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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Aedaxus
Digital Zone Corp
69
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Posted - 2017.05.27 18:59:50 -
[1] - Quote
How come if I exit a space station there is no "Traffic Air Control" ? And all ships fly into each other like we are in the movie "Idiocracy"? Add space lanes for approach and depart. Maybe even make a mini game of it. Each time you bump someone, 1000 ISK fine from concord! |
Lauralite Anne Brezia
Wolf Brothers INC United Neopian Federation
15
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Posted - 2017.05.27 19:05:00 -
[2] - Quote
While I like the mini-game idea(would be funny and add some small 'spice' to undocking), I think you're about to get smashed down because of the 1000isk fine for bumping, because people are cheap. Plus people prefer 'exploding' space pixels over anything else really.
+1 either way.
Neopian Citizen
Capsuleer
Organizer
Crazy Drunk Lady
"You want to know where I'm from huh? Well, it's a long way, and several Spacial Rifts removed, from this place."
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Bjorn Tyrson
EVE University Ivy League
655
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Posted - 2017.05.27 19:13:34 -
[3] - Quote
So what your suggesting is a "Jita tax" I like it. But make it a 1m fine instead. More isk sinks!!! |
Dior Ambraelle
University of Caille Gallente Federation
61
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Posted - 2017.05.28 08:36:49 -
[4] - Quote
The anti-bump window is there to prevent the probably infinite traffic jams at market hubs.
Imagine that a fleet of 50 battleships undocks at the same time. Without the anti-bump window most of them would be stuck and anyone after them would be trapped too. Not to mention that some people would be doing this on purpose to gank haulers. If we would introduce an undock queue to prevent flooding the exit, it could take hours to leave the station.
Your idea makes sense in real life, but not as a game mechanic unfortunately. Especially not in this game.
If you want an intelligent argument, please do, I'm up for it!
But if you want a trolling contest, I will win it by simply not participating.
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Aedaxus
Digital Zone Corp
70
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Posted - 2017.05.28 11:03:37 -
[5] - Quote
Dior Ambraelle wrote:Your idea makes sense in real life Thank you, no one ver says something that sweet to me *heart*
That aside, think like in 2D or even 3D, the spacestation is like a circle or ball. You can add probably thousands of ejection and entry points. I guess 1000 ships per second will be more than ok. |
Donnachadh
United Allegiance of Undesirables
1252
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Posted - 2017.05.28 13:49:56 -
[6] - Quote
Aedaxus wrote:Dior Ambraelle wrote:Your idea makes sense in real life Thank you, no one ver says something that sweet to me *heart* That aside, think like in 2D or even 3D, the spacestation is like a circle or ball. You can add probably thousands of ejection and entry points. I guess 1000 ships per second will be more than ok. No thank you.
If you have thousands of ports that ships are ejected out of when they un-dock how do you know which one your hauler alt is going to come out of? If you do not know which one they are going to come out of how do you pre-position your webbing alts so they are there and ready to web you off into warp?
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JC Mieyli
Ministry of War Amarr Empire
39
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Posted - 2017.05.28 14:26:43 -
[7] - Quote
well if you want it to make sense in real life then ships shouldn't dock at all stupid that a cap ship can fit inside a station stations should have a docking perimeter with all the ships inside the perimeter with shuttles and corvettes to go between ships and stations well when i say cap ship i dont mean the eve definition i mean my own definition which is anything frig size or larger |
Aedaxus
Digital Zone Corp
71
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Posted - 2017.05.28 22:52:56 -
[8] - Quote
Donnachadh wrote:[quote=Aedaxus] If you have thousands of ports that ships are ejected out of when they un-dock how do you know which one your hauler alt is going to come out of? If you do not know which one they are going to come out of how do you pre-position your webbing alts so they are there and ready to web you off into warp?
