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Author |
Thread Statistics | Show CCP posts - 21 post(s) |
Raphendyr Nardieu
Unpublished Chapter Suddenly Content
65
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Posted - 2016.02.10 17:08:34 -
[31] - Quote
Messenger Of Truth wrote:Will we be able to set citadels as destinations for courier contracts?
As talked in slack, courier contracts are not going to work on release. There was a bit interation on ideas how they could be implemented. (e.g. thing what happens if citadel explodes while courier contract is on route), To me it seems that CCP want's to get these working at some point of time. |
Raphendyr Nardieu
Unpublished Chapter Suddenly Content
65
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Posted - 2016.02.10 17:13:05 -
[32] - Quote
EvilweaselFinance wrote:To elaborate on the issue, currently nullsec gets up to 60% refines while highsec gets up to 52%. This was a critical change in revitalizing industry in nullsec. It was also absolutely critical to allow nullsec to actually use the ability to collect a refine tax: by setting the refine tax so that it's less than the nullsec bonus, there's no incentive to dodge taxes by compressing and exporting to empire like there used to be. Until this change refine taxes were basically broken, and will go right back to being broken - which is a problem as this is one of the "bottom-up" income streams that CCP has been trying to move alliances to instead of point sources like moons.
It both seriously hurts nullsec industry (and, the ship traffic involved in nullsec industry that builds content for people attacking nullsec), and seriously hurts the ability of alliances to recoup their citidel/drilling rig investments thorough taxes.
Seperately, allowing lowsec to get 60% refines, while Thukker Assembly Arrays (which were put into the game to compensate lowsec for not getting 60% refines for capbuilding) still exist is insanely unbalanced. Those would need to get removed or we're back to where it only makes sense to build capitals in lowsec.
I presume you know there will be structures designed more to refining and compressing tasks? I presume that these serrivces are released on citadel expansion as they are really simple to implement. As you notice, there is only 4 services on start and 2 of them are relatively simple compared to other 2. And as there will not be the structure for reprocessing, existing modules should not be going away before that. So what we have now, should be there until we actually have replacement. |
Sir SmashAlot
The League of Extraordinary Opportunists Intergalactic Conservation Movement
193
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Posted - 2016.02.10 17:17:45 -
[33] - Quote
Do the Citadel EWar modules work on a single target or group of targets? For high sec it would be a simple as bring 6 to 10 logi and both ewar and DPS will be negated. Maybe that is intentional.
Currently a large POS can have significant ewar potential to counter a large logistics wing for very little cost in DPS. |
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CCP Ytterbium
C C P C C P Alliance
4464
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Posted - 2016.02.10 17:25:20 -
[34] - Quote
To answer a few points listed so far:
- Docking capacity is infinity yes. So you can dock as many capitals or supercapitals as you like. - MuraSaki Siki
- No special bonuses for FW space as for now, something we are considering for long term however. - Berluth Luthian
- The 3 / 6 hours timers were made to cater to more casual corporation than large and organized alliances. We want small corporation in high-sec to be able to deploy one of those and not fitted drained for having to guard them too long every week. - Aryth
- We will iterate on reprocessing capabilities to give a higher impact between high and null-sec yes, 1% isn't enough of a difference. - Querns
- Keep in mind those structures replace both Starbases and Outposts. As such, the fueling system is an improvement over existing Starbases since you only need to fuel the service modules. Sorry but we are not going to give such advanced service facilities for free. - John McCreedy
- Oops, forgot to mention the Citadels will be able to use the same fighter mechanics than revamped Capitals, good point. - Captain Campion
- Reprocessing rigs are part of the drilling specialization yes, but we wanted to give them to you right now as they provide significant value. Ideally you wouldn't get such high rates on a Citadel, but we'll leave these numbers until we introduce the Drilling Platform, then reduce them and potentially offer a rig removal. - Hendrink Collie
- Structure Guided Bombs are still heavily WIP. Playtests showed us they are quite OP at the moment. - Current Habit
- No bounties on Citadels. - Captain Campion
- Structure zapping doomsday in low-sec, being investigated. - The Primary Target
- Citadels won't come with contracts to begin with unfortunately. We plan to fix that in the future though, as it limits trading. - Messenger Of Truth
- Structure service modules aren't exclusive to the various structure classes. You can fit manufacturing or reprocessing into a Citadel, they just won't be as efficient than on their specialized structure hulls. We added reprocessing because it's a nice plus as a first package. - Querns
- EW modules are single target for now, except for the Repulsor Field aka bumping module. - Sir SmashAlot
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2348
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Posted - 2016.02.10 17:29:20 -
[35] - Quote
Thanks for the reply.
