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Thread Statistics | Show CCP posts - 4 post(s) |
Yo Less
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Posted - 2007.05.29 18:31:00 -
[31]
They really need to focus on moving POS combat away from encouraging large blobs in order to take out capital ships.
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Thommy
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Posted - 2007.05.29 18:55:00 -
[32]
It is an often occuring discussion about why alliance content rather then empire content. If you look to it from an different perspective for example an alliance member can use improvements made to empire based content because an alliance member is not restricted to empire unless they got negative sec and are outcasted because of that.
This is not always true the other way arround because how many people in empire that are not affiliated with any alliance whatsoever can get access to outposts and the big ships (it is pretty useless to have your own capital if your a 1 man corp / alliance or an individual in a new player corp for an purphose other then showing off in high sec).
However i do not feel ccp is forgetting about non alliance people either (there is always something in there how small it may be). New things everyone can benefit from:
- new exploration (fixes to the old ones and encounters) The encounters can be scanned with the ship scanner which takes 30 seconds to finish and can hold an commander spawn.
- static complexes moved into exploration more people have a chance of finding one because it is unpredictable.
- heat Well it will play a big role in pvp but when things go wrong in your day to day mission you can also try an last resort action and still be able to get out or atleast deal the last crippling blow before going out with a bang.
- Tutorial updates Ok most of the players wont do them anymore but for a few they can be handy aswell as the constant new influx of new players.
So non alliance based people are not forgotten and from what i have seen so far it looks great was is comming and i cant wait to see it on TQ.
Guide to fix eve problems. Cleanup your cache with my cache tool |
Anaalys Fluuterby
Caldari
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Posted - 2007.05.29 19:31:00 -
[33]
Originally by: Thommy
- new exploration (fixes to the old ones and encounters) The encounters can be scanned with the ship scanner which takes 30 seconds to finish and can hold an commander spawn.
- static complexes moved into exploration more people have a chance of finding one because it is unpredictable.
Yes, these can prove interesting Personally I enjoy exploration, but since I'm in HighSec I have yet to actually break even doing it.
But, with all this new focus on Exploration (how do you make that little copyright symbol?) where are the new ships designed to DO it? It seems silly that we have this big push to exploration when we have 3 T1 frigates and the 4 CovertOps frigates as the only ships with bonuses in those areas. And none of those ships give any bonuses to CodeBreaking, Analyzing, etc.
Give us the tools and more people will be interested in Exploration. <-----------> Factional Warfare:
The LowSec wars which never happened. |
Radgun
Minmatar Republic Military School
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Posted - 2007.05.29 19:36:00 -
[34]
I'm doing fine in low sec by myself tbh, the money is good and it's not crowded
I think they did the alliance stuff just because it was obvious, whereas making low sec more attractive is harder
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Krulla
Minmatar Queens of the Stone Age Anarchy Empire
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Posted - 2007.05.29 19:43:00 -
[35]
Originally by: Dalanoria Depends on what BOB needs done first..
Joining corps, taking over alliances so they can spy on capital ship yards seem to be hot on the menu atm....
Are you mad?
Why on earth would they need to join the corp to see what they're building and where, if they could just use the very same tools that let them forcibly join it to see that information? ------------------------- Sigs are for noobs. |
Haks'he Lirky
8th
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Posted - 2007.05.29 19:49:00 -
[36]
Originally by: Imperator Jora'h
- Titan changes - Capital ship changes - POS changes - Sovereignty changes - Alliance management changes - Fleet warfare changes - Bomber changes
some could say that most of the items on that list are directly related to mass combat wich at the moment is located in 0.0 however there are many of us that wait with eager anticipation for mass combat to be somewhat fixed in preperation for faction wars.
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hithereguys
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Posted - 2007.05.29 20:22:00 -
[37]
Originally by: Rod Blaine Edited by: Rod Blaine on 29/05/2007 18:22:07 You have a valid point, but you do overstate it OP.
