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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Eewec Ourbyni
Caldari
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Posted - 2006.11.29 16:44:00 -
[31]
Edited by: Eewec Ourbyni on 29/11/2006 16:44:05
Originally by: Kadonite Reducing the requirments sounds like a great Idea.
Mechanic V.. Survey V.. Mechanic is useful.. but if you've just started the game, you dont wanna face a week of grinding out a skill that isnt really that much use...
Even then.. you still have the problem that if people want to loot, they still have to sacrifice a Highslot. If they dont, they then have to dock, re-equip then go collect cans, that would increase mission duration alot. As many players have already witnessed.
Cool thing is I'd be training survey lvl 5 right now anyway in the normal course of things as I'm going for Archaeology which needs it (more precisely I'm going for using the Analyser I as I'm curious what these ancient ruins I keep getting actually have in them).
This is a sig...
-- You think this guys post is nuts.... you should see his bio --
... good, ain't it! |
Detavi Kade
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Posted - 2006.11.29 16:52:00 -
[32]
Originally by: Ginger. Also, people might have to hold the battlefield so they can send in their salvage teams?
This is what I'm looking forwards to.
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Caedicus
Minmatar Einherjar Rising Dusk and Dawn
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Posted - 2006.11.29 16:53:00 -
[33]
Originally by: Oveur Just to elaborate on the changes we're looking at:
- Their icon changes (a triangle is filled when it's unlooted) - Wrecks bump away when you fly past them (they are already tractorable) - Decrease the pre-req which is a tad high atm (This will be in the Tuesday patch) - No criminal flag for salvaging (looting still flags you)
Could you also make it so unlooted wrecks and looted wrecks can be seperately added/removed from the overview? For us OCD's who like the cleanest overview possible =)
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Jeanne D'Eve
Caldari State War Academy
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Posted - 2006.11.29 16:53:00 -
[34]
if you have no interest in salvaging them, you should pop each one you loot. will be very fast to pop.
First, I don't want to waste cruise missiles on them. Light missiles take time. My drones won't attack them. But the big problem for me is the time it takes to check each wreck. And if it is a big mission, there are dozens to check. It's impossible to keep track of which ones have been checked. If you could remove each wreck from the overview after you've checked it, that would help. For me, I would like to know which ones have loot on them so I don't even bother looking in the others. I would like to spend my limited playing time running missions, not checking these empty wrecks.
Jeanne
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Di Jiensai
Gallente Myster0ns
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Posted - 2006.11.29 16:54:00 -
[35]
Originally by: Selena 001 Is there a list anywhere that details what level you need to be to salvage from T2 ships? So far I've tried to salvage 3 of them and been totally ****ed because it just says "Your skill isn't high enough for you to salvage this wreck".
Little info here?
Cant help, there, but you also cant salvage faction wrecks with Salvaging II, maybe i'll work with 3 --- The Story of the Big-Bad-Nos-Domi and the Brutix Selfproclaimed last instance on Rightousness Issues |
Cyrus Graham
Caldari
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Posted - 2006.11.29 16:57:00 -
[36]
simple solution: rename a wreck that has been looted to "Looted Wreck" or maybe "Plundered Wreck." rename the scavenged wrecks to "Scavenged Wreck" or perhaps "Stripped Wreck." ___________________________________
Go play checkers if you want a game where everything's fair and equal. |
o0Ethan0o
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Posted - 2006.11.29 16:58:00 -
[37]
The thing that I find most irritating about wrecks isnt that you cant tell if they have been looted already (I just pop them after opening), but that you have to check every single one to see if they contain loot or not. Some missions you may have 40-50 wrecks scattered round, its frankly boring to spend all your time checking empty wrecks.
Though I see that colouring the looted wrecks is an easy and sensible solution to part of the problem, it doesnt go far enough for me.
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Selena 001
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Posted - 2006.11.29 16:58:00 -
[38]
Originally by: Di Jiensai Cant help, there, but you also cant salvage faction wrecks with Salvaging II, maybe i'll work with 3
... 9 more hours and I'll be able to tell you ___________
NATIONAL SARCASM DAY!! |
o0Ethan0o
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Posted - 2006.11.29 16:58:00 -
[39]
Edited by: o0Ethan0o on 29/11/2006 17:01:26 Ooops, double post.
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Kristeena
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Posted - 2006.11.29 17:00:00 -
[40]
The solid and empty triangle would be a brilliant idea. Anything to save the hour i've just spent checking for decent loot on that last mission. Was seriously thinking of other options to EVE after rechecking wrecks i'm sure i'd already looted, please impliment this triangle change straight away.
Just out of interest Oveur, whats the pre-req for salvaging dropping to? or hasn't it been decided yet?
