Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Bishamon Katani
Seven Gods of Fortune
1
|
Posted - 2015.05.27 20:40:04 -
[1] - Quote
I'd love to have some indicator in the current speed gauge that lets you know when you're aligned.
My thought is when you Align To/Warp To a location, a red line appears through the center arc of the gauge and shrinks as you line up so that when that line is gone you're aligned (and when you're at speed, you'll warp). |
Iain Cariaba
1452
|
Posted - 2015.05.27 21:19:22 -
[2] - Quote
No.
Simply be aware of what you're doing.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
|
James Baboli
Ferrous Infernum
786
|
Posted - 2015.05.27 22:18:36 -
[3] - Quote
I am in favor of a nice little indicator on the speed guage letting you know when you hit exactly the required speed to warp, and which can be clicked to set speed to minimum warp speed.
As for direction guages and similar? maybe as an interation on tactical overlay.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|
Bishamon Katani
Seven Gods of Fortune
2
|
Posted - 2015.05.27 22:25:02 -
[4] - Quote
Iain Cariaba wrote:No.
Simply be aware of what you're doing.
Ok then, how about we get rid of the speed gauge? Or the capacitor gauge. Or the ammo remaining counters. Or the shield/armor/hull damage gauges? Or the ...? You get the idea.
"Be aware of what you're doing" is a non-reason for a UI change. |
Bishamon Katani
Seven Gods of Fortune
2
|
Posted - 2015.05.27 22:30:56 -
[5] - Quote
James Baboli wrote:I am in favor of a nice little indicator on the speed guage letting you know when you hit exactly the required speed to warp, and which can be clicked to set speed to minimum warp speed.
That's already there. The dark grey arc in the speed gauge has lines coming off it at 25%, 50%, and 75% of max speed. When you hit 75% (and are aligned) you warp.
Or we could take Iain Cariaba's approach and get rid of those as well and you just warp when you warp. |
Iain Cariaba
1452
|
Posted - 2015.05.27 22:34:56 -
[6] - Quote
Bishamon Katani wrote:Iain Cariaba wrote:No.
Simply be aware of what you're doing. Ok then, how about we get rid of the speed gauge? Or the capacitor gauge. Or the ammo remaining counters. Or the shield/armor/hull damage gauges? Or the ...? You get the idea. "Be aware of what you're doing" is a non-reason for turning down a UI change. Exaggeration to the point of absurdity does not, in any way, support your position.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
|
James Baboli
Ferrous Infernum
786
|
Posted - 2015.05.27 22:36:38 -
[7] - Quote
Bishamon Katani wrote:James Baboli wrote:I am in favor of a nice little indicator on the speed guage letting you know when you hit exactly the required speed to warp, and which can be clicked to set speed to minimum warp speed. That's already there. The dark grey arc in the speed gauge has lines coming off it at 25%, 50%, and 75% of max speed. When you hit 75% (and are aligned) you warp. Or we could take Iain Cariaba's approach and get rid of those as well and you just warp when you warp. I don't see any lines at those points on my screen. I see a number of tiny hatch marks, but nothing that is significant enough to be easily read.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|
Arla Sarain
455
|
Posted - 2015.05.27 22:38:21 -
[8] - Quote
Iain Cariaba wrote:Bishamon Katani wrote:Iain Cariaba wrote:No.
Simply be aware of what you're doing. Ok then, how about we get rid of the speed gauge? Or the capacitor gauge. Or the ammo remaining counters. Or the shield/armor/hull damage gauges? Or the ...? You get the idea. "Be aware of what you're doing" is a non-reason for turning down a UI change. Exaggeration to the point of absurdity does not, in any way, support your position. Neither does being unreasonably hyperbolic every night on Features & Ideas Discussion. You exaggerate any downside of every idea on this forum every time you post; it's practically your brand.
