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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Arcathra
Technodyne Ltd.
121
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Posted - 2012.01.18 07:32:00 -
[1] - Quote
Hi EVE players and WiS enthusiasts!
Now that we know that there is a new team dedicated to some Incarna and WiS related things, we should help them a bit . For anybody who doesn't read it until know, have a look at this thread and the posts from CCP Bayesian: [url]https://forums.eveonline.com/default.aspx?g=posts&t=25586&p=129[/url]
The most important Quote from him in the othetr thread I have linked:
CCP Bayesian wrote: We are interested in your ideas and will trawl this epic thread to see what you guys have been discussing. Any more suggestions would be good to put in the Features & Ideas Discussion forum just so that they are more visible to us.
So I thought it would be a good idea to gather all the ideas, tweaks and enhancement related to the captains quarters in one thread. Let's have a look what the current installment of the quarters might need, what is missing and what could be done to make them "awesome". That is hopefully something Team Avatar can flesh out the most at the moment.
We can look at different aspects of it. I just give some short questions for starters.
Bugs & Performance: Do you know any reproducable bugs that need to be addressed? Do you have any major problems with performance, textures or the functionalities?
Visuals & Artwork: What can be done to make the captains quarters more visual appealing? Any artwork missing? What about the lighting?
Enhancement: How could CCP make the screens better, what could be added to them? Any options needed?
Additions: What additional features can you imagine for the quarters? What would make sense and what not?
General & Misc: Do you have any other ideas not related to the aspects above? What do you think might be the general future of the quarters? What role could they play in a full fletched WiS enviroment and what role could they play now?
I know that there might be some threads out there about some of those aspects. If you have any links to those threads, please post them also . And of course feel free to post any ideas and problems you have with the quarters here! The more the better and maybe we can have some interesting discussions about those ideas.
Note: If you have any ideas or suggestions related to for the avatar itself, we should make another thread especially for that. |
Arcathra
Technodyne Ltd.
121
|
Posted - 2012.01.18 07:47:00 -
[2] - Quote
Here are some of my own thoughts so far:
Visuals & Artworks I think the green lighting in the Gallente quarters is too bright. I have the feeling that it stresses my eyes to much when I stay a bit longer there. The Gallente quarter also seems very "empty". Lots of free space without any props. Looks a bit too clinical in my opinion.
Enhancements I would like to be able to customise the screens. What announcements and information they show. For example I as a veteran don't need any hint to the career agents or Incursion and SOV notes from far away. It would be nice if we could configure some kind of market ticker. The PI screen should show the status of my planets. For example If a silo or launch pad is full, if some factories arn't producing anything etc. That way I can see with a glance if anything PI related needs my attention. The corp screen could show the latest corp news, the latest killmails, notifications when corp members go online or offline etc. With the appropriate rights it could also show the status of corp manufacturing and research jobs. Of course both screens also need to be configurable what they show exactly.
Additions Maybe more screens, if the above ideas are considered. Some kind of industrial screen with the status of private industrial jobs. The main screen should have the ability to show live streams from ingame cameras. Or it could also show the live dev blogs and broadcast fanfest and the alliance tournament. |
Arcathra
Technodyne Ltd.
127
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Posted - 2012.01.18 11:29:00 -
[3] - Quote
Nice ideas
Quote:Just wondering would ideas for various station interiors be included here as well? My idea was to try to improve the captains quarters as much as possible first. Because there is a good foundation already there and only some iteration required for the more simple ideas and requests. Hopefully some of the smaller ideas here can be implemented in relative small timeframe by Team Avatar. As far as I understood CCP Bayesian they are manly trying to improve what is already there while playing around with ideas for the "grand scheme". I think we should gather suggestions for other station enviroments and their possible roles in another thread. |
Arcathra
Technodyne Ltd.
129
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Posted - 2012.01.18 21:48:00 -
[4] - Quote
Morgan North wrote:I actually have a good one.
A bathroom. Yeah, that would be awesome!
Cool ideas and suggestions so far, keep them coming .
I also like the idea to upgrade your quarters. This could be used as some new ISK sink. Let's say you can rent a bigger CQ on specific stations to be able to get into them, but you have them only available at those stations where you have rented them. This upgraded CQs could be customisable and Items for your CQ could either be created by players (maybe use PI for that) or seeded through other things (maybe LP stores?). To don't stress the database too much, the number of rented CQs could be limited and a new skill could be used to determine how many upgraded CQs can be rented.... get your Advanced Feng Shui skill up to V! |
Arcathra
Technodyne Ltd.
129
|
Posted - 2012.01.20 07:49:00 -
[5] - Quote
Good overall ideas. But please stay on topic. This thread is meant to gather all ideas regarding CQs.
One additional visual related issue I have with the current CQs: the Menu. The idea of it is nice, but it can get very annoying when hovering over objects by accident. It "feels" very clumsy overall. Maybe some improvement can be done regarding the 3d menu. |
Arcathra
Technodyne Ltd.
134
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Posted - 2012.01.22 09:43:00 -
[6] - Quote
Reilly Duvolle wrote:For the New Player Experience: Make Aura a shimmering holograpic person talking to you, explaining stuff and showing you tutorial videos on the main screen as well. and then you try it yourself. Good idea! I totaly forgot about the new players experience that starts in the captains quarters these days.
Regarding that, the screens could show some essential equipment a newbie might need and give some short explanation what it is for in the first weeks. Or some interesting ships the new player could upgrade to. |
Arcathra
Technodyne Ltd.
136
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Posted - 2012.01.27 12:54:00 -
[7] - Quote
How about additional quarters for other factions besides the four big empire factions? Like for example quarters for Angel pirate stations. They could be based on the quarters of the empire they originate from, but with some twists that clearly show: this is a filthy pirate station .
If we talk about more quarters, I have some additional ideas. Why not make it possible to dock with a starbase tower. The ship don't have to be stored there, but you could enter quarters with your pod. I would also like quarters on planetary command centers with a window and a nice view on the planet landscape.
Okay, I guess this would take a bit longer to implement but would be cool. |
Arcathra
Technodyne Ltd.
139
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Posted - 2012.02.02 07:06:00 -
[8] - Quote
Adrodius wrote:One thing i really hope is that they make the first captain quarter that came out with incarna as big as the three new captain quarters that camed out in crucible.
I think its the minmatar one which came out with incarna right ?????? Anyways, its way to small comparing to the other captain quarters. Hey, it's the cramped Minmatar style. I like it . |
Arcathra
Technodyne Ltd.
142
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Posted - 2012.02.06 08:20:00 -
[9] - Quote
Yes, decor. There are a lot unique items that could be used for that. For example some things and texts from the epic arc missions. I really want to see the "Wanted for Love"-Holoreel on my screen . |
Arcathra
Technodyne Ltd.
169
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Posted - 2012.02.14 09:21:00 -
[10] - Quote
Histati wrote:Can I have a wall to show off a my certificates? Poker table yes, bathroom like the other guy mentioned...I do not know if I should watch my avatar go pee, and if I did would that make me gay... And if I tap on the spacebar more than three timeless does that mean I'm playing with it?! No, the bathroom shouldn't be interactive . But it adds to the immersion if there is one. Very few games out there seem to acknowledge that human beeings, even those rigged with multiple implants and living in pods for the most time, need some basic personal hygiene and occasionaly go to the toilet. No need to show it all to us, but the bathroom should be there. |
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Arcathra
Technodyne Ltd.
226
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Posted - 2012.03.29 20:34:00 -
[11] - Quote
Wow, haven't had a look at my thread for a while. Nice that it's still going on and even is a sticky now .
Keep your ideas coming . |
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