Xiaodown
Dreddit Test Alliance Please Ignore
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Posted - 2017.06.09 17:36:47 -
[1] - Quote
Let's talk about this money supply issue, CCP.
Quote: Space Friends, Coming with our release on Tuesday, weGÇÖre significantly reducing the damage output of Fighters.
Why: We are making this change because Carriers & Supercarriers are too strong in PvE, specifically anomaly ratting in Nullsec. As you may have seen in the May Monthly Economy Report, there is a significant upward trend in the Money Supply. This is primarily due to NPC Bounties.
First off: I'm not your friend, guy.
Second, you are saying that the problem is that the money supply is too big, and the cause is that it's too easy to rat in carriers. Have you considered that the problem is actually deeper than that?
What if the problem is that there's not currently a reason or a venue for big fleet fights, and thus, everyone has beaten their swords into plowshares for lack of content? People are playing this game, they're skilling up their characters, they're training into the next steps in their Eve career, and ... they have no humans to engage with all of these skill points. So what do you expect them to do? They join the Cold War; they start building up a bankroll for when the content comes back.
Third - what, exactly, is the problem with a large money supply? What are the effects? That people can buy more ships, cheaper, and faster? Only CCP could look at that, and think it's a bad thing. Again, it goes back to lack of content: if there were more big fights, then it would be fantastic that there were more people with more ships that were bigger and badder. And it would be fantastic that people could lose a relatively expensive ship, and get back into another one ASAP, and do it all over again. Big fleet fights drive subscriber engagement as well as generate out-of-game news / buzz, which leads to more subscribers.
CCP, it's almost like you expect this to be a game about grinding and hoarding, rather than about shooting other people's spaceships.
If they you think it should be a game about grinding and hoarding, you should do exactly what you're doing now - nerf all the ways to make lots of money (moon goo, carrier ratting, rorqual mining), make nice ships more expensive (pirate battleships), and make people annoyed at the idea of fighting (citadels and void bombs).
If, however, you think it should be a game about shooting spaceships, you would be making it easier and faster to get into more and bigger and more versatile ships, and then giving people lots of things to fight over and lots of reasons to engage enemy fleets. |