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Thread Statistics | Show CCP posts - 3 post(s) |
Nervar
Exotic Dancers Club
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Posted - 2006.11.29 23:15:00 -
[91]
Originally by: Oveur Just to elaborate on the changes we're looking at:
- Decrease the pre-req which is a tad high atm (This will be in the Tuesday patch)
the pre-req is perfect as it is. why make everything as easy to get as possible in this game Recruitment post
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Mister Poopypants
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Posted - 2006.11.29 23:50:00 -
[92]
My question would be this: If I run a lvl 4 mission that drops maybe 30 cans, would I get enough from salvaging the wrecks to justify the time invested, or would I be better off simply looting (I have a dedicated hauler character) and then completing the mission in order to quickly move on to the next?
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Letouk Mernel
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Posted - 2006.11.29 23:55:00 -
[93]
If wrecks drop as much as people indicate, salvaging might have to be an AoE operation, rather than one wreck at a time. Implement strip salvaging or something... drones, something to let you take in the whole field of dead ships and, well, harvest it.
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Blind Man
Caldari Kemono.
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Posted - 2006.11.30 00:02:00 -
[94]
dont chance the pre reqs. what a waste of 5 days Sig removed.\o/ It's great flying Amarr, ain't it? |
Sheha
Amarr Royal Amarr Institute
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Posted - 2006.11.30 00:06:00 -
[95]
Originally by: Sokudo Changing the skill requirements?
So the time I spent training Survey 5 on two characters is to be wasted?
You need Survey for Jury Rigging. It's not wasted.
The skill that IS as yet Wasted (mostly) is Scrapmetal Processing which Should (imo) play a part in Salvage... only logical really.
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Uggster
Caldari Never'where
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Posted - 2006.11.30 00:07:00 -
[96]
Originally by: Jim McGregor
I think looted wrecks should change color.
Exactly what I was thinking today.
Signed, if theres any of that going. _______________________________________________
Sig removed as inappropriate- Tirg
Story of my life that one :(
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Sheha
Amarr Royal Amarr Institute
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Posted - 2006.11.30 00:19:00 -
[97]
In reply to Kichae - I don't reckon Slavage Teams are neccessary. It is possible to salvage your own wrecks, but only at the expense of some other asset.
TBH I really DO think that Wrecks were not properly (either) thought out (or) tested for the reasons I mentioned. More an observation than an opinion. Testing properly would have made obvious the need for tagging/identifying which wrecks you had cleared of loot. No Way On Earth could you fly around a mission's worth of Wrecks without coming to the conclusion that this was needed... therefor the testing was not done. It's another argument entirely but if you leave testing to us, the players, for features like this then you won't get the results needed, ie playable features. These things need 'idiot testing' so that the the stuff players would avoid doing on SISI do not get missed. ie - wreck tagging. Testing wreck tagging only works if you have to gather the loot as per IG... if you don't, as per SISI where you can just go to station and get everything for 100isk, then the testing is merely of the existence of the wrecks and not their actual role in game. This is why I say that this aspect of gameplay was shoddily attended to by the devs who ought to have ensure that this was Fully Playable rather than just mechanically operable. Anyways - CCP being CCP it wil be fixed real soon and they can all go back to the pub. Beer or two on me Chaps and Chapesses, should we ever meet, for about the most painless patch in Eve history. Wouldn't be an Eve patch without a teeny blooper here or there...(Exodus Veteran alt btw.) Well done ppl.
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JazmanKills
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Posted - 2006.11.30 00:30:00 -
[98]
Originally by: Sheha
Originally by: Sokudo Changing the skill requirements?
So the time I spent training Survey 5 on two characters is to be wasted?
You need Survey for Jury Rigging. It's not wasted.
The skill that IS as yet Wasted (mostly) is Scrapmetal Processing which Should (imo) play a part in Salvage... only logical really.
Wrong. You do not need Survey 5 for Jury Rigging, so yes it would be wasted...
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Grey Area
Caldari
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Posted - 2006.11.30 00:38:00 -
[99]
Edited by: Grey Area on 30/11/2006 00:40:38
Originally by: Mister ****ypants My question would be this: If I run a lvl 4 mission that drops maybe 30 cans, would I get enough from salvaging the wrecks to justify the time invested, or would I be better off simply looting (I have a dedicated hauler character) and then completing the mission in order to quickly move on to the next?
