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Thread Statistics | Show CCP posts - 0 post(s) |
Kethry Avenger
Ministry of War
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Posted - 2009.02.14 23:50:00 -
[31]
/signed
this will work even better when you need to eject from your T3 ship to save you an SP headache.
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Epegi Givo
Amarr Demon Theory UNLeashed Legion
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Posted - 2009.02.15 01:10:00 -
[32]
Great Idea, would love to see this implemented.
Might want to move it to assembly hall to get more attention. ------------------------------------- My other alt is a Ferrari |
ShadowandLight
Amarr Hammer Of Light Libertas Fidelitas
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Posted - 2009.02.15 02:05:00 -
[33]
/signed
should increase the price of corpses -_-
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Emporors Champian
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Posted - 2009.02.15 11:33:00 -
[34]
like it, and want it, but isnt a pod launch for free to much? dont you think there should be a modual that does this? i seen the idea for a rig to make this happen and i like it. you should need a rig or something fitted to ship to get this just eject will suck because what if you wanna stay near your ship when you eject but you shoot off 50km :(
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Camilo Cienfuegos
Earned In Blood
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Posted - 2009.02.15 14:22:00 -
[35]
Quote: like it, and want it, but isnt a pod launch for free to much? dont you think there should be a modual that does this?
Nope, I think it should be a skill. Without the skill, eject leaves you next to the ship you just left. Each level of the skill adds (for the sake of argument) 5,000 metres to the random ejection distance. One client: Three Screens! |
Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2009.02.15 14:53:00 -
[36]
/signed
how would u direct it?? sry if someones already answered....
ccp fix mining agent missions % pls |
Xianthar
STK Scientific The Initiative.
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Posted - 2009.02.15 21:57:00 -
[37]
won't work in even semi laggy combat
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Camilo Cienfuegos
Earned In Blood
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Posted - 2009.02.15 23:56:00 -
[38]
Originally by: Xianthar won't work in even semi laggy combat
This requires qualification to stand up to scrutiny. What out of the existing ejection mechanics would actually be changed so drastically that lag would play any part on this? If you eject in large fleet combat, you're effectively reloading the grid and the screen locks up. This flaw has no bearing on such a suggestion to be honest...
For those of us who enjoy PvP rather than being told what to shoot at from 200km away, this would make an excellent addition to the game. One client: Three Screens! |
Esiel
Caldari
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Posted - 2009.02.16 00:50:00 -
[39]
I would support this idea, as for those worring about changing ships... just board the waiting ship don't eject first. *
Beat the dead horse |
AshtarDJ
Filthy Scum Scum Alliance
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Posted - 2009.02.16 12:50:00 -
[40]
Originally by: TigerXtrm I'd question the amount of abuse this would get. Not abuse per ce, but it would mess with a lot of things, bubbles for one. Killmails for another. Would a destroyed ship still be counted as belonging to someone after someone ejects? I believe that at the moment, if you eject, the ship becomes neutral and this would belong to no-one when it's destroyed.
Also the incentive to simply give your ship to the enemy has to be pretty high, I don't think many people will sleep well at night at the thought of giving people their ship each time they start to lose a fight. Sure you get ejected to a safe distance but it's only a matter of time before people adapt to this and find a way to still kill you. Then you lose your implants and gave your killers a free fitted ship.
I like the idea, though it needs a lot of overhauling.
It doesn't change the mechanics so much mate. 1. As Eve is today, if you kill an abandoned ship you will still get the killmail for it and the last person that flew it will get the loss mail. So no change there. 2. Most of Eve space is 0.0. If you lose your ship inside a bubble, you have an average of 0.001% chance of getting your pod out. That kinda makes the whole "pod in ship" idea pretty pointless. Might aswell just kill the pod with the ship. 3. You say this could be abused? I don't see how. If you eject from your ship when you know that you are going towards a certain death, either your ship will get killed anyway (kill and loss mail sent to everyone involved) or your enemy will stop shooting, getting your ship, ALL of your fittings + you don't get the insurance for it. This is only a better choice if you have very expensive implants or an enormous bounty.
Remember that even tho this idea give you a chance of getting your pod out of a fight, you still need to get your pod home safe...
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AshtarDJ
Filthy Scum Scum Alliance
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Posted - 2009.02.16 12:54:00 -
[41]
Originally by: Vaerla Myshtana This would be not problem if there was a distinction between "leave ship" and "eject".
I agree that "eject" should be with force, perhaps like the rocket mentioned earlier.
That is exactly what I had in mind. This is not supposed to replace the current "eject" that we have in game (altho CCP would probably have to change its name to "leave ship"). It is an additional feature that you should be able to map to a shortcut (because having to scroll thru under-menus and confirmation popups won't be very useful).
