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Brigadine Ferathine
The Valiant Vanguard The Volition Cult
129
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Posted - 2016.12.13 20:04:22 -
[1] - Quote
Is something wrong with the server CCP?
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SurrenderMonkey
Space Llama Industries
2890
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Posted - 2016.12.13 20:09:55 -
[2] - Quote
Brigadine Ferathine wrote:Is something wrong with the server CCP?
Outside of special cases, such as Jita and intentionally reinforced systems, individual server nodes typically host more than one system.
Consequently, you can have tidi in an unpopulated system if some other system on the node is exhausting its resources.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Memphis Baas
2506
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Posted - 2016.12.13 20:15:00 -
[3] - Quote
CCP has server banks in a data center; your solar system may be on the same physical server blade as a busy 0.0 system with a large scale war going on. |
Brigadine Ferathine
The Valiant Vanguard The Volition Cult
129
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Posted - 2016.12.13 20:15:04 -
[4] - Quote
SurrenderMonkey wrote:Brigadine Ferathine wrote:Is something wrong with the server CCP?
Outside of special cases, such as Jita and intentionally reinforced systems, individual server nodes typically host more than one system. Consequently, you can have tidi in an unpopulated system if some other system on the node is exhausting its resources. there is a few thousand people 10 jumps away. |
Hello Meow Kitty
Pandemic Horde Inc. Pandemic Horde
1
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Posted - 2016.12.13 20:18:17 -
[5] - Quote
1000 lag infested players is more important...
. they need system player caps. |
Brigadine Ferathine
The Valiant Vanguard The Volition Cult
129
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Posted - 2016.12.13 20:20:22 -
[6] - Quote
Hello Meow Kitty wrote:1000 lag infested players is more important...
. they need system player caps. Yeah enough is enough. |
Brigadine Ferathine
The Valiant Vanguard The Volition Cult
129
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Posted - 2016.12.13 20:23:26 -
[7] - Quote
This should not be affecting people 10 jumps away. Enough with this crap. |
Scipio Artelius
The Vendunari End of Life
46284
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Posted - 2016.12.13 20:25:56 -
[8] - Quote
Brigadine Ferathine wrote:This should not be affecting people 10 jumps away. Enough with this crap. It just affects everyone on the same node.
Move to an adjacent system and there's a good chance you won't be on the same node and there'll be no TiDi.
Come Win At Eve - Join The Vendunari
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Valkin Mordirc
2675
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Posted - 2016.12.13 20:26:16 -
[9] - Quote
Brigadine Ferathine wrote:This should not be affecting people 10 jumps away. Enough with this crap.
Yes I agree. I was think that the increase in sub price and a more P2W system is obviously going to be needed to support such a heavy system in order to keep things in check.
50$/mo lets go.
#DeleteTheWeak
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Tau Cabalander
Retirement Retreat Working Stiffs
6576
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Posted - 2016.12.13 20:26:36 -
[10] - Quote
Brigadine Ferathine wrote:This should not be affecting people 10 jumps away. Enough with this crap. Your idea of how things should work doesn't mean things actually work that way: Dev Blog - Building a Balanced Universe |
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Brigadine Ferathine
The Valiant Vanguard The Volition Cult
129
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Posted - 2016.12.13 20:33:42 -
[11] - Quote
Scipio Artelius wrote:Brigadine Ferathine wrote:This should not be affecting people 10 jumps away. Enough with this crap. It just affects everyone on the same node. Move to an adjacent system and there's a good chance you won't be on the same node and there'll be no TiDi. Shrink the node size. |
May Arethusa
The Mjolnir Bloc The Bloc
225
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Posted - 2016.12.13 20:35:04 -
[12] - Quote
Brigadine Ferathine wrote:Is something wrong with the server CCP?
Yes, it's full of Alphas. |
Yang Aurilen
The Mjolnir Bloc The Bloc
1355
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Posted - 2016.12.13 20:35:12 -
[13] - Quote
Brigadine Ferathine wrote:Hello Meow Kitty wrote:1000 lag infested players is more important...
. they need system player caps. Yeah enough is enough.
System caps are stupid and you know it.
