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1. Capital Armor skills to 5? - in Skill Discussions [original thread]
Kalkoken Inkunen wrote: All support skills are at 5 and I plan on having T2 triage. I was just wondering how many cap pilots take them to 5 and if so why? My thing is I want to train all the intelligence memory skills first since I'm mapped...
- by AtheistOfFail - at 2014.05.25 23:41:00
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2. [Proposal] Fix Skill Disparity Between Carriers and Dreads. - in Skill Discussions [original thread]
Zan Shiro wrote: AtheistOfFail wrote: Cade Windstalker wrote: If you're going to go from a blank character to Carrier or Dread then at least go for a basic fitting instead of just sitting in the thing. I don't know anyone who'd let someon...
- by AtheistOfFail - at 2013.08.16 07:31:00
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3. [Proposal] Fix Skill Disparity Between Carriers and Dreads. - in Skill Discussions [original thread]
Cade Windstalker wrote: If you're going to go from a blank character to Carrier or Dread then at least go for a basic fitting instead of just sitting in the thing. I don't know anyone who'd let someone else fly a Dread or Carrier without jump s...
- by AtheistOfFail - at 2013.08.16 00:47:00
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4. [Proposal] Fix Skill Disparity Between Carriers and Dreads. - in Skill Discussions [original thread]
Vrenth wrote: The carrier is one of the most versatile ships in 0.0 There is a reason many refer to it as a swiss army knife. It's carrying ability is more focused than a jump freighter. It functions alot like it's name implies. It is meant to...
- by AtheistOfFail - at 2013.08.15 23:15:00
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5. [Proposal] Fix Skill Disparity Between Carriers and Dreads. - in Skill Discussions [original thread]
- Triage in fleet - Requires TRIAGE - May need JUMP SKILLS to get to target system - Repping sov structures - TRIAGE could be of some limited use. - JUMP SKILLS may of use if it's out of system. - Sentry PvP fleet - Same as below except ju...
- by AtheistOfFail - at 2013.08.15 19:25:00
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6. [Proposal] Fix Skill Disparity Between Carriers and Dreads. - in Skill Discussions [original thread]
ISD Gallifreyan wrote: I have moved your thread to the Features and Ideas section where it is more likely to attract the attention of a Dev That was like 2 minutes flat. I love you guys. Seriously.
- by AtheistOfFail - at 2013.08.15 18:10:00
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7. [Proposal] Fix Skill Disparity Between Carriers and Dreads. - in Skill Discussions [original thread]
There is a serious skill disparity between carriers and dreads. Carrier's requirements include jump skills beyond just jump drive operation and NO TRIAGE while dreads require siege and NO JUMP SKILLS. Even with the lower requirements of Capital S...
- by AtheistOfFail - at 2013.08.15 17:58:00
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8. What Drone Skills Affect Fighters and Fighter Bombers? - in Skill Discussions [original thread]
Rellin Kajer wrote: I am training a pure Aeon pilot and I do not think any of the drone skills affect fighters or fighter bombers, so I do not need to train any of them. Is this correct? Drone interfacing, drones 5?
- by AtheistOfFail - at 2013.04.04 22:40:00
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9. Skills for a 0.0 Ratting Drake - in Skill Discussions [original thread]
Simple Drake Fit [high] 7 Heavy Missile Launcher (t2 or t1) [mids] 2 Large Shield Extender II 2 Shield Recharger II 2 Invulnerability Field II [lows] 4 BCUs II for max damage (2 of them can be changed to Shield Power Relay II or 4 SPR II for max ...
- by AtheistOfFail - at 2010.09.14 07:55:00
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10. I have a plan... - in Skill Discussions [original thread]
Edited by: AtheistOfFail on 13/09/2010 07:24:42 MWHAHAHA! To be honest, i had a plan of making an alt and training him to be a PvPer. He would sit in one of the 4 main FW corps and become my little Pew Pew master. Since i am the furthest thin...
- by AtheistOfFail - at 2010.09.13 07:21:00
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