Pages: [1] 2 3 4 5 6 7 8 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ravenal
|
Posted - 2004.06.29 16:56:00 -
[1]
We here in the current CSM are trying to start a new trend: Community most wanted features/bug fixes.
It will work like this (hopefully): -> lots of suggestions will be posted in THIS thread -> we in the CSM will select a top ten list out of the suggestions here -> we will post that list in every CSM meeting, asking for a thread that can be updated with a progress report on each item on the list.
Every week we will update the list by removing "fixed" or obsolete items and add new ones.
so, start suggesting ;)
moved to EVE IDes Lab -Eris Discordia
...new sig coming up Ravenal - Fate is what you make of it. |
Joshua Calvert
|
Posted - 2004.06.29 17:03:00 -
[2]
My Top Most Wanted Bug Fix:
If you have auto-reload on all turrets and a couple of turrets run out of ammo at the same time, auto-reload grabs all the available ammo, which results in an error message when the next turret tries to reload.
It wouldn't be so bad but the error pop-up interrupts gameplay and forces you to click it before you can sort it out.
My Top Most Wanted Feature:
A WYSIWYG (What You See Is What You Get) bio editor.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
Muaddid
|
Posted - 2004.06.29 17:11:00 -
[3]
Edited by: Muaddid on 29/06/2004 18:14:02 Bug Fix : -lag -unable to warp gang to BM even if the option is there Feature request : -the advanced skills and the "load of T2 BPo" -interbus
On vacations (need a new sig too) |
LLeBRing
|
Posted - 2004.06.29 17:13:00 -
[4]
Edited by: LLeBRing on 29/06/2004 17:17:07 Bugs
- Local chat not displaying the correct pilots in space - Gang warp to still doesn't work for bookmarks - In-warp graphic still pulses - Rendering of ships/objects on top of your ship - Bookmarks disapearing from and then re-appearing on next logon
Request - Change the look of the "Stop" button
Nuttin but corn bread en chicken for this fella |
Joshua Calvert
|
Posted - 2004.06.29 17:15:00 -
[5]
Bug:
Warp-to gang member doesn't work if you click on the scanner. Please fix it.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
Helplessandlost
|
Posted - 2004.06.29 17:18:00 -
[6]
* Autopilot dropping off unexpectedly * Repeating agent missions/same agent, same mission * Lag - especially in belts.
Check us out
|
Trader Klyde
|
Posted - 2004.06.29 17:20:00 -
[7]
Not a game "bug", but something that 'bugs' me...
Change the color of BPc's to red, purple, green, whatever, just so they are different from BPo's.
Would be a handy feature. ________________________________________________ From deep in space where nobody hears my screams... Sometimes in fear, sometimes in anger, mostly just my singing style. |
Procion
|
Posted - 2004.06.29 17:53:00 -
[8]
FIX warp to bookmark so it actually work's
MAKE gang warp so you can choose the distance you want to land from the object you are warping to like you can with normal solo warp's
|
Vaco
|
Posted - 2004.06.29 18:01:00 -
[9]
Originally by: Procion MAKE gang warp so you can choose the distance you want to land from the object you are warping to like you can with normal solo warp's
Bug, in window mode the camera loses its center and starts to wander, very annoying and threatens gameplay. I have also had problems recently with the auto scanner....well....not auto scanning. I have to manualy refresh it sometimes to get it to display anything.
|
Nicholas Marshal
|
Posted - 2004.06.29 18:05:00 -
[10]
Fix the 'drones have infinite range and max damage every shot' bug.
ASAP.
|
|
Sally
|
Posted - 2004.06.29 18:20:00 -
[11]
Originally by: Nicholas Marshal Fix the 'drones have infinite range and max damage every shot' bug.
ASAP.