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Quality Print
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Posted - 2006.11.29 17:07:00 -
[41]
I would like to be able to destroy wrecks with my drones. That would let me tidy up the field of combat, remove wrecks which have been looted and deny other people the chance of salvaging them.
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OneSock
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Posted - 2006.11.29 17:07:00 -
[42]
Ok so I just did my first salvaging
OK so the basic process is:
loot wreck, lock it, salvage it until it gives you something, it then unlocks and vanishes off the overview although the wreck is still visible inspace.
As has already been mentioned there are some problems, knowing what has been looted, what contains loot etc. also many wreks only vanish when salvaged but this can often take many cycles so is a waste of time for smaller types. you still end up with a load of wrecks and no clue which has been salvaged and failed or not salvaged.
My suggestions:
1. ships drop a loot can and a wreck.
This way you can see the cans and collect them in the same way. can's are crim flagged as usual.
2. wrecks are not flagged and can be salvaged by anyone.
3. you only get one chance to salvage. One cycle, after which the wreck "pops" whether the salvage succeeds or not. at least this way you can move on to something else and the wreck does not continue to clutter the overview.
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Appalachia
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Posted - 2006.11.29 17:14:00 -
[43]
Also I think we 'fast looters' who use like 6 tractor beams to loot our cans fast, would like an option that the ship your in automaticly unlocks the wrecks when you just looted it. And indeed there should be an option for "remove looted wrecks from overview" too Thanks
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Zartmann
XUKRUT
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Posted - 2006.11.29 17:19:00 -
[44]
Originally by: Jeanne D'Eve
if you have no interest in salvaging them, you should pop each one you loot. will be very fast to pop.
First, I don't want to waste cruise missiles on them. Light missiles take time. My drones won't attack them. But the big problem for me is the time it takes to check each wreck. And if it is a big mission, there are dozens to check. It's impossible to keep track of which ones have been checked. If you could remove each wreck from the overview after you've checked it, that would help. For me, I would like to know which ones have loot on them so I don't even bother looking in the others. I would like to spend my limited playing time running missions, not checking these empty wrecks.
Jeanne
Signed !
Yes ! I'm a dedicated professional mission runner - that's what is fun for me in EVE Yes ! I'm a Carebear Pilot ! So What ? Yes ! Revelations totaly ruined my EVE experience (Can't loot no more it's a total mess) Yes ! I'm totaliy pis***d with this TIME CONSUMING way of working, I can make my normal ISK income because in Revelations my lvl 4 missions takes 5 times more to complete the way a think it's correct (collecting all my desearved loot !) Yes ! I'll quit EVE (several accounts) because it's absolutly NO FUN to spend my limited PLAY=FUN time searching and entangled with dozen stupids empty wrecks that I don't have skills or interest in salvage ! And, finaly NO - ABOSOLUTLY NOT - YOU CAN NOT HAVE MAY STUFF ! rable rable rable rable!!! Please CCP, Get a grip on this situation TODAY !!!!
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Hexman
Cryo Crypt inc. FREGE Alliance
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Posted - 2006.11.29 17:24:00 -
[45]
Originally by: DukeJoost1
Originally by: Slevin Kalebra Having wrecks remain for after looting the modules makes sense... the 'whole' mods are stripped first, then the damaged ones are stripped of useful components. ....
So we tractor wreck to looting ship, open wreck (?), take loot manually, close wreck, switch off tractor. Then power up the Salvager I module, which opens wreck, tries to take salvageable items, tries to take salvageable items, tries to take salvageable items, tries to take salvageable items, takes salvageable items, closes and pops wreck.
So PLEASE give as a Looter I module, which opens wreck, takes loot, closes wreck, which replaces the manual process.
Or even better a combined Salvager Looter II module which opens wreck, takes loot, takes salvageable items, closes and pops wreck.
Fly safe.
How about looter drones?
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Elrich Zann
Minmatar Hidden Agenda
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Posted - 2006.11.29 17:24:00 -
[46]
I would like a quick method to visually tell looted from non-looted wrecks, but thank you for allowing us to name them. I think the wrecks add more realism to the battles, and I love them (now that I see them, I can't believe we were satisfied with cans). Two suggestions - make them bigger, I zoomed in on a few and they are tiny. Also could you give us some hint on what the higher levels of salvage will open (in the skill description perhaps or the wreck itself?), I already ran across a wreck I could not salvage.
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Graduran Anguirill
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Posted - 2006.11.29 17:26:00 -
[47]
Originally by: Oveur Just to elaborate on the changes we're looking at:
- Their icon changes (a triangle is filled when it's unlooted) - Wrecks bump away when you fly past them (they are already tractorable) - Decrease the pre-req which is a tad high atm (This will be in the Tuesday patch) - No criminal flag for salvaging (looting still flags you)
lovely lovely lovely , thank you for that clarification.