A countdown timer of sorts would be nice, as long as its clean and tidy and non-intrusive. |
Iain Cariaba
1452
|
Posted - 2015.05.27 22:40:19 -
[9] - Quote
James Baboli wrote:Bishamon Katani wrote:James Baboli wrote:I am in favor of a nice little indicator on the speed guage letting you know when you hit exactly the required speed to warp, and which can be clicked to set speed to minimum warp speed. That's already there. The dark grey arc in the speed gauge has lines coming off it at 25%, 50%, and 75% of max speed. When you hit 75% (and are aligned) you warp. Or we could take Iain Cariaba's approach and get rid of those as well and you just warp when you warp. I don't see any lines at those points on my screen. I see a number of tiny hatch marks, but nothing that is significant enough to be easily read. Not to troll, but you probably need glasses then. I play on a 30" monitor with 2560x1600 resolution at 90% UI scaling with the monitor a good 5' away, and I can easily see those marks when I wear my glasses.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
|
Bishamon Katani
Seven Gods of Fortune
3
|
Posted - 2015.05.27 22:41:52 -
[10] - Quote
Iain Cariaba wrote:Bishamon Katani wrote:Iain Cariaba wrote:No.
Simply be aware of what you're doing. Ok then, how about we get rid of the speed gauge? Or the capacitor gauge. Or the ammo remaining counters. Or the shield/armor/hull damage gauges? Or the ...? You get the idea. "Be aware of what you're doing" is a non-reason for turning down a UI change. Exaggeration to the point of absurdity does not, in any way, support your position.
No, but it invalidates yours. |
|
James Baboli
Ferrous Infernum
786
|
Posted - 2015.05.27 22:42:57 -
[11] - Quote
Iain Cariaba wrote:James Baboli wrote:Bishamon Katani wrote:James Baboli wrote:I am in favor of a nice little indicator on the speed guage letting you know when you hit exactly the required speed to warp, and which can be clicked to set speed to minimum warp speed. That's already there. The dark grey arc in the speed gauge has lines coming off it at 25%, 50%, and 75% of max speed. When you hit 75% (and are aligned) you warp. Or we could take Iain Cariaba's approach and get rid of those as well and you just warp when you warp. I don't see any lines at those points on my screen. I see a number of tiny hatch marks, but nothing that is significant enough to be easily read. Not to troll, but you probably need glasses then. I play on a 30" monitor with 2560x1600 resolution at 90% UI scaling with the monitor a good 5' away, and I can easily see those marks when I wear my glasses. I play at 2560x1600 at 90% on a 23 inch screen and about 7 feet distance. It may have to do with that whole cluster being seen through a chat box set for max transparency....
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|
Iain Cariaba
1452
|
Posted - 2015.05.27 22:45:55 -
[12] - Quote
Arla Sarain wrote:Iain Cariaba wrote:Bishamon Katani wrote:Iain Cariaba wrote:No.
Simply be aware of what you're doing. Ok then, how about we get rid of the speed gauge? Or the capacitor gauge. Or the ammo remaining counters. Or the shield/armor/hull damage gauges? Or the ...? You get the idea. "Be aware of what you're doing" is a non-reason for turning down a UI change. Exaggeration to the point of absurdity does not, in any way, support your position. Neither does being unreasonably hyperbolic every night on Features & Ideas Discussion. You exaggerate any downside of every idea on this forum every time you post; it's practically your brand. A countdown timer of sorts would be nice, as long as its clean and tidy and non-intrusive. Actually, it's very difficult to exaggerate the downsides of many ideas posted here. I simply realize that the players of this game will abuse any idea in every way they can if it provides them an advantage over someone else. I merely point out the myriad ways things may be abused, knowing that for every potential abuse I spot, there's at least two other ways I don't see.
If people would simply stop and consider how their ideas will be abused before they post them, then I'd have nothing to do on the forums.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
|
Arla Sarain
455
|
Posted - 2015.05.27 22:52:03 -
[13] - Quote
Iain Cariaba wrote:Arla Sarain wrote:Iain Cariaba wrote:Bishamon Katani wrote:Iain Cariaba wrote:No.