Currently, there are roughly about 100.000 characters in alliances. If you estimate there to be another 50K characters on the same accounts but not in the alliance, which seems fair, then you end up somewhere around 150.000 characters.
a better estimate is 70k characters in alliance (most likely 20% of those are dead characters/accounts). Thats leaves you with about 54k characters in allainces, and lets keep your figure of another 50k outside of alliances on the same account
Quote: With about 150.000 paying accounts, each having a maximum of 3 characters each, but on average less then that, that amounts to say a rough 35% of all players in Eve-Online being involved in alliances more or less directly. alot of them are not in 0.0, alot of them are not involved in the warfare there, but they are involved in the mechanics that support alliances and the goals alliances set for themselves.
I am not sure how you got your figures. If you look at any given time the VAST majority (upwards of 4/5ths) of players are in empire. In your math from your previous quote you said roughly 100k with 50k more characters on the same account.... not sure how this morphed into 150k accounts.
Honestly I would put it at roughly 17% of all eve players are involved in alliances which the map tends to agree with. Just go into your map and select "average number of pilots in space in the last 30 minutes" or "number of pilots docked and active."
If you figure on top of that that alot of alliances and corps choose not to partake in POS warfare, 0.0 ownership and all the other stuff, you will see 0.0 game mechanics should be a bit lower on the chopping block than core game mechanics (drones, racial balances, lag).
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Derovius Vaden
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Posted - 2007.05.29 20:30:00 -
[38]
Originally by: CCP TomB 2nd poster is right.
Ugh, someone get that man a paperbag, he's upsetting the children.
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Udyr Vulpayne
Amarr PIE Inc.
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Posted - 2007.05.29 20:52:00 -
[39]
Originally by: CCP TomB
Are Amarr ships EVER going to get the attention that has been promised? ... They are gettin it right now.
enough with the teasing. throw us some details already so we can go and throw a hissy fit about how it still all sucks.
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PKlavins
Caldari 3rdlane Industries Dark Wolf Alliance
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Posted - 2007.05.29 21:37:00 -
[40]
Originally by: Udyr Vulpayne
Originally by: CCP TomB
Are Amarr ships EVER going to get the attention that has been promised? ... They are gettin it right now.
enough with the teasing. throw us some details already so we can go and throw a hissy fit about how it still all sucks.
yes...what is this 'fix' for amarr you speak of? and wat is being done about the drone regions?
http://paklavins.deviantart.com/ first -eris
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korrey
Amarr
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Posted - 2007.05.29 22:14:00 -
[41]
Overloading is the fix for Amarr. Unfortunately it is plighted with issues, and apparently Amarr doesn't have any special bonus for heat that Gallente or Minmatar or Caldari can't use..
The real issue with Amarr is their jacked up cap bonus, adding heat is nice but doesn't really solve anything.
(On a side note, by the time I have overloaded my 7th gun, my High slot heat is around 40%, thats far too fast to even be slightly useful considering the cost of losing a gun.) ----------- Amarr- If you like to handicap yourself before the fight begins, then we may accomodate your needs surprisingly well. |
madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.05.29 22:36:00 -
[42]
Well, maybe its because CCP wants you to sit in 0.0 and not in a 200-700 man empire laghole. Making 0.0 worth more, without nerfing empire = win for that. _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |
Imperator Jora'h
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Posted - 2007.05.29 22:48:00 -
[43]
Originally by: madaluap Well, maybe its because CCP wants you to sit in 0.0 and not in a 200-700 man empire laghole. Making 0.0 worth more, without nerfing empire = win for that.
Unfortunately 0.0 is not just "go there". Alliances control the place so if you want in you need to join up or form your own group and attempt to take it away. That's fine but it is not a place to just go hang because it is less laggy.
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Audri Fisher
Caldari VentureCorp Imperial Republic Of the North
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Posted - 2007.05.30 00:00:00 -
[44]
Originally by: Imperator Jora'h
Originally by: madaluap Well, maybe its because CCP wants you to sit in 0.0 and not in a 200-700 man empire laghole. Making 0.0 worth more, without nerfing empire = win for that.
