find an item that is actually profitable to build and build it.
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Gilbaron
Free-Space-Ranger Nulli Secunda
1610
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Posted - 2015.01.14 10:07:18 -
[7] - Quote
Ranks of some items (mostly modukes) need another balance pass, but that's a quick thing a single game designer can do.
Everything else that "needs" to be done requires further changes in structures, corps and sov.
The removal of the clickfest, the new interface and reducing unnecessary clutter are great changes. Especially everything that has to do with construction fees.
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Gilbaron
Free-Space-Ranger Nulli Secunda
1611
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Posted - 2015.01.15 06:51:47 -
[8] - Quote
I will also build some t1 goods that sell for 300m, but I will consider 175.5 m of that trade profit, and 124,5m of that manufacturing profit.
I don't think there are enough items with a profit margin that high, but I can consistently get 220-250m out of those 175m in minerals if you want a more realistic picture.
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Gilbaron
Free-Space-Ranger Nulli Secunda
1617
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Posted - 2015.01.23 19:04:11 -
[9] - Quote
Hoohnzy wrote:Shayla Sh'inlux wrote:Moac Tor wrote:Every item you use in the manufacturing process SHOULD be based upon the Jita sell price assuming you are operating within easy reach of Jita.
It doesn't matter how much you personally attained the item for when it comes to calculating profits from manufacture, anything extra should be viewed as trading profit. Absolutely 100% true. And if you do this, you'll find that a significant amount of t1 items are not profitable to build and those that are profitable either have very low trade volumes or come with an atrociously low isk/hr for an occupied factory slot. Can you turn 100mil into 200mil building nothing but tech 1? You absolutely can. The "issue" is that you can turn the same 100m into a lot more than 200m by investing it in something else and if you spend the time you used to turn that profit into, say, blitzing lvl 4's, the difference is even larger. Hell yeah! Please calculate prices with Jita sell orders (doesnt matter you are doing your stuff 30 jumps away with much cheaper minerals market prices and much more expensive ships, modules and other stuff on region market without needing to haul or just few jumps). Please hate manufactoring and quit it. At least there will be room for people which are manufactoring because they want to and not just for grinding isks. I really like the feeling when a miner fullfil my mineral buy order (the guy which i meet in local often) and then someone buy stuff from my sell order and I see him flying (probably with my stuff fitted or in cargo) to a combat site. And yea, I can haul cheap minerals to Jita and do .01 click fest or sell to buy orders to have worse profit then manufactoring and having fun!
Still easier to just buy in jita and sell there. Trust me, Iive in c9n right now, and pretty much everything is bought in jita. The only exceptions are capital ships, capital mods and battleships, which are made locally from compressed ore bought in ... Jita
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Gilbaron
Free-Space-Ranger Nulli Secunda
1617
|
Posted - 2015.01.24 00:47:00 -
[10] - Quote
you can make plenty ISK by killing expensive ships.
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Gilbaron
Free-Space-Ranger Nulli Secunda
1630
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Posted - 2015.02.19 20:07:29 -
[11] - Quote
What exactly did you consider engaging that is no longer there?
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Gilbaron
Free-Space-Ranger Nulli Secunda
1632
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Posted - 2015.02.20 06:47:54 -
[12] - Quote
alright, you definitely got a point with your POS business being gone.
however, a lot of the indu changes that are hopefully still coming massively depend on a structure and sov rework. i see a future for player owned stuff in all areas of eve that can replace NPC owned stuff
the indu framework has a lot of room coded in for improvements and future changes
everything refining can easily be adjusted to make player owned stuff better than NPC stuff (and that's gonna create content) changes to production times along the lines are trivial to make by increasing the rank (and that's gonna make room for more players in industry) the indu formula has room for ME and TE boni that can only be achieved in player owned environments
all these things can only be implemented with other changes being made first (corp roles, structures and sov)
add some ways to disrupt another industrials gameplay and remove the anonymity of the business and bam. content
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Gilbaron
Free-Space-Ranger Nulli Secunda
1632
|
Posted - 2015.02.20 07:29:39 -
[13] - Quote
But this time, we have a team working on structures and another team working on Corp roles.
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Gilbaron
Free-Space-Ranger Nulli Secunda
1633
|
Posted - 2015.02.20 17:01:38 -
[14] - Quote
I say that it makes sense to wait a while before making changes. For me, it has become clear that ranks need a rework, especially for modules. But Indu changes of this magnitude do certainly need time to show their full impact
Let's take the fatigue changes as an example. Those have, and will continue to change the way nullsec is supplied. Taking a look at caps and cap mod ranks makes no sense without waiting a bit to see how sov null adjusts to the changes.
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Gilbaron
Free-Space-Ranger Nulli Secunda
1748
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Posted - 2015.03.13 22:44:26 -
[15] - Quote
HoruSeth wrote:Selaria Unbertable wrote: Thin, yes. But some were still profitable. The problem is the huge decrease in production time of modules and ammo, resulting in a much larger supply, while the demand has not increased significantly. Drones, rigs and ships were not affected by this, their production time has not changed that drastically.
That's just not correct. I have produced Rigs, T1 and T2 before Crius a lot (as I do exploration a lot) and it was well worth the time and effort. Nowadays it's not even close to be worthwile to think about. It's more efficient to just sell the Salvage to buy orders. Crius and especially the reprocessing patch ****** up industry in most areas. I am happy they took at least the teams out again. The problems really are the "mined minerals are free" people and those who may not have recognised, that material requirements for some stuff have changed. But I don't want to cry about that. It's just a conclusion from what I have seen and recognised on the market. While before Crius you could produce stuff without doing trading, this is nowadays very hard to do / in most cases impossible. So you only use nowadays production to maximise your trading profit, whilst it was before Crius vice versa. You traded to maximise your production profit.
that's bullshit. rigs are extremely profitable to manufacture. lots of them are well above 500.000 ISK/hr and well above 20% profit. they also sell great and material is easy to get.
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