Simply be aware of what you're doing. Ok then, how about we get rid of the speed gauge? Or the capacitor gauge. Or the ammo remaining counters. Or the shield/armor/hull damage gauges? Or the ...? You get the idea. "Be aware of what you're doing" is a non-reason for turning down a UI change. Exaggeration to the point of absurdity does not, in any way, support your position. Neither does being unreasonably hyperbolic every night on Features & Ideas Discussion. You exaggerate any downside of every idea on this forum every time you post; it's practically your brand. A countdown timer of sorts would be nice, as long as its clean and tidy and non-intrusive. Actually, it's very difficult to exaggerate the downsides of many ideas posted here. I simply realize that the players of this game will abuse any idea in every way they can if it provides them an advantage over someone else. I merely point out the myriad ways things may be abused, knowing that for every potential abuse I spot, there's at least two other ways I don't see. If people would simply stop and consider how their ideas will be abused before they post them, then I'd have nothing to do on the forums. Abuse a time-to-warp gauge. Just like time-to-lock is abused.
No, seriously, every night you come here and roleplay the Caesar of F&I, bombing threads with your thumbs downing like its absolute. |
Alexis Nightwish
217
|
Posted - 2015.05.28 19:09:48 -
[14] - Quote
Iain Cariaba wrote:No.
Simply be aware of what you're doing. I, too, hate small QoL improvements.
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
|
Iain Cariaba
1455
|
Posted - 2015.05.28 20:18:21 -
[15] - Quote
Alexis Nightwish wrote:Iain Cariaba wrote:No.
Simply be aware of what you're doing. I, too, hate small QoL improvements. If it truly improved the quality of life, then I would support it. Ninety-nine percent of all suggestions made under the banner "Quality of Life Improvement" are really nothing more than suggestion made because the OP doesn't want to work within the existing system. They want the system changed to reflect the way they want to play the game, rather than adapt their play to the game.
In the case of this suggestion, what is wrong with zooming in and actually looking at which direction your ship is pointed? Being able to look and see that you're lined up with the station or planet with POS around it sure sounds like an alignment indicator to me.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
|
Nasar Vyron
S0utherN Comfort DARKNESS.
69
|
Posted - 2015.05.28 20:35:51 -
[16] - Quote
Ian I'm not seeing your problem here. It's no more useful than the 75% indicator currently on our speedometers. It doesn't hurt, and it might help someone in the long run so... seems fine to me.
The question becomes, where would you put a 3d indicator showing current alignment compared to the desired alignment. I can only think of the tactical overlay. Possibly when warp command is given a conical indicator appears in the direction of the location, and a red/yellow/green line is projected from your ship? That seems horribly distracting to me if not done through the tactical overlay. |
Iain Cariaba
1455
|
Posted - 2015.05.28 21:07:27 -
[17] - Quote
Nasar Vyron wrote:Ian I'm not seeing your problem here. It's no more useful than the 75% indicator currently on our speedometers. It doesn't hurt, and it might help someone in the long run so... seems fine to me.
The question becomes, where would you put a 3d indicator showing current alignment compared to the desired alignment. I can only think of the tactical overlay. Possibly when warp command is given a conical indicator appears in the direction of the location, and a red/yellow/green line is projected from your ship? That seems horribly distracting to me if not done through the tactical overlay. There's a nice 3d indicator showing your current alignment already in the game. It's called your ship. If you want to see it's alignment in relation to your desired alignment, then select what you want to align to, and press the "C" button.
You're right, it doesn't hurt, but it is totally unnecessary.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
|
afkalt
Republic Military School Minmatar Republic
1308
|
Posted - 2015.05.28 21:12:34 -
[18] - Quote
Except I've warped sideways sooooo yeah....
It'd be good for the 100mn boys and girls as velocity isn't their limiting factor in warping. |
Nasar Vyron
S0utherN Comfort DARKNESS.
69
|
Posted - 2015.05.28 21:17:59 -
[19] - Quote
afkalt wrote:Except I've warped sideways sooooo yeah....
It'd be good for the 100mn boys and girls as velocity isn't their limiting factor in warping.
That's more or less what I was getting at. As your mass and agility/inertia change, so would said indicator. So it does have it's uses. |
HiddenPorpoise
Under Dark Sins of our Fathers
341
|
Posted - 2015.05.28 22:06:54 -
[20] - Quote
Iain Cariaba wrote:In the case of this suggestion, what is wrong with zooming in and actually looking at which direction your ship is pointed? Being able to look and see that you're lined up with the station or planet with POS around it sure sounds like an alignment indicator to me. When you hit align your ship lines up to the target; it doesn't change direction of travel. The only way to know is if dust is on, and dust lies. |
|
ShahFluffers
Ice Fire Warriors Snuffed Out
8090
|
Posted - 2015.05.28 22:28:34 -
[21] - Quote
While I am fairly apathetic to this particular change, my sentiments do mirror Ian's.