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Trent Nichols
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.02.16 15:59:00 -
[42]
Adds a nice new layer to combat; I like it.
The issue with swapping ships vs ejecting is easy. The pod launch would only occur if the ship is locked or scrammed.
Logistics deployables mean less grind and more pewpew! |
Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.02.16 16:34:00 -
[43]
I really like this idea.
"Abandon ship" becomes a real option, pirates can confiscate vessels, and the pod can still be probed down and killed ...
Let My People Go |
Irn Bruce
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Posted - 2009.02.16 18:12:00 -
[44]
Why not go further with it? Self destructing your ship should mean you lose your pod as well, and you get no insurance. There are 3 outcomes to combat that way:
1. Don't eject, let your enemies destroy you. They get the loot and killmail, you stand a chance of getting your pod away, and you get insurance.
2. Don't eject, self destruct. You lose ship and pod, and get no insurance, but your enemies get no killmails or loot either.
3. Eject, leave your ship to the mercy of your enemies. If they don't notice you've ejected, or are just too slow to react, they'll destroy it anyway, they'll get loot and killmail, you'll get insurance and a decent chance of escaping with your pod. If they do notice, or you eject too soon and give them loads of time to react, they'll get a free ship and everything on it, and you'll get no insurance.
I reckon this would add an extra layer of skill to losing in combat. You'd have to time your ejection right, and self destructing would no longer be the default option when you know you're going to lose.
Perhaps add AoE damage to self destructing to give a reason why you would still do it, though obviously not in highsec.
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Vyktor Abyss
IONSTAR Curatores Veritatis Alliance
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Posted - 2009.02.16 21:41:00 -
[45]
Like everyone else, I like this idea.
Definately a rig slot device, definately manually operated only.
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Allahs Warrior
Gallente Aliastra
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Posted - 2009.02.16 22:14:00 -
[46]
Dont you lose insurance for ejecting?
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Ma'kal
Caldari SUNDERING Zenith Affinity
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Posted - 2009.02.17 00:53:00 -
[47]
/signed
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Boby Cola
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Posted - 2009.02.17 08:33:00 -
[48]
Nice idea
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Cheekything
Gallente Fallen Angel's Blade.
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Posted - 2009.02.17 09:28:00 -
[49]
Edited by: Cheekything on 17/02/2009 09:28:22 Sounds good but maybe have a "leave ship" for at 0km and emergency eject for fast get away :3 ... I don't wanna be 50km away from the POS shields when changing ships lol
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Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.02.18 18:09:00 -
[50]
Remember, you can change ships without first leaving your own ship.
Let My People Go |
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Camilo Cienfuegos
Earned In Blood
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Posted - 2009.02.19 09:22:00 -
[51]
Hmm, what's this idea doing off the front page? -
Originally by: The Cuckoo Good luck in defending idiotic and greedy noobs, as far as I'm concerned, you are their champion.
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Sir Molly
Caldari ELTIE PVPER'S
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Posted - 2009.02.19 09:32:00 -
[52]
this owns
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AshtarDJ
Filthy Scum Scum Alliance
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Posted - 2009.02.20 09:05:00 -
[53]
I'll give a cookie to the dev that posts here: This is an old idea that is already in the changes for march 10... ;)
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Camilo Cienfuegos
Earned In Blood
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Posted - 2009.02.20 09:20:00 -
[54]
I'll match your cookie and raise you a bree... -
Originally by: The Cuckoo Good luck in defending idiotic and greedy noobs, as far as I'm concerned, you are their champion.
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Jahpahjay
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Posted - 2009.02.21 05:03:00 -
[55]
Excellent idea. I look forward to seeing it in the game one day.
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Cedric Diggory
Perfunctory Oleaginous Laocoon Mugwumps
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Posted - 2009.02.21 21:56:00 -
[56]
Hmph, what's this awesome idea doing slipping away to page two? ---
Originally by: 7shining7one7 a) there are no conspiracies whatsoever b) those who believe there are are nuts
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Ezethiel
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Posted - 2009.02.21 23:42:00 -
[57]
.signed
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Zeerover
Caldari DeadSpace Exploration and Investigations
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Posted - 2009.02.22 08:53:00 -
[58]
Great idea. Adds to the options in a fight, and has an inherent balance (if you do it too soon the pirates get your ship).
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AshtarDJ
Filthy Scum Scum Alliance
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Posted - 2009.02.23 15:22:00 -
[59]
...would also work very well with the new shiny t3 ships.
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Cedric Diggory
Perfunctory Oleaginous Laocoon Mugwumps
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Posted - 2009.02.24 22:36:00 -
[60]
Just a wonderful idea and should be implemented. Please? ---
Originally by: 7shining7one7 a) there are no conspiracies whatsoever b) those who believe there are are nuts
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