Another question: adding 400 stront to the build reqs of fuel blocks increases the m^3 required to build fuel blocks considerably. Is this intended? I'd argue to lower the m^3 of stront, but that has knock-on effects with regards to siege, triage, and titans. Are there any metrics on how much stront gets used in a given time period due to POS reinforcement, across all of Eve?
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Aryth
GoonWaffe Goonswarm Federation
1896
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Posted - 2016.02.10 17:31:40 -
[36] - Quote
When you iterate on the refine. Keep in mind the current bonus's are much larger in null and even that isn't enough to see much refining.
Leader of the Goonswarm Economic Warfare Cabal.
Creator of Burn Jita
Vile Rat: You're the greatest sociopath that has ever played eve.
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EvilweaselFinance
BUTTECORP INC Goonswarm Federation
784
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Posted - 2016.02.10 17:33:24 -
[37] - Quote
What does the PI and Customs Office part of an XL office/market rig do? |
Two step
Aperture Harmonics K162
4892
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Posted - 2016.02.10 17:36:33 -
[38] - Quote
Calibration seems a bit useless right now. It is not currently possible to ever have calibration issues when fitting a Medium or Large Citadel.
CSM 7 Secretary
CSM 6 Alternate Delegate
@two_step_eve on Twitter
My Blog
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CCP Ytterbium
C C P C C P Alliance
4467
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Posted - 2016.02.10 17:37:22 -
[39] - Quote
EvilweaselFinance wrote:What does the PI and Customs Office part of an XL office/market rig do?
Crap, forgot to remove that from the rig name from my evil master plan excel sheet .
Nothing for now, but we have future plans.
pets cat and slowly turns away in his comfy Bond villain chair |
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Taosst
X-PERTS Static Collapse
0
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Posted - 2016.02.10 17:38:17 -
[40] - Quote
I see rigs to increase the Office number, but no mention of a base number to start. Do the Citadels only house the corp that deployed it unless additional rigs are used ?
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Gevlin
Fink Operations The Volition Cult
270
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Posted - 2016.02.10 17:41:30 -
[41] - Quote
With the concept of Citadels being so close to ships. it might be interesting see if the actual use of clone vat bays being used on TItans and Rorquals being able to actually launch ships from within themselves from players who have cloned themselves to such ships. Also have this concept of Vat Bays expand to other ships.
It would be so awesome to have newbs characters have a clone in the capital/super capital, and then spew forth out of these ships. That would so change the the feel of Eve Space ship combat - Kill The capital before it can launch its ships!
Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships
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Gevlin
Fink Operations The Volition Cult
270
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Posted - 2016.02.10 17:48:23 -
[42] - Quote
BEING FUNNY I am going to assume that a Citadel will be able to fit its self, otherwise it would be funny to see the Citadel have to deploy a mobile depo next to it to change its modules.
Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships
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Raamah
Eschelon Directive
1
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Posted - 2016.02.10 17:50:01 -
[43] - Quote
Does the "re processing" capability include wh gas polymers? |
Hendrink Collie
Blood Oath Foundation Adaptation.
84
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Posted - 2016.02.10 17:55:32 -
[44] - Quote
CCP Ytterbium wrote:To answer a few points listed so far:
The 3 / 6 hours timers were made to cater to more casual corporation than large and organized alliances. We want small corporation in high-sec to be able to deploy one of those and not fitted drained for having to guard them too long every week. - Aryth
Fair enough, just remember that catering to smaller groups may have unintended and possibly negative side effects to bloc style war-fare. (And that's coming from someone that is in a smaller group)
Currently we have POSes that are exposed to reinforcement 23.5 hours a day... I'm not sure why the sudden super limited windows. |
Arec Bardwin
1915
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Posted - 2016.02.10 18:01:03 -
[45] - Quote
How does the vulnerability window work? |
Raphendyr Nardieu
Unpublished Chapter Suddenly Content
66
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Posted - 2016.02.10 18:03:26 -
[46] - Quote
Hendrink Collie wrote:CCP Ytterbium wrote:To answer a few points listed so far:
The 3 / 6 hours timers were made to cater to more casual corporation than large and organized alliances. We want small corporation in high-sec to be able to deploy one of those and not fitted drained for having to guard them too long every week. - Aryth Fair enough, just remember that catering to smaller groups may have unintended and possibly negative side effects to bloc style war-fare. (And that's coming from someone that is in a smaller group) Currently we have POSes that are exposed to reinforcement 23.5 hours a day... I'm not sure why the sudden super limited windows.
