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1. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Mr Mieyli wrote: People on F&I always say, if you need to add on a bunch of arbitrary limitations to make an idea work it's probably not a very good idea to begin with. Especially when those arbitrary limitations interact poorly with ...
- by Borachon - at 2015.08.23 00:43:53
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2. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
The galatea entosis speed limit and statis webifiers don't interact like you think they should. A ship that would go 10km/s does indeed go 4km/s when fit with an entosis link. When hit with a T2 stasis webifier, however, the ship still goes 4km/s...
- by Borachon - at 2015.08.22 15:44:14
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3. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
A comment and a clarification: I really appreciate the commitment to keep working on this; even if I'm skeptical of this approach, that statement alone was worth the full price of admission of the post. Thanks. How do webs interact with the...
- by Borachon - at 2015.08.19 00:24:51
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4. Announcement:[Feedback Wanted] Time Zone Mechanics Survey - in Player Features and Ideas Discussion [original thread]
Duffyman wrote: What this guy said but if a system has 0 indices, give it a full 23h vulnerability. If it's not used, let someone has get a better shot at using it 0 indicies doesn't necessarily correspond to unused, though. It could just ...
- by Borachon - at 2015.03.13 17:19:27
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5. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Kristian Hackett wrote: All of the current discussion from the past 5 pages is why I feel that Cruiser-class ships and below should only be able to fit the short range, long time T1 module. The long range, short time T2 should only be available...
- by Borachon - at 2015.03.13 17:01:01
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6. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Carniflex wrote: In case you have missed currently vast majority of systems have defensive SBU's installed. Combine that with the HP wall and supercapital hammer and you have *gasp* the current situation. Oh, no one is defending the current...
- by Borachon - at 2015.03.13 16:16:30
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7. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
rsantos wrote: If I drop SBUs now on your system you better go shot them. What I've I committed? A few sbus?! I have a hard time believing you don't actually see the difference between a 250m ISK structure anchored in place with three hours...
- by Borachon - at 2015.03.13 13:20:52
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8. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Eli Apol wrote: Borachon wrote: Eli Apol wrote: It means that a sniper/kitey fleet needs to spend maybe just an extra midslot on achieving the max range They're already burning a highslot; making any ship composition burn an *extra*...
- by Borachon - at 2015.03.12 22:53:07
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9. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Eli Apol wrote: It means that a sniper/kitey fleet needs to spend maybe just an extra midslot on achieving the max range They're already burning a highslot; making any ship composition burn an *extra* scarse midslot to contest sov is prob...
- by Borachon - at 2015.03.12 19:44:45
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10. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Veskrashen wrote: The issue with long cycle times influencing kiting doctrines due to probes and bombers is definitely interesting, and not something I considered since I'm much more of a small gang guy fighting in deadspace. We know that CCP i...
- by Borachon - at 2015.03.12 19:43:40
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11. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Eli Apol wrote: Essentially this becomes even narrower in scope. As you agreed, the Medium needs to allow for sniping cruisers which can hit out to the maximum range permitted in the game. Therefore the M and L versions are both going to be ca...
- by Borachon - at 2015.03.12 18:03:51
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12. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Veskrashen wrote: Good points, though I think you need to use the Caldari hulls instead of the Amarr ones as the basis for comparioson. Caldari railgun platforms reach out to 100km on AFs and T1 Dessies, while cruiser hulls can engage out past ...
- by Borachon - at 2015.03.12 17:07:31
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13. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Veskrashen wrote: Your thoughts on long cycle time for the long range module as a balancing factor? It's going to make sniper doctrines even more absurdly vulnerable to bombers and warpins. As it is, they rely on positioning through MJDing ...
- by Borachon - at 2015.03.12 16:28:58
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14. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Veskrashen wrote: Can we move on to other link balance issues now? The biggest balance issue with Entosis links, I think, is that their current design doesn't reflect the engagement ranges and profiles that ships are balanced around. In pa...
- by Borachon - at 2015.03.12 15:07:25
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15. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Eli Apol wrote: The issue is then assuming that the attackers only turn up with their ceptors for the RF timer AND that the defence is unable to cope with the event with the 2 day advance notice (after only a small percentage of 'mistakes') ...
- by Borachon - at 2015.03.11 17:06:24
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16. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Eli Apol wrote: I think it's obtuse statistics though. Firstly 10m/ping? T2 ships have crappy insurance and trollceptors are based around an 80m mod. So we're upto 100m/ping. Then the next issue is how do these trollceptors even stand a chanc...
- by Borachon - at 2015.03.11 16:17:44
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17. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Eli Apol wrote: Borachon wrote: Eli Apol wrote: Assuming that you don't bother to turn up for the RF timer to save your valuable ihub, this is all true. NB. that's a silly assumption. As I said, I'm assuming you win *90%* of the time...
- by Borachon - at 2015.03.11 15:43:39
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18. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Eli Apol wrote: Assuming that you don't bother to turn up for the RF timer to save your valuable ihub, this is all true. NB. that's a silly assumption. As I said, I'm assuming you win *90%* of the time your ihub is reinforced with these nu...
- by Borachon - at 2015.03.11 15:30:23
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19. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
afkalt wrote: This point is valid almost IRRESPECTIVE of the (subcap) hulls this is mounted on. So this should be concentrated on as a priority and NOT the hulls - we all know how easy it is for a dedicated effort to get behind lines. Your poi...
- by Borachon - at 2015.03.11 15:25:02
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20. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Burl en Daire wrote: What do you think the optimal number of IHubs would be for a system and/or what would you base that number off of? What would be an appropriate size (m3) and cost? Good question, and I'm not sure about the answer. It...
- by Borachon - at 2015.03.11 04:54:49
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