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Angelic Eviaran
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Posted - 2008.08.15 08:32:00 -
[1]
New patches come and go but the amarr problem is ignored. There are several ships that are very broken in the amarr fleet. I hope our fixes can also be included when they start fixing other races.
Retribution:
-Needs 2 mids. Remove useless 5th utility high and put it in mid. Lets face it, why have a utility slot for a ship with range bonus. Utterly stupid.
Vengeance:
-Rocket damage needs a boost just like torps got a boost for being close range weapons.
Omen:
-Needs more powergrid. If you cant fit the lowest tier pulses and cant fit anything else after that you know the ship is broken. This ship needs fitting because its a very crummy ship right now.
Maller:
-No use at all. Its a tanking ship of t1 cruiser class = useless. It needs more damage. Give it a damage bonus.
Augoror:
-Caldari get a shield transfer bonus on their support cruiser, why isn't amarr getting armor transfer instead of cap transfer?
Curse:
-Will be useless after nano nerf. Without nano it has no tank. If you try to run your ew, wich is neuts + td, you dont have any cap for running tank. If you run a tank youre useless. CCP needs to give the curse the ability to inherently run its ew without 50 cap mods in mids and lows. Same goes for pilgrim.
Pilgrim:
-Range issue still not fixed. All other recons have range bonus except pilgrim. This is obviously wrong. Also same problem as curse: Cant inherently run its ew without 50 cap mods.
Sentinel:
-Same problem as curse. Cant inherently run its ew. Sure you can kill inties in it but a combat inty can do that too. This ship is weak. It also is the only ship class that doesnt get a hp boost compared to its t1 hull eventhough its a t2 ship. All EAS needs more armor and hull etc.
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Neon Razor
Enterprise Estonia Veritas Immortalis
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Posted - 2008.08.15 08:36:00 -
[2]
/signed ,Tho Curse will work after patch just fine. Tested many times. Not nano offcourse
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Angelic Eviaran
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Posted - 2008.08.15 08:38:00 -
[3]
Originally by: Neon Razor /signed ,Tho Curse will work after patch just fine. Tested many times. Not nano offcourse
Care to share some fits on post patch curse that works? Good for a discussion.
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vostok
Minmatar Intrepid Proprietary Alliance
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Posted - 2008.08.15 08:51:00 -
[4]
Originally by: Angelic Eviaran
Retribution:
-Needs 2 mids. Remove useless 5th utility high and put it in mid. Lets face it, why have a utility slot for a ship with range bonus. Utterly stupid.
Single med kills it for all pvp application... fair point.
Originally by: Angelic Eviaran
Vengeance:
-Rocket damage needs a boost just like torps got a boost for being close range weapons.
I like the vengeance, rockets may do low damage but they use no cap and the damage isn't so bad.
Originally by: Angelic Eviaran
Omen:
-Needs more powergrid. If you cant fit the lowest tier pulses and cant fit anything else after that you know the ship is broken. This ship needs fitting because its a very crummy ship right now.
I like the omen, it has grid issues because its only a second tier cruiser, this is correct.
Originally by: Angelic Eviaran
Maller:
-No use at all. Its a tanking ship of t1 cruiser class = useless. It needs more damage. Give it a damage bonus.
Ok maller sucks, only your thing on the omen... They should swap places tbh, the maller does no damage and while it tanks well it only tanks well for a cruiser, which basicly is not well at all.
Originally by: Angelic Eviaran
Augoror:
-Caldari get a shield transfer bonus on their support cruiser, why isn't amarr getting armor transfer instead of cap transfer?
Because gallente had to rep something lol.
Originally by: Angelic Eviaran
Curse:
-Will be useless after nano nerf. Without nano it has no tank. If you try to run your ew, wich is neuts + td, you dont have any cap for running tank. If you run a tank youre useless. CCP needs to give the curse the ability to inherently run its ew without 50 cap mods in mids and lows. Same goes for pilgrim.
