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Thread Statistics | Show CCP posts - 4 post(s) |
DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.08.05 08:46:00 -
[1]
Originally by: Lady Borgia Hope to see how eve-online suffers in actual $'s in the future.
It will probably increase the income. Fight nano ships is boring, I would say extremelly boring. They pop really fast, but 99% of the times you pop 1 or 2 and you see the others running, wich is VERY frustrating.
With the nano nerf you will see fights again. If you commit in a fight you better do it at 100%, and not like today where you see people mwd back to the gate, or go running to long range and pop some ceptors that went after them trying to tackle.
EVE will be FUN again.
________________ God is my Wingman |
DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.08.05 13:14:00 -
[2]
Originally by: Deva Blackfire
Originally by: DeadDuck
Originally by: Lady Borgia Hope to see how eve-online suffers in actual $'s in the future.
It will probably increase the income. Fight nano ships is boring, I would say extremelly boring. They pop really fast, but 99% of the times you pop 1 or 2 and you see the others running, wich is VERY frustrating.
With the nano nerf you will see fights again. If you commit in a fight you better do it at 100%, and not like today where you see people mwd back to the gate, or go running to long range and pop some ceptors that went after them trying to tackle.
EVE will be FUN again.
so you mean: "it will be easier for us to blob anyone and kill 10v1 so noone esaceps this time"? if you mean this - yes it will be easier. If you mean it will be more fun: surelyyyy....
Actually we became very good at bbq nano gangs. Most of the time we are outnumbered but flying certain ships with certain setups, and with pilots knowing what their role is, make a nano explode is not dificult. Dificult is to have a fight even outnumbered and see the nano gang refuse to fight. More then dificult is frustrating.
________________ God is my Wingman |
DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.08.05 13:30:00 -
[3]
Originally by: Esmenet
Originally by: DeadDuck
PS: also you need to fly very specific ships, in order you can beat a nano gang, wich kills the variety of ships people fly. THAT makes the game boring.
Yep the answer must be to remove even more variety.
Why ? You think a Ishtar is only flyable if nanoed ? or maybe a Sacrilege ? I can go on and on ...
________________ God is my Wingman |
DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.08.05 15:12:00 -
[4]
Originally by: Deva Blackfire
Originally by: DeadDuck
Why ? You think a Ishtar is only flyable if nanoed ? or maybe a Sacrilege ? I can go on and on ...
30 seconds to fry "armor tanked" ishtar with apocalypse (scorch). 40-45 seconds for plated zealot (in multi range). Yeah - surely they can survive... And instead of them just get BS which can melt anything smaller + actually survive a bit.
And above tries were on sisi. Also it was fun to kill any cruiser sized ship from 2-110km range with pulse apoc. Get used to this, because cruisers are just becoming obsolete.
You can always "screw the fry" with tracking disruptors, jamming, neutralizers, logistics, etc, etc...
________________ God is my Wingman |
DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.08.05 16:52:00 -
[5]
Originally by: Andnowthenews Its a preemptive whine for the next thing they find to blame for the fact they suck i think tbh.
You tell them alty
________________ God is my Wingman |
DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.08.05 19:53:00 -
[6]
Originally by: Melegaunt Tanthul
Issues:
1) Blasterboats are obsolete. They can't work at all now in realistic scenarios they will never even get in range.
You mean when gangs are hugging the gate and the other guys jump in ? Or when there is a gate camp and after agro the hostile gang Warps in... you know all those realistic situations in Tranquility in that the fight is on close range ??
Originally by: Melegaunt Tanthul
2) MWD is now worthless as anyone and their mother will fit scramblers, or will have tacklers with scramblers with them. You have not made AB a viable option. You made AB the new MWD.
MWD is not dead. Really you can dictate the range over a AB ship, that is by definition a advantage. Of course you can be scrambled but that means the tackler is on very close range where there are tons on things you can use to kill him.
Originally by: Melegaunt Tanthul
3) Rapier is now obsolete. There is no justifiable reason to fly it as it can't make any difference in gangs.
