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Antheon
Amarr Imperial Academy
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Posted - 2009.02.01 15:03:00 -
[1]
So, this is where I'm at:
I've got all of my basic cap, engineering and electronic skills up to around 4. Drones are at lvl 5. I have crosstrained from Amarr into caldari, and I have Frigate to 5, Cruiser to 3, and BC to 2 for both races respectively.
I'm not gonna lie, I like the fact that I don't have to train half a years worth of skills to fly my Caracal and Drake. From what I'm hearing though, missiles aren't as good as turrets due to flight time and QR nerfs?
I started as Amarr and crosstrained into Caldari. I'm wondering if I should just stick with Amarr.
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lebrata
Hedion University
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Posted - 2009.02.01 15:10:00 -
[2]
Yes, amarr are the nuts in virtually all classes atm. |
Joss Sparq
Caldari ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2009.02.01 16:08:00 -
[3]
Amarr are something of a flavor of the month right now - which I think is good, everyone should get their turn being "best" and now that would seem to be the Amarr.
Consider this: continue to train with a focus on Amarr. Meanwhile, devote a small portion of your training time towards building up some Caldari skills on top of what you already have. You should be able to find a ratio you're comfortable with. Eventually, if the sun sets on the Amarr you'll have something else to apply to the battlefield.
Remember that Caldari ships are usually at their strongest when flown in a fleet and as a bonus of having both Amarr and Caldari ship skills you'll be able to access the Sansha range of Faction craft with competency. Meanwhile, what will ultimately secure your abilities as a pilot in EVE are strong core skills and a touch of variety in your racial capabilities. |
lecrotta
Minmatar lecrotta Corp
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Posted - 2009.02.01 16:15:00 -
[4]
Training amarr is a great idea as they are way better than the other races at the moment, but cross training caldari may not be such a great idea as amarr is a gunnery race so cross training for another gunnery race is preferable and quicker due to the fact you will have tertiary gunnery skills already done. |
Shirow Miyazaki
Amarr S-3 Technologies
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Posted - 2009.02.01 17:03:00 -
[5]
I was in a similar situation, I decided to start cross-training gallente as i have decent gunnery and armour skills, instead of having to do shield skills as well.
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Scarlet Pimpdaddy
Minmatar
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Posted - 2009.02.01 19:18:00 -
[6]
Originally by: Joss Sparq Amarr are something of a flavor of the month right now - which I think is good, everyone should get their turn being "best" and now that would seem to be the Amarr.
So, when do Caldari get their chance,lol.
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Osiris Andras
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Posted - 2009.02.01 20:00:00 -
[7]
in b4 falcon.
with that over, why specialise in one or the other when you could fly sanshas nation ships
if thats not in your price range then go with the amarr, I migrated to amarr on my main about 6 months after I started (2005 I think), never looked back. |
Karrade Krise
Galatic P0RN Starz
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Posted - 2009.02.01 20:02:00 -
[8]
Originally by: Osiris Andras in b4 falcon.
How do you know the Falcon wasn't already here cloaked? |
Osiris Andras
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Posted - 2009.02.01 20:07:00 -
[9]
Originally by: Karrade Krise
Originally by: Osiris Andras in b4 falcon.
How do you know the Falcon wasn't already here cloaked?
When in a hostile area of space I always look at local
actually while we are at it how about a change on the falcon from optimal to falloff? |
Hardened Heart
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Posted - 2009.02.01 20:18:00 -
[10]
Actually the Amarr have the 2nd largest focus on missles (the Caldari of course have 1st). Half the T2 Amarr ships are missile boats: Vengence (AF), Malediction (Inty), Damnation (command ship), Heretic (interdictor), Sacrilege (HAC).
If you want to fly T2 and cross train, it's something to think about. These can be a nice addition to the missile half of the Caldari's t2 options. Regardless, you will have to train two kinds of tanking. As to my knowledge Caldari ships all shield tank without exception. I have however heard about some people playing around with shield buffer tanking Zealots (blasphemy, I know) but I doubt it will be a trend that extends across many of the race's ships.
