Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 16 17 18 19 20 30 40 50 .. 56 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Snakebloke
Knights of Chaos Chaos Incarnate.
|
Posted - 2007.10.26 22:24:00 -
[391]
OK i don't see anything here about a Hi-Def/Res download for the ambulation video....did i miss it or does it not exist?
PLEASE! KIERON! we need a hi def dl of it, the amarr char at the start is bewtiful
How am i supposed to finish my mod if i can't see how you lads at CCP wan't the chars to look like? if i do it wrong itll be scrapped and its taking a lot of time ------------------------
|
Boses
Woopatang DeStInY.
|
Posted - 2007.10.27 22:59:00 -
[392]
ya...lets get some new shiney pics/vids
|
Carnun Blodeuwedd
|
Posted - 2007.10.27 23:53:00 -
[393]
Edited by: Carnun Blodeuwedd on 27/10/2007 23:54:30 I seem to recall there being some mention of CCP adding a minigame to EVE, MindClash in combination with Ambulation would definately be pretty sweet.
Though the game does seem quite extensive so it might take some pretty major development.
|
Kol Hauksness
|
Posted - 2007.10.28 00:32:00 -
[394]
Please please please, for the love of whatever deity or deities you hold true, if you add stupid-ass emotes like dancing to the game, please make them only usable in certain rooms, like nightclubs or something. That way the rest of us don't have to overdose on blood pressure medicine every time we walk through a station.
|
Ominus Decre
The Older Gamers R0ADKILL
|
Posted - 2007.10.28 01:00:00 -
[395]
Originally by: Asheyla Vareen
GOOD! I'll do a happy little jig right here at my desk, then. Also, I want to also ask the devs not to make it a click to move type of ambulation. There is nothing more annoying on this planet than click to move functions. I would lobby for the more realistic WASD, or arrow key movement feature.
EDIT: And character names and corp/alliance tickers floating over their heads = please no.
I completely disagree. WASD controls would likely cause me to NEVER use an avatar function in EVE. For one, it's a total distraction from the core play style (point and click) interface that make up the game.
it would be more immersive and intuitive to the standard theme of the game to facilitate a point and click movement for avatars. Being able to click on an object which would then have your character move towards and interact would be move nicer then twitchy WASD controls.
Jumping, running, twitch WASD controls and random innapropriate /emotes will be common sight if these control features were impllemnted.
Perversion: |
MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.10.28 01:49:00 -
[396]
Originally by: Ominus Decre
Originally by: Asheyla Vareen
GOOD! I'll do a happy little jig right here at my desk, then. Also, I want to also ask the devs not to make it a click to move type of ambulation. There is nothing more annoying on this planet than click to move functions. I would lobby for the more realistic WASD, or arrow key movement feature.
EDIT: And character names and corp/alliance tickers floating over their heads = please no.
"I completely disagree. WASD controls would likely cause me to NEVER use an avatar function in EVE. For one, it's a total distraction from the core play style (point and click) interface that make up the game.
it would be more immersive and intuitive to the standard theme of the game to facilitate a point and click movement for avatars. Being able to click on an object which would then have your character move towards and interact would be move nicer then twitchy WASD controls.
Jumping, running, twitch WASD controls and random innapropriate /emotes will be common sight if these control features were impllemnted.
"immersive?" point and click is immersive? wow, someone missed the day someone figured out people want smooth controls not ****. EvE is not a point and click adventure game, I' sorry I can't agree with you less on this. "better than TWICHY WASD?" go try to play Zelda 64 with a point and click control system, then cry while you sleep.
my body will not be a ship, I don't want to feel like I'm on the outside or that I'm a little guy piloting myself. I want to feel like I'm the character, thus emmersion.
and how is eve point and click movement? yes there is the one way but you mostly use menu and click moment.
and I for one don't want to set walk to door and then wait for a session change.
besides you saw the trailer the people are moving dynamicaly, something that can't be done with point and click.
you can't move forawrd and make a smooth arc while you round a courner with point and click. meaning the system is allready done. it is wasd, and there is video proof.