Somewhere not in the way of other capsuleers. Thank you. |
Aedaxus
Digital Zone Corp
71
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Posted - 2017.05.28 22:54:27 -
[9] - Quote
JC Mieyli wrote:well if you want it to make sense in real life then ships shouldn't dock at all stupid that a cap ship can fit inside a station stations should have a docking perimeter with all the ships inside the perimeter with shuttles and corvettes to go between ships and stations well when i say cap ship i dont mean the eve definition i mean my own definition which is anything frig size or larger With the capsules popping out and fly the last few meters to the station, that does makes sense. They all have same speed so less (or no) bumping. |
Fek Mercer
Tactically Challenged Tactical Supremacy
71
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Posted - 2017.05.29 04:12:30 -
[10] - Quote
I tried to have a similar idea to just make jita traffic flow a little better by changing the shape of the station so the station port protruded from the structure, or rotate the station so it faced the most common warp in point. It was promptly shat on by people saying that "No this is eve" and "This is what eve is like, I'd miss the bumping mess." |
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Daichi Yamato
Jabbersnarks and Wonderglass
3939
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Posted - 2017.05.29 15:01:06 -
[11] - Quote
Fek Mercer wrote:I tried to have a similar idea to just make jita traffic flow a little better by changing the shape of the station so the station port protruded from the structure, or rotate the station so it faced the most common warp in point. It was promptly shat on by people saying that "No this is eve" and "This is what eve is like, I'd miss the bumping mess."
Typical bullshit whining. You weren't told 'this is eve'. Get over yourself
You were told 'why even bother?' we can dock at any point close enough to a station. Why force us to **** around with a mini-game just to dock? Why spin stations around and **** with people's bookmarks? Why does traffic need to flow 'better'? And what does that even mean? How does it not flow just fine with current mechanics? Why can't you use insta-undocks to avoid traffic?
Let's not pretend this idea improves anything. It's messing around with something that isn't broken to satisfy your ocd. But you answer those questions if you can.
As for fines for bumping into someone; how do you tell who bumps into who? What stops me parking infront of a station exit or gate and when people bump into me on auto pilot they get fined? What happens when two ships fly into eachother at the same speed?
Come on. This is basic stuff.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Aedaxus
Digital Zone Corp
71
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Posted - 2017.05.29 23:07:14 -
[12] - Quote
Daichi Yamato wrote: As for fines for bumping into someone; how do you tell who bumps into who?
What stops me parking infront of a station exit or gate and when people bump into me on auto pilot they get fined?
What happens when two ships fly into eachother at the same speed?
First of all, it's about the undocking.
There is no bumping into each other as even without player interaction, ships are spewed out of the station with enough distance so they don't bump into each other. Do you also mine a lot of DENSE Veldspar? If you want to bump you can still do further outside of the spacestation, on purpose of being a sociopath ingame.
People undocking are not on autopilot. Do you even play EVE Online? What stops you from deliberately blocking exits? Nothing. A sociopath fling a spaceship can cause mayhem.
What happens if two ships, projected from the space station at the same speed fly into each other? Well, then you are again totally ignoring the fact we are speaking about traffic control. At least one of them or both of them have changed course and collided. So either one or both are sociopaths.
This and 42. Now all of the difficulties in EVE Online are solved..., I wish you a lot of luck in EVE Online, you will need it. Really lots of it because I guess the understanding part is not really working.
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Aedaxus
Digital Zone Corp
71
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Posted - 2017.05.29 23:07:59 -
[13] - Quote
Aedaxus wrote:Daichi Yamato wrote: As for fines for bumping into someone; how do you tell who bumps into who?
What stops me parking infront of a station exit or gate and when people bump into me on auto pilot they get fined?
What happens when two ships fly into eachother at the same speed?
First of all, it's about the undocking. There is no bumping into each other as even without player interaction, ships are spewed out of the station with enough distance so they don't bump into each other. Again, 3D, not in a 2D line. Do you also mine a lot of DENSE Veldspar? If you want to bump you can still do further outside of the spacestation, on purpose of being a sociopath ingame. People undocking are not on autopilot. Do you even play EVE Online? What stops you from deliberately blocking exits? Nothing. A sociopath fling a spaceship can cause mayhem. What happens if two ships, projected from the space station at the same speed fly into each other? Well, then you are again totally ignoring the fact we are speaking about traffic control. At least one of them or both of them have changed course and collided. So either one or both are sociopaths. This and 42. Now all of the difficulties in EVE Online are solved..., I wish you a lot of luck in EVE Online, you will need it. Really lots of it because I guess the understanding part is not really working.
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Daichi Yamato
Jabbersnarks and Wonderglass
3940
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Posted - 2017.05.30 01:15:33 -
[14] - Quote
Well no its not. You said people get fined for bumping but did not say what constitutes a bump. Because the server doesn't know does it? The server only understands that one object collides with another but it cannot even begin to concieve who is at 'fault' or if anyone is at fault. Do i have to show you with dolls?
