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Gantros Obscura
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Posted - 2004.02.02 21:14:00 -
[1]
This has been discussed before and I thought I'd give my own spin on the idea a try.
Like the EVE Gate, there should be natural wormholes scattered throughout the galaxy. There should be 3 types of natural wormholes; One-Way, Two-Way, and Random-Way. These wormholes are special in that they more often than not travel across vast regions in a single jump, from Venal to Khanid, or Curse to Fountain, for example. The catch is that natural wormholes are by their nature rarely stable, and thus can only be used in their natural form for as little as a week and maybe no more than a month or two, before it collapses. Special (and VERY expensive) equipment can be used to scan systems for natural wormholes, and special skills are needed to safely travel through a natural wormhole (probably a blackmarket-only skill). I suppose the skill could be like this:
Wormhole Navigation: Each level allows you to enter a higher class WH lvl 1: Class I (travel between adjacent constellations) lvl 2: Class II (travel between 2-3 constellations) lvl 3: Class III (travel between 2-3 regions) lvl 4: Class IV (travel between 4-6 regions) lvl 5: Class V (travel between 7+ regions)
Now a natural wormhole need not always be natural. Special stargates can be constructed at natural wormhole locations to stabilize them. But if built on a one-way or random-way wormhole, it can tell you which system it will end up in at that time. Region skipping Stargates will become valuable commodities for corps that stabilize them.
"As with all things, Darkness falls for thee..."
http://www.taggarttransdimensional.com |
Slovekki
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Posted - 2004.02.02 21:28:00 -
[2]
I totally love this idea! specially the idea of a random one way!
I can just imagine a captin telling his crew "Look out boys, this is going to be a little bumpy" and poof, appear randomly somewhere in eve :) ________________________
Ships I lost: 6 Frigates - 4 cruisers - 0 battleships - 1 Indy Piloting: USS Washington MKII - Class: Cruiser |
BoBoZoBo
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Posted - 2004.02.02 21:42:00 -
[3]
This is cool, but I think that there should be an additional level that opens a wormhole to an area that you cannot normally get to, such as a "hidden" system. This could be unstable and collapse after a given time (which they tell you) If you get caught in the system, youre out of luck, this would be tempered by exotic loot and minerals.
CCP could set up a region only accessable by wormhole, special effects, better loot... something for the explorer in us. |
Gantros Obscura
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Posted - 2004.02.02 23:20:00 -
[4]
Quote: This is cool, but I think that there should be an additional level that opens a wormhole to an area that you cannot normally get to, such as a "hidden" system. This could be unstable and collapse after a given time (which they tell you) If you get caught in the system, youre out of luck, this would be tempered by exotic loot and minerals.
CCP could set up a region only accessable by wormhole, special effects, better loot... something for the explorer in us.
How about the extremely rare WH that takes into one of those planes between dimensions, like you can fly into the place you go when you jump between systems? But the WH can only stay open for no more than a few hours, not enough time to stabilize it. If you get trapped in this place, you are stuck and have to self-destruct to get out. "As with all things, Darkness falls for thee..."
http://www.taggarttransdimensional.com |
Alexis Machine
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Posted - 2004.02.03 02:18:00 -
[5]
Heh.. einstein-rosenberg bridge anyone?
----------------sig---------------------------- Dtai'kai'-dte sa-de nau'gkon dtain'aun bpi-de.
if you don't wake up, i'll have to stop kissing you. all that flailing has made you sleepy. you rest while i untie you. stay here until they find you. My hand made mannequin. i won't let them get you. they'll know you're mine by the fingerprints on your throat. isn't she lovely? isn't she wonderful? like the *****s that we are, swatting flies from the wounds we design. |
Gantros Obscura
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Posted - 2004.02.03 08:07:00 -
[6]
An explaination on some of the WH types, specifically the Random-way WH. Think of the Random-Way WH as a ring of connected wormholes, but by entering one you won't know which one you'll be exiting. "As with all things, Darkness falls for thee..."
http://www.taggarttransdimensional.com |
Gantros Obscura
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Posted - 2004.02.03 19:28:00 -
[7]
bump "As with all things, Darkness falls for thee..."
http://www.taggarttransdimensional.com |
Anare O'Quin
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Posted - 2004.02.15 20:02:00 -
[8]
Quote: This has been discussed before and I thought I'd give my own spin on the idea a try.
Can you give me a link where was it mentioned firstly?
BTW: I agree, I really miss the wormholes from EVE. Mainly because its "basic" story is based on a wormhole
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Gantros Obscura
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Posted - 2004.02.15 21:27:00 -
[9]
Quote:
Quote: This has been discussed before and I thought I'd give my own spin on the idea a try.
Can you give me a link where was it mentioned firstly?
BTW: I agree, I really miss the wormholes from EVE. Mainly because its "basic" story is based on a wormhole
I had tried to find it, but it wasn't here. Otherwise I would have put up a link. "As with all things, Darkness falls for thee..."
http://www.taggarttransdimensional.com |
Gantros Obscura
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Posted - 2004.02.16 22:31:00 -
[10]
bump
"As with all things, Darkness falls for thee..."
http://www.taggarttransdimensional.com |
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Gantros Obscura
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Posted - 2004.02.18 18:30:00 -
[11]
Quote: bump
bumpy bump
"As with all things, Darkness falls for thee..."
http://www.taggarttransdimensional.com |
Belzavior
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Posted - 2004.02.18 20:13:00 -
[12]
Gantros the Forum master. He puts the BUMP into your forums.
But seriously cool idea.
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Technolisa
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Posted - 2004.02.19 10:29:00 -
[13]
or simply make a skill than alows you to open wormhole , like rank 20 , so not many ppl would be able to train it , and it should requitre like , science 5 , navigation 5 , highspeed manuvring 5 and some other skills at max lvl....
or let pirates drop that skill... like Angel battleships or sancha... that way not many ppl would be able to obtain that skill...
_______________________________________________
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Fayde Durkan
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Posted - 2004.02.19 15:37:00 -
[14]
oh, that's all we need are for pirates to have basically the only access to this skill. imagine if only high lvl npc rats dropped this, then you need all lvl 5 skills to train. well all i have to say is that the common person would be screwed over, since most pirate organizations now a days have alot of lvl 5 skills. this would then allow them straight jump access to empire systems where they could reck havoc and the jump to safety just as the police show up to clean up the debris. my opinion, good idea on the over all thread, bad implementaion on the before mentioned reply.
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muzukashii
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Posted - 2004.02.22 01:02:00 -
[15]
Great idea. Put some more fun into exploration.
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Danton Marcellus
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Posted - 2004.02.22 03:31:00 -
[16]
Jumpdrive.
Convert Stations
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Gantros Obscura
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Posted - 2004.02.22 07:10:00 -
[17]
Quote: oh, that's all we need are for pirates to have basically the only access to this skill. imagine if only high lvl npc rats dropped this, then you need all lvl 5 skills to train. well all i have to say is that the common person would be screwed over, since most pirate organizations now a days have alot of lvl 5 skills. this would then allow them straight jump access to empire systems where they could reck havoc and the jump to safety just as the police show up to clean up the debris. my opinion, good idea on the over all thread, bad implementaion on the before mentioned reply.
The key to keeping these wormholes from being used too often by pirate groups is their inherent instability. As a wormhole reaches the point of collapse, it grows increasingly dangerous to travel through, at the more critical stages a ship could be destroyed just by attempting to go through (a deadly cloud could form around collapsing wormholes, like the way mercoxit is now). Also, you never really know what kind of wormhole you are jumping through, it isn't necessarily a two way WH, it could be one way, or multi-way, or something else entirely. The creation of natural wormholes could be a fun an interesting way to create access to "dungeons", where rare items can be found by those lucky enough to find a stable natural wormhole. "As with all things, Darkness falls for thee..."
http://www.taggarttransdimensional.com |
shazam000
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Posted - 2004.03.15 23:53:00 -
[18]
I''ve read sci-fi books that have this exact concept in them. Its interesting, and the stories I''ve read make attempt to explain why such worm holes would exist.
I think that this would be cool. Add more depth into the EVE universe. |
Neko Makai
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Posted - 2004.03.16 04:39:00 -
[19]
Heh sounds like an "Adopt a highway" kinda system.... I like it. Imagine if u can jump across eve in one bound. So a huge alliance owns a jump gate with sentrys and all which we can tax and everything. BUT it can be distroyed.
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Fantomas
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Posted - 2004.03.16 04:47:00 -
[20]
such gates being unstable (like the game map itself) should only last 2 weeks at the most. Plus: considering player corporations decide to control such gates, they should not be destroyable. They should be GM controlled.
Someone mentioned Jumpdrives before. CCP has not mentioned any move towards such a module, so if you bought the skill you might have wasted 10 mill... sorry, but it seems they have buried the idea with other cool things they promised at launch like the stock market and so on.. I'd love to hear jumpdrives are going to exist. But unlimited jumps sounds a bit of a gamebreaker... i mean, you try to protect your system with your station (once shiva kicks in) and 70+ enemy battleships jump into it with no warning and no chance of defense. I think Jumpdrives are going to be limited if they are going to be in the game at all.
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Neko Makai
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Posted - 2004.03.16 09:39:00 -
[21]
Quote: such gates being unstable (like the game map itself) should only last 2 weeks at the most. Plus: considering player corporations decide to control such gates, they should not be destroyable. They should be GM controlled.
Someone mentioned Jumpdrives before. CCP has not mentioned any move towards such a module, so if you bought the skill you might have wasted 10 mill... sorry, but it seems they have buried the idea with other cool things they promised at launch like the stock market and so on.. I'd love to hear jumpdrives are going to exist. But unlimited jumps sounds a bit of a gamebreaker... i mean, you try to protect your system with your station (once shiva kicks in) and 70+ enemy battleships jump into it with no warning and no chance of defense. I think Jumpdrives are going to be limited if they are going to be in the game at all.
