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Boozbaz
The Looney Bin Selachimorpha
18
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Posted - 2015.10.03 08:39:47 -
[1] - Quote
CCP Seagul Mentions these ships in this video https://youtu.be/oFc4jQghYDk
It's also mentioned in the Eve updates website
Quote:Introducing New Destroyers Four new Tech II Destroyers that favor defense and speed and can fit the powerful and versatile area-of-affect Micro Jump Field Generators, which microjump you and any ships nearby far from your current location.
What do you guys think of this idea? |
Gregor Parud
Ordo Ardish
1517
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Posted - 2015.10.03 08:46:36 -
[2] - Quote
They made MJD as a way for slow/sluggish ships to have options and now they're going to make that option redundant, Well done. In that case we need anti-MWD bubbles that disable everyone's MWD which would result in anti-anti-MWD ships to.... you get the point.
It's too niche and contrived. |
Rain6637
GoonWaffe Goonswarm Federation
32361
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Posted - 2015.10.03 08:50:33 -
[3] - Quote
Players can't accurately control MJDs due to the nature of ship model direction vs velocity. Unless we get a line showing our velocity according to the server, It will be comedy.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Herzog Wolfhammer
Sigma Special Tactics Group
7175
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Posted - 2015.10.03 09:01:42 -
[4] - Quote
CCP has finally recognized the detriment that bubbles are to the game but, in the usual Eve-ish way, instead of removing bubbles (which have some good use at times instead of ridiculously spamming gates to death with them because kill everything that moves for no reason) are offering players an option.
Very good. They studied the metrics of the bubble-immune ceptors and saw that players do want to get out into lawless space and will try it when OMGWTFINSTAPWNHAHAHEADSHOTNOOBGOBACKTOWoW is not totally guaranteed.
Bring back DEEEEP Space!
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Gregor Parud
Ordo Ardish
1519
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Posted - 2015.10.03 09:03:49 -
[5] - Quote
Rain6637 wrote:Players can't accurately control MJDs due to the nature of ship model direction vs velocity. Unless we get a line showing our velocity according to the server, It will be comedy.
I bet the affected ships will move in line with the MJDD, otherwise you could do a starburst at any moment. |
Rain6637
GoonWaffe Goonswarm Federation
32361
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Posted - 2015.10.03 09:05:35 -
[6] - Quote
Gregor Parud wrote:Rain6637 wrote:Players can't accurately control MJDs due to the nature of ship model direction vs velocity. Unless we get a line showing our velocity according to the server, It will be comedy. I bet the affected ships will move in line with the MJDD, otherwise you could do a starburst at any moment. it's pretty much going to be starburst. I don't see MJDDs suddenly acting any different from local or anchored MJDs. Do you? Pinpoint MJD would be even more powerful than fleet warp while everyone is aligned.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Gramps Pljugi
Fragile Mortality
9
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Posted - 2015.10.03 09:10:58 -
[7] - Quote
Great idea, I can't wait to see it in action. +1 CCP Anything that shakes game fundamentals a bit is welcome to the game. People usualy fear change so just ignore anyone opposing the idea, as was with every other idea implemented so far :)
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Gregor Parud
Ordo Ardish
1522
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Posted - 2015.10.03 09:18:02 -
[8] - Quote
Rain6637 wrote:Gregor Parud wrote:Rain6637 wrote:Players can't accurately control MJDs due to the nature of ship model direction vs velocity. Unless we get a line showing our velocity according to the server, It will be comedy. I bet the affected ships will move in line with the MJDD, otherwise you could do a starburst at any moment. it's pretty much going to be starburst. I don't see MJDDs suddenly acting any different from local or anchored MJDs. Do you? Pinpoint MJD would be even more powerful than fleet warp while everyone is aligned.
There's issues/problems with both options, both can be very powerful but yeah in hind sight the starburst version makes more sense. Still, I feel it's too gimmicky. |
Rain6637
GoonWaffe Goonswarm Federation
32361
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Posted - 2015.10.03 09:39:25 -
[9] - Quote
Gregor Parud wrote:Rain6637 wrote:Gregor Parud wrote:Rain6637 wrote:Players can't accurately control MJDs due to the nature of ship model direction vs velocity. Unless we get a line showing our velocity according to the server, It will be comedy. I bet the affected ships will move in line with the MJDD, otherwise you could do a starburst at any moment. it's pretty much going to be starburst. I don't see MJDDs suddenly acting any different from local or anchored MJDs. Do you? Pinpoint MJD would be even more powerful than fleet warp while everyone is aligned. There's issues/problems with both options, both can be very powerful but yeah in hind sight the starburst version makes more sense. Still, I feel it's too gimmicky. Covops cloaks for Nestors. It would have synergized with constellation defense (fozzie sov) and jump fatigue. New ships and T2 destroyers is nice, but an attribute switch on the Nestor would do more to energize subcap gameplay from frigates to battleships (covops + blops gameplay).
Blops fuel bays have enough capacity to launch a Nestor, which in turn has the capability to supply more fuel back to the blops.
I'm excited for new ships, but also disappointed.