Curse is an awesome ship and headed for a nerf, wont hear anybody whining about it.
Originally by: Angelic Eviaran
Pilgrim:
-Range issue still not fixed. All other recons have range bonus except pilgrim. This is obviously wrong. Also same problem as curse: Cant inherently run its ew without 50 cap mods.
Pilgrim will be a demon in the new patch, I don't think this needs a buff, a nerf if anything.
Originally by: Angelic Eviaran
Sentinel:
-Same problem as curse. Cant inherently run its ew. Sure you can kill inties in it but a combat inty can do that too. This ship is weak. It also is the only ship class that doesnt get a hp boost compared to its t1 hull eventhough its a t2 ship. All EAS needs more armor and hull etc.
Again sentinal CAN run its EW, its just very hard (and rightly so). Any frigate that can shut down and kill a BS on its own (given a nice long time) should be fairly hard to use imo.
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Ambien Torca
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Posted - 2008.08.15 08:59:00 -
[5]
You forgot prophecy which is rather pointless atm. Same can be said about Cyclone but that¦s not on topic.
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Kano Sekor
Amarr The Movement
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Posted - 2008.08.15 09:16:00 -
[6]
Edited by: Kano Sekor on 15/08/2008 09:18:46 Oh the amarr with our 5% 10% bonus to cap usage of energy turrets woho its a wasted bonus on any ship that doesnt have damage bonuses, the maller for isntance hmm i have a 5% 10% cap usage bonus but wait if i use autocannons i have gained a 100% cap usage bonus :D i.e. no cap usage, and they fit better too. switch cap bonus on maller to damage bonus, and add some more cap to it instead, dito on proph.
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Taradis
Amarr The Imperial Assassins Ethereal Dawn
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Posted - 2008.08.15 09:17:00 -
[7]
Originally by: vostok
Originally by: Angelic Eviaran
Retribution:
-Needs 2 mids. Remove useless 5th utility high and put it in mid. Lets face it, why have a utility slot for a ship with range bonus. Utterly stupid.
Single med kills it for all pvp application... fair point.
Originally by: Angelic Eviaran
Vengeance:
-Rocket damage needs a boost just like torps got a boost for being close range weapons.
I like the vengeance, rockets may do low damage but they use no cap and the damage isn't so bad.
Originally by: Angelic Eviaran
Omen:
-Needs more powergrid. If you cant fit the lowest tier pulses and cant fit anything else after that you know the ship is broken. This ship needs fitting because its a very crummy ship right now.
I like the omen, it has grid issues because its only a second tier cruiser, this is correct.
Originally by: Angelic Eviaran
Maller:
-No use at all. Its a tanking ship of t1 cruiser class = useless. It needs more damage. Give it a damage bonus.
Ok maller sucks, only your thing on the omen... They should swap places tbh, the maller does no damage and while it tanks well it only tanks well for a cruiser, which basicly is not well at all.
Originally by: Angelic Eviaran
Augoror:
-Caldari get a shield transfer bonus on their support cruiser, why isn't amarr getting armor transfer instead of cap transfer?
Because gallente had to rep something lol.
Originally by: Angelic Eviaran
Curse:
-Will be useless after nano nerf. Without nano it has no tank. If you try to run your ew, wich is neuts + td, you dont have any cap for running tank. If you run a tank youre useless. CCP needs to give the curse the ability to inherently run its ew without 50 cap mods in mids and lows. Same goes for pilgrim.
Curse is an awesome ship and headed for a nerf, wont hear anybody whining about it.
Originally by: Angelic Eviaran
Pilgrim:
-Range issue still not fixed. All other recons have range bonus except pilgrim. This is obviously wrong. Also same problem as curse: Cant inherently run its ew without 50 cap mods.
Pilgrim will be a demon in the new patch, I don't think this needs a buff, a nerf if anything.