----------------------------------- I'm working my way through college target CCP need...more room... |
MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.10.28 01:50:00 -
[397]
Originally by: Izo Azlion
Originally by: Kayna Eelai maybe has been asked, but i don't have time right now for all pages...
OP mentioned of having different servers, so ppl. who do NOT wish the new rendered stuff can play with less lag... but... will those servers still be linked so every1 plays in the same universe or will it be separated like the test server is?
We'll always be one giant server. Its just the graphics that will differ.
one gaint server, different grid.
kind of like how people in jita don't lag you :P ----------------------------------- I'm working my way through college target CCP need...more room... |
Mica Swanhaven
|
Posted - 2007.10.28 01:52:00 -
[398]
Originally by: Ominus Decre
Originally by: Asheyla Vareen
GOOD! I'll do a happy little jig right here at my desk, then. Also, I want to also ask the devs not to make it a click to move type of ambulation. There is nothing more annoying on this planet than click to move functions. I would lobby for the more realistic WASD, or arrow key movement feature.
EDIT: And character names and corp/alliance tickers floating over their heads = please no.
I completely disagree. WASD controls would likely cause me to NEVER use an avatar function in EVE. For one, it's a total distraction from the core play style (point and click) interface that make up the game.
it would be more immersive and intuitive to the standard theme of the game to facilitate a point and click movement for avatars. Being able to click on an object which would then have your character move towards and interact would be move nicer then twitchy WASD controls.
Jumping, running, twitch WASD controls and random innapropriate /emotes will be common sight if these control features were impllemnted.
how would wasd movemant make running possible? the devs allready stated there will be no running, no dancing, no jumping.
From what I see in the trailer they are moving in arcs, thus it is WASD movement like the person above me stated.
|
Mica Swanhaven
|
Posted - 2007.10.28 01:54:00 -
[399]
Originally by: Ominus Decre
Originally by: Asheyla Vareen
GOOD! I'll do a happy little jig right here at my desk, then. Also, I want to also ask the devs not to make it a click to move type of ambulation. There is nothing more annoying on this planet than click to move functions. I would lobby for the more realistic WASD, or arrow key movement feature.
EDIT: And character names and corp/alliance tickers floating over their heads = please no.
I completely disagree. WASD controls would likely cause me to NEVER use an avatar function in EVE. For one, it's a total distraction from the core play style (point and click) interface that make up the game.
it would be more immersive and intuitive to the standard theme of the game to facilitate a point and click movement for avatars. Being able to click on an object which would then have your character move towards and interact would be move nicer then twitchy WASD controls.
Jumping, running, twitch WASD controls and random innapropriate /emotes will be common sight if these control features were impllemnted.
point and click!!!! go play some ****ty Korean grinding MMO! take that dumb **** outside please. we don't want that in eve. I do NOT want eve to feel like
sword of the new world archlord other ****
|
Shalia Ripper
Caldari Caldari Provisions
|
Posted - 2007.10.28 02:04:00 -
[400]
Originally by: Mica Swanhaven
point and click!!!! go play some ****ty Korean grinding MMO! take that dumb **** outside please. we don't want that in eve. I do NOT want eve to feel like
sword of the new world archlord other ****
Why get so bent out of shape about the control method?
|
|
MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.10.28 02:10:00 -
[401]
Edited by: MotherMoon on 28/10/2007 02:11:03 I would say because... game control is very important? ----------------------------------- I'm working my way through college target CCP need...more room... |
Bigeasy
Caldari Shadow Of The Light
|
Posted - 2007.10.28 02:28:00 -
[402]
Have there been any new video's since tenton hammer?
Let them hate, so long as they fear-Caligula |
Ominus Decre
The Older Gamers R0ADKILL
|
Posted - 2007.10.28 07:04:00 -
[403]
Originally by: MotherMoon
Originally by: Ominus Decre
Originally by: Asheyla Vareen
...I want to also ask the devs not to make it a click to move type of ambulation. There is nothing more annoying on this planet than click to move functions. I would lobby for the more realistic WASD, or arrow key movement feature.
