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Renee Frost
Center for Advanced Studies Gallente Federation
0
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Posted - 2017.03.07 14:37:33 -
[1] - Quote
Let me state upfront that I believe suicide ganking and highsec wardecs are an important part of EVE Online. The element of danger, even in "safe" highsec space, gives weight and meaning to resources.
I started playing 2.5 months ago, and stuck to high sec until moving to low sec recently. Even during my time in highsec, the exhilaration of hauling 200+ million ISK through ganker systems, and evading gate camps during a war dec was what drove me to upgrade from Alpha to Omega. IMHO "even highsec is not safe" is a vital aspect of EVE that should never be changed. That being said, I believe that high sec wardecs might have an impact on player retention, based on personal experience and other threads on this forum.
I have an alt in an alliance that gets wardecced semi-frequently by alliances that are larger, have much higher skillpoints and much more expensive ships. So there is no easy way to fight back. And when we try to fight back, the wardec often gets renewed as PvP action is what they are looking for. That being said, I'm a seasoned gamer and so had no problem staying alive through the war. Likewise for many of my alliance mates, especially those in my corp, which often operates in low sec.
The people who suffers the most are the new players in our alliance, especially those in non-PvP corps (mining, industry etc). I have seen some these corps fall apart, and new players leave because wardecs are essentially turning high sec into low/null sec. This appears to be a common trend in threads complaining about high sec wardecs.
I believe that being in a corp, socializing and getting guidance from other players plays a big factor in getting players to stay/subscribe. These non-PvP corps in my alliance are contributing a lot by putting in the time and effort to recruit and guide new players. It feels like a huge missed opportunity when they fall apart due to wardecs.
CCP's official stance is to stay in NPC corps to avoid war decs: https://support.eveonline.com/hc/en-us/articles/204873262-Known-Declared-Exploits. Unfortunately, staying in an NPC corp means that new players will not be able to take part in the social aspects of EVE. This does not feel like a good way to retain players. It feels like there is a step missing between NPC corps and wardec vulnerable player corps.
I'll leave it to the professional game developers at CCP to figure out if this is an issue and how to fix it. But off the top of my head (not fully thought out at all), a possible way to do this might be to allow players that are less than X months old or have less than X skillpoints to join a corp as a "probationary" member that is not a valid war target but has severely restricted privileges to prevent abuse. Or even allow a corp type, that are highly restricted, between NPC and full blown player corps. These will give new players access to social tools without needing to take part in the wardec system, and at the same time not allow them to enjoy the benefits of a corp without risk.
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mkint
1539
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Posted - 2017.03.07 14:54:10 -
[2] - Quote
Did social groups ever get added to the game? I was away from the game for a long time, but I've heard them mentioned again fairly recently, I'm not sure if they ever became a thing, or are just one of those ideas that keep resurfacing. The idea there is like what you're talking about, a corp-lite that is basically a bundle of channels and mailing lists without the full blown corp mechanics. I'd imagine they'd be risky to develop because there'd be less incentive to join a real corp, and it's already a known metric that joining a corp gets people to subscribe.
Maxim 6. If violence wasnGÇÖt your last resort, you failed to resort to enough of it.
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Renee Frost
Center for Advanced Studies Gallente Federation
1
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Posted - 2017.03.07 15:15:49 -
[3] - Quote
mkint wrote:Did social groups ever get added to the game? I was away from the game for a long time, but I've heard them mentioned again fairly recently, I'm not sure if they ever became a thing, or are just one of those ideas that keep resurfacing. The idea there is like what you're talking about, a corp-lite that is basically a bundle of channels and mailing lists without the full blown corp mechanics. I'd imagine they'd be risky to develop because there'd be less incentive to join a real corp, and it's already a known metric that joining a corp gets people to subscribe.
Nope, social groups are not in the game. Yup, I think I read somewhere that joining a corp gets people to subscribe. It certainly got me to subscribe. :p
Perhaps corp-lite could do the same and get people to subscribe too?