Unfortunately 0.0 is not just "go there". Alliances control the place so if you want in you need to join up or form your own group and attempt to take it away. That's fine but it is not a place to just go hang because it is less laggy.
Jita lag < fleet battle lag tbh with fleet battle lag at least you get to kill someone though, that makes it bearable.
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Chelone
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Posted - 2007.05.30 00:32:00 -
[45]
Whingemeter3000
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Anehra
X-Fire
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Posted - 2007.05.30 00:51:00 -
[46]
Hmm, reading through this thread and frankly - don't find myself represented anywhere when people guesstimate why people ain't in 0.0 and/or their relations to alliances.
I'm in a corp that isn't part of an alliance. We have access to 0.0. I used that access until recently, but moved my main - and this account - to Empire.
Why? A bunch of reasons. * The lack of interesting PvP. Everything is just blob blob blob blob blob massive gang wait wait wait wait zzzzzz. I want fast paced, 1-5 man roaming, wolfpacks going into hostile space without getting stuck in those 30+ bubbles all time. * The overcrowded ratting belts. I'm no fan of mission running and I never have/never will mine. I'm a combat pilot and I fight to fight. No ratting belt = no income.
So after constantly being furious about how lousy it is to be in 0.0, I simply took my stuff and moved to Empire. Now I run missions and have expensive implants and skill up faster.
0.0 is not appealing. The blobs kill it. Roaming pvp would give people more access to more belts as well. I want the risks and thrills but all the massive ganging up kills it so.. I'm guessing CCP want us to carebear.
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Dramaticus
GoonFleet GoonSwarm
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Posted - 2007.05.30 00:53:00 -
[47]
They probably sit around and discuss it on MSN. Your signature was inappropriate, email [email protected] to find out why (don't forget to include a link to it) -Sahwoolo |
Imperator Jora'h
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Posted - 2007.05.30 01:10:00 -
[48]
Originally by: Anehra 0.0 is not appealing. The blobs kill it. Roaming pvp would give people more access to more belts as well. I want the risks and thrills but all the massive ganging up kills it so.. I'm guessing CCP want us to carebear.
Actually if you read the last few Dev Blogs and as noted in the OP CCP is trying to "fix" 0.0 battles. Make them less blob like. Whether their efforts will be sufficient remains to be seen but they are trying.
Personally I do not think anything short of a nerf to focus fire (which CCP said they are not keen on doing) will really help. In the end numbers trump all else. Perhaps bombers and such will help break up blobs but DDDs don't seem to have stopped them. Still...who knows. Guess we'll have to see how the upcoming changed pan out.
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Anehra
X-Fire
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Posted - 2007.05.30 01:18:00 -
[49]
Originally by: Imperator Jora'h
Originally by: Anehra 0.0 is not appealing. The blobs kill it. Roaming pvp would give people more access to more belts as well. I want the risks and thrills but all the massive ganging up kills it so.. I'm guessing CCP want us to carebear.
Actually if you read the last few Dev Blogs and as noted in the OP CCP is trying to "fix" 0.0 battles. Make them less blob like. Whether their efforts will be sufficient remains to be seen but they are trying.
Personally I do not think anything short of a nerf to focus fire (which CCP said they are not keen on doing) will really help. In the end numbers trump all else. Perhaps bombers and such will help break up blobs but DDDs don't seem to have stopped them. Still...who knows. Guess we'll have to see how the upcoming changed pan out.
I'm still playing the game, still training my pvp character. Never said I gave up.
Just stating it is not appealing as it is. When I started this game I was out ratting in a cruiser when single cruisers jumped into system and we had nice 1 vs 1's.
I'm aware with all these ships we can fly today, that it never will happen again.
But in my pink fluffy bunny dreamworld there is no blobs, no capitals, no warp to zero, no local, no nosses, no POS'es.. more or less what EVE used to be a long time ago.
Gonna keep my accounts open and keep training for pvp and hope it comes back one day. When it does I've stacked/carebeared up enough money to toss out a whole fleet of expensive ships just to celebrate.
