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81. The only thing this game needs. - in Skill Discussions [original thread]
Outz Xacto wrote: Nothing about this actually enhances gameplay. All this does is add another reason/level of grinding, it doesn't make ANYTHING about eve MORE interesting. Stop with these garbage threads full of terrible ideas because you'...
- by Azemar - at 2012.04.03 02:59:00
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82. The only thing this game needs. - in Skill Discussions [original thread]
Maximillian Dragonard wrote: My take on this..... "I have more time to play that the other guy and I want that to be even more of an advantage than isk" Sorry, but if anything remotely similar to what you want were to be added to the game, th...
- by Azemar - at 2012.03.31 17:51:00
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83. The only thing this game needs. - in Skill Discussions [original thread]
stoicfaux wrote: Azemar wrote: A more active player deserves to be better or have the potential to be. That's the basics of gameplay and gaming marketing. Eh, you're thinking about it the wrong way. In traditional MMOs, raising your skill...
- by Azemar - at 2012.03.31 04:50:00
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84. The only thing this game needs. - in Skill Discussions [original thread]
I have. The issue is never settled in any of them. The logic still points to the active training and someone has yet to present an objective, clear cut, and well-formed argument besides "well we're oldies and we hate it" against this issue.
- by Azemar - at 2012.03.31 03:11:00
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85. The only thing this game needs. - in Skill Discussions [original thread]
It wouldn't put them behind because everyone is in the same boat. And the character values would not change because the standards would become universal, instead of specific in a given area. Again i'm just using 5x as a reference point. If i was...
- by Azemar - at 2012.03.31 02:47:00
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86. The only thing this game needs. - in Skill Discussions [original thread]
Vaal Erit wrote: Azemar wrote: [quote=Jack Miton]TL;DR I have a ship that will take a while to train, I am willing to spend time and isk to training it faster. Give that to me CCP. Buy a character with the skills you want. See, it's alrea...
- by Azemar - at 2012.03.30 23:28:00
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87. The only thing this game needs. - in Skill Discussions [original thread]
Vito Antonio wrote: Im for active skill training bonus. Like pay 1.000.000 isk per hour for +50% training speed. 10.000.000 per hour for +75% speed increase and 100.000.000 per hour for +100% speed increase. Obviously it will in addition solv...
- by Azemar - at 2012.03.30 21:24:00
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88. The only thing this game needs. - in Skill Discussions [original thread]
FireT wrote: If CCP would get 1 monthly subscription paid for free every time some idiot thinks they discovered the solution to Eve without bothering to search or google it....... CCP would be happy. This is not new, nor news, nor intellectua...
- by Azemar - at 2012.03.30 21:20:00
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89. The only thing this game needs. - in Skill Discussions [original thread]
Jack Miton wrote: dont be an idiot. it's skill system is the main thing that makes eve better than the dregs of online games wike WOW ect. I never doubted that, but as i said in my OP and my second post, a system that would (overall) increa...
- by Azemar - at 2012.03.30 17:48:00
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90. Are Marauders worth the time? - in Ships and Modules [original thread]
So Liang, in your judgement, should I train marauders to V for solo PvE in null sec sansha space? (DED/unrated, mag, radar, belts, etc)
- by Azemar - at 2012.03.30 17:44:00
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91. The only thing this game needs. - in Skill Discussions [original thread]
Although i cannot speak for programmers, I think any botting program which requires you to do very specific in-game activities would (pardon my language) a ***** and a half to code, if not impossible depending on the system created. For your seco...
- by Azemar - at 2012.03.30 05:04:00
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92. The only thing this game needs. - in Skill Discussions [original thread]
I'm sure this has been mentioned before, but i'm going to play devil's advocate here: A way to actively train skills. god i love this game, it's so beautiful. Internet spaceships couldn't get better, but a way to actively train skills would se...
- by Azemar - at 2012.03.30 03:55:00
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93. Exploration, what up with this? - in Missions & Complexes [original thread]
The value for any site that gives salvage and archaeology solely depends on your region. It's best in Amarr because of Intact Armor Plates (each goes for like 15 mil and you can get 20+ from a site)
- by Azemar - at 2012.03.30 03:31:00
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94. The Golem - The "Meh" of Marauders - in Missions & Complexes [original thread]
IMHO all marauders are pretty "meh". Who gets marauder to V anymore? With faction bs's it usually isn't worth it. I think they deserve buff across-the-board. Arguably more for the golem. Put the multiplier down to 7-8 or increase the damage a bi...
- by Azemar - at 2012.03.30 03:17:00
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95. Inferno - new skill question - in Skill Discussions [original thread]
Which ship types will be a lot easier to train in Inferno? I know carriers, but what about black ops/marauders, etc (all the ones that take a long long time but aren't necessarily worth the V)
- by Azemar - at 2012.03.30 03:14:00
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96. Are Tracking Enhancers too good? - in Ships and Modules [original thread]
I'd say the reason they are so good is because for almost any ship like that you are sacrificing mag stabs/damage low or tank to put it there. Med's usually offer at least 1 free slot in a build, so that's why TC"s are worse.
- by Azemar - at 2012.03.30 01:49:00
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97. Are Marauders worth the time? - in Ships and Modules [original thread]
stoicfaux wrote: Azemar wrote: Haha let's get back on topic here: Is the marauder worth the time invest (to V). If not, could it use a buff? If so, how? Depends on the Marauder and what the Marauder skill does: * Paladin: 5% damage bonus...
- by Azemar - at 2012.03.30 01:12:00
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98. Are Marauders worth the time? - in Ships and Modules [original thread]
Haha let's get back on topic here: Is the marauder worth the time invest (to V). If not, could it use a buff? If so, how?
- by Azemar - at 2012.03.30 00:36:00
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99. Are Marauders worth the time? - in Ships and Modules [original thread]
Joyelle wrote: I'll say it again " marauders are crap ". Their tank is about a notch over that of their t1 counterparts while other t2 variants usually have tanks that are five notches above t1 variants.The only thing going for them are the add...
- by Azemar - at 2012.03.29 00:01:00
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100. Are Marauders worth the time? - in Ships and Modules [original thread]
Dyniss wrote: What is needed is a retooling of marauders as the game has changed since their introduction. I feel honestly the tractor bonus is silly as it still takes forever to salvage with a single salvager perhaps just scrap that and the ar...
- by Azemar - at 2012.03.28 22:53:00
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