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Thread Statistics | Show CCP posts - 22 post(s) |
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CCP Logibro
C C P C C P Alliance
991
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Posted - 2015.06.04 15:38:04 -
[1] - Quote
More SKINs are on their way this Summer! Come take a look at the shiny new Marauders or the sleek Sisters of EVE ships we'll have on offer in the New Eden Store soon. CCP FoxFour also goes into some details about why the SKINs system works as it currently does. For all the details, read the blog!
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro
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CCP FoxFour
C C P C C P Alliance
4047
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Posted - 2015.06.04 16:22:24 -
[2] - Quote
Destoya wrote:No mention of the ridiculous price structure?
We are still evaluating that. We are trying different things as well. See the Marauders and the first bundle. You can get all 4 at a discounted price for example. So no, no comment on the pricing. I am sure however that it will be a continuously evolving thing.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
4047
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Posted - 2015.06.04 16:24:44 -
[3] - Quote
Kenneth Feld wrote:LEVIATHAN
and also the Rag
But mainly,
LEVIATHAN
You make Caldari cry with no skins.....
Quote:With that in mind we are aiming to have four new designer SKINs out this summer. Two for Minmatar and two for Caldari as those two empires have the least number of SKINs available right now.
;)
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
4047
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Posted - 2015.06.04 16:34:29 -
[4] - Quote
Kenneth Feld wrote:CCP FoxFour wrote:Kenneth Feld wrote:LEVIATHAN
and also the Rag
But mainly,
LEVIATHAN
You make Caldari cry with no skins..... Quote:With that in mind we are aiming to have four new designer SKINs out this summer. Two for Minmatar and two for Caldari as those two empires have the least number of SKINs available right now. ;) That still puts Minnie and Caldari woefully behind Avatar has 2 and Aeon has 2 Levi and Rag - zero and Wyvern and Hel - 1 each Even adding 2 more per race gets us to one behind and that is if they are both for SC/T and not other ships Lets hope they are amazing and we don't need a choice......
True it's still not 100% equal but it's a large percentage closer than we are now. :) One step at a time.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
4047
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Posted - 2015.06.04 16:39:23 -
[5] - Quote
Caiman Graystock wrote:Finally, I like the idea of 'designer' skins and why not, it fits the lore just fine as far as I am concerned. You definitely need to open that up to the community at some point, there are some really talented and capable artists out here who I am sure would love the opportunity to design a skin to be sold within the game. I am not suggesting you build skin designing functions into the core game, but taking submissions your artists/programmers can add to the game could surely work?
Oh man we have some really cool ideas for this kind of thing! They are a long ways away but it's fun to dream!
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP Darwin
C C P C C P Alliance
1487
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Posted - 2015.06.04 16:39:31 -
[6] - Quote
Great stuff, and exciting to be able to contemplate a wider range of possible ship looks in the future!
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP FoxFour
C C P C C P Alliance
4047
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Posted - 2015.06.04 16:52:57 -
[7] - Quote
Sniper Smith wrote:Please, PLEASE, make a sensible pricing structure. X for Frigates, Y for Battleships, etc..
Having Frigates cost as much as Supers, and one BC costing more than 2 BC's and a BS, is just silly.. it's also out of line with other pricing structures in Eve, from say, LP stores. Navy BS's cost XYZ, they don't differ because a Navy Raven is more popular than say, a Navy Mega, thus it costs more LP.. No. The NES shouldn't be priced based on how popular you think a skin may be, or any other reasons that haven't been revealed. It should be laid out with a scaling pricing structure, along with the odd sales :)
Also why not add some more skins obtainable via in-game means.. The 30 Day drops are one thing, though I personally won't bother with them.. but how about some more via LP Stores? Mission rewards? Rewards for gaining a specific standing with a Corp/Faction? Any of this in the works? Before it's been said it's possible, but I'd like to know if it's planned, or just something that could be done, but isn't going to happen, at least any time in the foreseeable future.
Now onto the next topic, actually the one that was the biggest question when the new Skin Blog was promised to us by CCP Falcon a Month ago. Skins crossing racial lines.
There's no mention of this in your blog, apart from mentioning QA. Will we some/all skins be made available across racial lines? Will I ever see my Quafe Paladin back? Or an Interbus Avatar? Syndicate Provi? Etc.. People used Lore as an excuse, but really, this is painting ships. There's nothing, NOTHING, that stops me from buying a Toyota, and painting it like a classic Mustang.. I see no reason why it should exist in Eve either. We don't need to see the Sarum Family logo on a Tempest, but the colour scheme, there's no reason not to allow it in my books.