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ghost st
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Posted - 2007.05.30 09:16:00 -
[50]
Originally by: CCP TomB Now to get to the topic:
When is the last time industrialists got some love (freighters dropping loot while fair does not count)? That's quite a while ago, we had something planned but we had to skip it...sorry dear industrial. How about much needed fixes to low sec (including both the PvP and PvE aspects)? That's what you could call level 5 missions. Are Amarr ships EVER going to get the attention that has been promised? Perhaps a look at the economics of suicide ganking? They are gettin it right now. Removal of the blight that are secure cans all over the place (this is one of the only ideas that I think the entire playerbase supports yet CCP remains mum on the matter)? We are not mum! I don't know what that means! Rogue drones working as intended? Fixing the belts in rogue drone regions? They have been fixed and will be updated with Revelations2.
We could be doing a lot more, but this has been asking for our attention a lot and for a long time. Look at Revelations 1 and see how much was done for alliances and 0.0 space, not much besides COSMOS and ... the broken rogue drone regions.
This ****** me off
In this post you claim that it will be fixed in 2 weeks. 2 Weeks later we get nothing, and you don't even have the guts to reply in that thread! We have been patiently waiting for a fix for months now, and I was relieved when you said 2 weeks... but when 2+ weeks passes by and we dont even get an update, and you decide to ninja a half-assed reply in another thread
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Ling Xiao
Prism Project Technologies
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Posted - 2007.05.30 09:39:00 -
[51]
Originally by: Yo Less They really need to focus on moving POS combat away from encouraging large blobs in order to take out capital ships.
Dude... your neck...
I'm sorry __________ If you think the game is rigged, why are you still playing? |
Watje
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Posted - 2007.05.30 10:03:00 -
[52]
Edited by: Watje on 30/05/2007 10:02:55
Originally by: Imperator Jora'h
Any ideas?
NOTE: I am not considering content upgrades here. I know there is stuff in there for everyone. This is more about sorting what already exists.
I would like to see some improvements with the market.
I always choose 3 months for buy/sell orders, why can't this be saved. It's on 1 day by default, i doubt anyone uses that. Same with the range
When selling an item, i click advanced tab, and i have to change the price. Why isn't the price already selected, so that i only have to type the amount and hit enter.
Doing this several 100 times when updating my orders sucks.
And another thing that bugs me. Sometimes when i want to sell something for lets say 3.000.000, the moment i hit the 3 eve changes it to 2.99. What happens when i hit all the 0's after that you get 2000000.99
This bug is ingame for as long as i play (bout 2 years) but maybe a lot longer.
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Venkul Mul
Gallente
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Posted - 2007.05.30 22:02:00 -
[53]
Edited by: Venkul Mul on 30/05/2007 22:02:52
Originally by: Rod Blaine
You have a valid point, but you do overstate it OP.
Currently, there are roughly about 100.000 characters in alliances. If you estimate there to be another 50K characters on the same accounts but not in the alliance, which seems fair, then you end up somewhere around 150.000 characters.
With about 150.000 paying accounts, each having a maximum of 3 characters each, but on average less then that, that amounts to say a rough 35% of all players in Eve-Online being involved in alliances more or less directly. alot of them are not in 0.0, alot of them are not involved in the warfare there, but they are involved in the mechanics that support alliances and the goals alliances set for themselves.
Quote:
Oveur is mostly a carebear he said, and Papasmurf used to hate pvp and love missions.
While most of your point is right I want to re-evalutate your numbers a bit:
100.000 characters in alliance is about 50.000 paying accounts, as most of the players have at least two of the 3 characters on the same account in some alliance, and even using the 150K characters they are at best 75K paying accounts (an average of 2 characteres for account, and that I think is a low average, as most accounts have rarely used characters, but the slots are filled the same). So that put it at around 25% of the playerbase involved in alliances.
In 1 year and some of gametime 1 have seen 1 post by Papasmurf, I suspect he has moved to other projects.
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Ionia
Advanced Manufacturing
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Posted - 2007.05.30 22:37:00 -
[54]
Obviously a lot of joke/sarcastic replies here..
