Pages: 1 [2] 3 |
21. What does a Minmatar EW specialist sing? - in EVE General Discussion [original thread]
Big friggin bump(tm). Sticky this! - http://fa.s-44.net/images/banners/blue/aornn.jpg[/IMG]
- by Aornn - at 2004.12.29 10:11:00
|
22. The projectile fix - in Ships and Modules [original thread]
Quote: With Artillery I'd ask for more tracking, or a tracking bonus on ships meant to use it - even if its buffed up to an insane DPS it wont mean anything if you can't hit consistantly with it at more normal ranges Ding ding ding. Thi...
- by Aornn - at 2004.12.27 08:57:00
|
23. The projectile fix - in Ships and Modules [original thread]
Quote: With Artillery I'd ask for more tracking, or a tracking bonus on ships meant to use it - even if its buffed up to an insane DPS it wont mean anything if you can't hit consistantly with it at more normal ranges Ding ding ding. Thi...
- by Aornn - at 2004.12.27 08:57:00
|
24. The projectile fix - in Ships and Modules [original thread]
If Devs are unwilling to give proper track bonuses to artilleries and howizers in fear of having Apocs equipped with 1400's... just add the MUCH needed bonuses into ships themselves. I'm also puzzled by people saying 'learn other guns for NPc hun...
- by Aornn - at 2004.12.25 21:28:00
|
25. The projectile fix - in Ships and Modules [original thread]
If Devs are unwilling to give proper track bonuses to artilleries and howizers in fear of having Apocs equipped with 1400's... just add the MUCH needed bonuses into ships themselves. I'm also puzzled by people saying 'learn other guns for NPc hun...
- by Aornn - at 2004.12.25 21:28:00
|
26. Interceptor Upgrades - in Ships and Modules [original thread]
Warp speed multiplier confuses me, are the new speeds as 2 AU normal frigs, 3 AU for 'heavy intys' and 4.5 AU's for 'tackler' inties or are these multipliers to already existing warp speeds of 6 AU? - http://fa.s-44.net/images/banners/blue/aornn....
- by Aornn - at 2004.12.25 13:49:00
|
27. Interceptor Upgrades - in Ships and Modules [original thread]
Warp speed multiplier confuses me, are the new speeds as 2 AU normal frigs, 3 AU for 'heavy intys' and 4.5 AU's for 'tackler' inties or are these multipliers to already existing warp speeds of 6 AU? - http://fa.s-44.net/images/banners/blue/aornn....
- by Aornn - at 2004.12.25 13:49:00
|
28. Ship HP Increased - in Ships and Modules [original thread]
Edited by: Aornn on 21/12/2004 13:10:54 With ammo based races and increased hitpoints, one thing must be added too: Double or triple the cargo hold or make ammo smaller. With added overall durability you need more charges to kill stuff. Or ...
- by Aornn - at 2004.12.21 13:07:00
|
29. Ship HP Increased - in Ships and Modules [original thread]
Edited by: Aornn on 21/12/2004 13:10:54 With ammo based races and increased hitpoints, one thing must be added too: Double or triple the cargo hold or make ammo smaller. With added overall durability you need more charges to kill stuff. Or ...
- by Aornn - at 2004.12.21 13:07:00
|
30. Cyclone Advise hints and tips - in Ships and Modules [original thread]
Originally by: Rexy Edited by: Rexy on 11/12/2004 12:39:02 you've got 7 active modules, and a -25% cap. you can run that setup for 1-2 cycles? edit: +3 blasters wich also use cap. you will be out of juice to fast. There is medium ...
- by Aornn - at 2004.12.12 20:58:00
|
31. Cyclone Advise hints and tips - in Ships and Modules [original thread]
Originally by: Rexy Edited by: Rexy on 11/12/2004 12:39:02 you've got 7 active modules, and a -25% cap. you can run that setup for 1-2 cycles? edit: +3 blasters wich also use cap. you will be out of juice to fast. There is medium ...
- by Aornn - at 2004.12.12 20:58:00
|
32. I hear lots of talk about the Crow and Taranis, but what about the oth - in Ships and Modules [original thread]
Claw isnt bad. That 1 medslot is overrated. :) - http://fa.s-44.net/images/banners/blue/aornn.jpg[/IMG]
- by Aornn - at 2004.09.01 11:15:00
|
33. I hear lots of talk about the Crow and Taranis, but what about the oth - in Ships and Modules [original thread]
Claw isnt bad. That 1 medslot is overrated. :) - http://fa.s-44.net/images/banners/blue/aornn.jpg[/IMG]
- by Aornn - at 2004.09.01 11:15:00
|
34. Mining barges - in Ships and Modules [original thread]
Edited by: Aornn on 01/09/2004 11:14:31 Originally by: Riddari Originally by: Archfish If you can currently successfully mine in 0.0 with cruisers and battleships then mining barges will be great. People who can do this know wh...
- by Aornn - at 2004.09.01 11:12:00
|
35. Mining barges - in Ships and Modules [original thread]
Edited by: Aornn on 01/09/2004 11:14:31 Originally by: Riddari Originally by: Archfish If you can currently successfully mine in 0.0 with cruisers and battleships then mining barges will be great. People who can do this know wh...
- by Aornn - at 2004.09.01 11:12:00
|
36. Patch Notes on Smartbombs - in Test Server Feedback [original thread]
What about named SB's with more than 5000 range ^^. Park ship 'A' 5500 out from 'no fire zone', Engage 10km range named smart. gg? - http://fa.s-44.net/images/banners/blue/aornn.jpg[/IMG]
- by Aornn - at 2004.09.01 08:09:00
|
37. Patch Notes on Smartbombs - in Test Server Feedback [original thread]
What about named SB's with more than 5000 range ^^. Park ship 'A' 5500 out from 'no fire zone', Engage 10km range named smart. gg? - http://fa.s-44.net/images/banners/blue/aornn.jpg[/IMG]
- by Aornn - at 2004.09.01 08:09:00
|
38. cap bug back ? - in Test Server Feedback [original thread]
Pre-Patch i had interceptor with MWD and 20km Scramble running and '90%' of cap all the time, of course the cap display was lying its teeth off, i really had about 15% left since i had to micro my medslot modules like crazy. Having incorrect cap ...
- by Aornn - at 2004.09.01 08:07:00
|
39. cap bug back ? - in Test Server Feedback [original thread]
Pre-Patch i had interceptor with MWD and 20km Scramble running and '90%' of cap all the time, of course the cap display was lying its teeth off, i really had about 15% left since i had to micro my medslot modules like crazy. Having incorrect cap ...
- by Aornn - at 2004.09.01 08:07:00
|
40. 1754 bugs and issues - in Test Server Feedback [original thread]
Micro Aux CPU is still flatrate 15tf, Energy Grid Upgrades wont lower it. Micro Aux Generator BPO is still missing from Market. - http://fa.s-44.net/images/banners/blue/aornn.jpg[/IMG]
- by Aornn - at 2004.09.01 08:03:00
|
Pages: 1 [2] 3 |
First page | Previous page | Next page | Last page |