Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Dreamdancer
Minmatar Ceryshen Strategic Analysis
|
Posted - 2006.10.30 15:07:00 -
[1]
This is not a rant. Just a curiousity or maybe a wish.
Gonna use Minmatar as that's what my incredibly ugly character is.
We have 3 lvl's of basic hauler and 2 lvls of transport ships. Then there's the 2 cloaking ships. None are any good at smuggling in high sec. If Concord scans you, you are dead. Yes I know those they scan are random, but it's not based on anything you did or did not do.
Now my wish is for a new ship that would fall under the transport types. Or maybe a tweek to an existing model. Simply a ship that is immune or resistant to being scanned.
Getting into transporters already takes awhile. So not everyone would have these. Plus maybe make the ship require high electronics/engineering skills? Thus depending on the skill would cut into the chance of a successful scan?
Maybe, just maybe, give this one type of ship the ability to escape Concord. No weapon slots so it's no use as a high sec ganker, but could have a shot of escaping if Concord scans it and discovers you are carrying contraband. Not a guarunteed escape but a shot. Right now even with all slots loaded with warp stabs if Concord wants you dead you are dead.
Maybe to fit into the storyline say that Concord uses a different scrambler that there are no modules made that counter it, but this ship is designed to have a shot at avoiding it.
Basically asking for a Millenium Falcon type ship. Thus opening up the smuggling career choice. Cause right now the value of slaves, drugs or other illegal stuff is not worth the loss of a ship and sec standing.
Anyone else think this would be a cool addition?
We are recruiting! |
D2O HeavyWater
Synergy. Imperial Republic Of the North
|
Posted - 2006.10.30 15:30:00 -
[2]
Train up the smuggling skill to lvl 5. Personally I have transported lots of drugs through lots of jumps, I do not have the smuggling skill trained & have never been caught.
|
Patch86
Di-Tron Heavy Industries
|
Posted - 2006.10.30 15:37:00 -
[3]
I'm assuming the value of drugs is going to go up after Kali 1, as all the boosters (appear) to be made from them. -----------------------------------------------
|
John Grimm
The Taining corp Knights Of the Southerncross
|
Posted - 2006.10.30 15:48:00 -
[4]
Edited by: John Grimm on 30/10/2006 15:49:04
Originally by: Dreamdancer
Basically asking for a Millenium Falcon type ship. Thus opening up the smuggling career choice.
Anyone else think this would be a cool addition?
You are right, Han Solo didn't get ganged by the Imps every time he Jumped a Gate.
Seriously(sp), that will be a good ship to have. I'm thinking the current blockade runners, but with way less cargo, more WCS strenght and better agility: about 500m3, 6 native WCS( pls make Concort work at tackling like the rest of us. i know they have uber weapons, but infinate Scram...) and the agility of a frig, little Power/CPU and slots(no weapons), just enough to fit AB/MWD.
P.S.:
Originally by: Dreamdancer
Cause right now the value of slaves, drugs or other illegal stuff is not worth the loss of a ship and sec standing.
Han hated slavery.
"I have not failed, I've just found 10,000 ways that won't work" |
Gryffon VonSerrng
|
Posted - 2006.10.30 15:50:00 -
[5]
Originally by: D2O HeavyWater Train up the smuggling skill to lvl 5. Personally I have transported lots of drugs through lots of jumps, I do not have the smuggling skill trained & have never been caught.
Smuggling skill? I'm at work and thus can not check ingame, but it's not on the website at all. I have been playing nearly 2 years and have never seen it.
How's it work? Where can I buy it?
|
Daravel
Caldari
|
Posted - 2006.10.30 15:54:00 -
[6]
Ive posted a thread on my idea for smuggling... it never recieved any replies. It doesn't seem that popular.
Can I Have Your Stuff?
Originally by: Sakura Nihil Just wanted to make sure the guy didn't turn into floating goo due to our mistake
|
Jowen Datloran
Caldari Science and Trade Institute
|
Posted - 2006.10.30 15:58:00 -
[7]
Originally by: Patch86 I'm assuming the value of drugs is going to go up after Kali 1, as all the boosters (appear) to be made from them.
I was thinking so too for a few seconds, but unless Contracts change this there is little fun trying to deal in contraband inside empire space as it can not in any way be sold through the regular market or escrow.
Or you can sit and scream on the Sell-channel, good luck with that. ---------------- Mr. Science & Trade Institute |
Dreamdancer
Minmatar Ceryshen Strategic Analysis
|
Posted - 2006.10.30 15:59:00 -
[8]
Originally by: John Grimm
You are right, Han Solo didn't get ganged by the Imps every time he Jumped a Gate.
lol Actually want Concord to have a shot at getting the smuggler, just like the Imperals did against Han. No immunity for either side. EVE is all about risk/reward want it here as well.