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Fek Mercer
Tactically Challenged Tactical Supremacy
72
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Posted - 2017.05.30 05:14:49 -
[15] - Quote
Daichi Yamato wrote:Fek Mercer wrote:I tried to have a similar idea to just make jita traffic flow a little better by changing the shape of the station so the station port protruded from the structure, or rotate the station so it faced the most common warp in point. It was promptly shat on by people saying that "No this is eve" and "This is what eve is like, I'd miss the bumping mess." Typical bullshit whining. You weren't told 'this is eve'. Get over yourself You were told 'why even bother?' we can dock at any point close enough to a station. Why force us to **** around with a mini-game just to dock? Why spin stations around and **** with people's bookmarks? Why does traffic need to flow 'better'? And what does that even mean? How does it not flow just fine with current mechanics? Why can't you use insta-undocks to avoid traffic? Let's not pretend this idea improves anything. It's messing around with something that isn't broken to satisfy your ocd. But you answer those questions if you can. As for fines for bumping into someone; how do you tell who bumps into who? What stops me parking infront of a station exit or gate and when people bump into me on auto pilot they get fined? What happens when two ships fly into eachother at the same speed? Come on. This is basic stuff.
Yes i was actually, physically told "It looks like eve," as a reason for keeping it that way. The rest of the crap you just vomited is so full of straw and selective reasoning and wouldn't even know where to start |
Aedaxus
Digital Zone Corp
71
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Posted - 2017.05.30 11:36:38 -
[16] - Quote
Daichi Yamato wrote:Do i have to show you with dolls? Yes, use one male doll and one female doll. A general idea does not mean you can't minerbump anymore. If you have an hidden agenda, keep it.
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Daichi Yamato
Jabbersnarks and Wonderglass
3941
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Posted - 2017.05.30 20:09:46 -
[17] - Quote
Your general idea is fundamentally flawed from the first step.
Can the server determine who is bumping who? Or who is deliberately sitting in the way of others? Nope. So who does it fine? No idea.
Your general idea needs to get beyond that hurdle at least. But since you're not even addressing the argument, i guess you're just sulking like fek.
@fek mercer
Didn't think you could answer those questions. Just pretending everyone else was being a 'meanie' when they challenged your idea.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Lugh Crow-Slave
3984
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Posted - 2017.06.01 20:49:15 -
[18] - Quote
... how do you tell who bumped who? i cant see that being abused
also do you know what happens when you go isk negative? or did you put 0 thought into this idea
BLOPS Hauler
The 16.8km Bubble
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Aedaxus
Digital Zone Corp
72
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Posted - 2017.06.01 20:54:59 -
[19] - Quote
Lugh Crow-Slave wrote:... how do you tell who bumped who? i cant see that being abused also do you know what happens when you go isk negative? or did you put 0 thought into this idea Concord. |
Aedaxus
Digital Zone Corp
72
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Posted - 2017.06.01 21:14:52 -
[20] - Quote
Daichi Yamato wrote:Your general idea is fundamentally flawed from the first step. Aw ok then, lets keep bumping into each other. No programming in the world can change it. Why no marketing videos include a part of this great feature is beyond me.
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Daichi Yamato
Jabbersnarks and Wonderglass
3941
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Posted - 2017.06.01 21:23:20 -
[21] - Quote
Which brings us full circle to where fek is.
Can't answer the arguments. So becomes snide and thinks everyone is just being mean.
'this is eve' right?
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Lugh Crow-Slave
3987
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Posted - 2017.06.02 02:31:06 -
[22] - Quote
Daichi Yamato wrote:Which brings us full circle to where fek is.
Can't answer the arguments. So becomes snide and thinks everyone is just being mean.
'this is eve' right?
... pretty sure he's just a troll
BLOPS Hauler
The 16.8km Bubble
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Aedaxus
Digital Zone Corp
72
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Posted - 2017.06.02 16:19:45 -
[23] - Quote
Daichi Yamato wrote:Which brings us full circle to where fek is.
Can't answer the arguments. So becomes snide and thinks everyone is just being mean.
'this is eve' right?
Ok, let me resummarize : "undock queue to prevent flooding the exit, it could take hours to leave the station." I suggest thousands of ejection points, that should cover most 50 ejections at the same time.
"how do you know which one your hauler alt is going to come out of?" Ok, to avoid the built in values of the freighter, you can FAKE a duel and web your alt. This exploit can't easely be reproduced, so I guess fixing the bumping will undo this exploit (or feature as CCP calls it). This is a good point against the fixing bumping as this would break 'legacy code'.
