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1. Paladin - lvl 4's - in Ships and Modules [original thread]
Originally by: Lugalzagezi666 Originally by: Ascendancy tachs: http://www.youtube.com/watch?v=qPAHdJd41hc Dont warp at 0, kill bs, kill shadow, scoop cargo, warp out = profit. on that mission i warped in at 70km, if you lo...
- by Ascendancy - at 2011.01.10 23:28:00
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2. Paladin - lvl 4's - in Ships and Modules [original thread]
Edited by: Ascendancy on 10/01/2011 20:30:41 Originally by: Lugalzagezi666 Keep pulses on your ships if you like. But i prefer to have 150 more dps at 50k, possibility to shoot at 100k, resistance to tds... all without buying crystals ...
- by Ascendancy - at 2011.01.10 20:30:00
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3. Paladin - lvl 4's - in Ships and Modules [original thread]
Edited by: Ascendancy on 10/01/2011 14:43:20 i've fitted the paladin with tachs and pulses and i prefer pulses, i have a nightmare fitted with tachs for about 4-5 missions i blitz but the majority are done in the paladin, the main reason i use...
- by Ascendancy - at 2011.01.10 14:43:00
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4. New ship for running missions - in Ships and Modules [original thread]
Edited by: Ascendancy on 27/12/2010 23:55:42 Originally by: NoNah And of course you want some sort of fast ship, perhaps something like a navy omen for cargo delivery, recon 2 and 3 of 3. Thats a good place to start, I am on my way...
- by Ascendancy - at 2010.12.27 23:55:00
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5. New ship for running missions - in Ships and Modules [original thread]
Originally by: Joe Starbreaker Um, er. The Paladin is strong against Blood, Sansha, and Rogue Drones, and terrible against Angels, Serpentis, Gurista. Seems like if you want a complementary ship, you'd pick one that's strong against those ...
- by Ascendancy - at 2010.12.27 07:12:00
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6. New ship for running missions - in Ships and Modules [original thread]
Looking for a little advice. Right now I'm doing level 4 missions pretty easily in a paladin, i managed to get back up to 1 bil after fitting everything the way i wanted and I'd like to add another ship to my hanger for running level 4s. Any one ...
- by Ascendancy - at 2010.12.27 06:38:00
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7. Help with calculation - Drone speed - in Ships and Modules [original thread]
Originally by: Joe Space I used to give my little warriors lots of crack (in the form of DNCs). They'd get going so fast that they would often overshoot the target over and over. I think the problem was they'd mwd past the target so far th...
- by Ascendancy - at 2010.02.21 20:50:00
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8. Help with calculation - Drone speed - in Ships and Modules [original thread]
Originally by: Contralto Edited by: Contralto on 21/02/2010 14:23:38 Using EveHq with my skills I get Ogre II's up to 2,592 ms with 3 T1 speed rigs and 3 nav links Berserker II's do 3,888 ms Take away the rigs and the figures drop ...
- by Ascendancy - at 2010.02.21 14:42:00
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9. Help with calculation - Drone speed - in Ships and Modules [original thread]
Hello everyone, I've been messing around with an alt drone boat setup and up until now I was set on sentrys but as I get closer to my alts skills coming up to par I've been messing around with heavies and according to eft i can pull an extra 70 dp...
- by Ascendancy - at 2010.02.21 13:17:00
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