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Thread Statistics | Show CCP posts - 0 post(s) |
Talis Maan
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Posted - 2008.12.29 00:45:00 -
[121]
Signed o7
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Ranger 1
Shiva Morsus Mihi
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Posted - 2008.12.29 00:49:00 -
[122]
===== * Now I know how George Washington felt when Napoleon bombed him at Pearl Harbor. - Beast Boy |
Miya Sitara
GoonFleet GoonSwarm
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Posted - 2008.12.29 00:52:00 -
[123]
Sounds good. |
Jita TradeAlt
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Posted - 2008.12.29 00:54:00 -
[124]
Originally by: sinsation hai, a step in the right direction, I guess
P.S. Static Plex, bring em back, give people something to fight for.
Interesting idea.
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Morgana Lustmord
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Posted - 2008.12.29 00:55:00 -
[125]
Suported!
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Darwin's Market
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Posted - 2008.12.29 00:55:00 -
[126]
About local in 0.0, how about making it so that a gang the size of say 5 members doesn't appear in local, while over 5 does. When they form a gang, they can right-click in fleet to chose stealth gang option, and if 5 members or less, it is granted.
Makes small scale pvp viable in 0.0 since the nano nerf. Today we only have large 20-40 man gangs running around.
Perhaps put a cap of 1 stealth gang per corporation/constellation, and longer re-gang time penalty if leaving a stealth gang...
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jmat
The Arrow Project Morsus Mihi
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Posted - 2008.12.29 00:57:00 -
[127]
agreed
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Cayleu
GoonFleet GoonSwarm
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Posted - 2008.12.29 01:03:00 -
[128]
Supporting
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Zaffm
GoonFleet GoonSwarm
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Posted - 2008.12.29 01:04:00 -
[129]
Edited by: Zaffm on 29/12/2008 01:04:52 Edited by: Zaffm on 29/12/2008 01:04:25 This is a good idea to help make 0.0 worth the time investment so many players put into it.
Also Jade Constantine was the worst CSM and just got in the way of progress so anything he wouldn't want is good qtiyd
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facialimpediment
GoonFleet GoonSwarm
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Posted - 2008.12.29 01:05:00 -
[130]
supporting |
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Anders Kraneled
GoonFleet GoonSwarm
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Posted - 2008.12.29 01:05:00 -
[131]
Yes. |
zAnkr
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Posted - 2008.12.29 01:06:00 -
[132]
Edited by: zAnkr on 29/12/2008 01:06:37 This. A thousand times this. |
Deakin Frost
GoonFleet GoonSwarm
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Posted - 2008.12.29 01:07:00 -
[133]
/signed ---
Inappropriate sig image removed -Abdalion |
psycho Cain
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Posted - 2008.12.29 01:08:00 -
[134]
There can be no other way. |
Col Callahan
Oberon Incorporated Morsus Mihi
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Posted - 2008.12.29 01:12:00 -
[135]
I smell cake...and it smells good
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nightrain914
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Posted - 2008.12.29 01:12:00 -
[136]
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Mantra
Merch Industrial GoonSwarm
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Posted - 2008.12.29 01:13:00 -
[137]
Posting to support. ------------
I am a soldier. I fight where I am told, and I win where I fight..
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Sworn Redux
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Posted - 2008.12.29 01:15:00 -
[138]
:thumbsup:
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Tyffanny
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Posted - 2008.12.29 01:15:00 -
[139]
/Signed
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Mister Sulu
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Posted - 2008.12.29 01:15:00 -
[140]
I support the idea of making 0.0 more valuable for the individual.
I also agree that we need more static things to fight over. Currently it's either at a gate or a POS. Bring back static plexes, introduce planet and belt structures. Belt structures would go a long way to encourage small gang pvp, instead of warping to a safe and cloaking, people will have a reason to stay in belt and fight.
A way to improve system value over time would go a long way to encourage empire dwellers to venture into 0.0.
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Fahtim Meidires
GoonFleet GoonSwarm
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Posted - 2008.12.29 01:16:00 -
[141]
Edited by: Fahtim Meidires on 29/12/2008 01:15:44 Yes - logistics mechanics should have limited overlap with sovereignty claiming mechanics.
edit: and supported
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Ha'Uler
GoonFleet GoonSwarm
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Posted - 2008.12.29 01:19:00 -
[142]
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Von Druid
Black Omega Security Pandemic Legion
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Posted - 2008.12.29 01:21:00 -
[143]
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Tabare Vazquez
Uruguay Forever
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Posted - 2008.12.29 01:21:00 -
[144]
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Ex Mudder
Oberon Incorporated Morsus Mihi
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Posted - 2008.12.29 01:23:00 -
[145]
Would we have to fuel the sov holding planet bases?
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Moctobot
GoonFleet GoonSwarm
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Posted - 2008.12.29 01:26:00 -
[146]
yo
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Junkie Beverage
GoonFleet GoonSwarm
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Posted - 2008.12.29 01:27:00 -
[147]
ship da merch
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Ender Darklight
Macabre Votum Morsus Mihi
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Posted - 2008.12.29 01:29:00 -
[148]
I agree with what this thread stands for 110%.
Awesome ideas everyone. I hope we can make 0.0 life and pvp into what it really should be.
/signed |
Utari G'Denoik
Gallente Rogue Knights of Eve
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Posted - 2008.12.29 01:30:00 -
[149]
Originally by: Darius JOHNSON
Originally by: Utari G'Denoik Faction warfare bunkers should be employed in 0.0 for sovereignty. The 0.0 bunker might be something akin to a stripped down station, no where near the size, yet larger than a POS. This docking solution should support modules such as hangar, maintenance and repair ... and that's it. This type of setup should require Anchoring 5 and Starbase Defense 5 with a long anchoring delay.
As a sovereign military installation, it would also be cool to see a series of bunkers communicate with each other so you could see the number of people in those system ... maybe not 'who' but some type of available intel from anchored (and unprotected) radio beacons or something like we see in the missions.
Maybe it's just a case of bringing more of the mission functionality the story lines have for NPCs to the actual game in 0.0.
I have never and will never ever ever support turning 0.0 into faction warfare. The people who want to engage in faction warfare can do so by...
ENGAGING IN FACTION WARFARE
I'm not suggesting that anyone bring faction warfare to 0.0, I'm suggesting the idea of bunkers be used "as in faction warfare."
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Blud Ayngel
All For One
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Posted - 2008.12.29 01:32:00 -
[150]
great ideas put forth,i fully support this
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