Originally by: Angelic Eviaran
Sentinel:
-Same problem as curse. Cant inherently run its ew. Sure you can kill inties in it but a combat inty can do that too. This ship is weak. It also is the only ship class that doesnt get a hp boost compared to its t1 hull eventhough its a t2 ship. All EAS needs more armor and hull etc.
Again sentinal CAN run its EW, its just very hard (and rightly so). Any frigate that can shut down and kill a BS on its own (given a nice long time) should be fairly hard to use imo.
Only reason this dude is not in support of an amarr ship boost is cuz he's a minni
Pilgrim is a ***** to fit I just got and am having fun trying to find best named stuff to fit it cuz of the CPU grr and it does not need to be nerfed you minni scum
Omen sux needs more grid if it is to be the damage T1 cruiser it has to be able to fit more than than 2 guns or so
Maller does suck on the dps end has a good tank for a cruiser and can only limit the guns on it small boost would be suffice
Aug log cruiser needs to be able to transfer armor and not just cap.
Curse needs to be left the hell alone period it was affected nuff with the NOS nerf.
Sentinal does need a small HP boost why should the T1 have more HP sentinal is a fun lil T2 frig imo
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Morgan La'Chance
Caldari Dynamic Reallocation and Logistics
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Posted - 2008.08.15 09:17:00 -
[8]
Originally by: Ambien Torca You forgot prophecy which is rather pointless atm. Same can be said about Cyclone but that¦s not on topic.
Battlecruiser balancing is a whole different topic.
Also, the main Amarr problems during the last 1.5 years or so have been:
* Crummy Khanid ships: Fixed (most admirably) * Apocalypse: Fixed (most admirably) * Armageddon's CPU: Fixed * Armour base EM resistances: Fixed * Cruisers, except newbie cap transferring Augoror and Arbitrator being somewhat useless: Not fixed
You bring up valid points, but Amarr has gotten a lot of love in the recent patches.
I do not want Retri to lose its spare high. I do want all assault frigs to gain an extra slot.
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Siddy
Minmatar Evolution Band of Brothers
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Posted - 2008.08.15 09:22:00 -
[9]
Geddon needs that 5% rof changed to 7,5% rof bonus, and preferably 20% to cap reduction
Abaddon needs Bigger drone bay and more armor HP.
Megapulses needs more tracking, its ben issue since day 1.
Maybe slight damage boost to tacyons, not worth using at the moment.
That whuld fix it, yeah. Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |
Riho
Gallente Mercenary Forces
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Posted - 2008.08.15 09:28:00 -
[10]
i fly a curse and i will say the curse will be rather awesome after speed nerf.. if the OP cant think of a way to fit it after the nerf.. then sux to be such a FOTM players ---------------------------------- Fighting for Minmatar o7 Yes... this is my main. Extreme Troll Slayer...
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Arana Tellen
Gallente Mercenary Forces
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Posted - 2008.08.15 09:29:00 -
[11]
Retribution: NO not with the new changes.
Sentinel: This is a pretty nasty ship.....
Prophecy: Compare all tier I BC to tier II. ---------------------------------
Oh noes!
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
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Angelic Eviaran
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Posted - 2008.08.15 09:30:00 -
[12]
Originally by: Riho i fly a curse and i will say the curse will be rather awesome after speed nerf.. if the OP cant think of a way to fit it after the nerf.. then sux to be such a FOTM players
Seriously. I'd like to see this non nano fit that works.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.08.15 09:34:00 -
[13]
Originally by: Morgan La'Chance
Originally by: Ambien Torca You forgot prophecy which is rather pointless atm. Same can be said about Cyclone but that¦s not on topic.
Battlecruiser balancing is a whole different topic.
Also, the main Amarr problems during the last 1.5 years or so have been:
* Crummy Khanid ships: Fixed (most admirably) * Apocalypse: Fixed (most admirably) * Armageddon's CPU: Fixed * Armour base EM resistances: Fixed * Cruisers, except newbie cap transferring Augoror and Arbitrator being somewhat useless: Not fixed
You bring up valid points, but Amarr has gotten a lot of love in the recent patches.