Oh I know Han hated slavery, but it's in EVE and only want a Millenium Falcon type ship, never said the pilot had to have Han's morals.
We are recruiting! |
DeadRow
True Core
|
Posted - 2006.10.30 16:01:00 -
[9]
Originally by: John Grimm
Seriously(sp), that will be a good ship to have. I'm thinking the current blockade runners, but with way less cargo, more WCS strenght and better agility: about 500m3, 6 native WCS( pls make Concort work at tackling like the rest of us. i know they have uber weapons, but infinate Scram...) and the agility of a frig, little Power/CPU and slots(no weapons), just enough to fit AB/MWD.
Its not CONCORD that will attack you if you have contraband in your cargo hold. Its the customs offers who, as far as I know, do scramble with limited points. CONCORD has infinite point so people don't have chance to get away if they attack a player, the whole shoot a ship lose yours if not at war/outlawed, which is perfectly ok/acceptable imo.
As for the OP yes, a drugs smuggling ship would rock.
/DeadRow, True Core
Sig Wanted. |
Essque
Starlancers
|
Posted - 2006.10.30 16:19:00 -
[10]
When the boosters will come out in Kali, I think that a smuggling ship ( or another solution ) is a must, not a nice to have.
|
|
omghax0r
|
Posted - 2006.10.30 16:22:00 -
[11]
Originally by: Gryffon VonSerrng Smuggling skill? I'm at work and thus can not check ingame, but it's not on the website at all. I have been playing nearly 2 years and have never seen it.
How's it work? Where can I buy it?
http://eve.coldfront.net/db/item/3448
Seems to be in the game database; I don't know where you might find it though. Might be one of those skills that's there in theory but not in practise. Like the item DB stuff for reverse engineering that's been there forever but isn't actually in game yet.
|
Ka Sei
Mushroom Samba
|
Posted - 2006.10.30 16:25:00 -
[12]
Smuggling is possible. There is no specialised ship necessary for it.
Although i have to say that a rig for your hauler/transport ship that aids smuggling in some way is a pretty cool idea...though RP why would the authorities allow the BPO for that to be sold, and if they didnt who would sell it?
Imho smuggling is fine as it is. It is not a profitable business so the fewer people knowing how to get away with it the better.
Ka Sei
|
Gaven Blands
|
Posted - 2006.10.30 16:28:00 -
[13]
I look forward to more options for smuggling. So far I've managed to acquire small quantities of illegal things that I have no market for and no reliable means to transport. It seems so unpopular to even try that information on doing it is extremely limited, which I don't mind, learning the hard way is usually the best lesson. Having not found a market for stuff yet, I've not been given a reason to learn it.
A "black market" would be nice. Some skills (criminal connections?) to use such a market could be a nice touch to the game.
Put home addresses in loss and killmails. Maybe then the community will find a way to control themselves a bit better. |
JuriBe
|
Posted - 2006.10.30 16:57:00 -
[14]
The real issue here is the fact that every system has a chokepoint - the stargate. Now if there was a way to get around this, such as allowing ships to have an insterstellar jump drive, as a module prehaps, then smuggling would be practical and would also open up a variety of tactical scenarios.
Warping into a system would leave you in the outskirts, deadspace basically.
|
Winterblink
Body Count Inc. Mercenary Coalition
|
Posted - 2006.10.30 17:20:00 -
[15]
From a RP standpoint, the OP doesn't make too much sense. If there was a specific ship that could be used for smuggling, wouldn't you think CONCORD or local police ships would go after that one whenever they saw it? :)
Warp Drive Active | EVE: Nature Vraie |
Magunus
The Forsakened Few The ARR0W Project
|
Posted - 2006.10.30 17:23:00 -
[16]
Originally by: Winterblink From a RP standpoint, the OP doesn't make too much sense. If there was a specific ship that could be used for smuggling, wouldn't you think CONCORD or local police ships would go after that one whenever they saw it? :)
Aye, the ship itself would probably be marked as illegal.
Hey, there's a thought... ---
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. -- Douglas Adams, 'The Restaurant at the End of the Universe' |
Ma'lice
Minmatar Generals Of Destruction Syndicate Axiom Empire
|
Posted - 2006.10.30 17:26:00 -
[17]
Edited by: Ma''lice on 30/10/2006 17:28:09 Maybe, the 6th frigate missing from the Amarr line up could/would/should be thrown in as smuggling ship.