I doubt MJDDs will make any difference outside of the occasional lucky activation. Even players at the AT level can't use the MJD correctly. Unless MJDDs will be easy mode, they won't so much be gimmicky as they are simply fail.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Rain6637
GoonWaffe Goonswarm Federation
32361
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Posted - 2015.10.03 10:02:38 -
[10] - Quote
I wonder if this is the answer to making fleet warp and on-grid fleet warp more active. You know, how fleet warp was going to be removed, and then not, and instead somehow incentivized. The timing seems a little too fast for there to be a connection, but man what if.
Haa what if fleet warp will require a module.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Mr Mieyli
Hedion University Amarr Empire
53
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Posted - 2015.10.03 10:07:55 -
[11] - Quote
Is there anything stopping a group of these ships from moving at effectively infinite speed by staggering their MJDs?
A case for more AoE in EvE
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Gregor Parud
Ordo Ardish
1522
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Posted - 2015.10.03 10:09:51 -
[12] - Quote
Mr Mieyli wrote:Is there anything stopping a group of these ships from moving at effectively infinite speed by staggering their MJDs?
high speed MWD saves just got busted. |
Rain6637
GoonWaffe Goonswarm Federation
32362
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Posted - 2015.10.03 10:26:55 -
[13] - Quote
I vote microjump fatigue. Yeah buddy
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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VaL Iscariot
The Concilium Enterprises The Volition Cult
81
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Posted - 2015.10.03 13:04:00 -
[14] - Quote
so wait, does this mean you could micro jump drive a enemy fleet away from you? because that concept alone is hysterical! |
Gregor Parud
Ordo Ardish
1527
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Posted - 2015.10.03 13:08:51 -
[15] - Quote
VaL Iscariot wrote:so wait, does this mean you could micro jump drive a enemy fleet away from you? because that concept alone is hysterical!
Miner bumping just got even more hilarious, we can dream. |
Vel'drinn
Calibrated Chaos Habitual Chaos
45
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Posted - 2015.10.03 13:12:03 -
[16] - Quote
I see a use for it in faction warfare. Minnies always perch at 'minmatar range' so having an option for small ships to jump on top of their ****** kestrel and talwar gangs would be cake. |
Mr Mieyli
Hedion University Amarr Empire
53
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Posted - 2015.10.03 13:16:18 -
[17] - Quote
Gregor Parud wrote:VaL Iscariot wrote:so wait, does this mean you could micro jump drive a enemy fleet away from you? because that concept alone is hysterical! Miner bumping just got even more hilarious, we can dream.
And people complained about freighters being bumped away from gates etc, now then can just be MJD'd 100km off easily. Doesn't seem like a well thought through idea from CCP
A case for more AoE in EvE
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Divine Entervention
Rational Chaos Inc. Phoebe Freeport Republic
651
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Posted - 2015.10.03 13:18:17 -
[18] - Quote
Well. . . CCP tried to give everyone the ability to use a MJD with that item no one uses, that portable micro jump drive thing.
No one uses it though, but apparently CCP thinks it's really important we're all constantly micro jumping around.
Hopefully there is a timer on it so if you get jumped by someone else, you can't use yours. If not you'll have micro jump drive chains preventing anyone from ever getting tackled again. Mobility and the inability to die being highly desirable, flying anything other than these ships will result in tongue lashings and discrimination. |
Owen Levanth
Sagittarius Unlimited Exploration
413
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Posted - 2015.10.03 13:28:35 -
[19] - Quote
Mr Mieyli wrote:Is there anything stopping a group of these ships from moving at effectively infinite speed by staggering their MJDs?
They'll probably be incapable of micro jumping ships with a micro jump drive equipped, to prevent silly things like this. When not, they'll probably get this restriction about a week after the MJDDs got added to the game. |
Rain6637
GoonWaffe Goonswarm Federation
32363
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Posted - 2015.10.03 14:35:19 -
[20] - Quote
Serious suggestion. MJDs would be used more often if they either:
Activated jump only after being aligned to selected or locked(?) object Didn't pull the ship into them first, which is the case with mobile MJDs.
If you've never used a mobile MJD, go on Sisi and try one out. You're in for a treat.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Kaarous Aldurald
Black Hydra Consortium.
14592
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Posted - 2015.10.03 14:38:09 -
[21] - Quote
I think that if it works indiscriminately, as in it jumps both hostiles and friendlies, that it will be the single greatest buff to trolling in the history of the game.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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M1k3y Koontz
Respawn Disabled Initiative Mercenaries
802
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Posted - 2015.10.03 15:27:30 -
[22] - Quote
Kaarous Aldurald wrote:I think that if it works indiscriminately, as in it jumps both hostiles and friendlies, that it will be the single greatest buff to trolling in the history of the game.
Use one of them on the Jita undock
How much herp could a herp derp derp if a herp derp could herp derp.
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Gregor Parud
Ordo Ardish
1532
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Posted - 2015.10.03 15:32:28 -
[23] - Quote
No more station games. |
stoicfaux
6244
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Posted - 2015.10.03 17:54:12 -
[24] - Quote
Gregor Parud wrote:No more station games. Unless you consider getting a few hundred of these destroyers in a circle to chain jump everyone on the Jita undock around in a loop indefinitely.