I do not want Retri to lose its spare high. I do want all assault frigs to gain an extra slot.
arbitrator is fantastic! augoror on the other hand wft do I do with that
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.08.15 09:35:00 -
[14]
Originally by: Siddy Geddon needs that 5% rof changed to 7,5% rof bonus, and preferably 20% to cap reduction
Abaddon needs Bigger drone bay and more armor HP.
Megapulses needs more tracking, its ben issue since day 1.
Maybe slight damage boost to tacyons, not worth using at the moment.
That whuld fix it, yeah.
I agree with siddy
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Misina Arlath
Amarr
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Posted - 2008.08.15 09:40:00 -
[15]
Two major fixes I want for Amarr ships.
First off, the "bonus" to cap usage on guns is redicilous. No other races have a bonus added as a crutch to their ships to simply make them able to operate their guns. Do Caldari need CPU bonus to their ships to fit launcher? Does Gallente need Grid bonus to their ship to fit blasters?
Why should Amarr need Cap bonus to ship to fire lasers? If the lasers drain so much Cap that a bonus is needed, then the Cap usage bonus to the ship should be a passive bonus to Amarr ships, or the cap usage for lasers should be lowered. Lowering the cap usage on lasers would make it easier to use them on other race ships, but so what? Can't Amarr already fit launchers, blasters, railguns, artillery and autocannons as they please?
Lower the Cap usage on lasers, or give ALL Amarr ships a passive bonus to how much cap the lasers drain, and give the ships a useful 2nd ship bonus. Caldari, Gallente and Minamtar ships all have 2 bonuses that are greatly useful, such as extra drone damage, better tracking, improved optimal or falloff ranges, improved damage et.c.
Where Amarr gets a crap bonus to Cap usage on guns and a damage bonus, other ships get a bonus to damage AND to track speed or ranges. W.T.F?
Also, though perhaps a detail, just like "Reload all" when you right click your weapon modules while in space, please add a "Change all crystals to..." feature in the same menu.
As much as I love flying the Amarr ships, the "bonus" to the turret cap usage makes me die a little inside everytime I see it. -------------------------------------------------- "Every complex problem has a solution which is easy, neat and wrong!" |
vostok
Minmatar Intrepid Proprietary Alliance
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Posted - 2008.08.15 09:41:00 -
[16]
Originally by: Siddy Geddon needs that 5% rof changed to 7,5% rof bonus, and preferably 20% to cap reduction
Abaddon needs Bigger drone bay and more armor HP.
Megapulses needs more tracking, its ben issue since day 1.
Maybe slight damage boost to tacyons, not worth using at the moment.
That whuld fix it, yeah.
Thats called breaking ships and making them overpowered...
The geddon already does insane dps due to a 33% damage increase, you propose it gets a 60% bonus to damage?! and its guns use less cap than equivalent blasters. Also a 20% redcution in cap per leve = a 100% reduction in cap usage - fool.
Megapulses are meant to have tracking issues, else they do the damage of blasters at 20km with multi (and still sick damage at 45km with scorch) compared to blasters range of 15km tops AND match them at close quarters.
Tachyon snipers are some of the highest dps snipers in the game already and they are not that hard to fit considering the amount of grid amarr get.
You have basicly stated every best point of amarr and said it should get a boost when its some of the best stuff in the game at the moment. You fragging idiot!
Also, I don't fly minmatar ships at all, every other race in fact.
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Siddy
Minmatar Evolution Band of Brothers
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Posted - 2008.08.15 09:42:00 -
[17]
Originally by: vostok
Originally by: Siddy Geddon needs that 5% rof changed to 7,5% rof bonus, and preferably 20% to cap reduction
Abaddon needs Bigger drone bay and more armor HP.
Megapulses needs more tracking, its ben issue since day 1.
Maybe slight damage boost to tacyons, not worth using at the moment.
That whuld fix it, yeah.