Keep in mind also that most of those ships are not the straight tank and gank that really make Amarr shine. The Malediction and Damnation are not going to be outshine their laser wielding cousins in DPS. Not to say they aren't useful... but be aware of what they are for. A Malediction can warp scram at 30km but will get eaten alive by the Crusader. And the Damnation's 3 warfare links make it 'teh sex' in a large fleet... but it will never be able to stand 1 v 1 with an Absolution. And all the Amarr BS's use lasers.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.02.01 20:21:00 -
[11]
amarr!
amarr was always the best, most people here are just a bunch of whining idiots.
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Vivisacia
Caldari Science and Trade Institute
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Posted - 2009.02.01 20:36:00 -
[12]
Originally by: Scarlet Pimpdaddy
Originally by: Joss Sparq Amarr are something of a flavor of the month right now - which I think is good, everyone should get their turn being "best" and now that would seem to be the Amarr.
So, when do Caldari get their chance,lol.
Lvl 4 missions |
Perry
Amarr The X-Trading Company RAZOR Alliance
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Posted - 2009.02.01 22:38:00 -
[13]
Both Races have excellent Fleet Ships and you may aswell flip a coin or decide by the color of the ships... Amarr's big plus are the Pulse Lasers which rip everything to shreds right now, but Caldari got the ECM which is very funny to operate: click, there goes your lock, click, yours too... |
Atius Tirawa
Minmatar Destructive Influence Band of Brothers
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Posted - 2009.02.02 01:00:00 -
[14]
The big pick is which race's battleship to 5. Everything before that is pretty quick. The shupport skills that affect all ships are worth training after you have one race's medium hulls down (with the exception of BC/CS) - hacs and recons. After that, its all support. Once thats done, its just a matter of getting the t2 wepons skills and racial cruiser 5.
I would go Amarr (zelot) myself and see where you end up. If battleships are what you need, train Amarr battleships. Once you are done with that it will be easy for you to cross-train whatever other race you want. |
Zettarra
xPwnographyx
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Posted - 2009.02.02 01:12:00 -
[15]
Use both... At the same time... Use a nightmare... |
Leiara Knight
Gallente The Oblivion Guard
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Posted - 2009.02.02 01:49:00 -
[16]
Are you standing or did you fall down on your knees? |
Hak Phar
Amarr SpaceBugs
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Posted - 2009.02.02 05:57:00 -
[17]
Originally by: Zettarra Use both... At the same time... Use a nightmare...
+1
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Alex Logan
Brutor tribe
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Posted - 2009.02.02 05:59:00 -
[18]
Caldari is Eve PvE on easy... Amarr is super pew pew goodness.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2009.02.02 06:55:00 -
[19]
Originally by: Antheon So, this is where I'm at:
I've got all of my basic cap, engineering and electronic skills up to around 4. Drones are at lvl 5. I have crosstrained from Amarr into caldari, and I have Frigate to 5, Cruiser to 3, and BC to 2 for both races respectively.
I'm not gonna lie, I like the fact that I don't have to train half a years worth of skills to fly my Caracal and Drake. From what I'm hearing though, missiles aren't as good as turrets due to flight time and QR nerfs?
I started as Amarr and crosstrained into Caldari. I'm wondering if I should just stick with Amarr.
It depends entirely on what you're doing with it. If its PvE then flip a coin, the Paladin will probably end up doing Amarr lvl 4's faster but Caldari will get there a lot sooner.
If its PvP you have some choices.
Caldari have some of the most specialized and best ships in the game. They have the best sniper, they have the best ewar, they have the best anti-support. But none of those ships do anything else very well. They have great options in nearly every type of combat if you know what you're doing and so does everyone else. As well, being known for their stiff tanks make their missile ships great supplementary ewar in the form of damps or tracking disruptors.
What they do not have is something that is easy to train on (Bar maybe the drake, and recent changes have made the Moa better) and they have a slightly painful overlap between railguns and missiles.(All their best fleet ships are rails, all their best other ships are missiles. Its not comparable to minmatar problems though, and training rails does open up using gallente blaster ships). If you're smart, they make a great payoff.