It will be interesting to see how this affects (slow) ships trying to align for warp.
And will it work on NPCs... *cough*CONCORD*cough*
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
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Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
1290
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Posted - 2015.10.03 18:01:41 -
[25] - Quote
VaL Iscariot wrote:so wait, does this mean you could micro jump drive a enemy fleet away from you? because that concept alone is hysterical! Land in middle of enemy cap fleet, activate module, laugh your ass off
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Josef Djugashvilis
2995
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Posted - 2015.10.03 18:11:53 -
[26] - Quote
Rain6637 wrote:Players can't accurately control MJDs due to the nature of ship model direction vs velocity. Unless we get a line showing our velocity according to the server, It will be comedy.
Perhaps the 'comedy' potential is part of the plan?
This is not a signature.
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Otso Bakarti
Filial Pariahs
313
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Posted - 2015.10.03 18:52:54 -
[27] - Quote
Gregor Parud wrote:They made MJD as a way for slow/sluggish ships to have options and now they're going to make that option redundant, Well done. In that case we need anti-MWD bubbles that disable everyone's MWD which would result in anti-anti-MWD ships to.... you get the point.
It's too niche and contrived. You finally broke the code! It's circular reasoning the long way around based on pretzel logic. You won the internet. Next time you boot your machine all it will say is GAME OVER.
Back from the 90-day suspension for speaking truth to power.
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Mr Mieyli
Hedion University Amarr Empire
54
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Posted - 2015.10.03 20:07:15 -
[28] - Quote
Josef Djugashvilis wrote:Rain6637 wrote:Players can't accurately control MJDs due to the nature of ship model direction vs velocity. Unless we get a line showing our velocity according to the server, It will be comedy. Perhaps the 'comedy' potential is part of the plan?
Maybe CCP accidentally bought a 100 year licence for the benny hill theme and have had to introduce this module to go with it.
A case for more AoE in EvE
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Kaarous Aldurald
Black Hydra Consortium.
14594
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Posted - 2015.10.03 20:39:06 -
[29] - Quote
M1k3y Koontz wrote:Kaarous Aldurald wrote:I think that if it works indiscriminately, as in it jumps both hostiles and friendlies, that it will be the single greatest buff to trolling in the history of the game. Use one of them on the Jita undock
I was thinking more along the lines of making sure my target never finishes a mission ever again, unless they pay me a ransom.
But yes, undocks, mission pockets, wormhole entrances, decloak one into the enemy logi (or into carebear logi groups during an incursion), the possibilities are enormous. If it works indiscriminately, this thing is totally obscene.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Gregor Parud
Ordo Ardish
1543
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Posted - 2015.10.03 20:44:26 -
[30] - Quote
stoicfaux wrote:Gregor Parud wrote:No more station games. Unless you consider getting a few hundred of these destroyers in a circle to chain jump everyone on the Jita undock around in a loop indefinitely. It will be interesting to see how this affects (slow) ships trying to align for warp. And will it work on NPCs... *cough*CONCORD*cough*
I was thinking more about 0.0/low sec station games. |
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Buoytender Bob
Ronin Exploration Mission and Mining
107
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Posted - 2015.10.03 20:53:48 -
[31] - Quote
I cannot imagine anyway this will be abused......pardon me, I meant I am looking forward to the emergent game play.
To buck the popular trend, I began to Rage Start instead of Rage Quit.
...and every time I get another piece of Carbon, I know exactly what CCP is getting this Christmas.
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Alena McJenkins
McJenkins' Saucy Shipwreckers LLC
46
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Posted - 2015.10.03 23:17:29 -
[32] - Quote
Well, more ships equals more options, and more options is never a bad thing.
Sauce.
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Hasikan Miallok
Republic University Minmatar Republic
1550
|
Posted - 2015.10.03 23:41:01 -
[33] - Quote
Sivipul
Just saying. |
Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
417
|
Posted - 2015.10.04 14:08:51 -
[34] - Quote
Boozbaz wrote:CCP Seagul Mentions these ships in this video https://youtu.be/oFc4jQghYDk It's also mentioned in the Eve updates website Quote:Introducing New Destroyers Four new Tech II Destroyers that favor defense and speed and can fit the powerful and versatile area-of-affect Micro Jump Field Generators, which microjump you and any ships nearby far from your current location. What do you guys think of this idea?
Has some rather hilarious EVE-Dust applications if it can be used to drag enemy ships with you.
EX: Enemy destroyer camps within 10KM of a district satellite with his muscle nearby. New T2 Destroyer burns in and hits the MJD, drags target away from the satellite where friendly gank crew proceed to tear him apart. |
Mai Khumm
Deep Core Mining Inc. Caldari State
684
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Posted - 2015.10.04 14:17:27 -
[35] - Quote
The real question is, will we get them in a delayed one at a time fashion. Or OP for a year before nerfed into uselessness?
Toronto EVE Thread!