Also the whole idea of skins to look like T2, or T2 skins making it look T1.. Sorry, no one actually looks at an enemy ship to see what class it is.. Maybe to see how it's armed, or just to look, but you don't look at frigs one by one to see which is an Interceptor, and with is just a basic T1 one lol.
Victory Rattlesnake. When is this getting converted into the skin? Initially it was indicated that this would happen soon after the original SKIN release, so I had assumed it was gonna be this patch, but it wasn't.. any ETA on that? Is it being reconsidered? (I hope not)..
Lastly.. Quafe Kronos. I know it's done. It's been done since Dec. Give it to me and I'll never ***** about skins again :D
On the cross racial stuff: It is something that could happen. Lore is not stopping us. Right now the reason it doesn't happen is performance and technical. To get faction SKINs to work properly cross race however would require basically remaking it and having the Quafe skin for Gallente and the Quafe skin for Caldari. That same effort could go into making new SKINs, which is what we have chosen to do at this time.
Victory Rattlesnake: Hopefully this summer, but no promise on that.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP Darwin
C C P C C P Alliance
1488
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Posted - 2015.06.04 17:00:25 -
[8] - Quote
Altrue wrote:Well, you write that, but the new Rhea has seen any form of fade removed in Carnyx, so... The gold stripes on the Rhea fade to black across the width of the ship in Medium and High shader settings. In Low shader settings, the gold stripes are absent, however. Are you set to Low shader settings?
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP FoxFour
C C P C C P Alliance
4052
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Posted - 2015.06.04 17:09:33 -
[9] - Quote
Airi Cho wrote:1. police skin for everything! 2. and until then ... am I the only one who would love to see a whole fleet of police kronos patrolling space?
I wanna see a Comet fly up to a fight. Tell everyone to stop shooting. When they don't he turns on his police SKIN. Lights a cyno. In comes a police capital fleet. Nyx, Erebus, Thanatos, Moros. All of it. >.<
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP Terminus
C C P C C P Alliance
246
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Posted - 2015.06.05 00:29:11 -
[10] - Quote
Dangeresque Too wrote:...when you say 2 SKINs for Caldari and Minnie, do you mean 2 individual SKINs for 2 specific hulls, or do you mean 2 families of SKINs for a variety of hulls?
Really should have been a SKIN module slot that you could put SKINs onto whatever ships, and each SKIN would fit for multiple ships either by race or by ship class, instead of having to buy a SKIN for each individual hull. This would also more easily have applied to the day (if it ever comes) where corps can have a corp SKIN... cause with your wondrous SKIN system they would have to have a SKIN for each and every single hull variation, and hopefully they wouldn't have to buy each one.
Also, who cares if a T1 ship has the same colors as a T2 ship? Thats like saying if a player ship has the same SKIN as an NPC ship it would lead to confusion. Or if a player ship had the same icon as a NPC ship, oh wait... But seriously, if someone is basing their gameplay decisions on the color of the ship is playing the game 2000% the wrong way, and would die in a fire no matter what color any of the ships were.
And can we get any metrics on how the purchasing of SKINs from the NEX has gone since the price/infinite use changes? Or like if anyone has bought one of the $35 frigate SKINs yet?
The current plan is to have 4 families of SKINs (2 Caldari, 2 Minmatar) which will be available for a variety of hulls in the initial release.
The SKIN system you propose would be a tremendous amount of QA for each SKIN released. There is nothing stopping us in the future, once SKIN lines are more fleshed out, from selling a single SKIN that applies to multiple ships. Corp-wide SKINs will probably work slightly differently when it comes to the corp purchasing and activating a SKIN. The implementation on the user end would be the same as the current system. While you;re in the corp you have access to the active corp SKIN in your fitting window, or some variation of that.
We care if the ships are the same colour. EVE has enough complex and confusing systems without adding ships that look the same but are completely different. It's also a good form of future-proofing.
I can't give out any solid metrics on SKINs sales. However a cursory glace at the SKINs in Jita show sell orders for every SKIN I looked at, including all of the frigates.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Darwin
C C P C C P Alliance
1489
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Posted - 2015.06.05 03:12:40 -
[11] - Quote
Xindi Kraid wrote:Well as far as making sure T2 and T1 ships don't look the same, I think you need to make sure the ships have different geometry. We're doing this as we can, but it has to happen slowly. We have a limited number of 3D modelers devoted to ships, it takes time for them to do their work well, and they have other tasks, too.
