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Yikes
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Posted - 2004.07.04 01:09:00 -
[121]
Fix the problem with the defender missile module sticking when trying to turn it off so you can warp out of the belt/warzone (you can't warp when firing defenders)
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Zenobia
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Posted - 2004.07.04 07:57:00 -
[122]
Not sure if this has been mentioned already...
Mobile Warp Disruptors They currently are very inconsistent in how they work. People are either dropped out of warp 150km away from the gate, travel straight through it as if it didn't exist, or stop inside the bubble correctly. During our use of them, we have not been able to reproduce the effects consistently, but they do occur frequently.
Please please please fix these if you are keeping the insta-jumping bookmark system.
-- Zen
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Zenobia
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Posted - 2004.07.04 07:57:00 -
[123]
Not sure if this has been mentioned already...
Mobile Warp Disruptors They currently are very inconsistent in how they work. People are either dropped out of warp 150km away from the gate, travel straight through it as if it didn't exist, or stop inside the bubble correctly. During our use of them, we have not been able to reproduce the effects consistently, but they do occur frequently.
Please please please fix these if you are keeping the insta-jumping bookmark system.
-- Zen
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C4w3
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Posted - 2004.07.04 11:13:00 -
[124]
1. LAG ---> Solve it NOW please! 2. Gang warp to bookmarks. 3. Drones hitting frigs at 120km range ;0) 4. Corp management REBUILD. 5. Local bug ASAP 6. Log off exploit/log in. (This was posted a while back from GM and really big issue to them,(Even banable) then po0f twist and turn no longer exploit?)
Enough.
"If all the heroes are standing together around a strange device and begin to taunt me, I will pull out a conventional one. |
C4w3
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Posted - 2004.07.04 11:13:00 -
[125]
1. LAG ---> Solve it NOW please! 2. Gang warp to bookmarks. 3. Drones hitting frigs at 120km range ;0) 4. Corp management REBUILD. 5. Local bug ASAP 6. Log off exploit/log in. (This was posted a while back from GM and really big issue to them,(Even banable) then po0f twist and turn no longer exploit?)
Enough.
"If all the heroes are standing together around a strange device and begin to taunt me, I will pull out a conventional one. |
Sanjuro
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Posted - 2004.07.04 11:35:00 -
[126]
Bugs:
Fix the trade skill. If you have the skill, instead of getting the described bonus, you get a penalty. Since the skill is only available at character creation and hasn't been made available to others (afaik), I'm guessing the devs are still working on it. But at least disable the skill altogether until it's been fixed so that those of us who DO have it aren't being penalized.
Features:
Give BPO and BPC icons different colors (maybe even add a number to the BPC icon showing the number of runs left)
Personal hanger set-up similar to corp hanger.
The ability to export the journal and transaction histories as either a spreedsheet or delimited text file. (This would be my number one request!)
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Sanjuro
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Posted - 2004.07.04 11:35:00 -
[127]
Bugs:
Fix the trade skill. If you have the skill, instead of getting the described bonus, you get a penalty. Since the skill is only available at character creation and hasn't been made available to others (afaik), I'm guessing the devs are still working on it. But at least disable the skill altogether until it's been fixed so that those of us who DO have it aren't being penalized.
Features:
Give BPO and BPC icons different colors (maybe even add a number to the BPC icon showing the number of runs left)
Personal hanger set-up similar to corp hanger.
The ability to export the journal and transaction histories as either a spreedsheet or delimited text file. (This would be my number one request!)
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The Chef
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Posted - 2004.07.04 12:53:00 -
[128]
Capacitor Bug - It is possible to desync your capacitor display from its actual values. I get this alot in my frig with two MWD. The cap display shows that I have a full load of cap left, when really I have not got enough to turn on an MWD. The cap display also occasionally drains backwards, and when it empties it magically "refills".
Very confusing, so a better sync of the cap display to the actual amount of cap left :-) ====================================
EVEkill Visit our homepage |
The Chef
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Posted - 2004.07.04 12:53:00 -
[129]
Capacitor Bug - It is possible to desync your capacitor display from its actual values. I get this alot in my frig with two MWD. The cap display shows that I have a full load of cap left, when really I have not got enough to turn on an MWD. The cap display also occasionally drains backwards, and when it empties it magically "refills".
