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Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.10.09 07:24:00 -
[31]
They did say previously, that can's are not a problem for lag. There are a lot more important factors. Such as the number of players on grid etc.
And even if the can's stay at their fixed locations after belts are moved to exploration sites, the can's will not matter, since no-one ever needs to load them anymore, and hence do not contribute to any lag... ___ P.S. Post with your main. Mind control and tin hats |
Sidrat Flush
Caldari Life is Experience
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Posted - 2007.11.20 01:34:00 -
[32]
Can any one provide a link to the blog that had the idea of moving belts around and stuff, just so I can read it, and see what they're really talking about/implementing in, so I don't go off on one and make myself look stupid.
Of course, I think having to search for asteroid belts in conjunction with putting Local on Delay setting would be great, for pirates and the cleverest of non-combatants.
Life is about memories the more the better. End Slavery. |
NightF0x
Gallente Chicken Coup Raiders
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Posted - 2007.11.20 01:42:00 -
[33]
i don't have links but they retracted the idea and has been put off. Apparently it didn't work as they intended so they are looking for other ways to accomplish it. It was going to use the Exploration system to setup roid belts.
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Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.11.20 01:46:00 -
[34]
Originally by: Tarminic
Originally by: codex09 from my experience in programing I would also have to say that yes they would be contributing to server load as each and every one of them has to be dealt with by the server.
You must not have a lot of programming experience.
In EVE there are two types of objects (in space) - mobile and immobile ones. Mobile objects include ships, wrecks, cans, basically anything that can be bumped or tractored. These cause lag due to colision checking and physics calculation for bumping. Immoble objects, which include cans, don't cause nearly as much lag since collision detection for them is much simpler. In addition, they only have a few attributes and are rarely accessed. They take up physical space in the server memory (if that - they may just be stored in the database), but due to their simplicity one player-occupied ship equals about ten cans. So removing them would do little to alleviate server-side lag. It could help with client lag, but not every much as the cans themselves only have one texture and are geometrically simple.
my ($sql, @bind_params) = (qq| explain analyze select * from objects_in_space_view where grid_no = ? and $is_on_overview_sql |, $player->grid_no(), @overview_bind_params);
>>> cost=347003.2 rows=12743 (actual time=4002ms..4002ms) ...
Just sayin'.. it may *not* be as easy as lag-free as it sounds. Sure, they don't move once loaded, but you gotta load them to start with - and then send them to the player!
And that, of course, assumes that they're doing server side culling of objects before sending them to the client. ;-)
Liang
-- Retired forum *****. Plz tell me to STFU.
Yarr? |
Marak Vriemonte
Gallente LFC FreeFall Securities
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Posted - 2007.11.20 02:02:00 -
[35]
A much easier solution would be to allow all systems regardless of security of system to anchor cans and charge 100,000 isk per hour per can anchored. Any Anchored cans which player defaults payment on un-anchor for scooping by enterprising players. TODAY IS A GOOD DAY TODAY IS A RED DAY TODAY IS A DAY OF DEATH |
Bathroom Attendant
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Posted - 2007.11.20 02:15:00 -
[36]
Originally by: Mister Xerox
Originally by: The Pointless
Originally by: Le Skunk Edited by: Le Skunk on 21/07/2007 17:29:10
Originally by: syphurous They will all be whiped when the belts are moved to the exploration system. I can only hope that they move there with Revelations 3.
BUT WHAT ABOUT MY OMBER IN THAT CAN IVE FORGOTTEN THE PASSWORD TO IN THAT SYSTEM IVE FORGOTTEN THE NAME OF!
SKUNK
Then it'll serve them right for not setting a bookmark and/or using the ingame notepad and/or using a text editor (pick one) and/or... just using a paper notepad. Or a sticky note. Sticky notes are good.
Uhhh, guys? Have you checked your 'assets' tab lately? There is an 'in space' tab that'll tell you where every one of your cans are. And probably warp you right to it when you get into the system.
:(
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Bohoba
Caldari The Dragons Den
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Posted - 2007.11.20 02:29:00 -
[37]
May be coming I think it is on sisi atm
Rats will attac gsc's while this would take ages in empire they should also add enviorment ware that makes you have to repair the can after a month or two if not it pops remote rep should work.
The Dark Force is strong in EvE But it will fail
Get Into the Game it makes it fun for all |
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