Really feels like a wasted opportunity when I see new players quit or non-PvP corps disband due to wardecs. We are not only wasting those potential subscribers but also people who are motivated enough to run corps and recruit newbies. |
Jonah Gravenstein
Machiavellian Space Bastards
27966
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Posted - 2017.03.07 15:23:28 -
[4] - Quote
mkint wrote:Did social groups ever get added to the game? I was away from the game for a long time, but I've heard them mentioned again fairly recently, I'm not sure if they ever became a thing, or are just one of those ideas that keep resurfacing. The idea there is like what you're talking about, a corp-lite that is basically a bundle of channels and mailing lists without the full blown corp mechanics. I'd imagine they'd be risky to develop because there'd be less incentive to join a real corp, and it's already a known metric that joining a corp gets people to subscribe. Not officially, but there are certainly player driven ones both in and out of the NPC corps.
The one that springs to mind NPC corp wise is CAS, they have quite the social network and a presence in all areas of the game, most of it is done through chat and mailing lists.
@ the OP, if your newbies are dropping to NPC corps for the duration it might be worth putting some social structure in place to keep them engaged with the corp/alliance, a default chat room with a password for use in time of wardec, TS or Mumble for voice etc.
Alternatively depending on your numbers, and whether or not you have an aspiring or decent FC, you could encourage them to engage the enemy but on your own terms; if they fly expensive stuff and you manage to catch it solo, blob the crap out of it with frigates and destroyers, it won't cost you much and an expensive loss hurts morale.
In the beginning there was nothing, which exploded.
New Player FAQ
Feyd's Survival Pack
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Dark Lord Trump
Pandemic Horde Inc. Pandemic Horde
410
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Posted - 2017.03.07 15:28:38 -
[5] - Quote
I would support a corporation or wardec rule that allows you to make wardec-proof corporations, but also prevents them from anchoring structures, and perhaps adds an additional NPC tax to their activities. Allow people to group up without fear that [insert wardec group] will just stomp on them. The current system seems to incentivize staying in an NPC corp
I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!
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Old Pervert
Perkone Caldari State
38
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Posted - 2017.03.07 15:50:11 -
[6] - Quote
I'm more of the opinion that there's a better solution.
Consider this.
The high sec deccers declare on some high sec corp. High sec corp hires mercs.
High sec corp then flies a brick tanked something through a known gate camp, waits for things to engage, then calls for a dozen of their merc friends to come from a jump out and wipe the floor with them.
Do that enough, and they'll probably move on to greener pastures.
Deccers get content, mercs get content, high sec corp gets content, and the industrialists get to sell more ships! |
Black Pedro
Yammerschooner
3228
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Posted - 2017.03.07 16:03:39 -
[7] - Quote
Dark Lord Trump wrote:I would support a corporation or wardec rule that allows you to make wardec-proof corporations, but also prevents them from anchoring structures, and perhaps adds an additional NPC tax to their activities. Allow people to group up without fear that [insert wardec group] will just stomp on them. The current system seems to incentivize staying in an NPC corp Sounds good to me.
Players can and already do this using NPC corps and chat channels, so why not add a social level corp that is nothing more than a name, logo and chat channel? Nothing really would change.
I am not married to this particular idea, but some secondary social group, social corp or other mechanism so player groups can opt-out of wars by forgoing all corporation benefits seems like a good idea to promote social interaction while respecting the basic ideas of risk vs. reward central to the game.
+1
The 8 Golden Rules of Eve
Why Do They Gank?
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Renee Frost
Center for Advanced Studies Gallente Federation
1
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Posted - 2017.03.07 16:09:28 -
[8] - Quote
Black Pedro wrote:Dark Lord Trump wrote:I would support a corporation or wardec rule that allows you to make wardec-proof corporations, but also prevents them from anchoring structures, and perhaps adds an additional NPC tax to their activities. Allow people to group up without fear that [insert wardec group] will just stomp on them. The current system seems to incentivize staying in an NPC corp Sounds good to me. Players can and already do this using NPC corps and chat channels, so why not add a social level corp that is nothing more than a name, logo and chat channel? Nothing really would change. I am not married to this particular idea, but some secondary social group, social corp or other mechanism so player groups can opt-out of wars by forgoing all corporation benefits seems like a good idea to promote social interaction while respecting the basic ideas of risk vs. reward central to the game. +1
Yup these are fabulous points. Definitely fair to charge say 10% NPC corp tax too.
