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1. More Missiles! - in Ships and Modules [original thread]
Originally by: Aequitas Veritas Originally by: ArchAngle Also a simple soultion for the raven is to remove the gun points from the raven and add 2 more launcher slots Woudl probably make it too strong dont you think? :) at leas...
- by ArchAngle - at 2004.07.14 05:20:00
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2. More Missiles! - in Ships and Modules [original thread]
Originally by: Aequitas Veritas Originally by: ArchAngle Also a simple soultion for the raven is to remove the gun points from the raven and add 2 more launcher slots Woudl probably make it too strong dont you think? :) at leas...
- by ArchAngle - at 2004.07.14 05:20:00
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3. More Missiles! - in Ships and Modules [original thread]
Also a simple soultion for the raven is to remove the gun points from the raven and add 2 more launcher slots
- by ArchAngle - at 2004.07.09 20:42:00
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4. More Missiles! - in Ships and Modules [original thread]
Also a simple soultion for the raven is to remove the gun points from the raven and add 2 more launcher slots
- by ArchAngle - at 2004.07.09 20:42:00
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5. More Missiles! - in Ships and Modules [original thread]
Originally by: Grut I dont like the idea of frigs & cruisers taking dmg from missiles at high speed, large guns give a miss so why shouldnt missiles? Maybe some kind of trigger time would work, based on signal radius and combined with wha...
- by ArchAngle - at 2004.07.09 20:38:00
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6. More Missiles! - in Ships and Modules [original thread]
Originally by: Grut I dont like the idea of frigs & cruisers taking dmg from missiles at high speed, large guns give a miss so why shouldnt missiles? Maybe some kind of trigger time would work, based on signal radius and combined with wha...
- by ArchAngle - at 2004.07.09 20:38:00
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7. More Missiles! - in Ships and Modules [original thread]
i dont so much mine the changes but the fact that you have to caryt 10 differnt kinds of amo around to kill soem npc is crazy im looking at it in a hunting perpective i dont mine it for anti frig or somthign in pvp but hunting npc its just anoying...
- by ArchAngle - at 2004.07.08 13:19:00
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8. More Missiles! - in Ships and Modules [original thread]
i dont so much mine the changes but the fact that you have to caryt 10 differnt kinds of amo around to kill soem npc is crazy im looking at it in a hunting perpective i dont mine it for anti frig or somthign in pvp but hunting npc its just anoying...
- by ArchAngle - at 2004.07.08 13:19:00
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9. More Missiles! - in Ships and Modules [original thread]
Edited by: ArchAngle on 08/07/2004 12:13:09 One of my primary concern is the way the game is being balanced its almost like there is no reward for palying long term its like everthing is being geared at noobs all experanced players are being p...
- by ArchAngle - at 2004.07.08 12:10:00
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10. More Missiles! - in Ships and Modules [original thread]
Edited by: ArchAngle on 08/07/2004 12:13:09 One of my primary concern is the way the game is being balanced its almost like there is no reward for palying long term its like everthing is being geared at noobs all experanced players are being p...
- by ArchAngle - at 2004.07.08 12:10:00
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11. More Missiles! - in Ships and Modules [original thread]
also its sooo anoying to cary 20 differnt amo types ina ship you ever try to change your load out based on ship type in a rapid senero or do it for several hours hunting rats its not fun maby make a multi purpous launcher again but make it with se...
- by ArchAngle - at 2004.07.08 11:42:00
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12. No subject - in Ships and Modules [original thread]
also its sooo anoying to cary 20 differnt amo types ina ship you ever try to change your load out based on ship type in a rapid senero or do it for several hours hunting rats its not fun maby make a multi purpous launcher again but make it with se...
- by ArchAngle - at 2004.07.08 11:42:00
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13. More Missiles! - in Ships and Modules [original thread]
also its sooo anoying to cary 20 differnt amo types ina ship you ever try to change your load out based on ship type in a rapid senero or do it for several hours hunting rats its not fun maby make a multi purpous launcher again but make it with se...
- by ArchAngle - at 2004.07.08 11:42:00
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14. No subject - in Ships and Modules [original thread]
also its sooo anoying to cary 20 differnt amo types ina ship you ever try to change your load out based on ship type in a rapid senero or do it for several hours hunting rats its not fun maby make a multi purpous launcher again but make it with se...
- by ArchAngle - at 2004.07.08 11:42:00
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15. More Missiles! - in Ships and Modules [original thread]
one quick question will there be a minum damage and a max damage so you still hit every time or is it a shoot all day long never hit crap nerf
- by ArchAngle - at 2004.07.08 11:39:00
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16. More Missiles! - in Ships and Modules [original thread]
one quick question will there be a minum damage and a max damage so you still hit every time or is it a shoot all day long never hit crap nerf
- by ArchAngle - at 2004.07.08 11:39:00
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17. More Missiles! - in Ships and Modules [original thread]
Edited by: ArchAngle on 08/07/2004 09:10:21 Originally by: TomB Originally by: Imhotep Khem Edited by: Imhotep Khem on 07/07/2004 15:36:51 Going to read some more of this thread before i make a final comment. I'm at a loss...
- by ArchAngle - at 2004.07.08 09:08:00
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18. More Missiles! - in Ships and Modules [original thread]
Edited by: ArchAngle on 08/07/2004 09:10:21 Originally by: TomB Originally by: Imhotep Khem Edited by: Imhotep Khem on 07/07/2004 15:36:51 Going to read some more of this thread before i make a final comment. I'm at a loss...
- by ArchAngle - at 2004.07.08 09:08:00
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19. More Missiles! - in Ships and Modules [original thread]
Edited by: ArchAngle on 08/07/2004 09:03:01 Yes it would multipuly the damage 2x2=4 not 2x2=1 to put it simply Let me ask you this if you are driving a 2 tone truck and hit a GEO metro head on at 100mph and the other car is going at 100mph rig...
- by ArchAngle - at 2004.07.08 09:00:00
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20. More Missiles! - in Ships and Modules [original thread]
Edited by: ArchAngle on 08/07/2004 09:03:01 Yes it would multipuly the damage 2x2=4 not 2x2=1 to put it simply Let me ask you this if you are driving a 2 tone truck and hit a GEO metro head on at 100mph and the other car is going at 100mph rig...
- by ArchAngle - at 2004.07.08 09:00:00
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