Thats called breaking ships and making them overpowered...
The geddon already does insane dps due to a 33% damage increase, you propose it gets a 60% bonus to damage?! and its guns use less cap than equivalent blasters. Also a 20% redcution in cap per leve = a 100% reduction in cap usage - fool.
Megapulses are meant to have tracking issues, else they do the damage of blasters at 20km with multi (and still sick damage at 45km with scorch) compared to blasters range of 15km tops AND match them at close quarters.
Tachyon snipers are some of the highest dps snipers in the game already and they are not that hard to fit considering the amount of grid amarr get.
You have basicly stated every best point of amarr and said it should get a boost when its some of the best stuff in the game at the moment. You fragging idiot!
Also, I don't fly minmatar ships at all, every other race in fact.
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |
vostok
Minmatar Intrepid Proprietary Alliance
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Posted - 2008.08.15 09:44:00 -
[18]
Originally by: Misina Arlath Two major fixes I want for Amarr ships.
First off, the "bonus" to cap usage on guns is redicilous. No other races have a bonus added as a crutch to their ships to simply make them able to operate their guns. Do Caldari need CPU bonus to their ships to fit launcher? Does Gallente need Grid bonus to their ship to fit blasters?
Why should Amarr need Cap bonus to ship to fire lasers? If the lasers drain so much Cap that a bonus is needed, then the Cap usage bonus to the ship should be a passive bonus to Amarr ships, or the cap usage for lasers should be lowered. Lowering the cap usage on lasers would make it easier to use them on other race ships, but so what? Can't Amarr already fit launchers, blasters, railguns, artillery and autocannons as they please?
Lower the Cap usage on lasers, or give ALL Amarr ships a passive bonus to how much cap the lasers drain, and give the ships a useful 2nd ship bonus. Caldari, Gallente and Minamtar ships all have 2 bonuses that are greatly useful, such as extra drone damage, better tracking, improved optimal or falloff ranges, improved damage et.c.
Where Amarr gets a crap bonus to Cap usage on guns and a damage bonus, other ships get a bonus to damage AND to track speed or ranges. W.T.F?
Also, though perhaps a detail, just like "Reload all" when you right click your weapon modules while in space, please add a "Change all crystals to..." feature in the same menu.
As much as I love flying the Amarr ships, the "bonus" to the turret cap usage makes me die a little inside everytime I see it.
Despite amarr having this bonus, I don't think it affects the ballance of the game. My favorite BS in the game is still the armageddon, if it be with tachyons, megapulse or dual heavy pulses.
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vostok
Minmatar Intrepid Proprietary Alliance
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Posted - 2008.08.15 09:46:00 -
[19]
Originally by: Siddy
/me now understands that the post had been sarcastic and that not everybody on the forums is a total moron (though I currently feel somewhat that way - lol)
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Tian Jade
Amarr Panta-Rhei United Front Alliance
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Posted - 2008.08.15 09:47:00 -
[20]
I am Amarr specialised and I can assure you that Amarr is fine, no great.
Amarr have some of the best ships ingame, not in all aspects, but that I would call balanced.
Retribution and Vengeance are not that great? So what, their Cruiser counterparts, Sacriledge and Zealot are among the best HAC.
Omen and Maller, while the T1 Cruisers are not great, the T2 Hull are awesome. No need to change this. Also the Arbitrator is an excellent T1 Cruiser
The Guardian is the real support Cruiser, not the Augoror.
Curse and Pilgrim. Hit a bit badly with the Nos nerf. Both ships could use more PG and CPU.
Sentinel No experience with this ship. As it only appears to be a smaller sized Curse, with less Nos/Neutralizer Power I found the ship really uninteresting.
Amarr is still fine. They have excellent HACs and Command Ships. The BC are a bit of mixed type. The Prophecy has a great tank but lacks damage, while the Harbinger is more of gank-ship. Still I would consider both of them useful.
Amarr BS are awesome. Armageddon, Apocalypse and Abaddon.