One thing to add is that I read threads talking about player run chat channels etc and a common theme seems to be that they fade over time. Social level corp will definitely help with that. |
Renee Frost
Center for Advanced Studies Gallente Federation
1
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Posted - 2017.03.07 16:20:56 -
[9] - Quote
Jonah Gravenstein wrote:[quote=mkint] @ the OP, if your newbies are dropping to NPC corps for the duration it might be worth putting some social structure in place to keep them engaged with the corp/alliance, a default chat room with a password for use in time of wardec, TS or Mumble for voice etc.
Yes, we maintain a non-corp/alliance chat room, even outside of wardecs. I still see some of those who left in the chat room.
However, this does not seem to work for many of them. Some of the new players that drops out of corps disappears from EVE. Some non-PvP corp leaders that used to be really active got tired and left.
I have limited experience with the non-PvP and/or non-seasoned gamer crowd/mindset, but I think having a social level corp or "corp-lite" option would help with keeping them around until they're ready experience wardecs, low/null sec etc. |
Cade Windstalker
1017
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Posted - 2017.03.07 17:15:17 -
[10] - Quote
I think it'd be pretty reasonable to have basically NPC-corp-lite where your corp is under an NPC alliance, pays NPC corp tax, and basically doesn't have any of the privileges of a normal player corp, but it at least gets you out of NPC corp chat and off in your own group. |
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Daichi Yamato
Jabbersnarks and Wonderglass
3822
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Posted - 2017.03.07 18:18:13 -
[11] - Quote
Having members exempt from the dec whilst some still are is an inconsistent rule and potentially open to abuse.
The social corp/corp lite is something i feel strongly about that we should have. In the mean time you can use chat channels whilst in an npc corp to get the social side.
Keep in mind that players that don't get into pvp are unlikely to become long term players. I would encourage your noobs to stick around for the dec to practice basic survival and pvp tactics.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Maldiro Selkurk
Groping Your Package
595
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Posted - 2017.03.08 01:04:38 -
[12] - Quote
Old Pervert wrote:I'm more of the opinion that there's a better solution.
Consider this.
The high sec deccers declare on some high sec corp. High sec corp hires mercs.
High sec corp then flies a brick tanked something through a known gate camp, waits for things to engage, then calls for a dozen of their merc friends to come from a jump out and wipe the floor with them.
Do that enough, and they'll probably move on to greener pastures.
Deccers get content, mercs get content, high sec corp gets content, and the industrialists get to sell more ships!
What in fact happens is hiring a merc corp (or maintaining a combat arm to your corp) doesnt work at all and we get the situation we have now where highsec corps usually remain small because economics dictates that it be that way.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Black Pedro
Yammerschooner
3228
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Posted - 2017.03.08 06:44:38 -
[13] - Quote
Maldiro Selkurk wrote:Old Pervert wrote:I'm more of the opinion that there's a better solution.
Consider this.
The high sec deccers declare on some high sec corp. High sec corp hires mercs.
High sec corp then flies a brick tanked something through a known gate camp, waits for things to engage, then calls for a dozen of their merc friends to come from a jump out and wipe the floor with them.
Do that enough, and they'll probably move on to greener pastures.
Deccers get content, mercs get content, high sec corp gets content, and the industrialists get to sell more ships! What in fact happens is hiring a merc corp (or maintaining a combat arm to your corp) doesnt work at all and we get the situation we have now where highsec corps usually remain small because economics dictates that it be that way. Thankful CCP seems to be working to change things. Once POSes go away and the new structures are fully implemented and balanced, there should be clear pressure for highsec industrialists to form corps or other organizations for mutual efficiencies and defense. Structure-based objectives will also make hiring mercenaries during a war more useful as there will be a time and place when a fight might happen.
That appears at least to be CCPs vision for wars. Let's see if they can get there.
The 8 Golden Rules of Eve
Why Do They Gank?
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
3036
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Posted - 2017.03.08 08:43:03 -
[14] - Quote
If I wasn't so lazy I might log in from time to time and fleet up with newfolks in starter mining corps. If they're having trouble with war targets, I can help explain the details and how to protect themselves. I think the best thing we can do is just make sure every newbie has a veteran to reach out to.
FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."
Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."
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Agondray
Avenger Mercenaries VOID Intergalactic Forces
402
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Posted - 2017.03.08 10:51:24 -
[15] - Quote
Old Pervert wrote:I'm more of the opinion that there's a better solution.