Hard to tell right now...what I can tell you is what I've done...
Level 4 Vengeance (Guristas)...took 3 and a half hours to loot and salvage fully Level 4 Worlds Collide (Guristas/Serpentis)...took 3 and a half hours to loot and salvage fully.
If you want to see what I salvaged, go here, but I have no idea what it is worth as yet. ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment until you've looked at them. |
THX 1138
D00M. Triumvirate.
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Posted - 2006.11.30 02:07:00 -
[100]
Originally by: Mister ****ypants My question would be this: If I run a lvl 4 mission that drops maybe 30 cans, would I get enough from salvaging the wrecks to justify the time invested, or would I be better off simply looting (I have a dedicated hauler character) and then completing the mission in order to quickly move on to the next?
I just wasted 2 hours trying to salvage gear from a lvl 4 mission (Mordus Mercenaries). So there are about 60 or 70 wrecks over the mission area after I finish, I loot all the wrecks using my usual indy with tractors and group about 40 of the wrecks together. within 5km of each other.
Now, I fit a Raven with 5*Salvager mods and fly back to my nicely clustered wrecks. Spent an hour 'salvaging' the wrecks and apart from the many 'your salvaging was unsuccesful this time'; I got 40 'Your salvaging was successful, but unfortantely there was nothing to salvage' messages.
That's right, I walked away with nothing. Am I doing something wrong? -*-*-*-*-
Individuality is underrated |
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Snarls McGee
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Posted - 2006.11.30 03:11:00 -
[101]
My biggest problem with the wrecks is that Mission Items (Marines, Mercenary Pilot, etc) are in the wreck. I spent more time looking through wrecks trying to find my Mission Objective as I did blowing them up.
Please CCP let loot drop in cans for the looters and leave wrecks in for the salvagers.
I really like the concept but I really dislike the execution.. :(
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Hotice
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Posted - 2006.11.30 04:12:00 -
[102]
Edited by: Hotice on 30/11/2006 04:12:47 Simple solution: Unlooted wreck that have loot inside appears in green color icon.
Looted wreck and those that doesn't have loot in them appears in white color icon.
Give player an option to destroy wreck once it has been opened by the owner.
Problem solved!
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mafesto
Minmatar Luna Tech Manufacturing Industries
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Posted - 2006.11.30 04:22:00 -
[103]
Originally by: GalDipTra
Originally by: Jeanne D'Eve I love Eve. I have loved the challenge of taking on the big missions. But with this patch, I have a battlefield filled with wrecks and I have no idea which ones I have checked for loot. I don't like the idea of completing the mission without collecting my full rewards and that is where I find myself now. I don't play a lot of hours on Eve, so my time is important and I don't want to spend it searching wrecks to find which ones have loot. I have no desire to learn salvaging. For me, the fun is in fighting and looting. And right now it isn't fun. If you can't come up with a way that I can differentiate "empty" wrecks from ones with loot, I will leave the game. I just received LOTR beta, so I have someplace to go.
Jeanne
I fully agree...I don't like this at all..in a few hours time the whole Belt has a huge number of wrecks, and they all color white (instead of yellow) in the overview,..then you shoot a rat..and can not find YOUR OWN wreck anymore..they all look the same...why is the yellow color not used any more for a wreck that is not yours !
I agree as well
I have never been more frustrated in EVE as I was today
looting lv 4 missions or complexes has always been the most boring part of EVE for me, and this just makes it unbearable
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James Duar
Merch Industrial
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Posted - 2006.11.30 04:34:00 -
[104]
Just make looted and unlooted wrecks two different types of wreck. That way if you have no interest in salvage you loot, it disappears from your overview and ideally in the process the window closes and you lose lock on it.
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Joran Dusyfe
Gallente Archron Dusyfe Industries
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Posted - 2006.11.30 06:22:00 -
[105]
Edited by: Joran Dusyfe on 30/11/2006 06:24:13 I wish some people would actually read the posts before they post the same rant as everyone else.
Salvaging is meant to be another type of job in EvE, which means you can do it yourself or even possibly hire someone else to do it. For those of you that are professional mission runners running level 4 missions, you could easily hire someone when you have finished the first gate of your mission. If they are good at their job and you yours, they should easily be able to clean up the mess before you or as you finish the second part. This way you aren't loosing time by going back for the loot afterwards and you can concentrate on finishing the mission.