I have done too many POS bashes and they are utterly boring. The owner is never there to defend it! (Probably because we have more or less selected the attack time so)... So yes. I really look frward to bash some citadels, where I know the defender is acutally present! |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
328
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Posted - 2016.02.10 18:04:39 -
[47] - Quote
Taosst wrote:I see rigs to increase the Office number, but no mention of a base number to start. Do the Citadels only house the corp that deployed it unless additional rigs are used ?
Yes, owning corp gets one office, the rest come from rig upgrades |
Jinrai Tremaine
Cheese It Inc
84
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Posted - 2016.02.10 18:07:14 -
[48] - Quote
CCP Ytterbium wrote:To answer a few points listed so far:
- Reprocessing rigs are part of the drilling specialization yes, but we wanted to give them to you right now as they provide significant value. Ideally you wouldn't get such high rates on a Citadel, but we'll leave these numbers until we introduce the Drilling Platform, then reduce them and potentially offer a rig removal. - Hendrink Collie
Based on the reprocessing %s listed here, I'm definitely going to want to get my hands on a Citadel for reprocessing until the actual Drilling Platforms come out, but when that happens I'm honestly not going to have all that much use for a Citadel, even with different rigs, and I'm sure I'm far from the only miner in that situation. An option to convert our Citadel into a Drilling Platform - perhaps at a cost, but one significantly lower than just building a whole new Drilling Platform - would be a lot more use to us than just re-rigging the Citadels, IMO.
Also, 400 units of Strontium Clathrates for a batch of 40 fuel blocks sounds a bit high - that's nearly as much Stront-per-block as racial isotopes. Are you sure that New Eden can actually keep up with that kind of demand? |
H3llHound
Koshaku Tactical Narcotics Team
55
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Posted - 2016.02.10 18:23:20 -
[49] - Quote
CCP Ytterbium: would you consider looking at the refine values of krystallos? maybe loose some LO and increase the stront in it.
right now we have Dark Glitter for LO, Glare Crust for HW but nothing that is specialised for stront. and hauling raw stront is a PITA. I would also swap the refine values for LO and HW on krystallos. this leaves 2 stront heavy ice but one has more HW and the other more LO |
Maetel Lithium
Shinigami Miners Test Alliance Please Ignore
10
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Posted - 2016.02.10 18:34:09 -
[50] - Quote
This dev blog indicates that figters will be deployed from citadels. That is exciting news. I wonder how far fighters can be sent afield under the new fighter mechanics? I read it, and suddenly had the image of a citadel deployed near a gate and then having the gate bubbled. The citadel sending fighters to hangout on gate and whelp things getting caught in the bubbles.
No talk about rangr extension for citadels so under the current system, they would be limited to the pilots natural control range. Citadels not being alowed to mount sub-cap modules, so no drone link augmenters.
No market hubs on medium structures will be interesting. Will it be possible to deploy a large citadel in WH without needing a freighter? I mean, it would be interesting to have a market in a normal WH, even if it's just for the alliance.
Clone vats not allowing you to jump IN to a WH is a slight disappointment. Was hoping to make it easier for players not dedicated to live in the WH to come and go. Looks like you could jump clone OUT of the jole, but you could already do that via the Pod Express.
Citadels have alot of potential to shift how one projects power in a given system, but I'm trying to find new emergent game play opportunities. |
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Mr Grape Drink
Sugar - Water - Purple Who.
83
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Posted - 2016.02.10 18:34:42 -
[51] - Quote
Jinrai Tremaine wrote:CCP Ytterbium wrote:To answer a few points listed so far:
- Reprocessing rigs are part of the drilling specialization yes, but we wanted to give them to you right now as they provide significant value. Ideally you wouldn't get such high rates on a Citadel, but we'll leave these numbers until we introduce the Drilling Platform, then reduce them and potentially offer a rig removal. - Hendrink Collie
Based on the reprocessing %s listed here, I'm definitely going to want to get my hands on a Citadel for reprocessing until the actual Drilling Platforms come out, but when that happens I'm honestly not going to have all that much use for a Citadel, even with different rigs, and I'm sure I'm far from the only miner in that situation. An option to convert our Citadel into a Drilling Platform - perhaps at a cost, but one significantly lower than just building a whole new Drilling Platform - would be a lot more use to us than just re-rigging the Citadels, IMO. Also, 400 units of Strontium Clathrates for a batch of 40 fuel blocks sounds a bit high - that's nearly as much Stront-per-block as racial isotopes. Are you sure that New Eden can actually keep up with that kind of demand?
Or, you know, just don't rig it, and sell it once the drilling platform comes out.. Lot less complex eh? |
Mr Grape Drink
Sugar - Water - Purple Who.