Sorry but a dual webber rapier will be always useful. All the ships will be slower now, and the fastest ships, the intys, can be completely destroyed easily travelling at 720m/s (based they make 4.5K and they are dual webbed by a 60% webber) Fitting a MWD on a Rapier means it will never be scrambled.
Originally by: Melegaunt Tanthul
4) Vagabond is now obsolete. It now has absolutely no tankability. It's a paper ship.
I can't comment on that I donĘt fly them. But they were around long before the nano age and the demand was very high. And yeah gate camps were already around...
Originally by: Melegaunt Tanthul
5) Missiles are now overpowered. Speed was an effective tactic against them. Now they hit everything while all other guns can be out tracked.
They hit everything but take AGES to actually hit. A Turret will always be better then a missile bay in a combat situation. Good alpha but in then meanwhile you were already hit several times by the Turret weapon. DonĘt forget that ships will be slower so the tracking will be way more effective. In case of doubt use a target painter :P.
Originally by: Melegaunt Tanthul
6) Ships with MWD bonus are now obsolete. Since MWD is useless both in PVP and Missioning (Deadspace).
I really hope everybody fits AB after the patch, but I guess I will not have that luck
Originally by: Melegaunt Tanthul
7) You are not addressing guerrila tactics. You're actually killing them. What you're doing is actually against any concept of guerrila fighting. And I know cause we fight guerilla style all the time.
I donĘt agree. There were always have been roaming gangs. AF's were boosted, Intys are still very fast, Black Ops are going to be reviewed. And last but not the least a strong, HAc, CS, Recon gang is always extremely dangerous.
________________ God is my Wingman |
DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.08.05 21:56:00 -
[7]
Edited by: DeadDuck on 05/08/2008 21:56:45
Originally by: Melegaunt Tanthul stuff Quote:
Sorry I'm confused...
We are talking about nano nerf and Blaster boats that will not reach their target, and you are talking about sniper BS's.
You say turrets are on a disadvantage over missiles because of tracking and on the same time you say MWD's are dead and AB will be the king of the Hill.. Sorry but if MWD's are dead, ships will be slower and the lack (?!) of tracking will be fixed. Of course the signature radius will be lower but thats why I mentioned target painters if they will be ever needed.
You speak of BS not being able to kill a inty before they are dead...well 1st I was talking about recons, hacs, that are the ships used by the nano gangs.
A Inty will die to this kind of ship very fast, and to a BS also, if they are snipers they will not be alone, if they are close range a Heavy Neutralizer will probably will be on the menu ...
You talk of guerrila warfare and on the same type you talk about snipers.
You say "the rest of the ships you mentioned were standard nanoships. That are half as a effective as they were and need to be put ont he drawing board" sorry but since when a nano ship can win a 1vs1 versus a similar ship not nanoed ... IT CAN'T ? It will be outdamaged, outtanked, outcaped, the only advantage will be not outrunned... it will not die, it will run away.
Sorry m8 but you are confusing a lot of stuff there. You use arguments on certain points to defend your ideas, and 2 -3 lines after you use the same argument to defend the exact opposite thing.
________________ God is my Wingman |
DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.08.06 09:49:00 -
[8]
Edited by: DeadDuck on 06/08/2008 09:51:49
Originally by: Andnowthenews
When im in gangs and we head into hostile space we may kill a few ratters (like anybody would pass that up) but our goal is to stick around until the ppl living there bring out a gang to fight us. So we can have a good battle involving team work and make use of all the varied and versatile ships and fits we have, from ewar to nuet to varied ranged dps.
Well my experience is diferent... They kill NPC'ers, travellers, and when a gang apears to fight them, they SS, log off, run, cloack... Why do you think I'm so frustrated with nano's ??? IS BORING. You just dont have a decent fight with them. They gank and as soon someone apears with something with some odds of inflicting them damage, they just turn the mwds on and bye bye... I'm not even talking about blob's, we are talking about Inferior numbers(!) They can make the most stupid movements and jump to a camp, or go to dead end systems, no problem, turn the mwd on and after some secs you are out of harm, drones will not catch you, missiles will be useless, only insta damage weapons will be usefull to do damage for a brief period . After 1,5 years of watching this is with joy I see this patch.