Daichi Yamato "you can dock anywhere". I hope a PC can predict where you go otherwise this game would not be possible, don't you think? EVE Online is for ... I skip your other waterfall of random questions that make no sense without your perspective. Also I did not speak about DOCK but UN-DOCK, there is a difference between it, look it up. The server can predict where you warp in and can even ppredict where you fly to thanks to programming ....I can see your over emotional reaction on loosing your exploit to make slow ships warp much faster. Calm down already. Yes, I can counter your arguments but "Why force us to **** around with a mini-game just to dock? Why spin stations around and **** with people's bookmarks? Why does traffic need to flow 'better'? And what does that even mean? How does it not flow just fine with current mechanics? Why can't you use insta-undocks to avoid traffic?" Aren't even questions they are ramblings about your anger of loosing the ability 'to make ships go faster than intended'.
Then tanother troll (Lugh Crow-Slave) goes on about "who has to be fined? Ok, let's not fine, that was just a secondary thing and I see it hurt your feelings so much I will drop that idea. The simple answer is who gets fined? Well those that do not met the programmings' ruleset. That's how programs work.
Then you ramble on and on about fines and what if people get under 0.... under 0? from 1000 ISK fines ? Which with the evasion mechanic in place? Well, then don't block other players... then you keep being scared at those dreadfull fines which are just a secondary but if you say CCP can't program that, ok then Dev.
I don't have time to hold your hands, if you can't contribute anything positive and cling to exploiting webbifiers just say so, don't troll like crazy and go on and on about how bad CCP is in programming simple rules. The whole idea was to ask people on what ideas to make the game better but I now realize this would stop people from exploiting so I'll call it a day and ask CCP to close this tread.
So please close this tread some people have communicative problems. Let's keep bumping as people would loose webbing exploits. There, we now have a reason to stop this. Also, trolling should be fined with 1000 ISK fines :D But what if people go below that? What if ... what if people in this game just like to protect their exploits ? they just use alts to post. There, sploit like you got a pair of alts.
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Dior Ambraelle
University of Caille Gallente Federation
64
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Posted - 2017.06.02 17:21:09 -
[24] - Quote
Unfortunately we have to draw a line where the realism of a game has to end. Let me give you 3 examples from other games, 2 of them related to the bumping problem.
#1 WoW (I know!): the collision detection if off by default, so players can walk though each other. This is good, because the auction house would be inaccessible for 90% of the people otherwise. #2 The Division: in this game the collision detection is always on, even in safe zones, which makes the game more realistic. However this generates the exact same problem that WoW doesn't have, which is mission givers are blocked from interaction, if too many players are present. Here realism generates a broken gameplay. #3 War Thunder: historically the Sherman tank often had problems, because the manufacturing preference was quantity over quality - insert joke about USA here. The result was a huge chance of breaking down. If this realistic mechanic would have been included, half of the players wouldn't be able to do anything from the moment of spawning, because RNG decided to make the tank useless, just like it often happened in real life. Again, making the game more realistic than it's necessary results a broken game.
Your idea of making the undocking more realistic would need a lot of extra programming, with no added game value. Currently during undocking you are protected from bumping for a short time unless you get involved in combat, there is no reason to change this.
If you want an intelligent argument, please do, I'm up for it!
But if you want a trolling contest, I will win it by simply not participating.
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Daichi Yamato
Jabbersnarks and Wonderglass
3941
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Posted - 2017.06.02 23:38:03 -
[25] - Quote
Fek was talking about making docking more realistic (by which he means take longer. How fun)
You still don't get it about the fines. I can park a freighter in front of an undock and people will bump into me. Hundreds of people will be fined by the server just because they happened to undock where I parked a big ship. How do you not understand this yet!
50 random exits? Great. So i have to make 50 insta-undock book marks per station I use and name them all after each possible exit on a station. OR we could leave things as they are where people can instantly get out of a busy station using one bookmark. Not 50. Its not like collisions on a station are even a problem anyway. Are they?
Forgive me if I've been emotional. But you don't seem to get how ******* dumb and pointless this is. It's a massive waste of time and fucks up peoples game play. And why? Because your ocd is tickling you...
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Aedaxus
Digital Zone Corp
72
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Posted - 2017.06.04 22:36:48 -
[26] - Quote
Daichi Yamato wrote:Fek was talking about making docking more realistic (by which he means take longer. How fun)
You still don't get it about the fines. I can park a freighter in front of an undock and people will bump into me. Hundreds of people will be fined by the server just because they happened to undock where I parked a big ship. How do you not understand this yet!