Amarr on the other hand are brute strength, they have great ships in nearly all categories now for doing one thing and one thing only, doing DPS in a gang. There are a few exceptions(Harbinger, Arbitrator Hulls, Crusader), but for the most part that is what you're there for. The exceptions are in the Harbinger, which with 4 meds, a boat load of hit points, and 50 cubes of drone bay makes as good as solo BC as any battlecruiser and could be considered to be top of the rung(its really close between all the tier 2's). It is no slouch in gangs either. The Arbitrator hulls are versatile with drones and ewar and sport the best solo force recon in the game in the Pilgrim with the new web changes. The tech 1 equivalent is great for newer players to learn the ins and outs of ewar, or solo/small gang and while not as strong as traditional learning ships such as the rupture or thorax offer a more diverse set of tools that learning to use well will probably make you a better pilot in the end. The crusader is one of the better solo inties, especially with the new scrambler changes, its the fastest and lightest(and nearly the smallest, losing only 6.6% signature to the claw and 3.3% to the stiletto) interceptor and has a relative tonne of DPS at good range. It also has a pretty good tanking profile(whether its better than the taranis's is up in the air, the taranis has more structure which enhances the obvious first tanking module of a damage control, but the sader has much more armor to rep through if you go that route, better in situations where you can repair after the fight, worse against tough enemies) with a hefty amount of hit points which makes it superb for hunting down other frigates(watch out for tanked frigs, they'll still eat you up)
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Solid Prefekt
Minmatar Sebiestor tribe
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Posted - 2009.02.02 07:09:00 -
[20]
Amarr is the race of 2009, but I would stick with Caldari as that race has done well from the beginning and has a broad selection of good PVP and PVE choices. The thing is you should not limit yourself to missiles, also train up hybrids so you can use the full range of ships that Caldari offers. Of course, don't forget the ECM skills so you can fly the best PVP ship in the game (the Falcon). |
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BiggestT
Caldari Resurrection Skunk-Works
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Posted - 2009.02.02 10:48:00 -
[21]
Edited by: BiggestT on 02/02/2009 10:55:16
Originally by: Joss Sparq Amarr are something of a flavor of the month right now - which I think is good, everyone should get their turn being "best" and now that would seem to be the Amarr.
Consider this: continue to train with a focus on Amarr. Meanwhile, devote a small portion of your training time towards building up some Caldari skills on top of what you already have. You should be able to find a ratio you're comfortable with. Eventually, if the sun sets on the Amarr you'll have something else to apply to the battlefield.
Remember that Caldari ships are usually at their strongest when flown in a fleet and as a bonus of having both Amarr and Caldari ship skills you'll be able to access the Sansha range of Faction craft with competency. Meanwhile, what will ultimately secure your abilities as a pilot in EVE are strong core skills and a touch of variety in your racial capabilities.
Could'nt have said it better tbh...
edit: My only advice to add is that amarr and caldari are like chalk and cheese. Each have vastly different tanking and weapon skills to train, which will be pretty painful early on.
Note that cross-training any other 2 races in the game is much easier as they all each share at least one thing in common ie Gallente/Amarr: armour tank. Caldari/Gallente: hybrids, Minmatar/Caldari: missiles + shield etc. While Amarr and Caldari share virtually nothing (HAM's arent really a popular Caldari weapon bar the drake)
The funny thing is that where amarr and Caldari finally merge to create the sansha line, pure awesomeness was born.. EVE history
t2 precisions |
Murina
Gallente The Scope
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Posted - 2009.02.02 13:47:00 -
[22]
Edited by: Murina on 02/02/2009 13:56:01
Originally by: Goumindong Caldari have some of the most specialized and best ships in the game. They have the best sniper,
While the rokh is technically a caldari ship to sit in it as "the best sniper in the game" you need to cross train T2 rails as well as caldari BS. Now this is fine and dandy for gallente spec'd players as they already have all but the BS skill and training that means they can almost cross train the eagle, vulture and falcon on the way.
Stick with amarr they have a sniper fit virtually as good and it will cos you considerably less time to train. (gourmindong would not mention this as amarr is OP atm and thats his race)
Originally by: Goumindong they have the best ewar
The very best gang ewar although it also doubles as the worst if your looking at solo or 2 man team pvp.
Originally by: Goumindong they have the best anti-support.
I would give the title of best small support killer to the zealot.
Amarr = win.
Originally by: Amira Shadowsong Solo is all about skill not ship fits
Originally by: Amira Shadowsong The anti inty fit is absolutely crap against cruisers and AFs.
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