CONGRATS CCP
________________ God is my Wingman |
DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.08.06 10:02:00 -
[9]
Originally by: Lrd Byron
Originally by: DeadDuck they SS, log off, run, cloack... Why do you think I'm so frustrated with nano's ???
Only one of those things has anything to do with nano, and its the least effective of the bunch at avoiding combat. If a gang is beating up on someone in a belt and another gang somehow sneaks into local unnoticed and warps in on system, an aligned BS has as good a chance to warp to a SS as any nano ship.
You're right, "they run" should have been the correct phrase. Was talking about the hability to "avoid combat", I let my entusiasm take over there
________________ God is my Wingman |
DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.08.06 10:17:00 -
[10]
Originally by: Andnowthenews So because nano force's you to actually tackle them to be able to kill them instead of just sitting still or being so slow that they can be alpha strike'd to death you think they are broken?.
[/quote
Oh man we tackle, we scram, we web, we pursuit...there are always 1-2 unfortunate guys that will be caught, but the big majority will be out. The unbalanced speed forgives all kind of mistakes.
Regarding roaming gangs after patch, we have seen that roaming gangs fielding heavy ships are always a problem, and their removal is always a bloody one. In the end everybody has fun and the final result is always a surprise. You can end looting or with a big bloody nose.
________________ God is my Wingman |
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DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.08.06 10:36:00 -
[11]
Originally by: Andnowthenews
So you think that every fight should end in a blood bath and that nerfing nano will achieve this?. Bud you seem like the stereo typical pilot who thinks that his eve life will change for the better if X was just removed or changed. It wont bud... ppl are not NPC's and changing game mechanics will not make them let you kill them or force them to engage when they do not want to, you will need to improve or go roaming and looking for good fights yourself if you want to find them.
I'm the kind of pilot that thinks when people are looking for trouble and they find them, they better face consequences of their decisions and not run untouched taking advantage of game flaws namely speed, witch is completly unbalanced at the moment. After the patch intys will continue to do +5K, Vagas will continue to do more then +5K, webs were nerfed..., but you will not be faster then weapon systems, and it will take you more time to reach higher speeds. Like you guys used to say "Adapt or die". Well is your turn now...
________________ God is my Wingman |
DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.08.06 10:56:00 -
[12]
Originally by: Andnowthenews You the kind of pilot that wants ppl to behave like NPC's and as i have said they do not and never will so you will keep calling for and supporting nerfs and blaming the game for your incompetence.
If this stupid patch goes through we will adapt, we will continue to kill you, you will continue to kill only a few of us and instead of improving or going out in you own gangs looking for the fights you want you will continue to blame the game or things in it.
Its you who are flawed in your thinking that this nerf will change the attitude of ppl flying the ships, they will never fly stuff and just sit there in skilless slug fests.
It does not matter how many nerfs are done or how much you complain about it, it will always be ppl like you who need to adapt cos ppl like us will never sit still and let you shoot us in skilless blob fights...ever.
Oh annoyed... Ok ok uber skill PVP pilot, incompetent NPC lover out
________________ God is my Wingman |
DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.08.12 18:00:00 -
[13]
I'm in the new patch and the inty I'm travelling now has the same speed before the speed nerf. The MWD reactivation delay is gone also what has been changed ? Besides all this ???
________________ God is my Wingman |
DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.08.13 07:35:00 -
[14]
Today I enjoyed the return in all is force of the speed unerfed...was nice to see the 6.5K Vagas running away from my 5.250 m/s HAM's
________________ God is my Wingman |
DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.08.13 13:15:00 -
[15]
Originally by: Andnowthenews Edited by: Andnowthenews on 13/08/2008 11:57:10
Originally by: Lyria Skydancer
Geesh. It does not matter that you never encounter a 27km/s mach or that it costs billions. IT IS REDICILOUS THAT A BS CAN GO 27km/s END OF STORY. You gotta be a real ****** if you think this is intended game mechanics. This is one of the reasons Im so happy they are nerfing the crap out of nano's because people that think these are normal game mechanics deserve a good nerf bat spank.