"I completely disagree. ...it's a total distraction from the core play style (point and click) interface that make up the game.
it would be more immersive and intuitive to the standard theme of the game to facilitate a point and click movement for avatars.
Jumping, running, twitch WASD controls and random innapropriate /emotes will be common sight if these control features were impllemnted.
...someone missed the day someone figured out people want smooth controls not ****. EvE is not a point and click adventure game, I' sorry I can't agree with you less on this. "better than TWICHY WASD?" go try to play Zelda 64 with a point and click control system, then cry while you sleep.
and how is eve point and click movement?
besides you saw the trailer the people are moving dynamicaly, something that can't be done with point and click.
you can't move forawrd and make a smooth arc while you round a courner with point and click.
Stereotypes and jaded experiances could give a good explanation of your statement. There's been a decent poing and click type of movement for avatar control, it was Star Wars Galaxies. It was extremely fluid and immersive. Later came the WASD controls ment to mimic World of Warcraft, exactly what's being asked for with these type of controls. First person shooters also use this control mechanism and are more "twitch".
point-n-click avatar controls can be extremely smooth - I've only played a few that weren't.
Do it right. WASD is NOT the best solution unless CCP is seeking a "mythical" player base...
Perversion: |
Boses
Woopatang DeStInY.
|
Posted - 2007.10.28 17:19:00 -
[404]
Edited by: Boses on 28/10/2007 17:19:03 In keeping with the game's current design, I would *think* that they'd go for click-navigation...BUT, WASD-style *can* allow for smoother movement, depending on how they set it up.
Either way, it looks like a pretty complex avatar system they are trying to go for...so I really can't say which system will work better for what THEY are trying to do with THEIR game
Does anyone know if its going to be a third-person or first-person view?
|
Aprudena Gist
Caldari Capital Development and Security Industries
|
Posted - 2007.10.28 17:21:00 -
[405]
we better to redo our whole character/avatar model again with these changes.
|
Xrak
Black Eclipse Corp Band of Brothers
|
Posted - 2007.10.28 17:23:00 -
[406]
STILL WAITING FOR A BLOODY HI-RES VERSION OF THE VIDEO AS PROMISED BY KIERON IN THE OP!
Sig stolen from Tekka. Evemail him for details about free sigs. <3 |
Kyra Felann
Gallente Red Eye .Inc.
|
Posted - 2007.10.28 17:44:00 -
[407]
Originally by: MotherMoon
Originally by: Ominus Decre
Originally by: Asheyla Vareen
GOOD! I'll do a happy little jig right here at my desk, then. Also, I want to also ask the devs not to make it a click to move type of ambulation. There is nothing more annoying on this planet than click to move functions. I would lobby for the more realistic WASD, or arrow key movement feature.
EDIT: And character names and corp/alliance tickers floating over their heads = please no.
"I completely disagree. WASD controls would likely cause me to NEVER use an avatar function in EVE. For one, it's a total distraction from the core play style (point and click) interface that make up the game.
it would be more immersive and intuitive to the standard theme of the game to facilitate a point and click movement for avatars. Being able to click on an object which would then have your character move towards and interact would be move nicer then twitchy WASD controls.
Jumping, running, twitch WASD controls and random innapropriate /emotes will be common sight if these control features were impllemnted.
"immersive?" point and click is immersive? wow, someone missed the day someone figured out people want smooth controls not ****. EvE is not a point and click adventure game, I' sorry I can't agree with you less on this. "better than TWICHY WASD?" go try to play Zelda 64 with a point and click control system, then cry while you sleep.
my body will not be a ship, I don't want to feel like I'm on the outside or that I'm a little guy piloting myself. I want to feel like I'm the character, thus emmersion.
and how is eve point and click movement? yes there is the one way but you mostly use menu and click moment.
and I for one don't want to set walk to door and then wait for a session change.
besides you saw the trailer the people are moving dynamicaly, something that can't be done with point and click.
you can't move forawrd and make a smooth arc while you round a courner with point and click. meaning the system is allready done. it is wasd, and there is video proof.