Post with your NPC alt main and not your main main alt!
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DaReaper
Net 7 Cannon.Fodder
2916
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Posted - 2016.12.13 20:36:15 -
[14] - Quote
Brigadine Ferathine wrote:Scipio Artelius wrote:Brigadine Ferathine wrote:This should not be affecting people 10 jumps away. Enough with this crap. It just affects everyone on the same node. Move to an adjacent system and there's a good chance you won't be on the same node and there'll be no TiDi. Shrink the node size.
are you ready to fork out more cash?
OMG Comet Mining idea!!! Comet Mining!
Eve For life.
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DaReaper
Net 7 Cannon.Fodder
2916
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Posted - 2016.12.13 20:41:42 -
[15] - Quote
This is one of the things thats good and bad about ccp's server model.
other mmo's split into servers, so a 'node' in eve is housing a single server for say wow. that server gets full you move to another. you can;t bring your assests but...
eve has a single server (we will ignore Serenity) so this is what happens. it cost money to make more nodes. And that masster snot anyway.
Parts of eve were still written for the age of 'oh its slow now, but we will just add more GHZ!' When AMD and Intel came out with multi core, ccp couldn;t chage there core code. A lot of systems in eve still suck at scaling between cores. This will create bottlenecks. Adding more servers, and less nodes won;t actually fix this.
The underlining code, which still is being rewritten, won;t allow for scaling.
Its like, if you had the most perfect road ever made, with zero friction, and zero wind resistance, and you wanted to dive your car at 500 mph, but your car is a ******* pinto. It doens;t matter how awesome the road is, your car is still a ******* pinto and will be limited by thats cars design. Same with eve. She is an old girl, and slowing improving. Reducing nodes will just cause them to need more servers and then they will charge you more. eve today is much better then eve in 04 when i started. i rarely hear of random tidi today, and i used ot hear it all the time in 04
OMG Comet Mining idea!!! Comet Mining!
Eve For life.
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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14988
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Posted - 2016.12.13 20:44:30 -
[16] - Quote
Brigadine Ferathine wrote:This should not be affecting people 10 jumps away. Enough with this crap.
"Jumps" don't exist. You are not *really* several light years away from anyone. You are playing a video game lol.
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Scipio Artelius
The Vendunari End of Life
46284
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Posted - 2016.12.13 20:52:04 -
[17] - Quote
Brigadine Ferathine wrote:Scipio Artelius wrote:Brigadine Ferathine wrote:This should not be affecting people 10 jumps away. Enough with this crap. It just affects everyone on the same node. Move to an adjacent system and there's a good chance you won't be on the same node and there'll be no TiDi. Shrink the node size. That of course requires more servers in order to achieve that, but installing additional servers isn't free and isn't maintenance free.
So there is always going to be a balance between the game performance overall and then cost of the server cluster and its upkeep.
Why install a server just for 13 people (or other servers just for 1-2 people in other systems).
It's a decision of CCP and it isn't really inconvenient. Just move one system over.
Come Win At Eve - Join The Vendunari
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Paranoid Loyd
9943
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Posted - 2016.12.13 20:53:54 -
[18] - Quote
Oh look another Brigadine thread of extreme ignorance.
"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix
Fix the Prospect!
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SurrenderMonkey
Space Llama Industries
2890
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Posted - 2016.12.13 21:03:03 -
[19] - Quote
Brigadine Ferathine wrote:Scipio Artelius wrote:Brigadine Ferathine wrote:This should not be affecting people 10 jumps away. Enough with this crap. It just affects everyone on the same node. Move to an adjacent system and there's a good chance you won't be on the same node and there'll be no TiDi. Shrink the node size.
If some e-clown without any knowledge of the subject, both in general and as it specifically pertains to Eve, thinks it's a good idea, surely it must be.
They have to strike a balance between hardware costs and performance. The node needs room to accommodate surges in computing requirements (battles) while also being adequately utilized outside of those events so as to not be wasteful.
But hey, suppose that sounded like a good idea. They shrink the node. Every system gets its very own.
What happens, now, when even a modest battle kicks off in a system, and there's no additional resources to utilize because maintaining reasonable hardware costs meant that the smaller nodes couldn't be much more than a Raspberry Pi?