It is also a fact that Amarr ships are great, but you have to invest a lot of Skillpoints into their ships. Amarr usually start to shine when you have T2 weapons/crystals, excellent fitting skills and the ship skill at level 5.
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Angelic Eviaran
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Posted - 2008.08.15 09:53:00 -
[21]
Originally by: Tian Jade I am Amarr specialised and I can assure you that Amarr is fine, no great.
Amarr have some of the best ships ingame, not in all aspects, but that I would call balanced.
Retribution and Vengeance are not that great? So what, their Cruiser counterparts, Sacriledge and Zealot are among the best HAC.
Omen and Maller, while the T1 Cruisers are not great, the T2 Hull are awesome. No need to change this. Also the Arbitrator is an excellent T1 Cruiser
The Guardian is the real support Cruiser, not the Augoror.
Curse and Pilgrim. Hit a bit badly with the Nos nerf. Both ships could use more PG and CPU.
Sentinel No experience with this ship. As it only appears to be a smaller sized Curse, with less Nos/Neutralizer Power I found the ship really uninteresting.
Amarr is still fine. They have excellent HACs and Command Ships. The BC are a bit of mixed type. The Prophecy has a great tank but lacks damage, while the Harbinger is more of gank-ship. Still I would consider both of them useful.
Amarr BS are awesome. Armageddon, Apocalypse and Abaddon.
It is also a fact that Amarr ships are great, but you have to invest a lot of Skillpoints into their ships. Amarr usually start to shine when you have T2 weapons/crystals, excellent fitting skills and the ship skill at level 5.
-So why not fix retri and vengeance? Because our hacs are ok? Good point. /sarcasm
-Omen and maller can be crap because their t2 hulls are ok? Good point. /sarcasm
-The basilisk the the real support cruiser, not the osprey. But that only applies to caldari apparantly. Good point. /sarcasm
-Sentinel: Unintresting because its worthless.
-We know the hacs and cs and BS are generally fine but that is not what this topic was about.
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Ess Erbe
Caldari GoonFleet GoonSwarm
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Posted - 2008.08.15 10:13:00 -
[22]
Quote: No need to change this.
Did you just seriously say that just because X T2 ship is good, Y T1 ship does not have to be good since even if it was good it would still be worse?
Wow.
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vostok
Minmatar Intrepid Proprietary Alliance
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Posted - 2008.08.15 10:19:00 -
[23]
Originally by: Angelic Eviaran
-So why not fix retri and vengeance? Because our hacs are ok? Good point. /sarcasm
-Omen and maller can be crap because their t2 hulls are ok? Good point. /sarcasm
-The basilisk the the real support cruiser, not the osprey. But that only applies to caldari apparantly. Good point. /sarcasm
-Sentinel: Unintresting because its worthless.
-We know the hacs and cs and BS are generally fine but that is not what this topic was about.
I do hate to derail threads but you're hardly looking at the bigger picture, you think curse and pilgrim are bad, look at the arazu/lachesis, they are written off as dead and yours are some of the most popular recons being flown.
The sentinel is devistating when used with a high damage AF, it will shut down any cruiser or below's tank and maybe their weapons while having the damage of 4 light drones, which is more than any other electronic attack ship.
What about the scythe?! a bonus to tracking links?! are you kidding, and you think cap transfer is bad...
The point is not all ships are good and we have to learn to accept that and just hope ccp leave our chosen races with enough for us to play with...
Which amarr has more than enough of.
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NeoTheo
Dark Materials
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Posted - 2008.08.15 10:21:00 -
[24]
Edited by: NeoTheo on 15/08/2008 10:24:12 is there only me thesedays think the amarr crap on about being rubbish when in fact they are getting to the stage of being on of the best races out there?
(to the point i have started to skill amarr ships?)