[email protected]
@Toronto_EVE
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Val'Dore
PlanetCorp InterStellar
1077
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Posted - 2015.10.04 14:39:59 -
[36] - Quote
Like any offensive module, if it affects every ship in it's radius, it will trigger CONCORD when used against Freighters.
I don't see it being all that common given the inevitable cost of the ships. But, who knows.
Star Jump Drive A new way to traverse the galaxy.
I invented Tiericide
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Bazoobo Gwabo
Sebiestor Tribe Minmatar Republic
3
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Posted - 2015.10.04 15:42:07 -
[37] - Quote
Kaarous Aldurald wrote:I think that if it works indiscriminately, as in it jumps both hostiles and friendlies, that it will be the single greatest buff to trolling in the history of the game.
If this is to be an area of effect item, then it would probably end up with the initiating player to be flagged suspect/criminal if used against a non-fleet member in high-sec.
"As cannons overcharged with double cracks, so they doubly redoubled strokes upon the foe." Captain, Macbeth Act 1 Scene 2
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Seven Koskanaiken
FinFleet Northern Coalition.
1657
|
Posted - 2015.10.04 17:26:42 -
[38] - Quote
I'd bet every single isk that this ship never makes it onto tq in this form. |
Sentient Blade
Crisis Atmosphere Coalition of the Unfortunate
1504
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Posted - 2015.10.04 17:28:52 -
[39] - Quote
I like the idea... having asked for it a few months ago
https://forums.eveonline.com/default.aspx?g=posts&m=6021276#post6021276 |
Mr Mieyli
Hedion University Amarr Empire
56
|
Posted - 2015.10.04 18:07:09 -
[40] - Quote
Val'Dore wrote:Like any offensive module, if it affects every ship in it's radius, it will trigger CONCORD when used against Freighters.
I don't see it being all that common given the inevitable cost of the ships. But, who knows.
I'm not sure the code exists to make this possible, other offensive modules either do damage or are expressly targeted modules. Mobile Microjump portals don't spawn concord do they?
A case for more AoE in EvE
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Blade Darth
Room for Improvement Limited Expectations
0
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Posted - 2015.10.04 18:14:01 -
[41] - Quote
Boozbaz wrote:What do you guys think of this idea? The idea itself is cool, I like the MJD mechanic, aoe "mjd" would enable some nasty fleet tactics.
But why on a destroyer? BS and BC can use single-ship mjd's, I think the reasoning for that is sheer size and power usage. How can an aoe version fit in a destroyer? We also got 3 types of destroyers, while BC's are sort of left in the dust and meh. This should be a BS/ BC feature.
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Carrie-Anne Moss
The Scope Gallente Federation
446
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Posted - 2015.10.04 18:21:58 -
[42] - Quote
Obviously its going to be for fleet members only or banned in highsec.
You guys are like lemmings.
I will say there is a small chance ccp implements it for like 1 week how you guys say cuz they wont listen to this feedback like trollceptors then fix it after. |
Soldarius
Naliao Inc. Test Alliance Please Ignore
1381
|
Posted - 2015.10.04 19:19:44 -
[43] - Quote
Rain6637 wrote:Gregor Parud wrote:Rain6637 wrote:Players can't accurately control MJDs due to the nature of ship model direction vs velocity. Unless we get a line showing our velocity according to the server, It will be comedy. I bet the affected ships will move in line with the MJDD, otherwise you could do a starburst at any moment. it's pretty much going to be starburst. I don't see MJDDs suddenly acting any different from local or anchored MJDs. Do you? Pinpoint MJD would be even more powerful than fleet warp while everyone is aligned.
Starburst AoE MJD would be ********. It would make more sense if all ships in the AoE jump 100km in whatever direction the dessie is pointing when it activates its module.
http://youtu.be/YVkUvmDQ3HY
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Rain6637
GoonWaffe Goonswarm Federation
32373
|
Posted - 2015.10.04 19:30:06 -
[44] - Quote
Soldarius wrote:Rain6637 wrote:Gregor Parud wrote:Rain6637 wrote:Players can't accurately control MJDs due to the nature of ship model direction vs velocity. Unless we get a line showing our velocity according to the server, It will be comedy. I bet the affected ships will move in line with the MJDD, otherwise you could do a starburst at any moment. it's pretty much going to be starburst. I don't see MJDDs suddenly acting any different from local or anchored MJDs. Do you? Pinpoint MJD would be even more powerful than fleet warp while everyone is aligned. Starburst AoE MJD would be ********. It would make more sense if all ships in the AoE jump 100km in whatever direction the dessie is pointing when it activates its module. Yes it would be bullshit because the mechanic is ****. The idea might have started as something good, but I suspect the implementation is where it went awry. The ideal way would make sense but it would be overpowered and probably can't be implemented. Mostly because the server knows your ship's velocity but not 'where the dessie is pointing.' This misconception is why players fail to use the mjd accurately, and it's vague to players who understand it.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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BeBopAReBop RhubarbPie
Black Hydra Consortium.
2031
|
Posted - 2015.10.04 20:00:06 -
[45] - Quote
I'm betting this will only affect your fleet members. Of course nothing will stop me from inviting that procurer to my fleet.
Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.
BeBopAReBop RhubarbPie's Space Mediation Service!
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d0cTeR9
Astro Technologies SpaceMonkey's Alliance
246
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Posted - 2015.10.04 20:39:01 -
[46] - Quote
As long only ships in the fleet are affected it's cool i guess.
If any ship is affected, then it's the biggest troll module in the game... See that Supercarrier? Let's go troll it hardcore while it takes 2 minutes to lock us.
Oh a fleet of battleships.... here you go scattered battleships thanks to 1 destroyer.
What the **** CCP?....
Been around since the beginning.
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Black Pedro
Yammerschooner
1740
|
Posted - 2015.10.04 20:52:21 -
[47] - Quote
BeBopAReBop RhubarbPie wrote:I'm betting this will only affect your fleet members. Of course nothing will stop me from inviting that procurer to my fleet. It will clearly only affect your fleet members, and likely will required them to actively click a button to initiate the warp.
This is most likely being added primarily as an anti-bumping counter for freighters in highsec. While I am sure CCP hopes it will lead to some interesting uses everywhere, the description of what it does and the uses of it are so niche, it has to have been conceived of in a meeting about addressing complaints over the current bumping meta. |
Vollhov
Senators of Eridan Red Alliance
284
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Posted - 2015.10.04 20:54:45 -
[48] - Quote
The merchant goes out of dock Jita, on the Freighters. T3 flies new the destroyer. Presses the button New Micro Jump The merchant from the station 100 km. Kill the board Lutai the loot.
Thanks you -í-íP Falcon"that helped to quit EVE"
Jamyl the Great
CCP can never come up with such a character as Jamyl Sarum.
No love of the the project and imagination.
"All these wayward children." (c) Jamyl Sarum I
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Yang Aurilen
The Mjolnir Bloc The Bloc
934
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Posted - 2015.10.04 21:11:27 -
[49] - Quote
Mr Mieyli wrote:Is there anything stopping a group of these ships from moving at effectively infinite speed by staggering their MJDs?
Ok I'll bite. You can still do any of the above with pre-prepared BM's 150~160 km out each. Warp to 50 to those and viola instant MJD with your warp drive. We have those on some areas so no ROFL10km/sGarmur is gonna be safe anywhere on grid.
Post with your NPC alt main and not your main main alt!
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1618
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Posted - 2015.10.04 21:16:40 -
[50] - Quote
Black Pedro wrote:BeBopAReBop RhubarbPie wrote:I'm betting this will only affect your fleet members. Of course nothing will stop me from inviting that procurer to my fleet. It will clearly only affect your fleet members, and likely will required them to actively click a button to initiate the warp. This is most likely being added primarily as an anti-bumping counter for freighters in highsec. While I am sure CCP hopes it will lead to some interesting uses everywhere, the description of what it does and the uses of it are so niche, it has to have been conceived of in a meeting about addressing complaints over the current bumping meta. How useful will it be in that respect? Unless the destroyer itself it the determinant for the direction the ship jumps landing 100km in a random direction seems like it would allow the bumping to resume with relative ease (or am I overestimating the speed of a bump ship?).
If the destroyer does determine the jump direction it still seems like a web sling would be necessary to ensure escape before the bumping resumed. |
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Val'Dore
PlanetCorp InterStellar
1078
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Posted - 2015.10.04 21:22:11 -
[51] - Quote
Mr Mieyli wrote:Val'Dore wrote:Like any offensive module, if it affects every ship in it's radius, it will trigger CONCORD when used against Freighters.
I don't see it being all that common given the inevitable cost of the ships. But, who knows. I'm not sure the code exists to make this possible, other offensive modules either do damage or are expressly targeted modules. Mobile Microjump portals don't spawn concord do they?
Unless I'm mistaken, mobile jumpers don't force the micro jump.
ECM Bursts will trigger CONCORD as they have a hostile effect on other ships.
Star Jump Drive A new way to traverse the galaxy.
I invented Tiericide
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Sabriz Adoudel
Black Hydra Consortium.
5387
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Posted - 2015.10.05 05:45:15 -
[52] - Quote
Black Pedro wrote:BeBopAReBop RhubarbPie wrote:I'm betting this will only affect your fleet members. Of course nothing will stop me from inviting that procurer to my fleet. It will clearly only affect your fleet members, and likely will required them to actively click a button to initiate the warp. This is most likely being added primarily as an anti-bumping counter for freighters in highsec. While I am sure CCP hopes it will lead to some interesting uses everywhere, the description of what it does and the uses of it are so niche, it has to have been conceived of in a meeting about addressing complaints over the current bumping meta.
That would work but there's better anti-bumping counters available at present, but that don't get used.
I assume these will be fleetmates only, but they will be hilarious if universal.
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
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Black Pedro
Yammerschooner
1741
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Posted - 2015.10.05 07:12:28 -
[53] - Quote
Tyberius Franklin wrote:How useful will it be in that respect? Unless the destroyer itself it the determinant for the direction the ship jumps landing 100km in a random direction seems like it would allow the bumping to resume with relative ease (or am I overestimating the speed of a bump ship?).
If the destroyer does determine the jump direction it still seems like a web sling would be necessary to ensure escape before the bumping resumed. A bumping Machariel only has a top speed in the hundreds of m/s with the MWD on. A 100km microjump will allow any ship plenty of time to align and get into warp unless the bumper also has a MJD or uses another method to warp on top of the ship.
But almost certainly these microjump destroyers will move the fleet together - a module that scattered your fleetmates in random, or different directions would not be especially tactically useful for anything really (other than rescuing a bumped ship I guess). Therefore, you just need to fit some webs on your rescue destroyer and it can warp the freighter into warp.
Sabriz Adoudel wrote:That would work but there's better anti-bumping counters available at present, but that don't get used. Of course. But for the less creative types CCP has now given freighter pilots a tailor-made rescue ship. It isn't a magic bullet, and there are obvious ways to counter it, but at least CCP can point to something they added to the game to address all the whining over the "lack of counters" for bump-tacking freighters in highsec.
I agree with you though that this doesn't add much that can't already be done now so it won't change the balance much, especially for a dedicated gank team. But CCP is serving those counters up on a silver platter to players who do not understand game mechanics well enough to come up with them.
There is no other reason (at least I can think of) for such a strange proposal for a new ship class. The fact the only obvious use is to rescue bumped freighters cannot be a coincidence. I am sure some clever FCs will find some interesting other uses for the ship, but I am equally sure of the impetus to why this ship and functionality is being added to the game now. |
Prt Scr
569th Freelancers
155
|
Posted - 2015.10.05 10:53:54 -
[54] - Quote
if they work on any ship, and not just your own fleet , its the easy mode to stop an entosis link attack, just jump the attacker out of range
u+É-¦ssn+¦ p+ɦ¥+¦ -ç,u+É+ö -¦ -çnq -Ä+¦+¦os +»,-¦
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Carrie-Anne Moss
The Scope Gallente Federation
448
|
Posted - 2015.10.05 12:51:26 -
[55] - Quote
Black Pedro wrote:Tyberius Franklin wrote:How useful will it be in that respect? Unless the destroyer itself it the determinant for the direction the ship jumps landing 100km in a random direction seems like it would allow the bumping to resume with relative ease (or am I overestimating the speed of a bump ship?).
If the destroyer does determine the jump direction it still seems like a web sling would be necessary to ensure escape before the bumping resumed. A bumping Machariel only has a top speed in the hundreds/low thousands of m/s with the MWD on. A 100km microjump will allow any ship plenty of time to align and get into warp unless the bumper also has a MJD or uses another method to warp on top of the ship. But almost certainly these microjump destroyers will move the fleet together - a module that scattered your fleetmates in random, or different directions would not be especially tactically useful for anything really (other than rescuing a bumped ship I guess). Therefore, you just need to fit some webs on your rescue destroyer and it can web the freighter into warp. Sabriz Adoudel wrote:That would work but there's better anti-bumping counters available at present, but that don't get used. Of course. But for the less creative types CCP has now given freighter pilots a tailor-made rescue ship. It isn't a magic bullet, and there are obvious ways to counter it, but at least CCP can point to something they added to the game to address all the whining over the "lack of counters" for bump-tackling freighters in highsec. I agree with you though that this doesn't add much that can't already be done now so it won't change the balance much, especially for a dedicated gank team. But CCP is serving those counters up on a silver platter to players who do not understand game mechanics well enough to come up with them. There is no other reason (at least I can think of) for such a strange proposal for a new ship class. The fact the only obvious use is to rescue bumped freighters cannot be a coincidence. I am sure some clever FCs will find some interesting other uses for the ship, but I am equally sure of the impetus to why this ship and functionality is being added to the game now.
Wow so kinda thought this was just some random ccp lol lets make a new ship idea.
But no.
This has got to be made SPECIFICALLY TO NERF FREIGHTER BUMPING AND A GANK NERF.
Wow ccp. Im too tired currently butill rage more later.
Thanks ccp. Just what highec carebears need, more hand holding and special new tactics.
Wasnt the bowhead for the incursion bears? Then the smart badguy gankers use it to dunk freighters.
The bad guys WILL find a way to turn this around and make the bears cry ccp. You meed to stop spoonfeeding them. Thwy are obviously too stupid to use the MANY tactics and mechanics they have available to them.
The bottom line is they want non-consenual pvp removed ccp. Stop catering to them, it just backfires anyways.
Omfg i hate carebears. ANOTHER anti gank, carebear-SAFETY FEATURE hisec NERF.