I have yet to see any pro nano player support or care about BS that goes 27km/s so stfu and stop using it as a flag to wave. Screwing over and reducing to uselessness entire classes of ships just because of a few hardly used BS is totally r*tarded.
You are happy about this nerf because it will lower the bar on skilled pvp in eve and so making your idea of pvp (a skilless slug fest between 2 blobs of virtually stationary ships) one of the few options left.
Is it so hard to understand that the same game mechanics that allow a BS to reach ridiculous speeds are the same that work for ALL other ships in game ???? Try to use a HM Sacrilege with a snake set + Polys + Overdrives and then a Claymore in support and you will have a sacrilege reaching easaly 8K m/s, same crap with ishtars, zealots, Tec 1 cruisers, Titans
________________ God is my Wingman |
DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.08.13 13:26:00 -
[16]
Originally by: Ihrda Siharkhail reduce speed bonus on 100mn mwds?
You can't, all the Blaster Megas pilots will try to hang you if you do that, and btw a ragnarok was almost reaching 1K m/s when I quit fitting it ...
________________ God is my Wingman |
DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.08.13 14:32:00 -
[17]
Originally by: Ihrda Siharkhail
Originally by: DeadDuck
Originally by: Ihrda Siharkhail reduce speed bonus on 100mn mwds?
You can't, all the Blaster Megas pilots will try to hang you if you do that, and btw a ragnarok was almost reaching 1K m/s when I quit fitting it ...
as opposed to the dev suggestions?
Nerf 1 specif item would not fix the problem. MWD's work fine. What doesnt work is all the combo between the 82735847 modules/Boosters/implants that you can fit for speed/agility, those are the ones that make 1K m/s BS reach the 17K m/s.
________________ God is my Wingman |
DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.08.15 19:40:00 -
[18]
Edited by: DeadDuck on 15/08/2008 19:41:13
Originally by: Kepakh There is lots of talk about the changes and how to fix what the patch is breaking... I also think current game is quite balanced(at least to extent not to make major changes).
Today my inty fitted in lows with 2 overdrives, 2 nanofibers and with a very good gang bonus was making more then 11.700 m/s. I tackled a Nighthawk and the other pilot tried to hit me with Scourge Heavy Missiles. He made 0.0 damage to me, a Drake and a Manticore tried to hit me also on the same time... they all made 0.0 damage to me.
1CS + 1BC + 1SB and they all made 0.0 damage to me... that's balanced alright . And no, I didn't have any implants or rigs. Just max skills, that fit, a very good gang booster and... broken game mechanics helping me ...
________________ God is my Wingman |
DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.08.16 02:22:00 -
[19]
Originally by: Melegaunt Tanthul
You didn't mention what ship exactly it was and what implants/warfare links you were using. Getting any interceptor to 11.7km/s with JUST 2 overdrives and 2 nanofibers is entirely impossible. You obviously had max gang skills and polycarbons and implants. The problem is in stacking and expensive implants only.
Beam Crusader, with 1 MN MWD II + 24km scram on meds and 2 overdrive injectors II + 2 nanofibers II on lows.
The ship with basic gang skills on 5 will reach 8.399 m/s. Had to this a tec1 BC with the proper modules fitted and the ship will reach +11.700 m/s. No overloading, no rigs, no implants. Just a 15m investment to buy and fit the inty, a Tec1 BC (in this specific case was a Hurricane) with the proper gang modules fitted in support, and a entire race weapon system is useless.