Having different geometry for T2 variants whenever possible is definitely our goal, though.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1489
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Posted - 2015.06.05 03:44:51 -
[12] - Quote
Bienator II wrote:any chance to make the ship icons in your hangar update with the active skin colors? I would not hold my breath for this feature.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Terminus
C C P C C P Alliance
246
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Posted - 2015.06.05 10:14:07 -
[13] - Quote
Xindi Kraid wrote:Well as far as making sure T2 and T1 ships don't look the same, I think you need to make sure the ships have different geometry.
The Moa redo is an excellent example of this, even if they didn't have any textures you can tell the variants apart. other ships got left out, Cerberus doesn't have a separate model, and other ships like the Crane also lost their unique models some time ago. If that gets rectified, and ships differ by more than just a few thrusters and spikes, sharing a texture shouldn't be a problem.
Those are basically our thoughts as well.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP FoxFour
C C P C C P Alliance
4058
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Posted - 2015.06.05 10:20:32 -
[14] - Quote
Just as a heads up people: We have noticed a small defect with the Sanctuary SKINs. The application of a SKIN is NOT supposed to change the logo on a ship. For example the Paladin does not get the Blood Raider logo with the Blood Raider SKIN. This is how all the SKINs are supposed to work. However we have just identified a small defect in the SOE ships in which the logos are changing. This will be fixed later this year.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP Terminus
C C P C C P Alliance
246
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Posted - 2015.06.05 11:52:38 -
[15] - Quote
Morgan Agrivar wrote:<----- is patient waiting for a Hello Kitty Kestrel.
And please, get rid of the overview icons. They are an eyesore.
Otherwise, keep up the good work. Still love this game.
Wrong team for the overview :P Also you may be waiting a while for that Hello Kitty Kestrel.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
247
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Posted - 2015.06.05 17:12:58 -
[16] - Quote
Gemini Tordanis wrote:If and When the performance concerns are taken care of, do you think it a possibility in the future for CCP to look into Alliance SKINs? Would be awesome to field a fleet in Alliance colors. Or at least an alliance emblem rather than the typical corporate NPC. Yes.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
247
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Posted - 2015.06.08 16:08:43 -
[17] - Quote
Carrie-Anne Moss wrote:The one thing that ccp refuses to talk about even though CCP thomas the monetization director attended their meeting one month ago according to CCP falcon....
MONEY AND PRICES
Ccp tell us about this It's an ongoing process that's still happening. CCP Thomas sits right behind me, we talk fairly often, and try to keep each other up to date. If we feel the data supports a shift in our pricing scheme, we will modify our pricing scheme and let players know.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
247
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Posted - 2015.06.08 16:11:04 -
[18] - Quote
Rowells wrote:Maybe this has been answered, but is it possible to have pack of existing skins sold together at a discounted rate? Particularly similar ones across different ships, classes, etc. Bundles are possible both in the NES and on the item itself. We'll be expanding and experimenting with the bundle range in the future.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Darwin
C C P C C P Alliance
1507
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Posted - 2015.06.09 15:18:20 -
[19] - Quote
Dangeresque Too wrote:why develop a new system that was completely opposite of anything that we had suggested in the many threads of feedback? You guys asked for our feedback, and then turned around and ignored all of it and released something nobody had asked for.
What we can do is to some extent constrained by our graphics systems and historical choices about how ship art assets are authored. We're currently making technical changes to increase our flexibility in this regard, but this takes a while because we have to update the ships themselves to keep up.
Note that while many of the mismatched faction/hull combinations people were able to come up with using the recent client bug may look nice, they often have various issues that cause both visual and behind-the-scenes problems that wouldn't pass our QA process.
Our goal is to get our systems and procedures for ship authoring where they need to be to have the flexibility that you as a player want, while avoiding technical errors that cause visual glitches or, say, excessive errors dumped into client or server log files.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1507
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Posted - 2015.06.09 16:21:07 -
[20] - Quote
Ben Zaye wrote:Problem : The Golem new look is too dirty. And the corners and edges of vessel worn are very ugly. The ship did not look real. The ship definition level is poor. Please direct general graphics comments to the Carnyx feedback thread.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1523
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Posted - 2015.06.15 12:41:15 -
[21] - Quote
Dangeresque Too wrote:So why not just focus those resources to fixing/removing the constraints? Instead of develop a completely new thing that "might" not be the long term end goal and will be replaced eventually? I would say that all of our engineering work since last year in art/graphics has been about fixing and removing these constraints, in a way that builds for the long-term. However, releasing this work in stages ensures that we don't spend the better part of a year working on some huge, high-risk change that turns out not to be workable in the end.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1563
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Posted - 2015.07.04 07:20:51 -
[22] - Quote
Dangeresque Too wrote:So you are purposely splitting your development resources towards temporary implementations into current "non-optimal" designs? No, that's not what we're doing.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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