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1. NEW T3 SUBSYSTEM! - in Player Features and Ideas Discussion [original thread]
Then no one would ever use dictors anymore. T3 shouldn't get access to the heavier interdiction stuff. Originally by: CCP Charlie You just made me facepalm so hard...
- by AtheistOfDoom - at 2010.08.07 19:50:00
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2. new cap ship - in Player Features and Ideas Discussion [original thread]
Originally by: Anita Wildstorm Interesting proposal. But I don't see the need for another capital. ~~~~~~~~~~~~~~~~~~~~~~~~
- by AtheistOfDoom - at 2010.06.21 02:10:00
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3. bounty fix idea. - in Player Features and Ideas Discussion [original thread]
So you put a 1bil isk bounty on someone and suddenly they are poor? ~~~~~~~~~~~~~~~~~~~~~~~~
- by AtheistOfDoom - at 2010.06.06 09:46:00
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4. Watchlist Skill - in Player Features and Ideas Discussion [original thread]
Why add a skill? Just increase the max watchable pilots to like 50. ~~~~~~~~~~~~~~~~~~~~~~~~
- by AtheistOfDoom - at 2010.05.15 06:03:00
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5. Heavy Bomber (Ship Class) - in Player Features and Ideas Discussion [original thread]
Edited by: AtheistOfDoom on 30/04/2010 08:40:47 Just get a group of bombers together and you accomplish the same thing. ~~~~~~~~~~~~~~~~~~~~~~~~
- by AtheistOfDoom - at 2010.04.30 08:40:00
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6. why cant i have an army of cats? - in Player Features and Ideas Discussion [original thread]
This seems relevant to me. ~~~~~~~~~~~~~~~~~~~~~~~~
- by AtheistOfDoom - at 2010.04.15 06:11:00
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7. No "Gang Warp" Mode - in Player Features and Ideas Discussion [original thread]
Originally by: S Bandera How about when u r at some kind of command ship, with good bonuses somewhere at pos ? ctrl + space. ~~~~~~~~~~~~~~~~~~~~~~~~
- by AtheistOfDoom - at 2010.04.03 06:13:00
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8. Multiple Overviews - in Player Features and Ideas Discussion [original thread]
It really isn't all that hard to create different tabs for purposes like logistics. You just need to learn how. ~~~~~~~~~~~~~~~~~~~~~~~~
- by AtheistOfDoom - at 2010.03.22 03:54:00
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9. Fix sentry damage rigs - in Player Features and Ideas Discussion [original thread]
See: Every other type of damage rig. ~~~~~~~~~~~~~~~~~~~~~~~~
- by AtheistOfDoom - at 2010.01.19 19:42:00
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10. Scripts for T2 only, - in Player Features and Ideas Discussion [original thread]
Originally by: el caido Having T2 scripts - with a slightly better modifier and only work with T2 mods - is a terrific idea. However, I do not see the need for anything else to be changed. This. No need to limit scripting to only t2 or ...
- by AtheistOfDoom - at 2009.12.11 02:48:00
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11. the sacrificial cyno frigate - in Player Features and Ideas Discussion [original thread]
Edited by: AtheistOfDoom on 19/11/2009 06:25:05 So you want a super cheap frigate ship with a 99% reduction in cyno time or what? you haven't specified anything, all you've said is you want something more "viable". Why is a cyno frig or recon ...
- by AtheistOfDoom - at 2009.11.19 06:25:00
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12. the sacrificial cyno frigate - in Player Features and Ideas Discussion [original thread]
You already have force recons. ~~~~~~~~~~~~~~~~~~~~~~~~
- by AtheistOfDoom - at 2009.11.19 05:51:00
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13. Killmails and Logistic Ships - in Player Features and Ideas Discussion [original thread]
Edited by: AtheistOfDoom on 23/10/2009 03:03:09 Originally by: Stella Fox Edited by: Stella Fox on 22/10/2009 22:47:01 @Oriole: completley agree. Several solutions I see are as follows: 1) This way will upset others! and so its n...
- by AtheistOfDoom - at 2009.10.23 03:03:00
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14. Dominion: Machariel, the Jovian Legacy - in Player Features and Ideas Discussion [original thread]
Originally by: Aurora Aujii I'm going to have to pass on trying appeal to your sense of reason regarding this proposed ship modification. Aurora I really don't think you understand balance very well, from what I gather you want the shi...
- by AtheistOfDoom - at 2009.10.22 18:08:00
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15. Dominion: Machariel, the Jovian Legacy - in Player Features and Ideas Discussion [original thread]
Originally by: Aurora Aujii Edited by: Aurora Aujii on 22/10/2009 17:01:35 Edited by: Aurora Aujii on 22/10/2009 16:43:47 Originally by: Kagura Nikon Edited by: Kagura Nikon on 22/10/2009 16:28:21 Dude.. machariel is be...
- by AtheistOfDoom - at 2009.10.22 17:44:00
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16. ECM doesn't incur CONCORD wrath - in Player Features and Ideas Discussion [original thread]
Edited by: AtheistOfDoom on 21/10/2009 03:44:02 You know an easy way to get around this is just to scan you with the (or just A) gank ship right? They lock and scan you, you ecm them, you die horribly and they still keep their ship. (this is ...
- by AtheistOfDoom - at 2009.10.21 02:17:00
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17. Tagging wrecks for anyone to loot - in Player Features and Ideas Discussion [original thread]
It's already planned. ~~~~~~~~~~~~~~~~~~~~~~~~
- by AtheistOfDoom - at 2009.10.20 18:43:00
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18. The Bounty System - Simple - in Player Features and Ideas Discussion [original thread]
Originally by: Sig Sour The wanted player will never know when a mission is set out for them. they should at least know. Since it is like a mini war dec. ~~~~~~~~~~~~~~~~~~~~~~~~
- by AtheistOfDoom - at 2009.10.16 04:30:00
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19. [Proposal/Issue/Discussion] Fixing Gallente/Minmatar recons and EAS - in Player Features and Ideas Discussion [original thread]
Quote: Discussion: *Do you agree that Minmatar/Gallente recons have lost viability due to prior fixes to EW systems? *Do you agree with the proposed changes? *Should the recon hull slot layouts be changed with the suggested role bonuses, or...
- by AtheistOfDoom - at 2009.10.15 20:46:00
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20. Purposal to Allow Carriers and Dreads back into empire. - in Player Features and Ideas Discussion [original thread]
So... you can open a cyno but it costs money, and when you jump in you get GCC in high sec. this seems incredibly stupid. ~~~~~~~~~~~~~~~~~~~~~~~~
- by AtheistOfDoom - at 2009.10.15 19:51:00
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