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Arcosian
Alien Ship Builders Caedite Eos
17
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Posted - 2012.03.09 21:31:00 -
[1] - Quote
Voith wrote:The Paladin is a bad ship out classed by a well fit T1 BS, most navy BS, all pirate BS and most other Marauders.
Sell it and buy youself a useful ship. You sir don't know what the hell you are talking about.
But as for the OP there are many posts about how to fit a Paladin and I would suggest using the search function next time. But please for the love of god don't shield tank a pally.
The Paladin can be fit a variety of ways but when I rarely feel the urge to run a L4 I use the fit below:
Paladin [L4 Missioner]
Lows: 2x armor thermic II 1x armor em II 1 Corpus A-Type Large armor repper 3x imperial navy heatsink
Meds: 2x cap recharge II 2x tracking computer II (tracking or range scripts)
Highs: 4x tachyon Beam Laser II (Imperial Navy multi-frequency) 2x tractor beams 1x Salvager
Implants: PG8 AX-2 CC8 CX-2 Lancer G2-Epsilon
Rigs: Large Nanobot Accelerator I Large CCC I
Drones: 5 Hobgob II 5 Hammerhead II
Stats (all level 5) 1009 DPS/6943 volley (INMF guns only) to 43+41km (range scripts) 1108 DPS with hobgobs ~800 dps tank for bloods and sansha Cap stable at 52% without the repper running
Comments: I have run hundreds of L4s with this and have had no problems except in L4 Sansha Blockade. There is heavy tracking disruption so don't use a gunboat for it (sansha blockade can be run in a paladin but it will be a pain until all the TD cruisers are killed). Tachyons are good for missions but pulses and an afterburner can be fitted if you want. However, with tachyons you will kill stuff as fast as you can lock it (3 volley most BS and insta-pop everything else). Salvaging is ok but I usually run 3-5 missions then come back in a Noctis. |
Arcosian
Alien Ship Builders Caedite Eos
17
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Posted - 2012.03.10 01:41:00 -
[2] - Quote
Voith wrote:Grats Man, you just spent a few billion for a ship with 1 damage bonus.
You can build better setups for less than the cost of your armor rep alone.
LOL that repper is only 570mil and believe it or not that fit is overtanked for just about every mission. And if you are cheap you can get away with an imperial navy repper if you just dropped a heat sink for a hardener. Why you would do that IDK since on mission ships you should pimp the damage mods and the repper.
The paladin has 1 damage bonus tied to the marauder skill and a role damage bonus. If CCP gave it another damage bonus it would be way overpowered. The fit I posted gets 1000DPS and it's a conservative fit since I don't want a paper tank on it for some extra DPS only to lose it when the hampsters decide to rebel and crash the server.
But honestly if you are shelling out ~1bil ISK for a Pirate/Faction/marauder BS and you have ISK problems to where you need to T2 fit it should you even be flying one? Not to mention you say a well fit T1 BS can outclass a paladin and I'm curious as to what your definition of "outclass" is and to see what ship/fit you have in mind that isn't deadspace fit or "LOL conflagration T2 pulse fit."
I'm assuming the OP is looking for a mission fit for a Tachy Paladin and I gave him a relatively cheap and very effective one. And the whole setup is only ~2bill not a few bill as you claim and for a high-end mission ship that isn't too bad. But if you really want to get technical I only spent ISK on ammo, skillbooks, and rigs since I can sell the ship and mods and get my all ISK back. |
Arcosian
Alien Ship Builders Caedite Eos
17
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Posted - 2012.03.10 02:32:00 -
[3] - Quote
Mavnas with the fit I posted you can switch out the repper with an Imperial Navy one the only problem is you will have a 600dps tank which might not be enough for the harder missions assuming you are running against sansha/bloods and you will need a PG implant.
For hard missions you can drop a heat sink for another hardener. That's about as cheap as it can get and still give you 1000 guns only DPS. However, I prefer a little safer setup with a better repper since you never know when you might hit a trigger or get DC. |
Arcosian
Alien Ship Builders Caedite Eos
17
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Posted - 2012.03.10 03:12:00 -
[4] - Quote
Voith wrote:You can't even fit a prop mod if you end up with a 100km gate mission.
Yes you can...it's called switching to pulse for those 1-2 rare 100km gate missions
[Paladin, Maxed Paladin (Pulse)] Armor Thermic Hardener II Corpus A-Type Large Armor Repairer Armor EM Hardener II Armor Thermic Hardener II Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink
100MN MicroWarpdrive II Cap Recharger II Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range
Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Small Tractor Beam I Small Tractor Beam I Salvager I
Large Nanobot Accelerator I Large Capacitor Control Circuit I
Hammerhead II x5 Hobgoblin II x5
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Arcosian
Alien Ship Builders Caedite Eos
17
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Posted - 2012.03.10 03:26:00 -
[5] - Quote
Mavnas wrote:Voith wrote: You're right, I updated the post with math, I did it wrong in my head. Either way it is close enough to not care.
It is enough range for missions or ratting. Few ships orbit past that.
Why on earth would I want to have to wait for them to orbit. Also, consider that Sanshas' EW is tracking disruption which means in many missions I'm likely operating at a fraction of my normal optimal. With Tachs and a 90% web for the ones that get close, this matters little. Don't bother fitting a web. The paladin will alpha frigs and most cruisers with 2 lasers and BC with 1 full volley so just lock them up in the beginning and pop them at range. For the really really lucky ones that make it through your drones can take care of them. Once you get the hang of flying a paladin you will wonder why you didn't get one sooner. It excels as a sniper. And blood and sansha missions are great for sniping since they spawn >50km out and in some missions you can warp in at any range you want.
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