Very confusing, so a better sync of the cap display to the actual amount of cap left :-) ====================================
EVEkill Visit our homepage |
Lifewire
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Posted - 2004.07.05 09:29:00 -
[130]
Quote: [ 2004.06.16 14:06:00 ] (combat) Castor Patch 1.25.1549 belonging to EVE System strikes You perfectly, Nerfing for 30% tracking ability, 30% damage ability, 25% sanity....
nice 1
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Lifewire
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Posted - 2004.07.05 09:29:00 -
[131]
Quote: [ 2004.06.16 14:06:00 ] (combat) Castor Patch 1.25.1549 belonging to EVE System strikes You perfectly, Nerfing for 30% tracking ability, 30% damage ability, 25% sanity....
nice 1
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Horras Wu
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Posted - 2004.07.05 09:42:00 -
[132]
There was an Idea to sort mass of items in Cargo Container in your Hangar. This Idea has a Trap.
If you Repacage all in your Hangar, everything is taken out from the Cargo Containers. No request , nothing. But you got thousends of items on your Hangarfloor and 5min LAG before you se what happens.
There should be some Requestbox to avoid this
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Horras Wu
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Posted - 2004.07.05 09:42:00 -
[133]
There was an Idea to sort mass of items in Cargo Container in your Hangar. This Idea has a Trap.
If you Repacage all in your Hangar, everything is taken out from the Cargo Containers. No request , nothing. But you got thousends of items on your Hangarfloor and 5min LAG before you se what happens.
There should be some Requestbox to avoid this
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Phoenus
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Posted - 2004.07.05 20:46:00 -
[134]
Originally by: Dukath Make the warp out poiint more random. Right now if a fleet gangwarps to a spot they end up right on top of each other, so close that they can't use missiles and have a very hard time maneuvering. First thing you need to do at the start of a battle is to 'break apart' so that you wont be hindered in missile use and/or warping out if needed.
Simple fix: Make each warp exit spot random in a sphere of about 15 to 20km. This should fix the gangwarp issue a lot. The only problem could be that it removes instajumps. On the other hand the randomness will sometimes bring you in instajump range immediately when warping to a gate and sometimes a bit further out :) One can also make it so that warping to a bookmark is exact while warping to anything else is randomised a bit.
Seconded
Excellent Idea
Phoenus Enlightened Incorporated |
Phoenus
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Posted - 2004.07.05 20:46:00 -
[135]
Originally by: Dukath Make the warp out poiint more random. Right now if a fleet gangwarps to a spot they end up right on top of each other, so close that they can't use missiles and have a very hard time maneuvering. First thing you need to do at the start of a battle is to 'break apart' so that you wont be hindered in missile use and/or warping out if needed.
Simple fix: Make each warp exit spot random in a sphere of about 15 to 20km. This should fix the gangwarp issue a lot. The only problem could be that it removes instajumps. On the other hand the randomness will sometimes bring you in instajump range immediately when warping to a gate and sometimes a bit further out :) One can also make it so that warping to a bookmark is exact while warping to anything else is randomised a bit.
Seconded
Excellent Idea
Phoenus Enlightened Incorporated |
spurious signal
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Posted - 2004.07.06 07:06:00 -
[136]
3 small feature requests:
1) More options in orbit/warp-to distances. A manual-entry box would rock. I'd like to be able to orbit at 60km, warp-in at 100km etc.
2) Better bookmark handling - nested folders in people&places, ability to copy/paste bookmarks, ability to drag'n'copy multiple bookmarks and LOTS less lag on moving/copying bookmarks.
3) Better & more consistent window handling - Why do some pop-up windows steal focus and *require* them to have "ok" clicked before you can do ANYTHING else? Editing bookmark window for instance - when that's up you *cannot* click on anything else, very frustrating and dangerous. No windows should behave like this, not even the critical warning pop-ups - it takes control of the interface away from the user, very bad! Naughty! *spanks*
Thanks!
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spurious signal
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Posted - 2004.07.06 07:06:00 -
[137]
3 small feature requests:
1) More options in orbit/warp-to distances. A manual-entry box would rock. I'd like to be able to orbit at 60km, warp-in at 100km etc.
2) Better bookmark handling - nested folders in people&places, ability to copy/paste bookmarks, ability to drag'n'copy multiple bookmarks and LOTS less lag on moving/copying bookmarks.
3) Better & more consistent window handling - Why do some pop-up windows steal focus and *require* them to have "ok" clicked before you can do ANYTHING else? Editing bookmark window for instance - when that's up you *cannot* click on anything else, very frustrating and dangerous. No windows should behave like this, not even the critical warning pop-ups - it takes control of the interface away from the user, very bad! Naughty! *spanks*
Thanks!