The real process involves gathering as much info from the player base as possible, to see which areas of the game are lacking and what types of features would alleviate current widespread problems in the game. The CCP staff spend a large amount of time meeting and discussing the pros and cons of dedicating developer time to the various areas, professions and playing styles that exist in EVE. Once this long and detailed process has come to a conclusion, and they have highlighted the areas of the game that need the most attention, they ignore it and work on PVP.
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Frug
Zenithal Harvest
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Posted - 2007.05.30 23:02:00 -
[55]
Originally by: Imperator Jora'h
Fair enough but most of what I detailed in the OP relate directly to 0.0 only content. While 35% may be in an alliance as you noted not all of that 35% is actually in 0.0.
You're leaving out all of the non 0.0 related content they're adding. Just totally left all of it entirely out of your OP. As if the points listed are the only things they're changing.
Also, the roge drone region fixes you're asking for are in 0.0 space.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |
BluOrange
Gallente Agony Unleashed Agony Empire
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Posted - 2007.05.31 05:56:00 -
[56]
Originally by: Imperator Jora'h
Originally by: Anehra 0.0 is not appealing. The blobs kill it. Roaming pvp would give people more access to more belts as well. I want the risks and thrills but all the massive ganging up kills it so.. I'm guessing CCP want us to carebear.
Actually if you read the last few Dev Blogs and as noted in the OP CCP is trying to "fix" 0.0 battles. Make them less blob like. Whether their efforts will be sufficient remains to be seen but they are trying.
Personally I do not think anything short of a nerf to focus fire (which CCP said they are not keen on doing) will really help. In the end numbers trump all else. Perhaps bombers and such will help break up blobs but DDDs don't seem to have stopped them. Still...who knows. Guess we'll have to see how the upcoming changed pan out.
The only proposed change that might (MIGHT) fix fleet warfare is the proposed changes to POS warfare. By giving viable objectives to smaller groups, multi-pronged attacks might become worthwhile.
No tactical change (bombs, DDDs, focussed fire nerf) can change the strategic issues that underlie the real fleet problem. Fortunately, CCP is making some strategic changes; these might work. ------ Agony Unleashed is recruiting. |
Imperator Jora'h
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Posted - 2007.05.31 06:02:00 -
[57]
Originally by: Frug You're leaving out all of the non 0.0 related content they're adding. Just totally left all of it entirely out of your OP. As if the points listed are the only things they're changing.
I specifically noted in the OP that this was NOT about new content but rather about fixing existing issues. I allowed that new content would be adding stuff all over.
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DroneBay Diva
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Posted - 2007.05.31 06:27:00 -
[58]
Originally by: Drunk Driver
Originally by: Dalanoria Depends on what BOB needs done first..
Joining corps, taking over alliances so they can spy on capital ship yards seem to be hot on the menu atm....
Are you crazy?
Be quiet.
Say nothing about these things.
I agree. didn't your mother tell you if you don't have anything nice to say then don't say anything at all? Please be quite if you don't have anything constructive to say.
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CCP Fear
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Posted - 2007.05.31 10:25:00 -
[59]
Originally by: Jim McGregor Edited by: Jim McGregor on 29/05/2007 17:57:27
Quote: Are Amarr ships EVER going to get the attention that has been promised? Perhaps a look at the economics of suicide ganking? They are gettin it right now.
The fix will never be enough for Amarr players to be happy anyway. As long as they use cap, you have failed.
We could make them run on Slaves... wait...
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Amarria Black
Clan Anthraxx
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Posted - 2007.05.31 10:42:00 -
[60]
Originally by: CCP Fear
Originally by: Jim McGregor Edited by: Jim McGregor on 29/05/2007 17:57:27
Quote: Are Amarr ships EVER going to get the attention that has been promised? Perhaps a look at the economics of suicide ganking? They are gettin it right now.
The fix will never be enough for Amarr players to be happy anyway. As long as they use cap, you have failed.
We could make them run on Slaves... wait...
Ultimate Win.
Instead of cap charges, I use slaves to stoke the coal fires. Why do I have coal fires on a spaceship? No clue, but it creates a unique atmosphere.
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