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Zartmann
XUKRUT
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Posted - 2006.11.29 17:28:00 -
[48]
Originally by: Jeanne D'Eve
if you have no interest in salvaging them, you should pop each one you loot. will be very fast to pop.
First, I don't want to waste cruise missiles on them. Light missiles take time. My drones won't attack them. But the big problem for me is the time it takes to check each wreck. And if it is a big mission, there are dozens to check. It's impossible to keep track of which ones have been checked. If you could remove each wreck from the overview after you've checked it, that would help. For me, I would like to know which ones have loot on them so I don't even bother looking in the others. I would like to spend my limited playing time running missions, not checking these empty wrecks.
Jeanne
Signed !
Yes ! I'm a dedicated professional mission runner - that's what is fun for me in EVE Yes ! I'm a Carebear Pilot ! So What ? Yes ! Revelations totaly ruined my EVE experience (Can't loot no more it's a total mess) Yes ! I'm totaliy pis***d with this TIME CONSUMING way of working, I can make my normal ISK income because in Revelations my lvl 4 missions takes 5 times more to complete the way a think it's correct (collecting all my desearved loot !) Yes ! I'll quit EVE (several accounts) because it's absolutly NO FUN to spend my limited PLAY=FUN time searching and entangled with dozen stupids empty wrecks that I don't have skills or interest in salvage ! And, finaly NO - ABOSOLUTLY NOT - YOU CAN NOT HAVE MAY STUFF ! rable rable rable rable!!! Please CCP, Get a grip on this situation TODAY !!!!
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Riho
Red Wrath Exquisite Malevolance
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Posted - 2006.11.29 17:29:00 -
[49]
Originally by: Oveur Just to elaborate on the changes we're looking at:
- Their icon changes (a triangle is filled when it's unlooted) - Wrecks bump away when you fly past them (they are already tractorable) - Decrease the pre-req which is a tad high atm (This will be in the Tuesday patch) - No criminal flag for salvaging (looting still flags you)
nice :D
and if we can turn off the looted wrecks it will rock even more :D
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Zartmann
XUKRUT
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Posted - 2006.11.29 17:29:00 -
[50]
Originally by: Jeanne D'Eve
if you have no interest in salvaging them, you should pop each one you loot. will be very fast to pop.
First, I don't want to waste cruise missiles on them. Light missiles take time. My drones won't attack them. But the big problem for me is the time it takes to check each wreck. And if it is a big mission, there are dozens to check. It's impossible to keep track of which ones have been checked. If you could remove each wreck from the overview after you've checked it, that would help. For me, I would like to know which ones have loot on them so I don't even bother looking in the others. I would like to spend my limited playing time running missions, not checking these empty wrecks.
Jeanne
Signed !
Yes ! I'm a dedicated professional mission runner - that's what is fun for me in EVE Yes ! I'm a Carebear Pilot ! So What ? Yes ! Revelations totaly ruined my EVE experience (Can't loot no more it's a total mess) Yes ! I'm totaliy pis***d with this TIME CONSUMING way of working, I can make my normal ISK income because in Revelations my lvl 4 missions takes 5 times more to complete the way a think it's correct (collecting all my desearved loot !) Yes ! I'll quit EVE (several accounts) because it's absolutly NO FUN to spend my limited PLAY=FUN time searching and entangled with dozen stupids empty wrecks that I don't have skills or interest in salvage ! And, finaly NO - ABOSOLUTLY NOT - YOU CAN NOT HAVE MAY STUFF ! rable rable rable rable!!! Please CCP, Get a grip on this situation TODAY !!!!
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Supay
Caldari ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.11.29 17:29:00 -
[51]
You can't rename wrecks. Here is my solution.
Open overview settings and go to the columns tab. Select "Tags" Then when you loot a wreck, just right click on it and apply a tag. I use a 0. Unlock and carry on checking other wrecks, tagging them as you finish.
if you find a wreck that has stuff you particularly want, you can tag with another number of letter and come back with a hauler to pick it all up.
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Leandro Salazar
Aeon Industries Confederation of Independent Corporations
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Posted - 2006.11.29 17:29:00 -
[52]
Would be nice if looted wrecks would be their own independantly selectable overview item. That way we could select them not to display while unlooted wrecks show up, esentially removing looted wrecks from overview just like looted cans go now. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Kai'lya
Phantom Regiment
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Posted - 2006.11.29 17:34:00 -
[53]
I like the idea of a big field awaiting salvage in the wake of a large-scale pvp battle, but in the context of a fast respawning complex such as the COSMOS kazka contested HQ in Sakkikainen, this can quickly degrade into a disastrous mess. Even BEFORE this salvage business was added, the respawn rate in there was so fast that I was blowing up frigs faster than I could loot them. I could quickly end up with hundreds of loot cans laying around. With the added time of handling wrecks... this gets very messy very fast. What's even worse is, upon salvaging many of these, you simply get a message saying there was nothing worth salvaging and you just wasted the last three minutes with your inefficient salvager for nothing.