Multiple exits? Great. So i have to make several insta-undock book marks per station I use and name them all after each possible exit on a station. OR we could leave things as they are where people can instantly get out of a busy station using one bookmark. Not several. Its not like collisions on a station are even a problem anyway. Are they?
Forgive me if I've been emotional. But you don't seem to get how ******* dumb and pointless this is. It's a massive waste of time and fucks up peoples game play. And why? Because your ocd is tickling you...
About the fines, it would be a nice ISK sink, and if no fines, damage due to the ships colliding... would be nice.
I understand now muliple exits kinda block some types of game play.
I don't have ocd, I have other mental issues. |
Daichi Yamato
Jabbersnarks and Wonderglass
3942
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Posted - 2017.06.04 23:42:13 -
[27] - Quote
Isk sinks are only good if isk faucets are too strong. Where as its never good to fine someone for accidentally bumping someone in a game. Same with damage. Imagine the tedium of repairing yourself everytime you undock from a station or having to fit tank just to survive the undock.
What about gankers? They could use this mechanic to kamikaze into other peoples ships without becoming criminal. So make it a crime? Now we are concording people who accidentally bump into other players, putting kill rights on them for a month and lowering their sec status. This is a lot worse than a fine.
The idea is un-workable. Realism is 'cool', but it can open a world of exploits and ruin gameplay.
For instance; how real is it than we don't use fuel? Or instantly communicate across light years? Are immortal? Drive spaceships with our minds? Fire artillery shells the size of bikes over 100km in the blink of an eye? Don't have to eat? Mine asteroids that are unlimited in quantity, respawning every day forever? Can fly through planets, moons and suns? Fly through soup rather than space? And so on...
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Fek Mercer
Tactically Challenged Tactical Supremacy
73
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Posted - 2017.06.07 01:42:16 -
[28] - Quote
Daichi Yamato wrote:Fek was talking about making docking more realistic (by which he means take longer. How fun)
I literally just said: change the shape of the station so that ships don't fly through the wall to the right, or rotate the station. none of what you said is a legitimate concern to that. The way you try to set me up to make it easier to argue with me is quite pathetic really. |
Nevyn Auscent
Broke Sauce
4001
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Posted - 2017.06.07 02:02:44 -
[29] - Quote
Fek Mercer wrote: I literally just said: change the shape of the station so that ships don't fly through the wall to the right, or rotate the station. none of what you said is a legitimate concern to that. The way you try to set me up to make it easier to argue with me is quite pathetic really.
Except changing the shape of a single station when you can fly through so many depending where you warp to is pointless. Especially when it's already explained in game lore as the warp bubble slightly removing you from reality (Which also is a theoretical model for real physics as a possibility also, though it is just theory obviously). And rotating the station, congratulations, you just broke hundreds of thousands of book marks. And no I'm not over-estimating that number, if anything I'm under estimating that number. |
Fek Mercer
Tactically Challenged Tactical Supremacy
73
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Posted - 2017.06.07 04:20:04 -
[30] - Quote
Nevyn Auscent wrote:Fek Mercer wrote: I literally just said: change the shape of the station so that ships don't fly through the wall to the right, or rotate the station. none of what you said is a legitimate concern to that. The way you try to set me up to make it easier to argue with me is quite pathetic really.
Except changing the shape of a single station when you can fly through so many depending where you warp to is pointless. Especially when it's already explained in game lore as the warp bubble slightly removing you from reality (Which also is a theoretical model for real physics as a possibility also, though it is just theory obviously). And rotating the station, congratulations, you just broke hundreds of thousands of book marks. And no I'm not over-estimating that number, if anything I'm under estimating that number.
So what if it's pointless? My point is, it just looks bad. but no, it looks like eve, its in the lore, lets keep it that way. If everything had a point to it, we wouldn't have a game to play.
As for rotating the station, all it would break is the undock bookmarks/some weird ocd bookmarks. Yeah sure it would be annoying, but dude, just make them again. It's not like we don't have a legion of neckbeards on here that want the game to remain as hardcore as possible. One solution, rotate on grid bookmarks with the station. another solution, announce the station rotation ahead of time. then you can point and laugh at anyone that didn't get the memo the same way you love to do it whenever goons do a burn Jita. |
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