Originally by: Ambien Torca You forgot prophecy which is rather pointless atm. Same can be said about Cyclone but that¦s not on topic.
all tier 1 Bcruisers are a bit naff
Neotheo Dark Materials
Linkage
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Angelic Eviaran
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Posted - 2008.08.15 10:22:00 -
[25]
Edited by: Angelic Eviaran on 15/08/2008 10:23:02
Originally by: vostok
I do hate to derail threads but you're hardly looking at the bigger picture, you think curse and pilgrim are bad, look at the arazu/lachesis, they are written off as dead and yours are some of the most popular recons being flown.
The sentinel is devistating when used with a high damage AF, it will shut down any cruiser or below's tank and maybe their weapons while having the damage of 4 light drones, which is more than any other electronic attack ship.
What about the scythe?! a bonus to tracking links?! are you kidding, and you think cap transfer is bad...
The point is not all ships are good and we have to learn to accept that and just hope ccp leave our chosen races with enough for us to play with...
Which amarr has more than enough of.
I don't see you telling the minmatar all this. That they have enough to play with. Besides every race seem to have their own boost threads discussing their broken ships, why shouldnt we have one. It's not like the fail of these mentioned amarr ships are made up.
Oh and about the popular recons? You kidding me? Rapiers and falcons are popular. After patch there will only be falcons that can be called popular recons. Youre just wrong.
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McDonALTs
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Posted - 2008.08.15 10:22:00 -
[26]
If a ship is crap then it needs to be reviewed. END OF STORY.
Other ships do not matter. Saying crap like "having crap cruisers are ok because your other ships are good" is like telling a crippled man that because his arms are ok, its perfectly fair his legs are not.
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vostok
Minmatar Intrepid Proprietary Alliance
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Posted - 2008.08.15 10:24:00 -
[27]
Originally by: Angelic Eviaran
Originally by: vostok
I do hate to derail threads but you're hardly looking at the bigger picture, you think curse and pilgrim are bad, look at the arazu/lachesis, they are written off as dead and yours are some of the most popular recons being flown.
The sentinel is devistating when used with a high damage AF, it will shut down any cruiser or below's tank and maybe their weapons while having the damage of 4 light drones, which is more than any other electronic attack ship.
What about the scythe?! a bonus to tracking links?! are you kidding, and you think cap transfer is bad...
The point is not all ships are good and we have to learn to accept that and just hope ccp leave our chosen races with enough for us to play with...
Which amarr has more than enough of.
I don't see you telling the minmatar all this. That they have enough to play with. Besides every race seem to have their own boost threads discussing their broken ships, why shouldnt we have one. It's not like the fail of these mentioned amarr ships are made up.
I'm more opposed to the fact that most of this is whine/wrong or both...
Most these ships are brilliant for what they are and have no issues with them, and yes, I fly them.
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Angelic Eviaran
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Posted - 2008.08.15 10:25:00 -
[28]
Originally by: vostok
I'm more opposed to the fact that most of this is whine/wrong or both...
Most these ships are brilliant for what they are and have no issues with them, and yes, I fly them.
Sorry but then you don't know what a good ship is. Tell me which brilliant ships above you are flying from the original post. Tell me and I'll tell you why it's crap and why you fail.
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Angelic Eviaran
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Posted - 2008.08.15 10:30:00 -
[29]
Edited by: Angelic Eviaran on 15/08/2008 10:30:53
Originally by: Tian Jade
A race does need the best ship in every aspect of the game.
Go tell that to the minmatar emo crowd. I don't see you educating them while they've been QQing all over the place for last months. Intresting how this argument is always used against amarr and not minmatar or the other races.
Besides, I trained amarr back when they were totally gimped also. Because I liked amarr ships. Youre preaching your fortune cookie wisdom to the choir.
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Rex Wolfen
Tri Optimum Ev0ke
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Posted - 2008.08.15 10:39:00 -
[30]
....look ma im in a [MEGA THREAD]
amar is fine
think about what this patch might do to the minmatars and the gallente blasterboats, that deservse a real [MEGA THREAD]
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