I'm not necessarily arguing in favor of keyboard-based or mouse-based movement, (BTW, GuildWars does quite well with both) but you have no clue what you're talking about and don't make any sense.
|
Punxer
|
Posted - 2007.10.29 02:36:00 -
[408]
Two things:
1. Arrow keys movement seems good. 2. I"m sorry, I just had to say this: This is the war room, you can't fight here.
|
Riskalot
|
Posted - 2007.10.29 03:58:00 -
[409]
Originally by: Xrak STILL WAITING FOR A BLOODY HI-RES VERSION OF THE VIDEO AS PROMISED BY KIERON IN THE OP!
go and get a ticket for Fanfest lol
|
Terex193
Amarr Advanced Security And Asset Protection
|
Posted - 2007.10.29 04:12:00 -
[410]
I want intoxication *snip* Sig contains inappropriate words. - hutch O come on its Censored! A dev called me a Forum Warrior :) |
|
Altemi Calabre
|
Posted - 2007.10.29 05:02:00 -
[411]
Personally, I cannot think of a more arbitrary, FOTM, staggeringly impressive waste of development time than this, especially considering that it's essentially just being used as a test bed at Eve customers expense for future WW development.
This feels every bit like Heat. Some 'wouldn't it be really cool if' idea tossed into the mix with no real justification for the play dynamic it adds or it's percentage utility.
I want my time in station to be efficient and expedient. I do not want to run around in station wasting time point to point just so it 'looks prettier'. This is NOT more immersive, as physical locale is _meaningless_ as long as we all have 100% perfect instantaneous telepathic level communication to ANY other location(s) in the game.
You're telling me the graphical skills of these developers couldn't have been better leveraged to making the overview actually work properly or offer better context sensitivity?
Offering better graphical and expedient means to do things like Tag for fleet ops?
Sure, the new ships will be prettier, we all appreciate that, why not invest those same people working on ambulation towards more arcade style control or better camera control options during fleet engagements? This was seriously the BEST invested project for their time?
To those that wanted this for RP purposes, I understand and sympathize. But this will not give you the forum you hope for as long as physical locale is meaningless for communications. Hell, I still can't so much as look out of a STATION to see what ships are in the immediate area without undocking and now to give me this function, you are going to make me use an avatar and run to a window? Give me THIS new functionality, which is just as pretty and impressive, without wasting all of our time and yours while so many other useful features would have been less controversial and more universally welcomed.
Heat was a gigantic waste of dev time from someone that played too much Battletech(tm) without giving it proper thought to its true utility in Eve and ambulation, to me, looks to be more of the same.
That's my two isk from the cheap seats.
Altemi ~ Why is it those with the greatest responsibility to make good decisions so often seem the least capable or inclined?
|
MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.10.29 05:02:00 -
[412]
Edited by: MotherMoon on 29/10/2007 05:03:52
Originally by: Altemi Calabre Personally, I cannot think of a more arbitrary, FOTM, staggeringly impressive waste of development time than this, especially considering that it's essentially just being used as a test bed at Eve customers expense for future WW development.
This feels every bit like Heat. Some 'wouldn't it be really cool if' idea tossed into the mix with no real justification for the play dynamic it adds or it's percentage utility.
I want my time in station to be efficient and expedient. I do not want to run around in station wasting time point to point just so it 'looks prettier'. This is NOT more immersive, as physical locale is _meaningless_ as long as we all have 100% perfect instantaneous telepathic level communication to ANY other location(s) in the game.
You're telling me the graphical skills of these developers couldn't have been better leveraged to making the overview actually work properly or offer better context sensitivity?
Offering better graphical and expedient means to do things like Tag for fleet ops?
Sure, the new ships will be prettier, we all appreciate that, why not invest those same people working on ambulation towards more arcade style control or better camera control options during fleet engagements? This was seriously the BEST invested project for their time?
To those that wanted this for RP purposes, I understand and sympathize. But this will not give you the forum you hope for as long as physical locale is meaningless for communications. Hell, I still can't so much as look out of a STATION to see what ships are in the immediate area without undocking and now to give me this function, you are going to make me use an avatar and run to a window? Give me THIS new functionality, which is just as pretty and impressive, without wasting all of our time and yours while so many other useful features would have been less controversial and more universally welcomed.