________________ God is my Wingman |
DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.08.16 11:19:00 -
[20]
Edited by: DeadDuck on 16/08/2008 11:19:21
Originally by: Kepakh
Originally by: DeadDuck
Today my inty fitted in lows with 2 overdrives, 2 nanofibers and with a very good gang bonus was making more then 11.700 m/s. I tackled a Nighthawk and the other pilot tried to hit me with Scourge Heavy Missiles. He made 0.0 damage to me, a Drake and a Manticore tried to hit me also on the same time... they all made 0.0 damage to me.
1CS + 1BC + 1SB and they all made 0.0 damage to me... that's balanced alright . And no, I didn't have any implants or rigs. Just max skills, that fit, a very good gang booster and... broken game mechanics helping me ...
You got a ship tackled, congratulations!
That's the less important part in my post... The important part is that with these game mechanics, speed is completly unbalanced, making Missiles completly useless. An it doesn't take billions of isks to do it, a Inty and a tec1 BC are enough.
But you aren't stupid, you know what I wrothe, it's just incovenient isnt't it ?...
________________ God is my Wingman |
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DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.08.20 11:33:00 -
[21]
Edited by: DeadDuck on 20/08/2008 11:36:12
Originally by: sophisticatedlimabean Edited by: sophisticatedlimabean on 19/08/2008 22:59:34
In a say 20-30 vs 20-30 fight without NANO ships who is gonna win is mostly decided before the fight starts so a lot of FC's seeing heavy losses even if they win will choose not to engage at all.
If the nerf goes through most of the time both gangs will be in range of each other and start plugging away at the primary target. Each sides primary targets will be virtually insta popped unless they are heavily plated or RR'd BS along with every other ship that gets hit with the focused fire of 20-30 ships.
Nano on the other hand almost always has to be webbed and tackled to be hit and killed and its within that need that the best pvp in eve is born as pilots maneuver for position trying to avoid getting killed while also trying to get kills themselves.
Without nano if a 15-20 man gang sees a 30 or more sized gang (or even another 15-20 man gang in some cases) they will proly not engage at all even with similar ship types unless its a leeroy op. But a NANO gang will at least give it a try even against another larger NANO gang as losing a good portion of the gang is not guaranteed like it would be if this stupid nerf goes through.
Sorry, without nanos the fight is already decided ? Without nanos the smaller gang will not engage ? You are so wrong.
I've been in plenty of figts in witch we were more then confident that we would going to win and ended completely BBQ'ed. I've been in plenty of fights in witch the smaller gang engaged and won.
Not tactics in heavier gangs, no skill in heavier gang fights ??? The only difference is that when you commit to a fight, it will cost you a lot to disengage. The maneuvering is extremely important in heavier gang fights, the coordination and the team work is extremely important in heavy gang fights. Wrong decisions during a fight that he's going well can completely turn the tide from potential victory to complete disaster.
I will tell you just this... The nano nerf is good cause the supposed PVP players will have to COMMIT when they decide to engage. The present situation you see ships running so fast from fights that even intys have troubles catching them.
If the nano fans still want to keep the chance to not commit and still want to keep their velocity, they can always move to AF's and/or inty's.
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DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.08.20 13:41:00 -
[22]
Originally by: sophisticatedlimabean
Your not a pvper your a lazy skilless blobber.
Maybe you're right, but hey, at least I know how to deal with nanos, by the looks you dont know how to deal with the incoming nerf... . |
DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.08.20 15:05:00 -
[23]
Originally by: sophisticatedlimabean Edited by: sophisticatedlimabean on 20/08/2008 14:17:13
Originally by: sophisticatedlimabean
Your not a pvper your a lazy skilless blobber.
Originally by: DeadDuck Maybe you're right, but hey, at least I know how to deal with nanos
By crying to ccp so they slow them down for you?. LOSER
Originally by: DeadDuck by the looks you dont know how to deal with the incoming nerf.
I have not flown a nano ship in a few months in fact my last 5 or 6 hundred kills were in non nano'd caldari ships.
Ok... then you better update your statistics on your KB, cause is only showing 195 kills, with a average of 36/month, being your prefered ship a cloacking Falcon... but you probably have a army of alts and accounts isn't it, Mr PVP God ...