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Vincent Athena
V.I.C.E.
3994
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Posted - 2016.12.13 21:28:54 -
[20] - Quote
Player caps mean whichever side jumps in first wins, as the other side cannot get in.
As for "reduce node size", how about we change that to "dynamic node balancing". If one system is causing tidi, move that system to a reinforced node right away (rather than doing it at down time.)
Its easy of me to say this, as I don't have to code it. Anyone care to guess how many dev-years of effort dynamic node balancing would take?
Know a Frozen fan? Check this out
Frozen fanfiction
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Cade Windstalker
634
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Posted - 2016.12.13 21:45:58 -
[21] - Quote
Brigadine Ferathine wrote:This should not be affecting people 10 jumps away. Enough with this crap.
Well, CCP have been testing and tweaking tech that would let them dynamically swap which node a server is running on for a few years now.
IIRC the last time they tried using it on a major fleet fight it crashed the node and a lot of people got really really pissed, so if stuff like this is going to stop happening then either players need to make it clear that this should be a major priority over new features (lol, yeah right), CCP needs more money for development, or CCP needs enough money to put each system on its own dedicated hardware (lol-no ). |
Neuntausend
Rens Nursing Home
1234
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Posted - 2016.12.13 21:50:22 -
[22] - Quote
Hello Meow Kitty wrote:1000 lag infested players is more important...
. they need system player caps. And how do you see that working? Assuming a fight for a structure or anything big that players can anticipate, an arbitrary cap of people in system would mean that whoever arrives there first in force wins, simply by filling up the cap and preventing the other party from entering the system. And don't start with "only x players from each alliance would be allowed", as most battles are way too complicated for that and a cap like that would only get circumvented by splitting up alliances anyway because this is eve and eve players break things. |
Trevor Dalech
Absolute Obedience FREE GATES COALITION
263
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Posted - 2016.12.13 21:57:53 -
[23] - Quote
Brigadine Ferathine wrote:This should not be affecting people 10 jumps away. Enough with this crap.
it's also affecting systems 10 jumps away because anyone who lives within 10 jumps is gonna try and get in on the big whale of a kill. So even though there are not hundreds of people in your system at a single moment, you still have a lot of people moving through your system. I suspect that moving a lot of people between nodes also creates a lot of load... although I'd need a real understanding of the code to be sure... |
Another Posting Alt
Zerious Fricken Biziness
204
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Posted - 2016.12.13 22:50:36 -
[24] - Quote
Hello Meow Kitty wrote: . they need system player caps.
So The Horde can lock down a system entirely without a fight? You're a troll right? |
Iain Cariaba
3376
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Posted - 2016.12.13 22:55:31 -
[25] - Quote
Vincent Athena wrote:As for "reduce node size", how about we change that to "dynamic node balancing". If one system is causing tidi, move that system to a reinforced node right away (rather than doing it at down time.) Because systems go down when the server juggles them around the nodes. We've had this happen in the past when CCP tried to do this during battles. Back during the days before tidi we ended up with Soul Crushing Lag that disconnected entire fleets to DIAF.
I'd much rather have 10% tidi while alone in a system than ever have to deal with trying to get SRP paid on a ship lost due to node failure again.
EvE is hard. It's harder if you're stupid.
EvE is a PvP game. Stop pretending it isn't.
Hello, Mr Carebear. Would you like some cheese with that whine?
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Neuntausend
Rens Nursing Home
1234
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Posted - 2016.12.13 23:49:58 -
[26] - Quote
There are how many systems in Eve? 7000? However many there may be, CCP simply don't have a dedicated node for each one of them. That means, that there will always be nodes with multiple systems on them. If there happens to be a big fight in one of these systems, all systems on the node will suffer.
This can be prevented by reporting that there will be a fight ahead of time. If that happens, the system in question will get its own node. However, not all fights are planned. Especially when it's a trapped Titan or something along those lines, that could happen in any random low- or nullsec system with no chance to see it coming.
Anyway, want CCP to buy more nodes? Then sub more accounts and make them filthy rich. Those nodes aren't exactly cheap. |
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