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Thread Statistics | Show CCP posts - 6 post(s) |
Minessis
Strife Mercenaries Inc.
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Posted - 2008.02.02 16:16:00 -
[1]
Edited by: Minessis on 02/02/2008 16:19:42 The deimos was a fine ship. These new changes make no sense at all. With any intelligent pilot the ship was able to push its resists quite high and ultimately had no cap problems unless you were trying to tank an entire fleet at a gate camp or something like that - anyone can tell you that in those odds any ship should fail.
As to the total loss of its T1 predecessor's mwd bonus; you just totally destroyed the deimos - tell me, are we supposed to now fill our cargo hold with 7 cap booster 400s and perma inject our cap just to mwd up to someone, let alone, activate our guns and other mods... heaven forbid we actually need to use the repper because by that time, we'll have probably 3 boosters left!! Not to mention that the cap injector will nerf the guns you can fit down to electrons making the ship's dps goto the toilet.
Now onto the loss of a low slot; now that the capacitor is inherently ruined you think it's a going to help our tank by removing our ability to fit that extra energized membrane? No, this instead ultimately hurts the tank and coupled with the 10% loss to em armor resist coming shortly, that's a low slot we will surely be needing.
The armor repair bonus is a joke, as I stated before, by the time you will be activating your repper, you will be almost out of cap boosters and totally f*ckt at the loss of the resist the 6th low slot used to provide.
Finally, the +250 cap energy... what's that for? The mwd will destroy that with its penalty...
If this patch includes the deimos changes, the deimos will be ruined. There was nothing wrong with the deimos. I fly it alot and had quite a lot of fun in it. I don't recall anyone complaining about it and if they did it was because they had no idea how to fit it or fly a blaster boat.
To go through with these changes will be the death of a very good HAC. I urge you to rethink these changes.
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Minessis
Strife Mercenaries Inc.
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Posted - 2008.02.02 16:39:00 -
[2]
other hacs out range the zealot? last i checked my deimos' optimal was 2.5km...
also, last evening, a corp mate and myself we're testing out his new zealot and he was doing impressive dmg from 35-30km...
other hacs out range the zealot? come again?
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Minessis
Strife Mercenaries Inc.
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Posted - 2008.02.02 16:41:00 -
[3]
Originally by: Salvis Tallan Sorry, I fly a deimos and I really do not like these changes. Adding an extra midslot is a good move, but removing a low slot AND expecting people to fit an armor rep is not good. Remove the extra high slot that no one ever uses and let it keep the low slot (I would ask for another lowslot but that might be pushing it). It also needs its cap bonus back. If you do not fit an MWD its just about useless, and now we have to give up 25% cap? 5 heavy neutrons + microwarp + armor repper with less cap means that the ship will run on nothing but cap boosters, and then die very quickly. Even faster if fighting a ship with neutralizers (since the deimos fights at close range).
Keep the ship focused purely on raw damage and close-in combat, with the ability to survive Just long enough for the other guy to blow up.
except that with the medium cap injector the 5 heavy neutrons won't fit and neither will 5 heavy ions... hello low dps electrons and no cap
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Minessis
Strife Mercenaries Inc.
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Posted - 2008.02.02 17:19:00 -
[4]
noone nanos the deimos
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Minessis
Strife Mercenaries Inc.
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Posted - 2008.02.02 17:31:00 -
[5]
why is ccp even fiddling with an unbroken ship?
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Minessis
Strife Mercenaries Inc. Sylph Alliance
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Posted - 2008.02.02 19:17:00 -
[6]
Edited by: Minessis on 02/02/2008 19:18:25 for the record:
at cruiser 5, the deimos loses 0 cap with fitting a mwd... with that said, adding 250cap and losing the mwd buff nerfs the overall cap quite a bit.
anyone who thinks otherwise; get into a deimos and take a look, or don't even comment because you have no idea what you are talking about.
that said, the "boost" to the deimos' defense is a total nerf of the ship.
we don't want a repper bonus, we want the mwd bonus. also the 4th med slot is unnecessary as well, but if you must give it to us then take the high slot.
you can't make a ship have a better defense by nerfing its lows and its cap.