Salvaging also is the key to Rigs, which if you look at them can do some very nice things for you in combat and other areas. Without the wrecks to salvage you cannot build rigs. So the comment made about not letting others salvage the wrecks because they are yours and you have no intention of letting them is dumb. If you destroy the wrecks fine, but you stated you didn't want to waste the ammo on them. This is fine, it's easy to fit scan probes and find the wrecks you leave after you complete your mission. Yes they'll still be there.
Another thing you could possibly do to advance the salvage career is the following. After you are done with your mission or a gate area, create a bm to one wreck in the area. Sell the bm to a salvager for a certain ammount of ISK. Basically you have another source of income.
Now all that being said, apparently after a crash earlier yesterday the salvaging system broke. I spent several hours trying multiple mission sites today and receive not one item needed for my corporations debut in the rig sales market. I'm very upset as I've spent a lot of time and money to outfit a fleet of salvage ships for my corporation. CCP, if nothing else please fix the salvaging.
Joran Dusyfe CEO Archron Dusyfe Industries
Visit our website. |
Attractive Spokesmodel
Gallente
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Posted - 2006.11.30 06:29:00 -
[106]
Originally by: Oveur We'll make it more visible if it has been looted but we're not removing the wrecks if it's been looted. We have some other improvements lined up for wrecks too.
SWEET!!! Dude - You are my new hero!
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Destr0math
Tritanium Workers Union
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Posted - 2006.11.30 06:38:00 -
[107]
after doing a massive attack w/ sanshas swarmers just repeatedly spawning over and over...i have to beg that wrecks only spawn sometimes, like cans used to, at least with NPC's. There's simply too many NPC deaths to make them worth all this space and annoyance on the part of us.
Ultimately, i think that wrecks should spawn from people killed and not NPC's. That way, PVP'ers could offer something back to carebears :)
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Kittsy
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Posted - 2006.11.30 06:39:00 -
[108]
I'm really disliking the wrecks myself.. utter pain to go through and loot everything, and half the time there's nothing to loot anyways. So you spend ten minutes bouncing between wrecks for absolutely no reason and blow a bunch of time. Meh... I "do" rather like the idea of wrecks and cans though. If it has loot, boom out pops the classic loot can as the ship explodes and leaves a wreck beside it, if not, everything is lost and just the wreck is left behind, would simplify things so much for those who have no urge to mess around with salvage themselves. :)
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DETOVI
Caldari Deep Space Keggers
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Posted - 2006.11.30 06:50:00 -
[109]
ya gotta change the "status" of the looted wreck somehow.... its a royal pain in the ares to loot a wreck to seee it still as if hteres still contents...
Help a burtha out .... soon =P
:D
.
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Neckbone
Minmatar Brutor tribe
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Posted - 2006.11.30 07:15:00 -
[110]
I've got to chime in, too. At first I thought I would like the wrecks.
I took my trusty Jaguar into L3 Spy Stash, and after an exhilerating battle with that huge fleet of Angels I've got cans scattered everywhere. I bookmarked a wreck in each pocket, warped back to station and hopped into my "Can Opener", a Probe fitted with two tractor beams, an afterburner, and cargo expanders. It's cheap and functional, right?
So I fly towards one wreck while tractoring two more to me. All three are empty, and don't pop. Well they are close to each other at least. Lock two more wrecks within 20 km and reel them in; both empty. I end up reeling in every wreck in the deadspace, into about 5 "piles" just leaving them open after I open the cans I tractored, and out of the 30 wrecks I opened, on average 1 in 5 had loot.
Are you kidding me!?
Set aside the "show if looted" crap. How about "show if it's a waste of my time to bother looting wrecks anymore". Actually don't waste time developing that feature, because it's obviously a waste of time. I guess I'll just turn Wrecks off in my overview and just kill that portion of my income goodbye. I mean I've already lost the income, because 1 in 5 ships actually has loot. I'm just saving myself the effort of looting everything to discover that. If a wreck spawns it needs loot in it.
That scattered battlefield is really nifty--and stupid, when 80% of the wrecks are empty husks. It's got nothing to do with bringing a salvage team along--I'm going to now have 10% of my kills have any loot, if I split it with a salvage team? No thank you.
I think it sucks badly enough that I can't pop my own wrecks in my can collector, but twelve increments higher on the suck-scale is 1 in 5 wrecks actually having loot in them.