Consider this.
The high sec deccers declare on some high sec corp. High sec corp hires mercs.
High sec corp then flies a brick tanked something through a known gate camp, waits for things to engage, then calls for a dozen of their merc friends to come from a jump out and wipe the floor with them.
Do that enough, and they'll probably move on to greener pastures.
Deccers get content, mercs get content, high sec corp gets content, and the industrialists get to sell more ships!
1 thing you miss is a lot of Dec corps have alt corps to offer "assistance" or a warcorp could work with a group of mercs to accomplish the same affect. After a while the war ends, you pay the merci billions, both merc and war corps profit
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
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Wolfgang Jannesen
The Evesploratory Society
97
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Posted - 2017.03.08 13:38:36 -
[16] - Quote
I don't think it's a corporation wide issue as much as it is a player-personal issue.
Welcome to EVE, you're going to get shot at. People that spend any time in null or wormhole space know how to avoid getting camped, and basic awareness of local and d-scan, etc. These are all skills CareBears need to learn as well. I don't think it's up to CCP to keep people in your Corp after a war decc, I think you need to recruit people that can take a week off from mining and fight a little. |
Toxic Yaken
The Dickwad Squad Legio De Mortem
135
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Posted - 2017.03.08 18:26:26 -
[17] - Quote
Wolfgang Jannesen wrote:I don't think it's a corporation wide issue as much as it is a player-personal issue.
Welcome to EVE, you're going to get shot at. People that spend any time in null or wormhole space know how to avoid getting camped, and basic awareness of local and d-scan, etc. These are all skills CareBears need to learn as well. I don't think it's up to CCP to keep people in your Corp after a war decc, I think you need to recruit people that can take a week off from mining and fight a little.
I agree. EVE is a game of progressive learning which tends to pace out over a pretty long period. I think it's important for players to learn better ways to interact and fight wardeccers and other players in general, but there also needs to be better educational tools from CCP to help them along. I would love to see the implementation of a services marketplace that different groups could use to advertise their services - in this case mercenaries could put themselves out there with price ranges, regions of service, size, etc. so that when a group gets wardecced there would be more visibility of options for the defender on where to turn for help.
Fully support the idea of social corps/groups/societies. +1
Vote Toxic Yaken for CSM XII!
Curator of the Wardec Project - Join our Discord to join the discussions about Wardecs
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Renee Frost
Center for Advanced Studies Gallente Federation
1
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Posted - 2017.03.08 19:20:26 -
[18] - Quote
Toxic Yaken wrote:
I agree. EVE is a game of progressive learning which tends to pace out over a pretty long period. I think it's important for players to learn better ways to interact and fight wardeccers and other players in general, but there also needs to be better educational tools from CCP to help them along. I would love to see the implementation of a services marketplace that different groups could use to advertise their services - in this case mercenaries could put themselves out there with price ranges, regions of service, size, etc. so that when a group gets wardecced there would be more visibility of options for the defender on where to turn for help.
Fully support the idea of social corps/groups/societies. +1
Toxic Yaken!! I voted for you in the CSM election, as well as the other two you recommended. Really hope u get in! |
Renee Frost
Center for Advanced Studies Gallente Federation
1
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Posted - 2017.03.08 19:33:50 -
[19] - Quote
Wolfgang Jannesen wrote:I don't think it's a corporation wide issue as much as it is a player-personal issue.
Welcome to EVE, you're going to get shot at. People that spend any time in null or wormhole space know how to avoid getting camped, and basic awareness of local and d-scan, etc. These are all skills CareBears need to learn as well. I don't think it's up to CCP to keep people in your Corp after a war decc, I think you need to recruit people that can take a week off from mining and fight a little.
I do agree. It is not up to CCP to keep people in my alliance ( my corp does low sec stuff and have no problem handling war decs). And I am not asking them to help keep people in corps/alliances.
What I am suggesting is that CCP have a player retention goal right now (NPE etc) and having a "social corp-lite" might help with that, since it has been suggested many times that joining a corp greatly increases the chance of subscribing.
Different people take different amount of time to get used to PvP in EVE. E.g. I love the PvP elements of EVE but stuck to highsec for 2 months before I feel that I learned enough to move to lowsec.
