Thenoran
Caldari Hegemony Enterprises E L I T E Alliance
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Posted - 2008.11.07 09:38:00 -
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Edited by: Thenoran on 07/11/2008 09:39:20 There is no AI to speak off, just triggered scripts and probably a few set protocols to run through (check for enemy, lock enemy, approach enemy).
Some stuff should be thought about, especially concerning a rat running away due to the odds and giving pirate ships the normal stats. Imagine a newbie doing some ratting in a Caracal in high-sec, every single rat would just warp out, or coming across two Ospreys and getting wtfpwned on the spot.
NPC trickery would be nice, they can use their MWD and their ECM gear (although they don't always use it properly, as Sansha try to tracking disrupt a Raven) but maybe some manuevers and indeed logistics could make things more interesting.
Drones would be possible for NPCs to command, but not in missions (try doing Enemies Abound 5 of 5 which each NPC ship sending 5 drones at you...)
NPC's (especially in high-sec) need to be subdivided into various groups or solo ships. Maybe some very big yarr-pirate prefers to be alone, but is a lot tougher than your average NPC (mini-officer?). Respawns should take into account what happened to the last wave, maybe using that information to be more effective next time.
High-sec rats need a boost, even in 0.5 you rarely if ever get a destroyer, but in 0.4 you can get a 2x tier 2 cruiser off the bat.
For 1v1:
Maybe a special addition to Exploration, finding the hide-out of a single but very nasty pirate who isn't happy about you breaking the door down. Single NPCs roaming belts and missions, nothing like the actual officers, but still tougher than the normal variety. Will be doing and taking realistic damage, not the whole ("Rat X hits you for 2.0 damage"). Should be given secondary abilities, a smartbomb against drones, a cloak for a sneak-attack, you name it. Uses drones.
For 1vN:
Problem right now in missions in quantity, hunderds of NPC ships that die with just one blow. At the same time, missions cant become impossible to do, so a mid-way needs to be found. Reduce the amount of ships drasticly, but improve the ships by the same amount so its still equal. Towers and rats shouldn't be locking and firing from 250km away when they can't even hit me until they hit 30km, this is especially true for ECM as it seems two NPC frigs can lock me and disrupt my turrets from 250km away. NPCs can lose their nerve and warp-out.
Attacking a trigger won't insta-spawn twenty battleships, please get rid of that, it is so annoying to find my drones sc****d the paint of Kruul by accident and spawned a group of NPC BS right on top of me. Instead, you should get some nice warning message in your local chat stating that 'The destruction of <NPC> has triggered <something>, a group of enemy ships will be arriving in approx. <minutes>'.
For NvN:
Smart AI would not keep firing on the first target to enter the combat area, they'd run a scan or simply compare ship class and fire at the weakest instead, not sure if that should be added though (10/10 plex would be much harder for it I reckon).
Larger groups of pirates per wave to face the bigger threat, or, if the player group is way too big, they lose their nerve and the mission is over (to avoid farming with 20 Ravens?).
More free use of methods and settings that would make a mission to hard for a single player to do (using drones for example).
For all:
Pirate chat to say how much he or she will enjoy killing my ship and how angry he or she is when his or her ship hits structure. No more moth to the flame, they can warp-out in fear or try 'something else'.
Oh, Goombas are smarter than NPCs, they can atleast turn around ------------------------ Ship Yield Calc Improve Mining |