Ack. -- Stories: #1 --
|
Mr nStuff
|
Posted - 2004.06.29 18:28:00 -
[12]
Edited by: Mr nStuff on 03/07/2004 01:01:47 - - - - - - -
BUGS --------------- 1) Other models rendering over your ship. 2) Amarr station flickering. 3) Sun shining through planets and ships with most gfx cards. 4) Pulsating warp tunnel effect. (visible on red shift) 5) Ships moving like they are hanging from a string. (like during missile hits) 6) Pinned windows becoming moveable after dock/undock/jump. 7) Window stacking order not saved on exit. 8) Agent mission windows having to be individually size adjusted. 9) Autoscanner freezing up. (Worse since 1549) 10) Adding favorites to in-game browser cause UI to vanish on next session change. 11) Unable to reprocess various modules. 12) Map features which are broken (show jumps in last hour) 13) Channel window expanding all subs when you join a chat channel. 14) Journal window sometimes not displaying the offered missions. 15) Containers not displaying their names on the reprocessing screen. 16) Auto Target Back doesn't target the amount you specify in options.
FEATURES --------------- 1) Remove target tracking which occurs when hovering the mouse over target icons. 2) Add target tracking as another "Look At" option instead. [As shown here] 3) An easier way to target multiple objects. [As shown here] 4) Slot activation queuing for modules set on manual. [As shown here] 5) Chaos style Fight Clubs on Traq w/o free stuff. [As shown here] 6) Complete overhaul of the sound effects. Replace them all with better ones. 7) Change the effects like shield hardeners to be "cooler" like the cloaking effect. 8) A Sensor Calibration Indicator Light. [As shown here]
More to come i'm sure.. Lots of stuff I left out in both sections.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |
Vilkata
|
Posted - 2004.06.29 19:14:00 -
[13]
Auto-docking to stations that are more than 1 warp away causing the autopilot to not chain warp, stopping half way, and trying to fly all the way there. |
Joshua Calvert
|
Posted - 2004.06.29 19:21:00 -
[14]
Bug: Collision detection. It's annoying that a battleship is stopped dead by a capsule, frigate, cruiser, can, industrial, and the passing wind of a flatulent space gnat.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
Baleur
|
Posted - 2004.06.29 19:22:00 -
[15]
Originally by: Mr nStuff 1) Other models rendering over your ship. 2) Amarr station flickering. 4) Pulsating warp tunnel effect. (visible on red shift) 9) Autoscanner freezing up. (Worse since 1549) 11) Unable to reprocess various modules.
agree with those, not had any of the others tough.. GeForce FX 5800 here, all bugs but Not the "ships upon ship" bug and the "sun shining trough things" bug. God i gotta change my sig..
|
Sinist
|
Posted - 2004.06.29 19:25:00 -
[16]
1) add some integrity checks to make sure whats rendered is supposed to be there(render bug where ships are stuck on you etc). Do this client side with the date that is passed to and from client<->server already.
2) add more functionality to gang warp(warp to anything you would normally be able to warp to). This includes stations, asteroid belts, moons, planets, wargates. And add warp in distances and formations. you cannot argue with me on why you took out some of these functions or why you would not add them.
3) do not display ships that warp or jump in until everyone is ready to render and load the data. example i jump into 50 ships. They dont see me until I see them. Use streaming technology on jump in's so there isnt huge amounts of data being transfered server<->client and "load" what is going to be rendered first. Then send the "ok" and the system is popped up and everyone sees the person jumpin in at once( as well as the person who jumped in). To me it seems like the client lags or locks becuase of maybe the integrity checks you have in palce right now to make "real time". No idea but this is just an idea and suggestion if it helps.
4) add more resources to the servers. I know that the new sol's and sql's are being debugged and tested to get them working but to help fix problem #3 we need to eliminate the problem of maybe the server just not being able to handle 100 ships in close proximity having a battle etc. and all the processing and data transfer getting done reliably.
5) drones need to be fixed so they work as they "should". an unlimited range drone I would never complain about becuase I would be able to use them *heh* but I think that it needs ot be fixed for the integrity of the game. I cant confirm this becuase I dont use drones much but I hear it alot. Give them their appropiate range and accuracy and be done with it. Then everyone is happy and you can maybe put osme time into putting in some of the new drone types like repair drones and anti missile drones and salvage drones, and maybe cap draining drones and jammer drones and support drones like tracking link drone and sensor booster drone. My personal favorite would be a high dmg dealing kamakazi drone.