CCP knows this too, which is why the NPE is protected from PvP. And after the NPE, they are automatically enrolled in NPC corps which are protected from wardecs. Imagine if there is no highsec, everywhere is nullsec open PvP, and if the NPE region + NPC corps are fair game for ganking + wardeccing.
Personally, I would still play EVE lol. But not very good for business. A learning curve is good for getting new subscribers and allowing me to continue to shoot these new subscribers for years to come. :p |
Shad Kkep
Solidarity of Wolves The Ancients.
0
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Posted - 2017.04.06 08:14:47 -
[20] - Quote
I believe corps that OP asks about are already in game. They are all small corps, which are not profitable or fun enough to wardec. |
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
20960
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Posted - 2017.04.06 09:18:00 -
[21] - Quote
Old Pervert wrote:I'm more of the opinion that there's a better solution.
Consider this.
The high sec deccers declare on some high sec corp. High sec corp hires mercs.
High sec corp then flies a brick tanked something through a known gate camp, waits for things to engage, then calls for a dozen of their merc friends to come from a jump out and wipe the floor with them.
Do that enough, and they'll probably move on to greener pastures.
Deccers get content, mercs get content, high sec corp gets content, and the industrialists get to sell more ships! We do this to pirat, pirat don't Dec us all that often anymore.
Murderers of Negotiable Motivations
=]|[=
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Nevyn Auscent
Broke Sauce
3932
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Posted - 2017.04.06 10:30:18 -
[22] - Quote
Mercs are often as not the alts of the wardec corps, meaning you just gave them kills and isk at the same time. All part & parcel of EVE sure, but it also relies vastly on having the isk to drop on mercs who tend to demand enough to be worth them not ratting in null etc. And having the right schedule, and on the wardec corp taking the bait in the first place and not having a spy in your corp who knows the plan, or having eyes on the merc corp a jump out via their neutral scouts in the first place. In short while a great tactic when it works, it's not a reliable one.
However while social corps (which when they were proposed still had the identical to NPC corps 11% tax to NPC's) are a good idea and should add to the game, not take away from the game they miss the core root of the issue.
The core issue is that High sec corps serve almost no purpose, and unless CCP close 90%+ of NPC stations to players will continue to serve no purpose. They could easily turn them into simple spawn points for all the NPC fleets that they are starting to bring in, move agents to the remaining stations and now you have large numbers of systems without a station. Which means that putting up your own structures in those systems and wardeccing any other corp which tries to claim them also starts to matter, and it becomes an expected thing for highsec corps to have to fight also. Especially since anyone who doesn't want structures or tax evasion can just go with a social corp instead if they are introduced. |
Daichi Yamato
Jabbersnarks and Wonderglass
3864
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Posted - 2017.04.06 11:38:04 -
[23] - Quote
The first time i heard of corp lite/social corps was a few year ago, ive been pushing it ever since.
I think redoing corps is on ccp's redevelopment plan. I imagine/hope this will be done then. Couldn't come too soon.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Donnachadh
United Allegiance of Undesirables
1212
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Posted - 2017.04.06 12:55:42 -
[24] - Quote
Jonah Gravenstein wrote:@ the OP, if your newbies are dropping to NPC corps for the duration it might be worth putting some social structure in place to keep them engaged with the corp/alliance, a default chat room with a password for use in time of wardec, TS or Mumble for voice etc. More of the this crazy stuff, players who are going to drop corp because they do not want to be in a war will drop corp and there is nothing you can do with the social aspect of the game that will stop them. Setting that aside why should they stay in a corp that is under war dec when they can drop to an NPC AND still have most if not all of the same social interactions they used to have?
Old Pervert wrote:I'm more of the opinion that there's a better solution.
Consider this.
The high sec deccers declare on some high sec corp. High sec corp hires mercs.
High sec corp then flies a brick tanked something through a known gate camp, waits for things to engage, then calls for a dozen of their merc friends to come from a jump out and wipe the floor with them.
Do that enough, and they'll probably move on to greener pastures.
Deccers get content, mercs get content, high sec corp gets content, and the industrialists get to sell more ships! Ah the usual fairy tale about hiring mercs and everyone rides happily off into the sunset. Granted there are some corps, even really small ones that are willing to pay whatever is asked to hire mercs. The simple reality is that hiring mercs is cost prohibitive and besides that why pay ISK when you can simply log off, drop corp or play out the dec with another character?