In the past not every rat always dropped a can, maybe have some of these spawns totally obliterated so no wreckage is left? This eliminates salvaging empty wrecks. The way I see it, if there is a wreck, you should be able to salvage SOMETHING. We've never had empty loot cans before. It either dropped one with something in it, or didn't drop one at all. Also, factoring in the size of the wreck into the salvage time would definitely make life easier. Frig or drone wrecks are comparatively small and it would make sense that they be quicker to salvage as compared to a larger BS sized wreck.
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OneSock
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Posted - 2006.11.29 17:37:00 -
[54]
Originally by: Elrich Zann I already ran across a wreck I could not salvage.
This is a real pain. I have also tried to salvage a low level rat ship for many cycles and nothing. I mean really, I know salvage is chance based but 10 cycles and nothing ? If your looking at 20 wrecks that can add up to a lot of lost time. Who is going to bother ?
Certainly nobody in a pvp ship or mission BS is going to waste two highs for a tractor and a salvager. And even those of us with loot ships don't want to have to either live with not knowing what wreck has had a salvage attempt and which has not, or mounting a weapon to pop useless wrecks.
Seriously, I think you should get one salvage cycle per wreck. If you get anything great. If you don't the wreck "pops" and you move on.
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Jane Vladmir
Gallente Warmongers
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Posted - 2006.11.29 18:09:00 -
[55]
Edited by: Jane Vladmir on 29/11/2006 18:09:18
Originally by: Zartmann Yes ! I'm a dedicated professional mission runner - that's what is fun for me in EVE Yes ! I'm a Carebear Pilot ! So What ? Yes ! Revelations totaly ruined my EVE experience (Can't loot no more it's a total mess) Yes ! I'm totaliy pis***d with this TIME CONSUMING way of working, I can make my normal ISK income because in Revelations my lvl 4 missions takes 5 times more to complete the way a think it's correct (collecting all my desearved loot !) Yes ! I'll quit EVE (several accounts) because it's absolutly NO FUN to spend my limited PLAY=FUN time searching and entangled with dozen stupids empty wrecks that I don't have skills or interest in salvage ! And, finaly NO - ABOSOLUTLY NOT - YOU CAN NOT HAVE MAY STUFF ! rable rable rable rable!!! Please CCP, Get a grip on this situation TODAY !!!!
gtfo
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Aravorn
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Posted - 2006.11.29 18:23:00 -
[56]
Originally by: Jeanne D'Eve I just received LOTR beta, so I have someplace to go. Jeanne
Ha Ha If you love EVE you will last about a week in LOTRO Beta.
BTW didn't you just violate the NDA?
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Monty Tomasi
Phoenix Wing
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Posted - 2006.11.29 18:24:00 -
[57]
Can we please have salvage drones?
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Anatolius
Amarr PIE Inc.
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Posted - 2006.11.29 18:33:00 -
[58]
Originally by: Oveur
- Decrease the pre-req which is a tad high atm (This will be in the Tuesday patch)
Come on, I'll have Survey trained to V by then!
"If God be for us, whom can be against us?" |
Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2006.11.29 18:37:00 -
[59]
Originally by: Jocca Quinn
Originally by: Jim McGregor
Doesnt all wrecks have loot just like the cans did? Or maybe they dont, now that I think about it... wrecks are created even if a can would not be created.
True wrecks could be created even if there was no loot, but I'm getting a fair percentage (1 in 5 ish) of wrecks with no loot and no salvage .. so why is a wreck created ??
JQ
Continuity
~Thor Xian, Material Defender
"Victory is the weakness of the enemy."
Corp/Alliance Services |
FeralShadow
M. Corp Lotka Volterra
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Posted - 2006.11.29 18:40:00 -
[60]
Edited by: FeralShadow on 29/11/2006 18:40:30 well here's a few easy ways to keep track of the wrecks that are yours:
1. after you pop a rat, immediately fly over to the wreck that appeared. That way after each pop, you will know which wreck is yours to loot. Just watch the rat get popped in space, click on the wreck, and click approach.
2. If doing #1 isn't possible, after popping a wreck, simply rename it. Then, after all rats are popped, you know which wrecks are yours by a simple refresh of the overview.
These options really take maybe 5 seconds of time, especially if you rename your wrecks, and using that method, you dont have to stop attacking the enemies, nor do you have to sort through all the numerous wrecks in space. _______________________________________________
"If you want to taste the ground, feel free to attack." - Kenshin Himura
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