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Ravenal
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Posted - 2004.07.06 14:52:00 -
[138]
ok, the list from this topic has been submitted to the CSM - unfortunatelly we could not include some very good items on that list since it is limited to ten items... however they will be added to the list to replace "fixed" items.
It was decided to tune the list to the most pressing fixes...
anyway.. there is the "did not make it list"
CORP - Ability to repackage/reprocess stuff in corp hangers( I am CEO ffs) - Add the roles for which "director" stands for so I can grant a "rent office" or other such tasks to various members
AGENTS - Level 4 agents. Seriously.
BLUEPRINTS - Please make ME affect tech2 components. Get rid of wastage factor entirely and factor in the ME 0 10% loss into the base requirements. Allow ME to affect the base requirements directly and have it work on total materials required by job to create efficiencies of scale. This would allow tech2 component savings on large run jobs. (Dont get savings until end to stop exploitation) - Give us the rest of the tech1 BPs and allow all SCC items to appear on the market. Even some are missing where the tech2 BP is already out and a lot of items are invisible on the market despite being SCC approved. Threads for both these issues have been running for ages. - Please make PE worth something more than 5 seconds when researching it. (0.5% time reduction per run max -50%?)
GANGS - I also think each gang member should have the ability to choose what distance they "warp to", or come out of warp at. - MAKE gang warp so you can choose the distance you want to land from the object you are warping to like you can with normal solo warp's - gang warp to ranges other than 15km
BLUEPRINTS
GRAPHICS - A WYSIWYG (What You See Is What You Get) bio editor. - A Sensor Calibration Indicator Light (link: http://oldforums.eveonline.com/?a=topic&threadID=91327) - Change the look of the "Stop" button - Quick Map (F11) - When using the directional scanner, the angle displayed on the lower panel doen't match the angle selected in the scanner window.
CHAT - Text marking in chat windows - If you're lucky copy will copy what is shown as selected into the buffer. - URIs are underlined to highlight them, this doesn't always match where the URI is on the screen. - Characters that have been "univited" from an "invite only" channel can rejoin at will. The unvite command doesn't appear to reset the "chat invitation" flag. - friendly/hostile/gang flags on pilots in local
MISC (or not categorized yet) - Target stays locked outside targetrange as long as no modules are activated on target. (prevents cloaking for those that have it) - Mobile Warp Disruptors They currently are very inconsistent in how they work. People are either dropped out of warp 150km away from the gate, travel straight through it as if it didn't exist, or stop inside the bubble correctly. During our use of them, we have not been able to reproduce the effects consistently, but they do occur frequently. - I still have problems with skill completion bug. The completed level does not show. If I train the same skill again, it repeats the level just completed. I have to train a different skill then go back to the original to get it to update and go to the next level. - auto reload If you have auto-reload on all turrets and a couple of turrets run out of ammo at the same time, auto-reload grabs all the available ammo, which results in an error message when the next turret tries to reload. - Autoscanner freezing up. (Worse since 1549) - login bug with large address books. When you have a lot of people in your address book loading time takes too long. (up to 5 minutes, timed it) While in station it is not a problem, just an annoyance. However while in space it is a HUGE problem. - Autopilot dropping off unexpectedly - Auto Target Back doesn't target the amount you specify in options. - Being able to left click in the hanger window and getting the "repair" option - Bug: Collision detection. It's annoying that a battleship is stopped dead by a capsule, frigate, cruiser, can, industrial, and the passing wind of a flatulent space gnat. - Ability to transport players in ships and InterBus (for pickup of ships, etc) - Disabling private conversation and gang invites if you so choose. In battles there could be nothing more annoying then getting a conversation request or gang invite. Actually disabling anything that ever pops up on your screen while your in space like server messages etc - quickinfo without portraitcapture, as seen in idealab - bookmarks not sortable by name when in hangar or can - Give cruisers role specific bonuses to create variety of usage and reason to use them. We shouldnt have to wait for tech2 ships to necessarily get these. - personal hangers set up like corp hangers. Cans only go so far - Please give the crafting system some loving. You know even if it took peopl ...new sig coming up Ravenal - Fate is what you make of it. |
Ravenal
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Posted - 2004.07.06 14:52:00 -
[139]
ok, the list from this topic has been submitted to the CSM - unfortunatelly we could not include some very good items on that list since it is limited to ten items... however they will be added to the list to replace "fixed" items.