Non-destroyable, GM controlled. Whats the point of owning and building a gate when 1. Its GM controlled, 2. it cant be destroyed so no use guarding it.
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Rembrandt
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Posted - 2004.03.16 11:07:00 -
[22]
How about natural wormholes cannot be used at all untill a wormhole stabiliser has been constructed and anchored at each end?
~ Rembrandt
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Rembrandt
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Posted - 2004.03.16 11:11:00 -
[23]
Quote:
Quote: such gates being unstable (like the game map itself) should only last 2 weeks at the most. Plus: considering player corporations decide to control such gates, they should not be destroyable. They should be GM controlled.
Someone mentioned Jumpdrives before. CCP has not mentioned any move towards such a module, so if you bought the skill you might have wasted 10 mill... sorry, but it seems they have buried the idea with other cool things they promised at launch like the stock market and so on.. I'd love to hear jumpdrives are going to exist. But unlimited jumps sounds a bit of a gamebreaker... i mean, you try to protect your system with your station (once shiva kicks in) and 70+ enemy battleships jump into it with no warning and no chance of defense. I think Jumpdrives are going to be limited if they are going to be in the game at all.
Non-destroyable, GM controlled. Whats the point of owning and building a gate when 1. Its GM controlled, 2. it cant be destroyed so no use guarding it.
Arent Jumpdrives going to be a Titan-only module?
~ Rembrandt
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Silverlancer
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Posted - 2004.03.16 11:30:00 -
[24]
I posted this earlier under Jump Holes and you've all copied my ideas, lol...
AND YES WE NEED JUMP HOLES TO HIDDEN SPACE YES
But remember... the jump holes have to be unstable... they can disappear
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Chade Malloy
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Posted - 2004.03.16 12:59:00 -
[25]
There could be some systems where it is more possible that such a temporary wormhole or "spacial annomaly" appears, maybe systems with red or blue stars (they are bigger and create a higher distortion of the time-space fabric)
If a wormhole randomly appears in such a system there could be three phases: The "formation phase", where some kind of flickering, rotating, glowing globe appears somewhere in a system, emitting high levels of cosmic radiation (which could be tracked with special equipment - modules.) It would be dangerous though to come too close to this annomaly (the closer, the more damage to your ship) After a while, maybe some days or a week, the second phase takes place, the glowing sphere rotates faster and faster, and finally forms a stable passage to another sphere somewhere in the eve-universe, which is in a similar state by the time. (this could be visualized by a dark hole in space, when the wormhole is stable) In this phase, it is possible to pass through it...(maybe there should be some kind of remote drones you could sent through the wormhole for telemetry and info about the system where the passage leads to) One or two weeks later, the third and final phase takes place, the "collapse". the dark sphere again starts to emit radiation, and begins to dissolve in space. In this phase it is not possible to ride through without damage to your ship. Some days later the wormholes finally collapse, and blast out a high energy shockwave of charged particles. (some kind of mega-smartbomb with a range of 20km and 2000 damage)
The appearance of the passages should be totally random to prevent "wormhole camping"
Patience wins. |
tigress
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Posted - 2004.06.11 12:09:00 -
[26]
Love this idea! --
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Zhuge Liang
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Posted - 2004.06.11 17:51:00 -
[27]
I really like this idea, although i think natural wormholes should just appear randomly on the scanner and when you fly in their vicinity, you get an option to be transported, (but you dont know where)
It would be a life saver if you are blockaded and need to escape. EXCELLENT IDEA!
ZhuuÀ gheyÀleeÀyan (Kongming) |
Gantros Obscura
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Posted - 2004.06.12 04:07:00 -
[28]
Originally by: Zhuge Liang I really like this idea, although i think natural wormholes should just appear randomly on the scanner and when you fly in their vicinity, you get an option to be transported, (but you dont know where)
It would be a life saver if you are blockaded and need to escape. EXCELLENT IDEA!
The reason behind having different types of Natural Wormholes and giving the ability to stabilize them is to make them commodities. If a corp built a stargate around a WH and succeeded in stabilizing it they could set a toll and in the case of ringed WH (WH with more than one exit/entrance) control over where you exit from a WH. The New Stargate can be destroyed, leaving an unstable WH again, restarting the destabilization timer, in which time the corp who rebuilds first owns the valuable gate.
"As with all things, Darkness falls for thee..."
http://www.taggarttransdimensional.com |
Ara Belegalen
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Posted - 2004.07.30 16:01:00 -
[29]
Love it... would add a lot of flavor to the game.
When all you know is gone, you will know death. |
Ara Belegalen
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Posted - 2004.07.30 16:01:00 -
[30]
Love it... would add a lot of flavor to the game.
When all you know is gone, you will know death. |
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