(EDIT)
And use the Polaris ship model for it. ___________________________________________________
Originally by: Infinity Ziona
And I'll whine all I like, I pay to use this forum, and I will use it. At least until you need to gang up to post here. |
Winterblink
Body Count Inc. Mercenary Coalition
|
Posted - 2006.10.30 17:26:00 -
[18]
Originally by: Magunus Aye, the ship itself would probably be marked as illegal.
Hey, there's a thought...
Indeed. :)
I always thought smuggling would be best served with some kind of smuggling module, which when active will muck up any ship scans and give false readings. Would let you fake out players as well as NPC scans.
Defeatable by close range scans, maybe? Make it so the player would have to rub up very close to an NPC customs agent before they were discovered.
Warp Drive Active | EVE: Nature Vraie |
Patch86
Di-Tron Heavy Industries
|
Posted - 2006.10.30 17:31:00 -
[19]
Originally by: Jowen Datloran
Originally by: Patch86 I'm assuming the value of drugs is going to go up after Kali 1, as all the boosters (appear) to be made from them.
I was thinking so too for a few seconds, but unless Contracts change this there is little fun trying to deal in contraband inside empire space as it can not in any way be sold through the regular market or escrow.
Or you can sit and scream on the Sell-channel, good luck with that.
This is true........Do you think Boosters will be able to be sold in "legal" space? Are boosters marked illegal, bearing in mind they're made of drugs? If not, I think we could relax the law on sellin drugs ins tation, just to make it a viable job. Keep the gate scanning, but juswt let it be sold in stations. -----------------------------------------------
|
Black Scorpio
|
Posted - 2006.10.30 17:31:00 -
[20]
From what i learned from experience, The skill for Smuggling and black market are almost impossible to find on the market if not impossible. What I did is create an alt that can actually be setup from the start as a smuggler, my alt is Amarr btw, and has all the skills necessary to lvl 3 or something.
Apart from that, Concord only seem to care if you're carrying illegal goods if you have undocked from a system where they're not allowed. I.e if you undock from say Minmatar space with a cargo full of illegal otherwise goods in Caldari space, and bring them over, Concord/customs couldn't care less. and that's on my main char that doesn't have any smuggling skills whatsoever.
If you try to undock with that illegal content from Caldari space however you get the warning as anything "Bad" in game :)
I guess then it's up to finding the proper illega good in an area where it's not originally outlawed and then fly it to where you want it. the other would'nt work.
|
|
Daravel
Caldari
|
Posted - 2006.10.30 17:36:00 -
[21]
I had an idea of creating 'contacts' - a new type of agent.
After gaining favour with them and such - each week they present you with an offer of drugs, which you can choose to buy off them.
The main issue is where do you sell them?
Someone said that boosters require drugs? Well that would open up a low sec (where 'contacts' would likely be based) - 0.0 smuggling route. And Selling to mission runners would be a lowsec - lowsec/highsec.
Of course customs would have to move to low-sec (but whats wrong with that? Customs would only ever bother a smuggler)
Oh and a smuggling ship would be wicked (t2 frig? - small and nippy)
jus my 2ISK
Can I Have Your Stuff?
Originally by: Sakura Nihil Just wanted to make sure the guy didn't turn into floating goo due to our mistake
|
Chai N'Dorr
Jericho Fraction The Star Fraction
|
Posted - 2006.10.30 17:36:00 -
[22]
Hmm... things like this make me dream about t2 Minmatar Probe frigates with a smugling bonus. _
Join the Movement! |
Dreamdancer
Minmatar Ceryshen Strategic Analysis
|
Posted - 2006.10.30 19:00:00 -
[23]
Originally by: Winterblink From a RP standpoint, the OP doesn't make too much sense. If there was a specific ship that could be used for smuggling, wouldn't you think CONCORD or local police ships would go after that one whenever they saw it? :)
OK I can see your point and agree with you. How about a module or rig that do it?
Or make the smuggling skill more available? Not common mind you, just more likely to be found. Say in certain missions as a rare drop?
Also opening the smuggling option adds new mission options. Such as a Min. Repub agent in Caldari/Amarr space asking that you transport free slaves to freedom in Min. space. Or slaves from Amarr space where they are legal to Min where they are not legal to a place where they can be given the drug to make them free.
Or even outlaw agents that you need to scan to find, as that will be a big part of Kali, that will only stay at that location for X amount of time. They say "Take these drugs to my partner in XXXXXX system. Since he's on the run you only have 1 hour to get to him." Your risk is of course getting caught with the contraband, but could be big rewards. Would be an expansion to the COSMOS style agents.
Just some thoughts.
We are recruiting! |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |