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Thread Statistics | Show CCP posts - 0 post(s) |
Ganagati
Perkone Caldari State
27
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Posted - 2012.01.27 01:41:00 -
[1] - Quote
The reason, as a PvP player, that I dislike suicide ganking is that there are no risks involved that are not calculated for the attackers. They know how much they will lose, how much they will gain, and what will be involved along the way. I don't want to see suiciding removed... far from it. I want to... spice it up a bit for other players, and maybe open a new line of work.
A good Samaritan rule with CONCORD. If a player is under attack by a suicide group, that suicide group becomes KOS for everyone around until their ship is destroyed. As it stands, if a freighter gets attacked by a group of pirates and I step in to help, the "police" will say "lol, idiot. You attacked someone without provocation". 0_o Really? I'm trying to save some hauler from his definite demise and I'm getting told I'm a criminal?
Highsec PvP is too limited because CONCORD gets in the way of actively participating to protect others. People in the same group as a freighter, hired to protect it, cannot do anything when a suicide group attacks because they would just get blown up themselves. This change would allow a new line of work in highsec- escorts. =D Got a freighter you want to see moved from point A to point B? We'll help take down any suiciders that cause you problems!
I dunno, seemed fun to me. |
Ganagati
Perkone Caldari State
28
|
Posted - 2012.01.27 02:03:00 -
[2] - Quote
Vyl Vit wrote:Suicide ganking is as PvP as tying rocks on kittens tails and tossing them into the deep end of the pool is giving swimming lessons.
The entire POINT to suicide ganking is to NOT FIGHT. Geez. Try again. I hate to see that much text go to waste.
The text isn't wasted, my entire point of the post is because I believe 100% what you are saying and want to see that changed. What I'm aiming for is to try to make it PvP- to add risk that isn't calculated to the equation so that the gankers suddenly have a chance for everything to blow up in their face and them walk away as hurt as their target would be. THAT is what PvP is about- a chance that either party could be ruined, and you never know which. Suicide ganking removes that entirely and guarantees that you know exactly what will happen. |
Ganagati
Perkone Caldari State
40
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Posted - 2012.01.27 03:43:00 -
[3] - Quote
Ioci wrote:I have a better idea.
Put fake Plex in the game. Hull tank Baddon with 4 or 5 of those, I can cost them a billion or 2 before they find out it was all a scam.
I cannot express how much I love this idea |
Ganagati
Perkone Caldari State
50
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Posted - 2012.01.27 12:22:00 -
[4] - Quote
DeMichael Crimson wrote:Ten Bulls wrote:Make the suicide gankers pods kill on site by any players too. Well, Concord is against pod killing. However, if the attackers were to do a pod kill, then their pods become eligible.
I still like the fake PLEX idea... or at least a way to trick scanners =D |
Ganagati
Perkone Caldari State
78
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Posted - 2012.02.14 19:49:00 -
[5] - Quote
I'm not looking for CONCORD to do anything more than they do now... in fact, I don't mind if CONCORD does LESS than it does now. What I want is introduce risks that aren't calculated for the suicide ganker. Gankers are by no means PvPers. Nullsec players, highsec carebears, WH players- none of them view them as such. Only other suiciders make such claims. I'd like to see that changed. I'd like for suicidebears to have an opportunity to see what PvP actually is in EVE, and get to experience the loss of their ship like any other PvP player. And I don't want CONCORD to do it for me.
I guess the simplest solution would be to remove highsec entirely. But since that won't happen, I'd like for a solution to make combat a little more open when it comes to suicide gankers. Proof Titans are rare (just another null battle): http://i.imgur.com/CY6x4.jpg-áBattles in EVE can look kinda silly sometimes, huh? |
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