6) Up the priority on "contraband" since the implemented criminal flagging system is incomplete without it. The contraband was one of the main functions behind the criminal flagging. The other ideas as is are perfect and dont need to be changed but maybe tested more and refined as needed.
7) local bug. it is hugely annoying to see ships in local that arent even there, or worse ships that are in system but not on local. *HUGE PRIORITY*.
8) Scanner reliability. Please add some integrity checks in the client on what is displayed in the scanner is correct. Maybe can do this at every "idle" bandwith millisecond in the client so what is displacyed on auto scanner is actually 1) there in the first palce 2) EVERYTHING that is there 3) 100% reliable with self integrity checks. This is an important part of combat and needs to work all the time.
9) What is displayed on market is what is in the game and should be displayed there. Make sure ALL blueprints ever given out by research agents or non pirate named loot is there. This has to be 100% reliable and Quality Assurance needs to have this as a priority to be checked on every patch. It is unnaceptable otherwise.
10) Make gang sizes how they are supposed to be "+1 to gang size for the gang skill". We dont need them and especially not with fleet command coming. Add the correct system in place where it is possible to have 60 ships in a gang but only in sub groups or "squads" and not all in one big gang. It is uneasy to manage and is not how it should work IMO. Let us deal with 8 person gangs until Shiva. We will live. Or 5 + gang skill.
|
Imhotep Khem
|
Posted - 2004.06.29 19:36:00 -
[17]
please fix: Drones hit 100% of the time at any distance. ____ If your not dyin' your not tryin'. |
Ebedar
|
Posted - 2004.06.29 19:44:00 -
[18]
Bugs
Various gang bugs (gangster not in system, or saying that the person is already in the gang when they're not and need reinviting, for example).
NPCs dropping loot not of their class (if I could make my Thorax goes as fast as the NPC ones do using only a 1MN AB, believe me, I would).
Scanner lag. Since the last patch the lag has increased noticeably for me and other players I know. The scanner - which used to be very fast - now takes ages to update and is starting to be a liability.
Features
Please, please, PLEASE let us block people on escrow. There are a lot of scammers about. Failing that, an option to right click and declare war would suffice
Space goats. Need I say more?
My life in pictures: |
Valan
|
Posted - 2004.06.29 20:11:00 -
[19]
I still have problems with skill completion bug. The completed level does not show. If I train the same skill again, it repeats the level just completed. I have to train a different skill then go back to the original to get it to update and go to the next level. Easy to get round but the first time I came across it, it cost me 19 hours.
Valan - EY Peon
|
Kar Harkuna
|
Posted - 2004.06.29 21:52:00 -
[20]
Nice idea hope it works well. The gang problems certainly need looking at and I pretty much agree with everything else. This leaves 1 small thing I have to mention but please please for the love of some higher being please change the graphic on the foxfire rocket it should have a red top not a black one. Seriously guys can't believe you missed that one it's just same graphic as a thorn rocket I mean how lazy all the other thermals have nice shiny red tops but not the beloved foxfire it really needs some love it's feeling a little rejected at the moment.
PS Meant to lighten the load but gang probs is v annoying.
|
|
Faramir
|
Posted - 2004.06.29 22:32:00 -
[21]
- Target stays locked outside targetrange as long as no modules are activated on target. (prevents cloaking for those that have it)
|
Procion
|
Posted - 2004.06.29 22:40:00 -
[22]
Quote: 3) Sun shining through planets and ships with most gfx cards.
erm you sure thats a bug? i think only certain gfx cards are capable of suporting the "sun is occluded by ship's" option in the game. DirectX 8.1 and above suport it i think.
|
Hawkings SJ
|
Posted - 2004.06.29 22:53:00 -
[23]
Gang invites to someone within a station don't seem to work.