Making the UI better is good, but trying to "improve" the UI so people are less prone to mistakes or have to be less situationally aware is bad (because this is a game... half the fun is actually PLAYING it rather than letting the game essentially play for you and say "push button now")
Also... alignment is relative and based on trajectory. It would not fit on the speed guage.
Also... if you can't see the hatchetmarks on the speed indicator (or just eyeball it) then you have some serious vision issues.
How did you Veterans start?
The Skillpoint System and You
|
Zepheros Naeonis
TinklePee
34
|
Posted - 2015.05.28 22:44:01 -
[22] - Quote
ShahFluffers wrote:Also... if you can't see the hatchetmarks on the speed indicator (or just eyeball it) then you have some serious vision issues.
Only thing that needs to be said. |
Dustpuppy
New Eden Ferengi
134
|
Posted - 2015.05.29 08:35:57 -
[23] - Quote
Bishamon Katani wrote:[ That's already there. The dark grey arc in the speed gauge has lines coming off it at 25%, 50%, and 75% of max speed. When you hit 75% (and are aligned) you warp.
You don't need a bigger monitor to see this but you need to use a bigger ship (e.g. orca, a freighter or something like this). Move in a 90-¦ angle to the point you want to warp to, speed up to >75% and then click "warp to". You will notice that the ship first makes a turn around before entering warp.
And exactly this is the issue. You don't see if you are aligned or not. Looking at the speed of the ship only doesn't help and the idea here is to improve the UI. It could be done by adding an element which shows the angle of the movement in correlation to the chosen object in the overview.
|
Sobaan Tali
Caldari Quick Reaction Force
449
|
Posted - 2015.05.29 12:26:54 -
[24] - Quote
What's even better is when, from zero velocity, you pulse a 100Mn AB on a bowhead while lining up on something 90 or more degrees off the bow. You literally drift sideways into warp. Fun to watch. Nice way to cut a 24+ second align time into 7.5 seconds, too.
Something like a visual aid to indicate true alignment could be helpful at least to people unfamiliar with what they are flying at the moment, even if it must be relegated to the tactical overlay. Hell, even a red/green light to indicate whether proper alignment has been achieved or not would be useful. The ship's visual orientation isn't enough to go off of on its own. It couldn't hurt, I suppose. The only question is what would work best.
As far as making the required speed more obvious, that is easier. CCP could tweak the three-quarter marker on the velocity indicator to a different shade or color to make it pop out more.
+1
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|
Elenahina
Agony Unleashed Agony Empire
637
|
Posted - 2015.05.29 13:48:25 -
[25] - Quote
Iain Cariaba wrote:Nasar Vyron wrote:Ian I'm not seeing your problem here. It's no more useful than the 75% indicator currently on our speedometers. It doesn't hurt, and it might help someone in the long run so... seems fine to me.
The question becomes, where would you put a 3d indicator showing current alignment compared to the desired alignment. I can only think of the tactical overlay. Possibly when warp command is given a conical indicator appears in the direction of the location, and a red/yellow/green line is projected from your ship? That seems horribly distracting to me if not done through the tactical overlay. There's a nice 3d indicator showing your current alignment already in the game. It's called your ship. If you want to see it's alignment in relation to your desired alignment, then select what you want to align to, and press the "C" button. You're right, it doesn't hurt, but it is totally unnecessary.
Except your ship doesn't always indicate your actual alignment - it's a known issue, especially with the larger models. The orientation of the 3d model on your client is not always precidely inline with the actual orientation on the server.
It's why large ships sometimes warp slightly sideways and then finish aligning after warp.
Is it necessary - no. Is it a game stopping issue that will cause the Stock Market to crash, children to fail to get school lunches, and a plague of locusts if it's never addressed? Of course not.
So chuck it on Karkur's little things list. But the way you're going on, you'd think they just asked for AFK cloaking to be punishable by banning.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |