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Thread Statistics | Show CCP posts - 1 post(s) |
Ingvar Angst
Nasty Pope Holding Corp Talocan United
735
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Posted - 2011.12.15 20:06:00 -
[31] - Quote
Pobunjenik wrote: I'd rather have my eyes poked then use the in-game browser. I'm sure many will agree.
PS Thank you SO MUCH for the revolutionizing tip of hitting show info on a wormhole.
My pleasure. Actually, you don't even need to do that... you can look at and listen to the hole and get an estimate of what's remaining.
So... let me get this right... instead of having your browser on, for example, staticmapper.com and tucked in a corner of your overview, and instead of having this browser automatically update with the hole information the moment you jump into it, you want to jump into the hole then have to scan for the exact same information?
You can't get the information from outside the hole, of course... you don't know what system it connects to until you (or someone you know) actually goes in there... so a scanner on the other side is pretty worthless. If you're scanning the hole itself for the information the hole is already giving you...
What's the actual value of this again? I'm not seeing any to be honest. I've been in holes closing in on a year now and this really does nothing for me. Six months in the hole... it changes a man. |
Pobunjenik
Delsu Foundation
36
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Posted - 2011.12.15 20:16:00 -
[32] - Quote
With the mod, CCP could give you more detailed infos then you get from sites. Also, the idea is that you don't have to enter the hole, you simply send a probe through and receive the data once it returns.
Even thou i went into great detail, the idea is still rough around the edges and needs a bit of CCP love applied to it. I stand firm with this idea until I get an honest opinion from one of the Ccpians. |
Ingvar Angst
Nasty Pope Holding Corp Talocan United
735
|
Posted - 2011.12.15 20:29:00 -
[33] - Quote
Pobunjenik wrote:With the mod, CCP could give you more detailed infos then you get from sites. Also, the idea is that you don't have to enter the hole, you simply send a probe through and receive the data once it returns.
Even thou i went into great detail, the idea is still rough around the edges and needs a bit of CCP love applied to it. I stand firm with this idea until I get an honest opinion from one of the Ccpians.
Send a probe through? Oh, that's bad. Real bad. You take away the risk of going into wormhole systems altogether?
No. Don't nerf mah holes bro. Wormholes are meant to be dangerous. There are required risks. If you want the data, go get it. There may or may not be a "welcoming party" on the other side of the hole waiting for you... that's for you to find out when you jump.
There's also a trend to reduce the free intel available associated with wormholes by the way... for example they recently removed jump data from the API and are considering removing at least NPC kill data. These probes would go in the opposite direction that CCP is going by giving free, no risk intel. As such, I wouldn't expect anything resembling these to happen.
Still... can't figure out why I'd want to pay for probes when I can get the intel for free and without using up a slot... Six months in the hole... it changes a man. |
DHuncan
Mostly Harmless Mining Corp
2
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Posted - 2011.12.16 01:49:00 -
[34] - Quote
Curiously I was thinking the other day something similar to though into a stargate... if probe is not back in three minutes... it got scram... hehe TII could also have a 500 Teratones charge. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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Emperor Salazar
Dreddit Test Alliance Please Ignore
259
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Posted - 2011.12.16 02:53:00 -
[35] - Quote
No.
More information for wormhole space is not a good thing. |
Wormerling
Starbridge of Pegasus
86
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Posted - 2011.12.16 08:31:00 -
[36] - Quote
Pobunjenik wrote:Wormerling wrote: Jumps, NPC and ship kills as well? The target system of the wormhole?
Wormholes are supposed to be a bit of a mystery, so that might be a bit over doing it. Then again, you get that info on third-party sites/software anyways. Agreed. It simply was not clear enough from your head post what info you want to include into the scan report.
I don't support the idea of gathering data about the wormspace system where wormhole leads. As mentioned, there should be a risk of going through and finding that on your own. That way, possible exploration sites and player activity - no. However I support the idea of telling explorer the system name on the other side.
Ingvar Angst, this scanner is supposed to give more percise information about the remaining mass and time limits than that you can currently get by looking infomration on wormhole or looking the wormhole size itself. As a bonus it provides information about wormhole total mass and time limits, though you can easily get this info on web.
By the way, an analyzer module looks like a nice candidate. Giving it an ability to scan wormholes for data will make it more useful to have on an exploration ship.
No additional skills (apart from that which require you to fit analyzer) required to use analyzer on wormhole and get the following data: max time and mass, max jump mass, target system name. Analyzer provides data about remaining mass and time limits in numbers (kg, seconds, minuts and hours rather than percents). Wormhole analysis (x3) skill increases the presision of the iformation about remaining mass and time. Without this skill using analyzer on wormhole gives the same data as if you looked info on wormhole. |
Ingvar Angst
Nasty Pope Holding Corp Talocan United
735
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Posted - 2011.12.16 11:30:00 -
[37] - Quote
Wormerling wrote:Pobunjenik wrote:Wormerling wrote: Jumps, NPC and ship kills as well? The target system of the wormhole?
Wormholes are supposed to be a bit of a mystery, so that might be a bit over doing it. Then again, you get that info on third-party sites/software anyways. Agreed. It simply was not clear enough from your head post what info you want to include into the scan report. I don't support the idea of gathering data about the wormspace system where wormhole leads. As mentioned, there should be a risk of going through and finding that on your own. That way, possible exploration sites and player activity - no. However I support the idea of telling explorer the system name on the other side. Ingvar Angst, this scanner is supposed to give more percise information about the remaining mass and time limits than that you can currently get by looking infomration on wormhole or looking the wormhole size itself. As a bonus it provides information about wormhole total mass and time limits, though you can easily get this info on web. By the way, an analyzer module looks like a nice candidate. Giving it an ability to scan wormholes for data will make it more useful to have on an exploration ship. No additional skills (apart from that which require you to fit analyzer) required to use analyzer on wormhole and get the following data: max time and mass, max jump mass, target system name. Analyzer provides data about remaining mass and time limits in numbers (kg, seconds, minuts and hours rather than percents). Wormhole analysis (x3) skill increases the presision of the iformation about remaining mass and time. Without this skill using analyzer on wormhole gives the same data as if you looked info on wormhole.
Remaining mass and time is supposed to be an inexact science however. There's a reason that holes don't give you complete, down to the kilogram and second information. There's a reason there's variability built into a hole. A two billion mass hole is anywhere between 1.8B and 2.2B... that's part of the inherant risk regarding wormholes. There's the risk, for example, that when closing a hole you'll wind up trapped on the other side, so you need to take proper precautions and plan properly for that.
This would make it too easy. We don't need more easy. More interesting, more fun, sure... bring it on, and the expected risks associated with that. More easy? No thanks... wormholes aren't for those that want more easy. They don't need to be nerfed in any way, shape or form. Six months in the hole... it changes a man. |
Horus V
0
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Posted - 2011.12.16 12:09:00 -
[38] - Quote
+1
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Pobunjenik
Delsu Foundation
37
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Posted - 2011.12.16 12:53:00 -
[39] - Quote
Wormerling wrote: No additional skills (apart from that which require you to fit analyzer) required to use analyzer on wormhole and get the following data: max time and mass, max jump mass, target system name. Analyzer provides data about remaining mass and time limits in numbers (kg, seconds, minuts and hours rather than percents). Wormhole analysis (x3) skill increases the presision of the iformation about remaining mass and time. Without this skill using analyzer on wormhole gives the same data as if you looked info on wormhole.
Simple is best, I did go a bit overboard with the details in the first explanation. All I want is to take what's already available, and put it in the game. |
Ingvar Angst
Nasty Pope Holding Corp Talocan United
735
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Posted - 2011.12.16 13:15:00 -
[40] - Quote
Pobunjenik wrote:Wormerling wrote: No additional skills (apart from that which require you to fit analyzer) required to use analyzer on wormhole and get the following data: max time and mass, max jump mass, target system name. Analyzer provides data about remaining mass and time limits in numbers (kg, seconds, minuts and hours rather than percents). Wormhole analysis (x3) skill increases the presision of the iformation about remaining mass and time. Without this skill using analyzer on wormhole gives the same data as if you looked info on wormhole.
Simple is best, I did go a bit overboard with the details in the first explanation. All I want is to take what's already available, and put it in the game.
Simple is what we already have. Occam is turning over in his grave at the thoughts of this added and unnecessary layer on top of that. Six months in the hole... it changes a man. |
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Pobunjenik
Delsu Foundation
37
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Posted - 2011.12.16 13:20:00 -
[41] - Quote
My argument is that the data you have, should be available from within the game or not at all. |
Ingvar Angst
Nasty Pope Holding Corp Talocan United
736
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Posted - 2011.12.16 13:56:00 -
[42] - Quote
Pobunjenik wrote:My argument is that the data you have, should be available from within the game or not at all.
It already is. Jump in the hole and look. Six months in the hole... it changes a man. |
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