It was decided to tune the list to the most pressing fixes...
anyway.. there is the "did not make it list"
CORP - Ability to repackage/reprocess stuff in corp hangers( I am CEO ffs) - Add the roles for which "director" stands for so I can grant a "rent office" or other such tasks to various members
AGENTS - Level 4 agents. Seriously.
BLUEPRINTS - Please make ME affect tech2 components. Get rid of wastage factor entirely and factor in the ME 0 10% loss into the base requirements. Allow ME to affect the base requirements directly and have it work on total materials required by job to create efficiencies of scale. This would allow tech2 component savings on large run jobs. (Dont get savings until end to stop exploitation) - Give us the rest of the tech1 BPs and allow all SCC items to appear on the market. Even some are missing where the tech2 BP is already out and a lot of items are invisible on the market despite being SCC approved. Threads for both these issues have been running for ages. - Please make PE worth something more than 5 seconds when researching it. (0.5% time reduction per run max -50%?)
GANGS - I also think each gang member should have the ability to choose what distance they "warp to", or come out of warp at. - MAKE gang warp so you can choose the distance you want to land from the object you are warping to like you can with normal solo warp's - gang warp to ranges other than 15km
BLUEPRINTS
GRAPHICS - A WYSIWYG (What You See Is What You Get) bio editor. - A Sensor Calibration Indicator Light (link: http://oldforums.eveonline.com/?a=topic&threadID=91327) - Change the look of the "Stop" button - Quick Map (F11) - When using the directional scanner, the angle displayed on the lower panel doen't match the angle selected in the scanner window.
CHAT - Text marking in chat windows - If you're lucky copy will copy what is shown as selected into the buffer. - URIs are underlined to highlight them, this doesn't always match where the URI is on the screen. - Characters that have been "univited" from an "invite only" channel can rejoin at will. The unvite command doesn't appear to reset the "chat invitation" flag. - friendly/hostile/gang flags on pilots in local
MISC (or not categorized yet) - Target stays locked outside targetrange as long as no modules are activated on target. (prevents cloaking for those that have it) - Mobile Warp Disruptors They currently are very inconsistent in how they work. People are either dropped out of warp 150km away from the gate, travel straight through it as if it didn't exist, or stop inside the bubble correctly. During our use of them, we have not been able to reproduce the effects consistently, but they do occur frequently. - I still have problems with skill completion bug. The completed level does not show. If I train the same skill again, it repeats the level just completed. I have to train a different skill then go back to the original to get it to update and go to the next level. - auto reload If you have auto-reload on all turrets and a couple of turrets run out of ammo at the same time, auto-reload grabs all the available ammo, which results in an error message when the next turret tries to reload. - Autoscanner freezing up. (Worse since 1549) - login bug with large address books. When you have a lot of people in your address book loading time takes too long. (up to 5 minutes, timed it) While in station it is not a problem, just an annoyance. However while in space it is a HUGE problem. - Autopilot dropping off unexpectedly - Auto Target Back doesn't target the amount you specify in options. - Being able to left click in the hanger window and getting the "repair" option - Bug: Collision detection. It's annoying that a battleship is stopped dead by a capsule, frigate, cruiser, can, industrial, and the passing wind of a flatulent space gnat. - Ability to transport players in ships and InterBus (for pickup of ships, etc) - Disabling private conversation and gang invites if you so choose. In battles there could be nothing more annoying then getting a conversation request or gang invite. Actually disabling anything that ever pops up on your screen while your in space like server messages etc - quickinfo without portraitcapture, as seen in idealab - bookmarks not sortable by name when in hangar or can - Give cruisers role specific bonuses to create variety of usage and reason to use them. We shouldnt have to wait for tech2 ships to necessarily get these. - personal hangers set up like corp hangers. Cans only go so far - Please give the crafting system some loving. You know even if it took peopl ...new sig coming up Ravenal - Fate is what you make of it. |
Sitar
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Posted - 2004.07.06 16:50:00 -
[140]
When you you move your task bar to the left hand of the screen ie... map, char sheet, channels etc. the escrow does not show you the slide bar to move up and down in escrow.
Lost a ship to this one,,, When in battle haveing a way-point set for auto pilot to escape will not warp you out untill you are in a pod, at least from a stopped position. happened twice so far.
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Sitar
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Posted - 2004.07.06 16:50:00 -
[141]
When you you move your task bar to the left hand of the screen ie... map, char sheet, channels etc. the escrow does not show you the slide bar to move up and down in escrow.