Ralph King-Griffin wrote:We do this to pirat, pirat don't Dec us all that often anymore. We can achieve the same thing by simply logging off for the week, or playing on alts in other corps and the beauty of our way is it cost us 0(zero) ISK. See war dec players for the most part are like children with ADD and they are easily bored into going away and leaving you alone, if not then you get the pleasure of watching them waste 50 plus million ISK every week deccing a corp who's members never log on.
Daichi Yamato wrote:The first time i heard of corp lite/social corps was a few year ago, ive been pushing it ever since.
I think redoing corps is on ccp's redevelopment plan. I imagine/hope this will be done then. Couldn't come too soon. I could not say it better so I will not even try. |
Black Pedro
Yammerschooner
3335
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Posted - 2017.04.06 13:02:06 -
[25] - Quote
The social corp or equivalent is such a no-brainer, I have no idea why it has not be implemented. Players are right to complain that they shouldn't have to open themselves up to wardecs to be part of an in-game social group. They are, of course, also wrong to complain that other players shouldn't be able to interact with them, or attack their in-space structures. A social corp though nicely uncouples these two things and allows players who want more safety, but less reward, to build a shared identity, while players who want to compete or have access to the benefits of being in a real corp like structure ownership can still do so.
A corporation revamp was on that roadmap that CCP Seagull keeps dragging out. Perhaps we will learn something more in a few hours when she gives us a much needed update on the development of the game: updates.eveonline.com has been bare for months.
The 8 Golden Rules of Eve
Why Do They Gank?
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MyZhar
Ministry of War Amarr Empire
1
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Posted - 2017.04.06 14:52:44 -
[26] - Quote
If you do not like to be at war, then do not join a player corp.
If you want to hangout with friends then setup your own group, Start a ingame chat hangout, it even has EVE-Voice.
This just friends thing is really simple. |
Grim Pac Rian
Tech Knights
0
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Posted - 2017.04.09 03:32:38 -
[27] - Quote
I agree the war dec mechanic needs to be revised. So you have a dispute and want to declare war, that's fine. The point of war is there is a conclusion. The game has made it such a way that there does not have to be interaction between the corps and there is perpetual war dec. I've seen more players leave eve because of the catered to war dec corps then I see actual gankers. It's the same corps, same pilots over and over. Essentially all they are doing is mining but with ship.
THE RATIO OF TRAINING QUE FOR FULL TIME MINER V PART TIME GANKER IS SERIOUSLY ONE SIDED. A miner has to do way over the amount of skills to be able to resist the ganker then the ganker has to do. What's the reward? Rorqual rebalances structure bonuses for null low and WH. Which brought down prices significantly and possibly more drops in prices to come. I mean someone can sit in a carrier and eat make 100-200 million or more ratting. But I got to choke a chicken in order to make 10-25 million in an hour.
I could go on forever |
Merin Ryskin
Peregrine Industries
302
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Posted - 2017.04.09 04:30:17 -
[28] - Quote
Grim Pac Rian wrote:A miner has to do way over the amount of skills to be able to resist the ganker then the ganker has to do.
Not true at all. The miner has to invest effort in being aware of their surroundings, avoiding popular gank spots, etc. A low-skill miner can mine in relative safety as long as they aren't careless.
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GoodGreyer Ayderan
University of Caille Gallente Federation
30
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Posted - 2017.04.09 07:03:49 -
[29] - Quote
MyZhar wrote:If you do not like to be at war, then do not join a player corp.
If you want to hangout with friends then setup your own group, Start a ingame chat hangout, it even has EVE-Voice.
This just friends thing is really simple.
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Grim Pac Rian
Tech Knights
1
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Posted - 2017.04.09 08:38:29 -
[30] - Quote
Merin Ryskin wrote:Grim Pac Rian wrote:A miner has to do way over the amount of skills to be able to resist the ganker then the ganker has to do. Not true at all. The miner has to invest effort in being aware of their surroundings, avoiding popular gank spots, etc. A low-skill miner can mine in relative safety as long as they aren't careless. I challenge you to put your money where your mouth is. Create a mining corp by yourself and grow it to over 500 players I'll give you two years. Btw you can't quit the game either. |
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