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Minessis
Strife Mercenaries Inc. Sylph Alliance
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Posted - 2008.02.02 21:38:00 -
[7]
Originally by: Madelchai
Originally by: Sakura Nihil
Originally by: Minerva Vulcan
Originally by: Cadiz The Deimos changes are frankly rather silly, because with the ship's grid, by the time you've put a medium armor repper & a cap booster on it, you're now looking at fitting electrons and not a whole lot more - which makes a total mockery of its entire "most damaging HAC" line of thought.
Give back the low and gut the utility high which rarely gets used for anything of value in lieu. That's a start. Then look at the fact that it simply doesn't have the fittings to do an active injected tank without utterly hamstringing its damage output, and realize that it's a do-or-die boat in its finest form and would much sooner benefit from, say, a tracking bonus than a tanking one.
Glad to hear that you'll be keeping a particularly close eye on the Deimos during testing. I guess you're not entirely happy with the results either?
This.
Seconded.
Thirded.
Seriously... if it ain't broke, dont "fix" it.
Fourthed
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Minessis
Strife Mercenaries Inc. Sylph Alliance
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Posted - 2008.02.03 15:52:00 -
[8]
Originally by: Brzhk The cap whining is just strange... 'Cause as the cap is extended, if we loose some cap when fitting a MWD, it ain't really an issue. But the diseapearing low slot is more of an issue. Why don't you take a (useless) high slot instead?
let me just point out to you since you apparently are a moron that the mwd penalizes a cap by 25%. therefore with the old deimos cap or 1375 and a bonus that completely nufflifies a mwd penalty will have a base of 1375 cap.
now lets take a look at the "new and improved" deimos. the base cap is 1625, now take off 25%: 1625 - (1625*0.25) = 1218.75.
so, in sum, the last time i checked, 1375 was 156.25 cap more 1218.75. THEREFORE, the loss of the mwd bonus with a simultaneous addition of +250 cap is actually a capacitor penalty!!
That is why people are "whining about it", get your facts straightened out before you starting typing.
now to anyone who would laugh and say that deimos pilots are being babies at a loss of 156.25 cap (mind you that's with the assumption that the player has no navigation skill and no engineering skills), consider this, CCP has called the planned deimos changes "a Boost" but in reality they are destroyed the ship. THAT is why it is a big deal.
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Minessis
Strife Mercenaries Inc. Sylph Alliance
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Posted - 2008.02.03 20:34:00 -
[9]
Originally by: Buyerr Edited by: Buyerr on 03/02/2008 20:13:32 so the Apocalypse gets a range increase.. well with the warp to 100 as max, it is not as if it gives much, besides taking away some of the main role and reason for the rokh's terrible dps..
anyway with these sniper bonuses ships i still think it is really stupid that there is the max 100km warp in range, you should be allowed to chose your own range jump in if this should be a good bonus for other then pulse weaponry..
and the Deimos have gotten a boost.. soo what about the cerb?! not like it's dps is great and with the boost to both the amarr and gallente hac, you would need to boost the cerb too...
deimos didn't get a boost... it got nerfed and they call it a boost.
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Minessis
Strife Mercenaries Inc. Sylph Alliance
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Posted - 2008.02.04 03:05:00 -
[10]
I was just on Singularity and I want to have some people take a look at what i found.
let me preface it with this: the new 7.5% rep efficiency bonus is based off the cruiser skill and so anyone who can fly a deimos should have the full 37.5% rep efficiency bonus. therefore your t2mar should do a base rep of 440hp/cycle.
findings: while i was on singularity, my t2mar base rep amount was only 320hp/cycle according to the module info while fitted to my ship. this makes me think that there is an error in the code controlling the deimos bonus. could someone please confirm this.
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Minessis
Strife Mercenaries Inc. Sylph Alliance
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Posted - 2008.02.04 03:56:00 -
[11]
after playing for a while on sisi, it is really clear that the 5 low slots on the deimos don't cut it. while it is nice to have the cap injector, the 6th low slot is also very necessary. after losing five 1v1s with a zealot and six 1v1s with a sacrilige it is very obvious that taking the 6th high slot and moving it to the low slots will be much better.
in total:
5highs 4meds 6lows
anything other than that and the deimos is heavily gimped in comparison to the new zealot and other amarr ships.
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