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1. Incarna mini-game suggestion: The Eve Online Collectable Card Game - in Player Features and Ideas Discussion [original thread]
I know they have eve poker and all that, but Incarna for me at the moment is mostly meh for me. Add texas hold'em and I will be a happy camper.
- by Boonaki - at 2011.02.18 05:40:00
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2. Incarna mini-game suggestion: The Eve Online Collectable Card Game - in Player Features and Ideas Discussion [original thread]
Would rather have eve casinos for isk with games like blackjack, texas hold'em, roulette, and craps.
- by Boonaki - at 2011.02.10 18:21:00
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3. New frigates/destroyers - in Player Features and Ideas Discussion [original thread]
I want a t2 minelayer destroyer. I miss mines.
- by Boonaki - at 2011.02.10 09:20:00
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4. Crew Manned ships and standing - in Player Features and Ideas Discussion [original thread]
I love the idea of a crew that gains exp over time and depending on what you do, give you a bonus or two. Would add more useful features to the game and can never have to much of that.
- by Boonaki - at 2011.02.09 10:12:00
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5. Fleet Tags - in Player Features and Ideas Discussion [original thread]
I'd like the old scout tag back, where you could tag someone as scout and they wouldn't receive fleet warps. An AFK tag that shows next to your name would also be nice, maybe change the color of your name. Just a thought.
- by Boonaki - at 2011.02.08 03:37:00
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6. Why does World Of Warcraft have these and EvE Online does not? - in Player Features and Ideas Discussion [original thread]
Originally by: Galenea Moreau Because EvE has players who can configure a programable gaming mouse Unlike WoW You won this thread.
- by Boonaki - at 2011.02.07 23:31:00
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7. What in Eve would you like gone? - in Player Features and Ideas Discussion [original thread]
Originally by: Lonelygirl15 Originally by: Istvaan Shogaatsu CONCORD. All glory to the Guiding hand ************ club. Ya that corp went get turned into eve corp 58934958.
- by Boonaki - at 2011.02.03 20:45:00
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8. lv5 mission in high sec - in Player Features and Ideas Discussion [original thread]
Originally by: Sig Sour I think all level 4's should move to low sec. I agree with you
- by Boonaki - at 2011.01.29 00:05:00
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9. 2012+ More Than WiS - in Player Features and Ideas Discussion [original thread]
Edited by: Boonaki on 28/01/2011 11:38:46 3 parts would make Incarna successful. Sex ? Drugs ✓ gambling ? (cooler and more fun then rock and roll) I'd love to open up an eve equivalent of an opium den.
- by Boonaki - at 2011.01.28 11:38:00
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10. No subject - in Player Features and Ideas Discussion [original thread]
Originally by: Yanto Widowmaker Originally by: InShock Edited by: InShock on 25/01/2011 23:34:27
- by Boonaki - at 2011.01.26 04:44:00
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11. Capital interdictors - in Player Features and Ideas Discussion [original thread]
I think it could work, extend out the radius to 250k, can't be activated inside a pos, inhibits jumps, warps, and MWD's. Ship costs 10 bil or so to prevent it to be used like mad, 5 minute activation time, can't be remote repped when the bubble is...
- by Boonaki - at 2011.01.24 22:01:00
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12. Resurrecting the Dead Horse - in Player Features and Ideas Discussion [original thread]
love your ideas, well thought out and explained to great detail. I would like to see an industry expansion even though I am not industry specialized. A complete revamp of mining as well as Evelgrivion ideas would make a fantastic expansion.
- by Boonaki - at 2011.01.24 21:55:00
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13. Don't stop macros, outsmart them - in Player Features and Ideas Discussion [original thread]
It would be cool as **** for roids to blow out and kill everything withing 150km if you don't reduce power to your mining lasers or something.
- by Boonaki - at 2011.01.24 21:48:00
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14. An Obvious Counter to SuperCarriers and New Dreadnaught Role - in Player Features and Ideas Discussion [original thread]
I'd rather have a capital interdictor, like a HIC but a 250 km base range and a 5% bonus to range per level of capital interdictor range and it disrupts warp, jump, and MWD's.
- by Boonaki - at 2011.01.23 18:40:00
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15. POS Module Connection to EVE Gate - in Player Features and Ideas Discussion [original thread]
Cool 0.01% of the time, boring the rest of the time.
- by Boonaki - at 2011.01.14 01:34:00
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16. what would make me want to walk in a station ? - in Player Features and Ideas Discussion [original thread]
need a tl;dr Sigs are for losers. Yes this is a sig.
- by Boonaki - at 2010.07.18 02:16:00
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17. Eve Needs Professional Sports - in Player Features and Ideas Discussion [original thread]
Edited by: Boonaki on 18/07/2010 02:06:15 space ****(like caulk) fights Sigs are for losers. Yes this is a sig.
- by Boonaki - at 2010.07.18 01:56:00
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18. Could the new Trinity Graphic Engine be capable of this?PicturesInside - in Player Features and Ideas Discussion [original thread]
I want planetary interaction. Land on a planet, build a power plant, fuel it with a racial isotope, build a mine, get resources like iron ore and what not. Build a smelter and it creates building blocks, like components . Take the components and b...
- by Boonaki - at 2007.09.17 13:44:00
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19. tier 2 BC tech 2 idea **minelayers** - in Player Features and Ideas Discussion [original thread]
Mines could be in game once again, I've done a number of posts about minelayers (using a tech 2 destroyer) To prevent 100's (sometimes 1000's if one was board enough) of mines around a gate there would be a hard limit of mines that could be deplo...
- by Boonaki - at 2007.09.17 13:29:00
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20. ETA on walking in-station? - in Player Features and Ideas Discussion [original thread]
I'd be up for in station pvp, some ****** docks up, you dock and bash his skull in with a pipe. Fear the Ibis of doom! 113
- by Boonaki - at 2007.09.17 13:21:00
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