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Varis
Jericho Fraction
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Posted - 2006.11.30 07:23:00 -
[111]
Actually, I quite like the wrecks as is. its a new opportunity for someone who wants to scan out mission runners and clean up after them.
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kill0rbunny
Caldari Chimera Intelligence Agency
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Posted - 2006.11.30 08:38:00 -
[112]
Edited by: kill0rbunny on 30/11/2006 08:40:21
Originally by: Zartmann
Yes ! I'm a dedicated professional mission runner - that's what is fun for me in EVE Yes ! I'm a Carebear Pilot ! So What ? Yes ! Revelations totaly ruined my EVE experience (Can't loot no more it's a total mess) Yes ! I'm totaliy pis***d with this TIME CONSUMING way of working, I can make my normal ISK income because in Revelations my lvl 4 missions takes 5 times more to complete the way a think it's correct (collecting all my desearved loot !) Yes ! I'll quit EVE (several accounts) because it's absolutly NO FUN to spend my limited PLAY=FUN time searching and entangled with dozen stupids empty wrecks that I don't have skills or interest in salvage ! And, finaly NO - ABOSOLUTLY NOT - YOU CAN NOT HAVE MAY STUFF ! rable rable rable rable!!! Please CCP, Get a grip on this situation TODAY !!!!
Yes, you certainly ARE too dull to run missions properly. Get yourself an exequeror, fitt it highs full with tractor beams, one Med Smartbomb, Microwarpdrive, Cap Rechargers, Nanos or Cargo Expanders, depending on who much loot there will be. Suck the wrecks, loot, bust them with smartie, move along to next spawn. Seems easy? Well, why couldn't you figure it out?
Why are there always people requesting fixes in Eve for things that are so easy to solve with just a little brain usage.
Play WOW instead suckers. _____________________________ Hugh. |
Vechloran
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Posted - 2006.11.30 08:44:00 -
[113]
One thing I think would REALLY REALLY help those of us that wouldn't mind being scavangers/salvagers for other people is some sort of a tractor beam like device that pulls all wrecks to with in 5k to be salvaged.
One problem with being a salvager for others is that they tend to leave the wrecks scattered about and not really orderly.
If I had a new ship just for salvaging that could equip this spherical like tractor beam (shoot...all you need is a GIANT MAGNET) that only grabs wrecks I would be one hell of a happy salvager.
Also, I have been salvaging all day for corp mates and just taking what I find left over in the belts and at gates. Whats up with the absolutely **** poor amount of stuff gotten? I mean we need like 200+ things to make one rig, I spent all day and I got about 110 things. the economy for rigs is going to be nuts for a while, but in the long run it really looks like components and rigs are going to be alot more expensive then many people were hoping. I personally was hoping for a 3-20 miillino isk range for the rigs, but right now if I consider the time put into get the components its probably going to start around 20 and go up to 100mil isk for the rigs that require special material from higher level rats, rediculous.
Also one more word of warnign for people, DRONES GIVE NOTHING IN SALVAGE. I salvaged an entire lvl3 mission for a friend that was all drones, didn't get a single thing from the 50+ I salvaged, so yea, skip drones if you want salvage.
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freakshow2
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Posted - 2006.11.30 09:37:00 -
[114]
Originally by: OneSock Ok so I just did my first salvaging
1. ships drop a loot can and a wreck.
This way you can see the cans and collect them in the same way. can's are crim flagged as usual.
2. wrecks are not flagged and can be salvaged by anyone.
3. you only get one chance to salvage. One cycle, after which the wreck "pops" whether the salvage succeeds or not. at least this way you can move on to something else and the wreck does not continue to clutter the overview.
I agree. DonĘt bother filling in the triangle to show if wreck has been looted or not, put a can and a wreck together. Wrecks can be salvaged by anyone canĘs have the same rules as before. This way you can remove wrecks from your overview and still see just the cans. It seems to me reading through this topic this is what people are asking for.
I did a plex last night and had to add my corp ticker to my overview so I know what wrecks were mine tractor beam them in loot it then shoot it , All this and half the wrecks are empty? Everyone who is not interested or skilled in salvage will do this and there will be fewer wrecks for salvage teams.
