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Darja
Royal Amarr Institute Amarr Empire
0
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Posted - 2016.08.08 04:35:12 -
[1] - Quote
The work involved in reacquiring lost ships or assets when one is killed feels repetitive. It seems to induce low risk taking and boredom. Would it be easy to allow the the loser to somehow buy back the exactly equipped ship lost? Wouldn't it save much re-acquiring parts, refitting them, etc. yet remain a substantial loss? Might losing assets like ore mined or PI product built, allow the loser to choose regaining either the investment, perhaps calculated by the ISK value of the investment parts and some ISK value for time spent acquiring it, or the ISK value of the profit subsequently calculated? What do you think? How could players take unfair advantage of this? |
ShahFluffers
Ice Fire Warriors Escalating Entropy
10371
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Posted - 2016.08.08 05:44:18 -
[2] - Quote
- Buy in Bulk
- Pre-fit all your ships so when you die you can simply warp to station, re-ship, and undock.
- There is already a "multi-buy" option in the market window. Open it up, it should be the far right tab along the top of the window. Open up your ship fittings (or your current ship fitting) and drag the name into the market window.
- Part of what makes makes EVE interesting is that loss is permanent. You cannot regain what was blown up. You cannot recoup the time. This encourages you to learn how to better secure your assets, learn new tactics, and become a better player overall.
What you are asking for is "loss should not hurt."
As far as abuse... yeah. I can see how it can be abused.
Basically... the estimated value of an item (that little pop-up window you see when you hover your mouse over the item) is based on the average market price of the item. This means that the actual (see: true) item price can be higher or lower at any of the market hubs.
This also opens up the possibility of market manipulation shenanigans. Buy out all the items at a really cheap price... start selling some of it back at a higher price... once the average global price spikes, load up all the remaining items into a ship... have friends gank said ship... get reimbursement... profit.
Fun Fact: this exactly what happened with Faction Warfare and PLEX prices some few years ago.
When FW was revamped, you would receive a hefty sum of Loyalty Points for blowing up a ship belonging to your enemy militia. The amount of Loyalty Points gained was based on the value of the ship destroyed (which is based on average global price).
Some enterprising people did exactly what I described above. They bought out a whole bunch of items that saw little market movement... spiked the prices... ganked their own ships loaded with the now valuable items using alts in a hostile militia... cashed out the Loyalty Points... crashed the Faction ship market... and used the profits to buy PLEX and flip them at a higher price.
If I recall correctly... they gained something in the range of SEVERAL TRILLION isk in the space of a month doing this.
The DEVs responded by reducing Loyalty Point payout for killing enemy ships to almost nothing.
How did you Veterans start?
The Mustache and Beard Thread
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Cosmonaut Ivanova
Stay Frosty. A Band Apart.
4
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Posted - 2016.08.08 15:16:31 -
[3] - Quote
You can click on your lossmail which has a button on it 'to save the fit.
That opens a new window where you can click buy all.
Then multi-fit. lets you fit it or multiple copies of it without even having to sit in the ship.
If you wanna preserve the value of permanently destroyed assets then items still need to be either bought from the market (seeded mostly by players) or built yourself.
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Elenahina
Agony Unleashed Agony Empire
1019
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Posted - 2016.08.08 17:47:26 -
[4] - Quote
Darja wrote:The work involved in reacquiring lost ships or assets when one is killed feels repetitive. It seems to induce low risk taking and boredom. Would it be easy to allow the the loser to somehow buy back the exactly equipped ship lost? Wouldn't it save much re-acquiring parts, refitting them, etc. yet remain a substantial loss? Might losing assets like ore mined or PI product built, allow the loser to choose regaining either the investment, perhaps calculated by the ISK value of the investment parts and some ISK value for time spent acquiring it, or the ISK value of the profit subsequently calculated? What do you think? How could players take unfair advantage of this?
I can't figure out if you want CCP to pay you for the ships you lost, and just give you the option to rebuy it on the spot.
We have the first one - it's called the PvP subsidy, aka insurance, and it works reasonably well for T1 stuff that isn't stupidly expensive.
The second one doesn't seem very useful, since you would either have to fly to wherever they put the new ship, or you would just get blown up a second time when it spawned in front of the people who just killed you.
Eve is like an addiction; you can't quit it until it quits you.
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