Dont whine so much, you pass half of your time cloacked anyway... |
DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.08.20 15:21:00 -
[24]
Originally by: sophisticatedlimabean
You KB skills and stat junkie crap are as poor as yor pvp knowledge..muppet.
Make us all a favour and stay cloacked for the rest of the tread.
Mupppet out
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DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.08.25 14:03:00 -
[25]
Originally by: KIAEddZ Having read about 20 random pages of this monster, it seems to me that there are a lot of selfish people that play Eve.
"Nano" are totally dominating Eve warfare right now, I should know KIA has flown them exclusively for about 12 months.
Something MUST be done, okies the nerf bat looks to be heading large, and really going to change the PvP, and some peoples old and tested styles and thier long hours of practice will be wiped out in a flash, but tbh, its about time.
It needs changing, its plainly ridiculous to have a sacrilege or ishtar doing 11k/s. And whilst that is highly skilled and expensive, its very very easy to get 6k/sec from almost any hac, and totally inexpensive.
My only concern is the Vaga and Huggin/Rapier. I would like CCP to serioulsy think about these 2 ships, and ensure that they dont get nerfed out of existence.
Aye
________________ God is my Wingman |
DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.08.31 05:36:00 -
[26]
Originally by: Kreeak
I couldn't have said it better myself. The great feature of nanof**s is that they are so transparent in their need to save the pimp-speed-ships. Let me give you a hint: skill isn't reflected by the price tag of your ship or implants.
Well they don't even need to be pimped. You fit the MWD and the the low slots with a couple of nanofibers + overdrives put a tec1 BC in your gang with a skirmish warfare link - rapid deployment, and a pilot with a skirmish warfare mindlink, and you are done. You will have a entire gang reaching fantastic speeds. Of course reaching fantastic speeds will kill your hability to do damage because of tracking issues, like all the PRO shared with us, the noob blobers. We can look at living examples like the Cerberus, the Ishtars, the HM Sacris, the Curses, the Rapiers/Huggins... oh sorry I forgot ... the Vaga
________________ God is my Wingman |
DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.10.13 09:40:00 -
[27]
Originally by: Breaka So, yeah, what about the millions of sp I have invested in flying an interceptor? a ship that is designed to use speed to tank, and now can be wtfpwned by anything with a missle launcher. Am I going to get compensated for the time I spent on that? completely ignorant decision made completely on the whines of carebears, as opposed to those that actually PvP.
Well I think we all have to think of diferent tactics and aproaches, after this pacth. I remember to fly 4.2 K crusaders, having a blast, and still performing tackles all day long. And BTW I pass all my time PVP'ing in EVE and I'm all for this nerf.
________________ God is my Wingman |
DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.10.13 09:40:00 -
[28]
Originally by: Breaka So, yeah, what about the millions of sp I have invested in flying an interceptor? a ship that is designed to use speed to tank, and now can be wtfpwned by anything with a missle launcher. Am I going to get compensated for the time I spent on that? completely ignorant decision made completely on the whines of carebears, as opposed to those that actually PvP.
Well I think we all have to think of diferent tactics and aproaches, after this pacth. I remember to fly 4.2 K crusaders, having a blast, and still performing tackles all day long. And BTW I pass all my time PVP'ing in EVE and I'm all for this nerf.
________________ God is my Wingman |
DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.10.13 10:04:00 -
[29]
Edited by: DeadDuck on 13/10/2008 10:04:43
Originally by: lebrata Edited by: lebrata on 13/10/2008 10:00:31
Originally by: DeadDuck
Well I think we all have to think of diferent tactics and aproaches, after this pacth. I remember to fly 4.2 K crusaders, having a blast, and still performing tackles all day long.
Gotta love this weak ass crap from supporters of this absurd nerf.
Pro nerf = 4 years ago blah blah dribble.
Anti nerf = As we speak on the test server the FACTS are ...ect ect.