Lost a ship to this one,,, When in battle haveing a way-point set for auto pilot to escape will not warp you out untill you are in a pod, at least from a stopped position. happened twice so far.
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Zenobia
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Posted - 2004.07.07 02:06:00 -
[142]
Just for clarification...
Ravenal, do you mean that the list you just posted now is the "Did not make it list", and... what, will not be addressed? Or will be addressed in the future?
I really feel that the Mobile Warp Disruptor issue has to be something that is addressed sooner rather than later. With insta-jumps here to stay, everyone likes to scream at pirates to "just" use mobile warp disruptors. I'd love to - if they worked.
-- Zen
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Zenobia
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Posted - 2004.07.07 02:06:00 -
[143]
Just for clarification...
Ravenal, do you mean that the list you just posted now is the "Did not make it list", and... what, will not be addressed? Or will be addressed in the future?
I really feel that the Mobile Warp Disruptor issue has to be something that is addressed sooner rather than later. With insta-jumps here to stay, everyone likes to scream at pirates to "just" use mobile warp disruptors. I'd love to - if they worked.
-- Zen
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Klitte
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Posted - 2004.07.07 11:37:00 -
[144]
Features:
Icons that tell you: 1. when you can change ships after docking. ie the "You are still docking" message. 2. When you can undock after shipchange. ie the "You are still buckling your seatbelt" message. 3. Any forgotten "You cant do that, because you have 10 tumbs" messages.
Its a small pain to wait for something, you just haven't got a clue on how long it will take. Quick turnarounds would be better, but Indicators would spare some of the irritation.
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Klitte
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Posted - 2004.07.07 11:37:00 -
[145]
Features:
Icons that tell you: 1. when you can change ships after docking. ie the "You are still docking" message. 2. When you can undock after shipchange. ie the "You are still buckling your seatbelt" message. 3. Any forgotten "You cant do that, because you have 10 tumbs" messages.
Its a small pain to wait for something, you just haven't got a clue on how long it will take. Quick turnarounds would be better, but Indicators would spare some of the irritation.
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Ravenal
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Posted - 2004.07.07 14:37:00 -
[146]
Originally by: Zenobia Just for clarification...
Ravenal, do you mean that the list you just posted now is the "Did not make it list", and... what, will not be addressed? Or will be addressed in the future?
I really feel that the Mobile Warp Disruptor issue has to be something that is addressed sooner rather than later. With insta-jumps here to stay, everyone likes to scream at pirates to "just" use mobile warp disruptors. I'd love to - if they worked.
-- Zen
This was the "did not make it" ...now list
Ten items were picked to be on the list that was posted on the CSM chat.
Once items are removed from that list... items from the "did not make it list" will be added instead.
do note that it was stated that fixing the mobile warp disruptors was mentioned as "in fix".. and i think a patch review by traveller mentions em fixed.
anyway ... keep up the good work - still trying to find that progress report to the list :/ ...new sig coming up Ravenal - Fate is what you make of it. |
Ravenal
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Posted - 2004.07.07 14:37:00 -
[147]
Originally by: Zenobia Just for clarification...
Ravenal, do you mean that the list you just posted now is the "Did not make it list", and... what, will not be addressed? Or will be addressed in the future?
I really feel that the Mobile Warp Disruptor issue has to be something that is addressed sooner rather than later. With insta-jumps here to stay, everyone likes to scream at pirates to "just" use mobile warp disruptors. I'd love to - if they worked.
-- Zen
This was the "did not make it" ...now list
Ten items were picked to be on the list that was posted on the CSM chat.
Once items are removed from that list... items from the "did not make it list" will be added instead.
do note that it was stated that fixing the mobile warp disruptors was mentioned as "in fix".. and i think a patch review by traveller mentions em fixed.
anyway ... keep up the good work - still trying to find that progress report to the list :/ ...new sig coming up Ravenal - Fate is what you make of it. |
Zenobia
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Posted - 2004.07.07 14:41:00 -
[148]
Thanks Rav.
-- Zen
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Zenobia
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Posted - 2004.07.07 14:41:00 -
[149]
Thanks Rav.
-- Zen
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snutt
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Posted - 2004.07.07 18:09:00 -
[150]
A UI that doesn't take +60% of ones resources.. Seriously.. the UI in EVE is fubar..
Mess with the best, die like the rest Real men structure tank |
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