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Carrie-Anne Moss
The Scope Gallente Federation
448
|
Posted - 2015.10.05 12:54:55 -
[56] - Quote
Just gonna have to gank on the gates i guess pretty fast. Hyper only the afk/alone/no friends ones. I mean they still cant figure out how to web properly LOL so they will prob mess this up too. But i guess just bump ouf align and just gank. More isk but less risk if theyl bears gonna be freaking WORLD OD WARCRAFT MAGE BLINKING AROUND everywhere |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
3312
|
Posted - 2015.10.05 13:08:28 -
[57] - Quote
Bazoobo Gwabo wrote:Kaarous Aldurald wrote:I think that if it works indiscriminately, as in it jumps both hostiles and friendlies, that it will be the single greatest buff to trolling in the history of the game. If this is to be an area of effect item, then it would probably end up with the initiating player to be flagged suspect/criminal if used against a non-fleet member in high-sec. Which once again illustrates the need for alliance wide friendly fire in highsec. |
Herzog Wolfhammer
Sigma Special Tactics Group
7177
|
Posted - 2015.10.05 19:07:16 -
[58] - Quote
All things considered, this is a strange ability for a destroyer.
Maybe a destroyer sized hull that is not a destroyer perhaps.
I like how CCP is singling out hulls for special capabilities, but they have so far matched the roll of the ship. The mass bonus with the Nestor, inties being pubble immune, etc.
But a MJD-ing dessie? I'm not sure what that idea is all about.
I would imagine this to be a command ship/fitted BC capability. In fact this would be perfect for a command ship of BC module IF and only IF OGB were to be removed (finally) because the command ship could rely on this capability (with a much shorter cooldown) simply to survive. The reason why people freak over the idea of getting rid of OGB is because we all know that the command ship is going to get turbo-sniped in 2 seconds and there will be no reason to have them.
But dessies? Maybe some kind of support ship role. Imagine if logistics could do this, for example. That would be interesting and also closer to the role: "if I can't repair you I'll jump you out" sort of thing.
Bring back DEEEEP Space!
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Jenn aSide
Ascendent. Test Alliance Please Ignore
12570
|
Posted - 2015.10.05 19:12:05 -
[59] - Quote
Herzog Wolfhammer wrote:All things considered, this is a strange ability for a destroyer.
Maybe a destroyer sized hull that is not a destroyer perhaps.
I like how CCP is singling out hulls for special capabilities, but they have so far matched the roll of the ship. The mass bonus with the Nestor, inties being pubble immune, etc.
But a MJD-ing dessie? I'm not sure what that idea is all about.
I would imagine this to be a command ship/fitted BC capability. In fact this would be perfect for a command ship of BC module IF and only IF OGB were to be removed (finally) because the command ship could rely on this capability (with a much shorter cooldown) simply to survive. The reason why people freak over the idea of getting rid of OGB is because we all know that the command ship is going to get turbo-sniped in 2 seconds and there will be no reason to have them.
But dessies? Maybe some kind of support ship role. Imagine if logistics could do this, for example. That would be interesting and also closer to the role: "if I can't repair you I'll jump you out" sort of thing.
It's a game play consideration. Destroyers you can kill easily before they jump cycle completes. Good luck doing that with a Command Ship. |
Arla Sarain
666
|
Posted - 2015.10.05 19:56:54 -
[60] - Quote
Destroyer master race. T3Ds weren't the worst. |
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Estella Osoka
Perkone Caldari State
809
|
Posted - 2015.10.05 20:28:27 -
[61] - Quote
Did no one actually go to the Dev Blog and look at the Roadmap? Most concerning to me is that neuts and remote reps will have falloff, where you don't get full reps if in fall off range. Whoa.
http://community.eveonline.com/news/dev-blogs/eve-online-roadmap-update-winter-2015-spring-2016/ |
Scipio Artelius
The Vendunari End of Life
40443
|
Posted - 2015.10.05 20:36:44 -
[62] - Quote
Well we haven't seen any stats yet, so it's hard to assess anything currently.
I personally like the idea of fall off for remote reps. If your prepared to risk the logi a bit more, then full reps. Want more safety for logi, less reps.
But until we have solid details about optimal, falloff and/or how this is going to work, it's hardly worth getting worked up about.
Come Win At Eve - Join The Vendunari
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Estella Osoka
Perkone Caldari State
809
|
Posted - 2015.10.05 20:39:57 -
[63] - Quote
Scipio Artelius wrote:Well we haven't seen any stats yet, so it's hard to assess anything currently. I personally like the idea of fall off for remote reps. If your prepared to risk the logi a bit more, then full reps. Want more safety for logi, less reps. But until we have solid details about optimal, falloff and/or how this is going to work, it's hardly worth getting worked up about.
Yeah, but it's more game changing that a one-trick destroyer. |
Black Pedro
Yammerschooner
1742
|
Posted - 2015.10.05 20:46:05 -
[64] - Quote
Estella Osoka wrote:Scipio Artelius wrote:Well we haven't seen any stats yet, so it's hard to assess anything currently. I personally like the idea of fall off for remote reps. If your prepared to risk the logi a bit more, then full reps. Want more safety for logi, less reps. But until we have solid details about optimal, falloff and/or how this is going to work, it's hardly worth getting worked up about. Yeah, but it's more game changing that a one-trick destroyer. Clearly, but it is also not the topic of this thread.
We need details on all of these changes before too much can be said about them. |
Feyd Rautha Harkonnen
Carpe Noctem. Pandemic Legion
2531
|
Posted - 2015.10.05 20:58:12 -
[65] - Quote
Oh look, another way for people to avoid a fight. Fabulous.