Originally by: DeadDuck And BTW I pass all my time blob'ing anything that enters cva space from a solo ship to a full gang and I'm all for this nerf cos i think it will make blobbing easier.
fixed.
Well you are a "PVP Pro" you surelly will adapt to these changes. Even I "a carebear blober" have adpated to deal with speed fittings
________________ God is my Wingman |
DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.10.13 10:04:00 -
[30]
Edited by: DeadDuck on 13/10/2008 10:04:43
Originally by: lebrata Edited by: lebrata on 13/10/2008 10:00:31
Originally by: DeadDuck
Well I think we all have to think of diferent tactics and aproaches, after this pacth. I remember to fly 4.2 K crusaders, having a blast, and still performing tackles all day long.
Gotta love this weak ass crap from supporters of this absurd nerf.
Pro nerf = 4 years ago blah blah dribble.
Anti nerf = As we speak on the test server the FACTS are ...ect ect.
Originally by: DeadDuck And BTW I pass all my time blob'ing anything that enters cva space from a solo ship to a full gang and I'm all for this nerf cos i think it will make blobbing easier.
fixed.
Well you are a "PVP Pro" you surelly will adapt to these changes. Even I "a carebear blober" have adpated to deal with speed fittings
________________ God is my Wingman |
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DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.10.13 10:15:00 -
[31]
Originally by: lebrata
Originally by: DeadDuck Edited by: DeadDuck on 13/10/2008 10:04:43
Originally by: lebrata Edited by: lebrata on 13/10/2008 10:00:31
Originally by: DeadDuck
Well I think we all have to think of diferent tactics and aproaches, after this pacth. I remember to fly 4.2 K crusaders, having a blast, and still performing tackles all day long.
Gotta love this weak ass crap from supporters of this absurd nerf.
Pro nerf = 4 years ago blah blah dribble.
Anti nerf = As we speak on the test server the FACTS are ...ect ect.
Originally by: DeadDuck And BTW I pass all my time blob'ing anything that enters cva space from a solo ship to a full gang and I'm all for this nerf cos i think it will make blobbing easier.
fixed.
Well you are a "PVP Pro" you surelly will adapt to these changes. Even I "a carebear blober" have adpated to deal with speed fittings
If you had adapted you would not have been crying for a nerf you would be killing nano gangs that enter your space as easily as the rest of us.
________________ God is my Wingman |
DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.10.13 10:15:00 -
[32]
Originally by: lebrata
Originally by: DeadDuck Edited by: DeadDuck on 13/10/2008 10:04:43
Originally by: lebrata Edited by: lebrata on 13/10/2008 10:00:31
Originally by: DeadDuck
Well I think we all have to think of diferent tactics and aproaches, after this pacth. I remember to fly 4.2 K crusaders, having a blast, and still performing tackles all day long.
Gotta love this weak ass crap from supporters of this absurd nerf.
Pro nerf = 4 years ago blah blah dribble.
Anti nerf = As we speak on the test server the FACTS are ...ect ect.
Originally by: DeadDuck And BTW I pass all my time blob'ing anything that enters cva space from a solo ship to a full gang and I'm all for this nerf cos i think it will make blobbing easier.
fixed.
Well you are a "PVP Pro" you surelly will adapt to these changes. Even I "a carebear blober" have adpated to deal with speed fittings
If you had adapted you would not have been crying for a nerf you would be killing nano gangs that enter your space as easily as the rest of us.
________________ God is my Wingman |
DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.10.13 22:35:00 -
[33]
Originally by: Burn Mac What changes were made on the speed nerf version 1 to the version 2 we see now i see no changes.
MWD activation delay was removed, I think, and the missiles damage formula is being changed. Probably more but still didn't have the time to check it out.
________________ God is my Wingman |
DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.10.13 22:35:00 -
[34]
Originally by: Burn Mac What changes were made on the speed nerf version 1 to the version 2 we see now i see no changes.
MWD activation delay was removed, I think, and the missiles damage formula is being changed. Probably more but still didn't have the time to check it out.
________________ God is my Wingman |
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