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1. Contracts: Single Item vs Multiple Item - in Player Features and Ideas Discussion [original thread]
When creating single item contracts, the current "create contract" panel is overly complex and requires navigation thru multiple windows causing extra work on players and extra overhead to system. Suggestion: provide a high level set of buttons t...
- by Boer'd - at 2015.04.05 09:46:53
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2. Conserve Screen Realestate - in Player Features and Ideas Discussion [original thread]
When working market orders, window space gets really tight having both regional market orders and wallet panels open at same time. Part of that space is virtually wasted, as much of the time, we don't need the left panels to work our orders. Prov...
- by Boer'd - at 2015.04.04 22:24:02
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3. Stack Blueprint Copies RUNS(x) - in Player Features and Ideas Discussion [original thread]
Tuttomenui II wrote: What we need are folders. A type Cargo container that can be put in other cargo containers. That way you can organize within cargo containers. Agree, folders would help organize them, but wouldn't help with the drudgery ...
- by Boer'd - at 2015.04.03 14:14:23
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4. Stack Blueprint Copies RUNS(x) - in Player Features and Ideas Discussion [original thread]
[quote=Serendipity Lost]You sir are lazy. Complaining that managing large numbers of bpo/bpc is kind of funny. I will agree that I'm lazy. BUT: the amount of time that is required to manage large numbers of bpc's just seems unnecessary to me. E...
- by Boer'd - at 2015.04.02 20:31:52
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5. Stack Blueprint Copies RUNS(x) - in Player Features and Ideas Discussion [original thread]
Totally agree, ability to split would be super. I was just afraid to ask for to much and get rejected due to effort required.
- by Boer'd - at 2015.04.02 20:25:43
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6. Stack Blueprint Copies RUNS(x) - in Player Features and Ideas Discussion [original thread]
I realize this may sound a bit odd, but I think it would help simplify the INDUSTRY process and seems like it would be relatively easy to implement. So, here goes: Problem: Having a large inventory of prints becomes very difficult to manage due t...
- by Boer'd - at 2015.04.02 15:32:54
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7. Quickbar; Export/Share/Import - in Player Features and Ideas Discussion [original thread]
Would like option to: 1]export Quickbar, 2]share with alternate characters and corpmates, 3]import Quickbar to reset/establish new settings. It takes a LOT of time to set up Quickbar and when we have to "Clear all settings", losing my Quickbar se...
- by Boer'd - at 2015.04.02 15:24:06
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8. Stack Blueprint Copies RUNS(x) - in Issues, Workarounds & Localization [original thread]
Sorry bout that, it seems like I never get it right :(
- by Boer'd - at 2015.03.30 23:57:59
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9. Stack Blueprint Copies RUNS(x) - in Issues, Workarounds & Localization [original thread]
I realize this may sound a bit odd, but I think it would help simplify the INDUSTRY process and seems like it would be relatively easy to implement. So, here goes: Problem: Having a large inventory of prints becomes very difficult to manage due t...
- by Boer'd - at 2015.03.30 14:31:43
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10. Copy/Paste From New Industry Page - in Player Features and Ideas Discussion [original thread]
We used to be able to copy all active jobs from the Invention panel and paste into spreadsheet/email/notes/etc. This was very helpful to help monitor each toon's activity to know which had extra slots available, and therefore, needed to be worked....
- by Boer'd - at 2014.08.16 11:18:00
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11. Skill Queue; Allow Skill To Be Inserted If It's Prereq Is In Que... - in Player Features and Ideas Discussion [original thread]
haha, that's exactly what I'm doing seems like every day. Just seems wrong to train a less important/urgent skill simply because of artificial block.
- by Boer'd - at 2014.05.13 23:42:00
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12. Skill Queue; Allow Skill To Be Inserted If It's Prereq Is In Que... - in Player Features and Ideas Discussion [original thread]
Currently, the skill queue will only allow loading a skill if all appropriate levels of prereq skills have been satisfied. That make sense most of the time, but when the next skill book has a prereq that the required level-x is already installed i...
- by Boer'd - at 2014.05.13 23:14:00
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13. Corporate Delivery Hanger Enhancements: Access/Sales/Contracts - in Player Features and Ideas Discussion [original thread]
Allow corporate assets to be sold from corporate delivery hangers: contracts [already supported], market orders [ requested enhancement ]. Plus, most items sold by corporations start off in a ship cargo hold so that item can be hauled to market...
- by Boer'd - at 2014.05.13 18:54:00
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14. NotePad Enhancements - in Player Features and Ideas Discussion [original thread]
Would be nice if the current notepad accessory were expanded to allow for personal [currently available], plus corporate and alliance options. A 'blink' option similar to chats, emails, wallets would also be nice to notify of new/changed notes. ...
- by Boer'd - at 2014.05.13 18:41:00
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15. NotePad Enhancement - in EVE General Discussion [original thread]
Would be nice if the current notepad accessory were expanded to allow for personal [currently available], plus corporate and alliance options. A 'blink' option similar to chats, emails, wallets would also be nice to notify of new/changed notes...
- by Boer'd - at 2014.05.13 18:26:00
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16. NotePad Enhancement - in Issues, Workarounds & Localization [original thread]
Would be nice if the current notepad accessory were expanded to allow for personal [currently available], plus corporate and alliance options. A 'blink' option similar to chats, emails, wallets would also be nice to notify of new/changed notes. ...
- by Boer'd - at 2014.05.13 16:57:00
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17. Suggestion: Modify Order warning message - in EVE General Discussion [original thread]
Currently, the warning box on modify market order uses the same logic as the market sell order and market buy order, which is to compare the new price vs region average. Regardless of how good a job that original test was, it has much less value w...
- by Boer'd - at 2013.07.13 12:00:00
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18. Suggestion: Additonal option for warning message when creating market sell and/o... - in EVE General Discussion [original thread]
The current warning pegs all buy orders and sell orders to the region average price [or, some such index]. That's great when entering a simply buy/sell request. However, totally misplaced when we're trying to enter an advanced market sell order o...
- by Boer'd - at 2013.07.13 11:52:00
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19. Suggestion: Allow move from station/ship hangers to corporate delivery hanger - in EVE General Discussion [original thread]
Corporations that are in business of marketing items need those items in the "corporate delivery hanger" to control the asset and isk earned. Once item is in corporate delivery hanger, it's easy to create contracts or open market sale orders. The...
- by Boer'd - at 2013.07.13 11:37:00
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20. EVE Online Tyrannis 1.0.2 to be deployed on Tuesday, June 29, 2010 - in EVE Information Portal [original thread]
Originally by: Kalhan Originally by: Boer'd Originally by: Janus Prospero Please remember: 'most' of the 'complainers' bad-mouthing CCPs efforts are your pool-boys, truck drivers, fast-food employees, and various other non-...
- by Boer'd - at 2010.06.29 15:56:00
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