ArmyOfMe
hirr Morsus Mihi
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Posted - 2008.03.11 15:18:00 -
[2]
Originally by: Avon
Originally by: Malachon Draco What if your opponent has 5 titans (Morsus Mihi) or 8 (BoB) and hides them under a cynojammer? How would you deal with that? Any conventional fleet gets wiped out instantly by those multiple DDs, and no capital fleet can even touch them because they are under a cynojammer. Obviously you have no idea how this is working ingame, and even less how it will be in a years time. Then you'll see alliances with 10-15 titans, and then you will be forced to nerf them after all and the crying will be much much worse. So I'd suggest you nerf it sooner rather than later.
I keep seeing people banging on about this, but actually I don't see the problem.
Firstly, if organisations are going to build up any meaningful 0.0 Empires (in the way that ASCN tried, for example), defensable borders are the most important factor. Again and again we have seen alliances steamrollered because no amount of ISK, logistics, planning, or dedication could actually provide a meaningful defence. If you want to take a titan filled cyno-jammed system, break sov. Disrupt fueling of jump-bridges to hamper defence. Take down jammers and bridges in other systems in the constellation. Force the enemy to actively defend.
Once you get to the fortified "inner sanctum" of any alliance space it should be hard to break an organised and determined defence. The maxiumum size of such a defensive area is limited if it is to remain effective, and could ultimately serve as a constraining factor for the expansion of Empires, a border in a much more real sense that Eve is used to. Within that border it is possible, to keep "non-combatants" better protected, and more able to exploit the resources of the player Empire which they are part of.
Sure, ideally there would be better mechanics to enable this type of border, but until then are titan infested cyno jammed systems really the evil they are made out to be?
I don't have a problem with any alliance being able to create a meaningful defensive area, in fact I think it would make it possible to open up 0.0 more which would be great. Currently some alliances (basically the ones with lots of titans) have an advantage in this area, one which they have earned, but it isn't out of the reach of others if they also wish to invest in it. I'd be happier with an alternative mechanic, maybe less scaleable but also less costly (in terms of both ISK and time), but is the current situation really so undesireable?
Is it not more important to the future of Eve, and 0.0 specifically, that players can build more meaningful, more defensable, more stable Empires? Defineable borders, with increasing cost (again ISK and time/logistics) as they expand, would lead to Alliances claiming a volume of space more in line with their ability to sustain it, and conflict between Empires would revolve around expansion rather than plain aggression.
Maybe ultimately this isn't the way to go about it, but it is a start. Some great Empires have fallen for the want of defensible borders, and that is a shame. I am sure ASCN would still be here today if building Empires had some sort of meaningful game mechanics to support it.
actually one of the best posts on the eve-o forums for a long time and very spot on
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