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Naran Darkmood
Gallente
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Posted - 2006.11.30 09:49:00 -
[115]
Edited by: Naran Darkmood on 30/11/2006 09:50:30
Originally by: Oveur Just to elaborate on the changes we're looking at:
- Their icon changes (a triangle is filled when it's unlooted)
Hooray, a suggestion from me made it into the game!
BTW: is it also one of the changes for easy handling, that mission wrecks supposedly don't yield anything anymore on salvaging?
Originally by: Jiekon From what i`m aware of, reading the game rules, it's not against any rules to mine
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Atreides Ghanima
Last Line Of Defense
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Posted - 2006.11.30 10:37:00 -
[116]
Originally by: Oveur - Decrease the pre-req which is a tad high atm (This will be in the Tuesday patch)
Plz do not lower the pre-req for salvaging. Survey is a rank 1 skill, its just 6 - 7 days for learning the skill upto lvl 5. If people don't have time for those 6 - 7 days, well imo they are not worthy for salvaging ... ----- The spice must flow!!! |
VeNT
Minmatar Freelancer Union Unaffiliated
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Posted - 2006.11.30 10:57:00 -
[117]
another point. I've noticed that while you get marked as a theif for taking loot from a wreck you don't for salvaging it! so I can warp around a system, salvaging everyones wrecks that have been looted (btw ta everyone in osmoden for their wrecks, I've a load of those salvaged components if anyone wants to contact me about buying/selling etc)
-------------------- Selena 001 > has VeNT left system? its gone really quiet! |
Miri Tirzan
Caldari Reikoku Band of Brothers
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Posted - 2006.11.30 11:01:00 -
[118]
A few observations:
1. The skill requirements are not excessive now. No more dumbing down Eve.
2. Did two missions to get NPC wrecks. a. Merc wrecks had lots of loot but not a single salvage item in 30+ wrecks b. Priate faction wrecks had little loot and little salvage items. The ones that had no loot or salvage items were really annoying.
3. Created some Player wrecks. a. Everyone dropped scrap metal.
So, why does not every wreck, player or NPC, drop scrap metal? I can see that there might not be loot or damaged items but a wreck is scrap metal so why not have every wreck drop some?
If a wreck has no scrap metal, no loot, and no salvage items, then why is there a wreck?
Otherwise, salvage and wrecks are pretty nice.
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
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KillinVillin
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Posted - 2006.11.30 11:09:00 -
[119]
Originally by: kill0rbunny Edited by: kill0rbunny on 30/11/2006 08:40:21
Originally by: Zartmann
Yes ! I'm a dedicated professional mission runner - that's what is fun for me in EVE Yes ! I'm a Carebear Pilot ! So What ? Yes ! Revelations totaly ruined my EVE experience (Can't loot no more it's a total mess) Yes ! I'm totaliy pis***d with this TIME CONSUMING way of working, I can make my normal ISK income because in Revelations my lvl 4 missions takes 5 times more to complete the way a think it's correct (collecting all my desearved loot !) Yes ! I'll quit EVE (several accounts) because it's absolutly NO FUN to spend my limited PLAY=FUN time searching and entangled with dozen stupids empty wrecks that I don't have skills or interest in salvage ! And, finaly NO - ABOSOLUTLY NOT - YOU CAN NOT HAVE MAY STUFF ! rable rable rable rable!!! Please CCP, Get a grip on this situation TODAY !!!!
Yes, you certainly ARE too dull to run missions properly. Get yourself an exequeror, fitt it highs full with tractor beams, one Med Smartbomb, Microwarpdrive, Cap Rechargers, Nanos or Cargo Expanders, depending on who much loot there will be. Suck the wrecks, loot, bust them with smartie, move along to next spawn. Seems easy? Well, why couldn't you figure it out?
Why are there always people requesting fixes in Eve for things that are so easy to solve with just a little brain usage.
Play WOW instead suckers.
alright just to let you know before you start shootin your mouth off why dont you try using smartbombs on wrecks, it just doesnt work go whine somewhere else and go play wow like you said.
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chernobly
Gallente The Dead Parrot Shoppe Inc.
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Posted - 2006.11.30 11:18:00 -
[120]
if i recall correctly, salvaging was supposed to be a mini-profession, meaning that you should have someone in your corp who you can pass on a bookmark to, & they'd go off & loot/salvage for you after an engagement. you could charge them for whatever goodies they turn up, or they could pass them back to you & charge you for the service.
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