|
Roko
|
Posted - 2004.06.29 22:59:00 -
[24]
-gang warp to bookmarks -gang warp (all members present) to other gang member -gang warp should warp/align all ganged ships at the same speed (they all arrive at whatever they're warping to at the same time) -comment on how the NPC AI selects PC tagets (by size? speed? standing?random?) -fix drone class damage (heavy drones should do minimal damage to frigates) -increase drone damage -fix missile class damage (torps should do minimal damage to frigates) -put in level 4 agents before you go on holidays
Rok ------------------------ croc-o bananes
|
Xelios
|
Posted - 2004.06.29 23:07:00 -
[25]
Most wanted bug fixes: 1) things getting stuck to your ship 2) gang bug
Most wanted features: 1) more status indicators on HUD (ie. if you're scrambled, jammed, dampened etc.) 2) combat optimizations, 1 fps during fleet battles is not fun
|
PaulAtreides
|
Posted - 2004.06.29 23:17:00 -
[26]
Originally by: Mr nStuff
FEATURES --------------- 1) Remove target tracking which occurs when hovering the mouse over target icons. 2) Add target tracking as another "Look At" option instead. [As shown here] 3) An easier way to target multiple objects. [As shown here] 4) Slot activation queuing for modules set on manual. [As shown here] 5) Chaos style Fight Clubs on Traq w/o free stuff. [As shown here]
More to come i'm sure.. Lots of stuff I left out in both sections.
\o/
What Mr nStuff said!!
Want to work for me? |
Dianabolic
|
Posted - 2004.06.29 23:36:00 -
[27]
Originally by: Nicholas Marshal Fix the 'drones have infinite range and max damage every shot' bug.
ASAP.
^
|
Zandra Sunhillow
|
Posted - 2004.06.29 23:38:00 -
[28]
Originally by: Sinist 3) do not display ships that warp or jump in until everyone is ready to render and load the data. example i jump into 50 ships. They dont see me until I see them. Use streaming technology on jump in's so there isnt huge amounts of data being transfered server<->client and "load" what is going to be rendered first. Then send the "ok" and the system is popped up and everyone sees the person jumpin in at once( as well as the person who jumped in). To me it seems like the client lags or locks becuase of maybe the integrity checks you have in palce right now to make "real time". No idea but this is just an idea and suggestion if it helps.
I second this.
I'd really like to know the motivation behind the currently implemented and rather unslick system.
----------------------------
|
Mr nStuff
|
Posted - 2004.06.30 01:15:00 -
[29]
Originally by: Roko -gang warp should warp/align all ganged ships at the same speed (they all arrive at whatever they're warping to at the same time)
I also think each gang member should have the ability to choose what distance they "warp to", or come out of warp at.
This way your long range battleships can gang warp to 60km, while your close range ships warp to 15km.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |
Vilkata
|
Posted - 2004.06.30 01:21:00 -
[30]
Originally by: Zandra Sunhillow
Originally by: Sinist 3) do not display ships that warp or jump in until everyone is ready to render and load the data. example i jump into 50 ships. They dont see me until I see them. Use streaming technology on jump in's so there isnt huge amounts of data being transfered server<->client and "load" what is going to be rendered first. Then send the "ok" and the system is popped up and everyone sees the person jumpin in at once( as well as the person who jumped in). To me it seems like the client lags or locks becuase of maybe the integrity checks you have in palce right now to make "real time". No idea but this is just an idea and suggestion if it helps.
I second this.
I'd really like to know the motivation behind the currently implemented and rather unslick system.
Give the client that much power, and in less than 48 hours someone will have a hack that prevents their client from returning the OK so they can fly around invisible/untargettable at will and kill fleets.
Unforunately, cheaters have ruined some of the true potential of these games by forcing programmers to remove most of the things the client could do easily and making server do all the work. The client can never be trusted. |
|
|
|
|
Pages: [1] 2 3 4 5 6 7 8 :: one page |
First page | Previous page | Next page | Last page |