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1. Traffic Control - in Player Features and Ideas Discussion [original thread]
Nafensoriel wrote: Even if, like MCyno Inhibs, you could engage and destroy the "threat structure" before it activated or simply warp off grid to escape it? I was trying to suggest a structure that would be put in place by Concord or CCP, no...
- by Calanthas - at 2015.10.13 21:48:59
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2. Traffic Control - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Basically forcing a portion of the playerbase to change the time of day they get to play EvE, just so you can autopilot your freighter through Uedama and Niarja risk free. How would you feel if CCP came out with a rule tha...
- by Calanthas - at 2015.10.12 16:34:50
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3. Traffic Control - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: And I find myself in agreement with many others here if by "unrestricted access" you mean and immunity to ganking or even a reduction in the risks of ganking then you get a -1 again. Nope. A tag would be placed on the ship ...
- by Calanthas - at 2015.10.12 15:44:36
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4. Traffic Control - in Player Features and Ideas Discussion [original thread]
DrysonBennington wrote: If you want to make it riskier for gankers at gates in High Sec try this approach. Place a Micro Mobile Jump Unit 15km away from the gate in the direct path of all NPC stations and other gates. A normal autopilot warp...
- by Calanthas - at 2015.10.12 15:38:15
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5. Traffic Control - in Player Features and Ideas Discussion [original thread]
Nyalnara wrote: Then why are you so hell-bent on having bumpers go suspect? Im not. Simply suggesting a structure that monitors traffic. Nyalnara wrote: Also, as said before, CCP expressly told that bumping was allowed as a legitimate ...
- by Calanthas - at 2015.10.12 00:05:18
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6. Poke a Pilot - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: And when the 200+ people in a fleet all decide to poke the opposing FC? OP........ How long before the exponents crash the server/game?
- by Calanthas - at 2015.10.11 20:17:36
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7. Traffic Control - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: Bumping isn't a problem, fly smart and never be bothered again. Never been bumped. I am suggesting the addition of a structure that would monitor traffic. The structure wouldn't prevent bumping. The structure would...
- by Calanthas - at 2015.10.11 19:36:07
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8. Traffic Control - in Player Features and Ideas Discussion [original thread]
admiral root wrote: @OP - presumably you want highsec nerfed yet again because you're bad at the game. Please link the lossmail. How does flying a freighter make somebody "good" at the game, or people who try to gank freighters? I have NO in...
- by Calanthas - at 2015.10.11 19:31:53
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9. Traffic Control - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: would CCP want to arbitrarily restrict passage through an area of space? what possible good comes to CCP for doing this? -1 because of your restrictions based on mass which would always give priority to the largest ships unf...
- by Calanthas - at 2015.10.11 19:27:42
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10. Traffic Control - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: You whine about bumping..... Im actually more interested in discovering content. I like the idea of having a device or structure that places a tag on an eligible ship, and then any physical action against that ship re...
- by Calanthas - at 2015.10.11 19:19:50
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11. Traffic Control - in Player Features and Ideas Discussion [original thread]
Nafensoriel wrote: Let people be bad guys... let people be heros. Discuss and try to find mechanics that let both sides have their cake without making either task to easy. I don't have a problem with bad guys or heroes. I wouldn't sugge...
- by Calanthas - at 2015.10.11 19:09:57
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12. Traffic Control - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Lastly, this thread has been reported for redundancy, as CCP has made it blatantly obvious that bumping is an accepted mechanic. I'm not suggesting the removal of bumping. I am suggesting as an option: a structure that wo...
- by Calanthas - at 2015.10.11 19:03:57
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13. Traffic Control - in Player Features and Ideas Discussion [original thread]
I was actually trying to suggest a Concord structure, or CCP structure, but I can see why it would be a huge headache and a half to manage reliably. The problem is players being allowed to "bump" somebody else's ships in general without suspect ...
- by Calanthas - at 2015.10.10 19:17:58
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14. Traffic Control - in Player Features and Ideas Discussion [original thread]
Nyalnara wrote: First, how do the system guess if someone is actively trying to bump or if it is unintentional? Likely during specific times of day in specific systems the structure would be "deployed" with a trigger for each ship jumping t...
- by Calanthas - at 2015.10.10 19:09:38
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15. Traffic Control - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Define "high traffic." Define "unrestricted passage." Define "high traffic." = enough ships with a mass over 640k kg jumping through to justify "taking a look" to see why. Define "unrestricted passage." = systems in hig...
- by Calanthas - at 2015.10.10 18:59:33
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16. Traffic Control - in Player Features and Ideas Discussion [original thread]
Jaantrag wrote: in hs id doupt the empires would be fuzzed about tracking and limiting certain ships to pass theyr systems would be more pain then good bits there .. tho id see something like that in nullsec .. cyno jammers not allowing new c...
- by Calanthas - at 2015.10.10 17:45:12
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17. Traffic Control - in Player Features and Ideas Discussion [original thread]
Well I was thinking that adding on nerfs or buffs to a ship for hauling, would make things more complicated for the economy in general. The idea is to improve the economy by allowing freighters to keep hauling. So one idea would be a structure s...
- by Calanthas - at 2015.10.10 16:58:57
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18. Traffic Control - in Player Features and Ideas Discussion [original thread]
Is it possible for there to be a new structure that monitors traffic and perhaps make things riskier for gankers?
- by Calanthas - at 2015.10.10 16:23:36
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