83
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Posted - 2016.02.10 18:37:35 -
[52] - Quote
Arec Bardwin wrote:How does the vulnerability window work?
Set the hours you want it vulnerable over the course of a week. Done |
Lelira Cirim
The Graduates Get Off My Lawn
271
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Posted - 2016.02.10 18:37:43 -
[53] - Quote
Still holding out hope for a Citadel blog to be titled: "We built this Citadel on rocks and rigs".
Say you don't go to Jita, or recognize my sov space Say you don't care who goes to that kind of base Knee deep in the taxes, dunkin in your gudfight Too many carebears eating up the night
Mittani plays the livestream, listen to EVE radio, don't you remember We built this citadel, we built this citadel on rocks an rigs
Do not actively tank my patience.
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Mr Grape Drink
Sugar - Water - Purple Who.
83
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Posted - 2016.02.10 18:39:23 -
[54] - Quote
CCP Ytterbium wrote:EvilweaselFinance wrote:What does the PI and Customs Office part of an XL office/market rig do? Crap, forgot to remove that from the rig name from my evil master plan excel sheet . Nothing for now, but we have future plans. pets cat and slowly turns away in his comfy Bond villain chair
Good luck petting that cat, I bet its pretty angry after just being let out of a bag ;D |
Vincent Athena
V.I.C.E.
3757
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Posted - 2016.02.10 18:41:26 -
[55] - Quote
Questions I have asked many times, and never seen answers from CCP:
If the medium citadel is intended to replace a POS, does it share one attribute with a POS: The ability to unanchor, repackage, and remove it from space in just a few hours?
How long does it take to scoop a citadel? Is it different for different sizes?
What happens to the rigs?
What happens to the stored stuff?
I'm thinking about a mobile market that follows incursions around, among other things.
Know a Frozen fan? Check this out
Frozen fanfiction
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Milla Goodpussy
Federal Navy Academy
351
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Posted - 2016.02.10 18:42:36 -
[56] - Quote
i totally am against the fueling of these things. it seems way over micromanaged and seems like its going to instantly become a pain to maintain all the time. how come you guys haven't came up with the idea of a concentrated fuel block that provides more power for these stations. or will those be sold on the NES store for Aurum?
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Lelira Cirim
The Graduates Get Off My Lawn
271
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Posted - 2016.02.10 18:45:33 -
[57] - Quote
Vincent Athena wrote: If the medium citadel is intended to replace a POS, does it share one attribute with a POS:
Everything I have ever read about this topic gives me the impression this is a misconception.
"Small" structures are what POSes currently are in the design docs. They will be replaced with new "small" structures for rapid deployment for common POS purposes.
Happy to admit that I'm also mistaken, if only to reinforce that there is a lot of rumors still flitting about.
Do not actively tank my patience.
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Milla Goodpussy
Federal Navy Academy
351
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Posted - 2016.02.10 18:46:56 -
[58] - Quote
Vincent Athena wrote:Questions I have asked many times, and never seen answers from CCP:
If the medium citadel is intended to replace a POS, does it share one attribute with a POS: The ability to unanchor, repackage, and remove it from space in just a few hours?
How long does it take to scoop a citadel? Is it different for different sizes?
What happens to the rigs? rigs go poof! is best assumption.. enjoy yourself making another billion isk rig.. its fun!
What happens to the stored stuff? asset management... wait for the next blog.. and pay attention to fan fest.. THIS ONE right here will determine many players decisions to remain in the entire game.. no kidding..ccp gamble my stuff.. i move to another game and pay them money instead of ccp.. just the way it goes.
I'm thinking about a mobile market that follows incursions around, among other things.
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Vincent Athena
V.I.C.E.
3757
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Posted - 2016.02.10 18:52:48 -
[59] - Quote
CCP: To help with all the concerns about fuel, I recommend you take advantage of something that you already built into citadels: Infinite storage.
Store the fuel in a hangar, one big stack that can handle months of use, so I do not have to deal with it very often.
Know a Frozen fan? Check this out
Frozen fanfiction
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Milla Goodpussy
Federal Navy Academy
351
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Posted - 2016.02.10 18:58:54 -
[60] - Quote
Vincent Athena wrote:CCP: To help with all the concerns about fuel, I recommend you take advantage of something that you already built into citadels: Infinite storage.
Store the fuel in a hangar, one big stack that can handle months of use, so I do not have to deal with it very often.
CCP needs to come out on how they plan to have citadels charge these fuel blocks for industry.. i mean how many blocks would it take to cook up ships/mods
do they think 1 person would be the only one making things in a citadel?? what about the fuel cost of 100 builders running jobs at various times throughout the day?
the numbers are way off.. and detached from reality. |
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