Leannor
Caldari Provisions Caldari State
156
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Posted - 2015.04.28 12:23:26 -
[1] - Quote
To be honest, make Incursion more an evolving story line, rather than semi-random spawn events that have no reall storyline within eve.
Like the ever evolving storyline of the human players and empirical bloc's around 0.0, empire should actually have dynamic, unpredicatble conflicts that evolve over time. Not these random things.
"Lykouleon wrote:
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Leannor
Central Builders Incorporated Natural Selection Initiative
160
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Posted - 2015.05.01 11:25:09 -
[2] - Quote
Mario Putzo wrote:Kaarous Aldurald wrote:Speedkermit Damo wrote:maybe rather than nerfing highsec incursions, perhaps we should be asking for a buff to nullsec (active) income sources.
Inflation is bad. Nullsec income does need redone, but just a net buff to what's already there is not appropriate. [edit: Oh, and because income is relative, adjusting the one massively overpowered thing is a better solution by far than buffing all the others. The nail that stands up should get pounded down. Inflation is not bad in EVE, it is irrelevant. 100% TOTALLY IRRELEVANT. EVE is a closed market system. Now in the real world high inflation is bad, as it devalues a nations currency, which results in less trade value (higher cost imports/less revenue exports), and ultimately impacts the consumer the hardest as prices rise. This does not happen in EVE. Why, because we all use ISK, and only ISK. We have no competitive currency, there is no trade market for currencies, there is no trade value competition. It is ISK and only ISK. If we all made 1T/minute, it would literally have 0 impact on the games economy, because the economy would just grow with the inflation. There is no negative drawback because there is no outside competition. Closed market economies are immune to inflation, and deflation.
maybe, then, we should introduce Sov currencies. Amarrian Kyat, Caldari Ruble, Gallente Dollar, Minmatar Rupee. That would b a very interesting development and expansion for the game. Corporations would choose to adopt one currency or other, or a mix, and individuals can choose which currency to buy with from the selection provided by their corp (muhc like how you select which Corp Wallet to buy with).
How to set the rates? Easy ... treat each currency like you do any other market item. Imagine 'trit' was a currency. There are buy orders and sell orders. Initially it'll be a flat playing field. Then, due to occupation and useage as currencies can only be used (in empire) in their original factions, the price will vary as differeing amounts of trade happen in different places. I'd imagine the caldari Ruble would soon become highly used and far more valuable. Bufs' to the lowly minmatar ruppe would be via intriducing something only fpund in Minmatar space ... maybe each race has one each of mex/iso/nox (with two having only nox). that way all mex trade would come out of Minmatar, potentially giving some stability overall.
Probably lots of holes in that, just writing as I think, but sure a brainstroming session could eaxily come up with a working idea. Would certainly add a lot of market risk. It might also reduce people having big cash stocks, as only 'hard items' would be a surity against a currency crash.
anyway ... off to lunch ... nom nom nom.
"Lykouleon wrote:
STOP
TOUCHING
ICONIC
SHIP
PARTS"
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