Heat was a gigantic waste of dev time from someone that played too much Battletech(tm) without giving it proper thought to its true utility in Eve and ambulation, to me, looks to be more of the same.
That's my two isk from the cheap seats.
Altemi
you don't have to use it. ever wonder why your being webbed when your out of range? ever wonder why a ship breaks away form your web. ever wonder why the ******* running away breaking your web is tanking back up when he should be failing becuase you know you can out dos him?
just wondering :P ----------------------------------- I'm working my way through college target CCP need...more room... |
Altemi Calabre
|
Posted - 2007.10.29 05:09:00 -
[413]
Originally by: MotherMoon
you don't have to use it. ever wonder why your being webbed when your out of range? ever wonder why a ship breaks away form your web. ever wonder why the ******* running away breaking your web is tanking back up when he should be failing becuase you know you can out dos him?
just wondering :P
Nope, can't say those issues have ever truly affected me as a mystery.
Glad you found heat worth so much Dev time, I did not.
And you are correct, I don't have to use it. But they asked for feedback and opinion on what we thought about ambulation, so I answered honestly.
But hey, I still think nerfing every speed module in the game rather than giving MWD's a quick kick in the shins to 'tackle the speed problem' was ridiculously misguided so obviously, my point of view is not the mainstream.
By all means, ambulate away.
Altemi ~ Why is it those with the greatest responsibility to make good decisions so often seem the least capable or inclined?
|
Intersec Spy
|
Posted - 2007.11.05 17:51:00 -
[414]
Ok, i think its a superb idea, like it A LOT. But...oue characters will be the same as our avatars now? They will look exactly the same way? Coz i like my character's face a lot.
|
Kalahari Wayrest
|
Posted - 2007.11.05 18:23:00 -
[415]
Quote: They will look exactly the same way? Coz i like my character's face a lot.
Your character is wearing a hood. But I echo the sentiments __________________________ Indulge Me Consider Yourself Indulged - Immy ♥ Wow immy scored - Xorus |
sableye
principle of motion Interstellar Alcohol Conglomerate
|
Posted - 2007.11.05 18:32:00 -
[416]
anyone got the footage from the fanfest :)
Join The Fight With Promo Today |
Sharon Mercedes
|
Posted - 2007.11.05 19:43:00 -
[417]
I would not use in stations services if it is point and click. Point and click is old style, WSDA is the best way to go. This way you feel that you have control on the character, if its point and click, why bother? I don't want the char feel like the ship. I REALLY would have point and click, it takes away the immersion i was hopeing for. We live in 2000 year, not 1990.
|
Wild Rho
Amarr GoonFleet
|
Posted - 2007.11.05 19:47:00 -
[418]
Edited by: Wild Rho on 05/11/2007 19:47:16 Any update on whether it'll be possible to be midget sized? I have dreams of being 4ft tall and fat.
|
K'reemy G'udness
Gimme Gimme Gimme
|
Posted - 2007.11.05 19:50:00 -
[419]
I require a /teabag emote.
Sincerely, K'reemy ---
If you've got Latin in your corp or alliance name, I'm laughing at you. |
Tau Xania
|
Posted - 2007.11.05 21:58:00 -
[420]
Eve was my first real MMOG. After I became disgruntled with it (after about 18 months from release), I quit to play EQ2. After a year into EQ2, I noticed a strange phenomenon.
I realized I had never developed an attachment to my Eve characters because I never saw anything but an avatar. In EQ2, you are not a ship but a character that you painstakingly visually customized, one that grows up with you through the time intensive play cycle. I realized that should I ever quit EQ2 I would never even consider letting someone else take my character. Just having that character visually and 3-dimensionally available allowed me to develop an attachment to the toon and subsequently the game that I realized had been lacking in Eve.
This is definitely a step in the right direction to provide a similar attachment. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 16 17 18 19 20 30 40 50 .. 56 :: one page |
First page | Previous page | Next page | Last page |