F
Would you like to know more?
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Frostys Virpio
KarmaFleet Goonswarm Federation
2304
|
Posted - 2015.10.05 21:31:10 -
[66] - Quote
Vimsy Vortis wrote:Bazoobo Gwabo wrote:Kaarous Aldurald wrote:I think that if it works indiscriminately, as in it jumps both hostiles and friendlies, that it will be the single greatest buff to trolling in the history of the game. If this is to be an area of effect item, then it would probably end up with the initiating player to be flagged suspect/criminal if used against a non-fleet member in high-sec. Which once again illustrates the need for alliance wide friendly fire in highsec.
You could always fleet up... |
Nevyn Auscent
Broke Sauce
2561
|
Posted - 2015.10.05 21:52:27 -
[67] - Quote
Frostys Virpio wrote: You could always fleet up...
Fleets do not currently bypass concord. So unless it gets a special exception to this or doesn't trigger concord fleeting up wouldn't do anything. |
Rawketsled
Generic Corp Name
311
|
Posted - 2015.10.06 02:03:42 -
[68] - Quote
The smart freighter shuts up, brings a webber, and warps without concern.
The dumb freighter does nothing, and cries on the forum.
The addition of this module only helps the smart freighter... who doesn't need help in the first place. |
Herzog Wolfhammer
Sigma Special Tactics Group
7180
|
Posted - 2015.10.09 22:27:49 -
[69] - Quote
Jenn aSide wrote:Herzog Wolfhammer wrote:All things considered, this is a strange ability for a destroyer.
Maybe a destroyer sized hull that is not a destroyer perhaps.
I like how CCP is singling out hulls for special capabilities, but they have so far matched the roll of the ship. The mass bonus with the Nestor, inties being pubble immune, etc.
But a MJD-ing dessie? I'm not sure what that idea is all about.
I would imagine this to be a command ship/fitted BC capability. In fact this would be perfect for a command ship of BC module IF and only IF OGB were to be removed (finally) because the command ship could rely on this capability (with a much shorter cooldown) simply to survive. The reason why people freak over the idea of getting rid of OGB is because we all know that the command ship is going to get turbo-sniped in 2 seconds and there will be no reason to have them.
But dessies? Maybe some kind of support ship role. Imagine if logistics could do this, for example. That would be interesting and also closer to the role: "if I can't repair you I'll jump you out" sort of thing.
It's a game play consideration. Destroyers you can kill easily before they jump cycle completes. Good luck doing that with a Command Ship.
You mean a turbo version of "hit and run" - really really run. I like it.
But you know what's going to happen. I know.
Herr Wilkus will be back with his legendary "gank Trifecta" unless GCC disables this jump capability.
If Wilkus was around lately I would not post that, just wait for him to cause CCP to have to patch the game, again
So... uh.... that would be, like, an exploit so don't do it.
(CCP: make sure it's not exploitable because I might laugh and cramp my face when an unexplained patch comes up)
Bring back DEEEEP Space!
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Arya Regnar
Darwins Right Hand
794
|
Posted - 2015.10.09 22:32:08 -
[70] - Quote
There are enough MJD mechanics in game, we don't really need any more.
EvE-Mail me if you need anything.
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Nicolai Serkanner
Jebediah Kerman's Junkyard and Spaceship Parts Co. I N F A M O U S
507
|
Posted - 2015.10.09 22:32:44 -
[71] - Quote
Feyd Rautha Harkonnen wrote: Oh look, another way for people to avoid a fight. Fabulous.
F
Avoiding fight with morons like you is indeed fabulous ... oh wait, pardon me, it is about in game fights. Doesn't change the fact you behave like an ******* in these forums. |
Herzog Wolfhammer
Sigma Special Tactics Group
7182
|
Posted - 2015.10.10 10:18:04 -
[72] - Quote
Feyd Rautha Harkonnen wrote: Oh look, another way for people to avoid a fight. Fabulous.
F
Like cloaking for example.
Bring back DEEEEP Space!
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Servanda
Liga Freier Terraner Northern Coalition.
19
|
Posted - 2015.10.10 12:54:51 -
[73] - Quote
Judging from ccps path for now it's verry likely this thing will work on every ship in range as it would be perfect to break down those big blobs they are trying to get rid off.
Most likely won't work in highsec. Hope it will have a spool up time like the other mjds before jumping stuff so you can take out that destroyer everything else would be realy overpowerd. I guess much like deployable MJDs this will have a masslimit so you can't mjd capitals away otherwise this would make Supers close to invincible.
It's real funny how people just asume the worst and most ******** ways to implement this thing and use this to argue against it. Hope ccp will give us some more details about this thing soon. |
Scipio Artelius
The Vendunari End of Life
40477
|
Posted - 2015.10.10 13:39:15 -
[74] - Quote
Servanda wrote:It's real funny how people just asume the worst and most ******** ways to implement this thing and use this to argue against it. Hope ccp will give us some more details about this thing soon. Probably next week at Eve Vegas I imagine (but I imagine a lot of things that never happen, so who knows).
Come Win At Eve - Join The Vendunari
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