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Thread Statistics | Show CCP posts - 4 post(s) |
Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.10.21 20:40:00 -
[1]
Always nice to see coming back one of the few that managed to achieve notoriety. :) ------------------------------------------
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.10.22 20:30:00 -
[2]
Originally by: Joshua Calvert So how do you PvP in Empire Space? Wait for your targets to assemble a Fleet vs Fleet situation? Wait for someone to make a mistake?
Hmmmmmmmmmmmm.
Nope, you just catch your targets on the other side, as they align to warp out. ------------------------------------------
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.10.22 21:34:00 -
[3]
Originally by: Joshua Calvert
Originally by: Shadowsword [Nope, you just catch your targets on the other side, as they align to warp out.
That's gonna take some wicked fast locking time (I'm assuming EW frigates + gang sensor boosting modules?) or have all ships been nerfed to increase the time they take to enter warp?
If you pay enough attention to start locking as soon as the target decloak, a ship with cruiser-like stats should be able to lock a cruiser-sized target fast enough. No need for sensor boosters. A BS without sensor booster might be able to lock a BC fast enough, but I'm not sure about that one. ------------------------------------------
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.10.23 09:34:00 -
[4]
Originally by: Joshua Calvert I know I've not replied to all of you individually so thanks to everyone who has welcomed me back :)
Other than selling GTC's, what's the best way to make isk nowadays? Mission running?
It depend of lots of factors.
- Mining in 0.0.
- trading, if you have the patience and capital and skills for it.
- lv4 missions in 0.0.
high-sec mission running and 0.0 ratting in a average system are more or less comparable in income. With top skills and a very good ship, like a marauder. ------------------------------------------
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.10.23 11:06:00 -
[5]
Originally by: Joshua Calvert I've been reading about nano'ing and it seems like it did need nerfing but maybe not quite as much as it has been.
You haven't seen how they're obsoleting most ceptors by becoming ceptors themselves, only with one or two large shield extenders II and 300-500 dps. Or heavy missiles doing 0.0 damage against nano HAS. You have to experience it to truely understand just how out of whack nano is. You also need some experience of pre-nano skirmish pvp to compare, which most nano fans don't seem to have, since they're tearing their hairs out screaming that skirmish pvp is going to disappear with the nano nerf. You have that experience, at least.
Quote:
There's a lot of new stuff too - seems warfare is a lot more tctical than before...or is it still a case of long-range ganking?
More like close-range ganking. Sniper gangs won't do much good against a pack of ships with 9k shield and the mobility of an interceptor. These days in roamings only Falcons hang out 150km away, ready to warp out of cloak if anything look their way. ------------------------------------------
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.10.23 15:10:00 -
[6]
Edited by: Shadowsword on 23/10/2008 15:13:45
Originally by: Joshua Calvert
I'd not really translated the figures - you're telling me a Deimos could shift around at 2-3km/s?
It's fairly routine to see Vagabonds going at 7.5km/sec. Hell, I've seen a Scimitar going at 4.5km/sec. And nano ceptors often exceed 11-12km/sec. Seen a crow at 18.2km/s. Most non-minmatar nanoed HAS/recons can still go around 4km/sec without exotic stuff or implants.
What does it do in pvp?
- They won't go in web-range, and even if you manage to put a web in them, they generally have enough inertia to get out again.
- cruiser-sized close range guns are mostly useless, the fight happens in the 15-20km range. Most long-range cruiser-sized guns are only marginally effective. Only heavy beams and pulses loaded with scorch are decent at hitting those, and don't count on hitting a nano ceptor. Even precision missiles do pathetic or null damage. Drones are too slow to follow. The only reliable counters are heavy neuts, and that'll only drive them away, not kill them, and minmatar extended webs, which explain the popularity to Huginns and rapiers.
- Nano gangs of 30-80 ships, well, not much you can do against that. They'll decide if you can catch them or not, and will avoid any gang with lots of minmatar recons. Those gangs make defense in a choke-point almost meaningless. They can engage, or break through with only a few losses at most, or just stay close but avoid contact until one side get bored and leave.
- If you catch them with a ceptor, which generally put the ceptor and nano at least 50km away from the rest of the ceptor team, well, it's a T2 cruiser, with oversized shield extenders and very decent dps. Plenty of time to kill the ceptor and escape before non-nano ships can mwd in range and put additional webs on the nano. ------------------------------------------
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