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1. Warp Core Stabs - in Crime and Punishment [original thread]
Edited by: Caldorous on 07/12/2004 00:21:39 As far as i know, the stabs once where like the sensor boosters, med slotted and active (cap consuming), now only use a noticeable amount of cpu, especially on frigs and cruisers... So they r good a...
- by Caldorous - at 2004.12.07 00:19:00
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2. Warp Core Stabs - in Crime and Punishment [original thread]
Edited by: Caldorous on 07/12/2004 00:21:39 As far as i know, the stabs once where like the sensor boosters, med slotted and active (cap consuming), now only use a noticeable amount of cpu, especially on frigs and cruisers... So they r good a...
- by Caldorous - at 2004.12.07 00:19:00
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3. XXth Tier's Oversees personal Effects - in Crime and Punishment [original thread]
do they have any uses? ----------------------------- 2005.03.13 01:11:29combatYour 350mm Railgun I perfectly strikes Asteroid (Veldspar), wrecking for 0.0 damage.
- by Caldorous - at 2004.12.07 00:08:00
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4. XXth Tier's Oversees personal Effects - in Crime and Punishment [original thread]
do they have any uses? ----------------------------- 2005.03.13 01:11:29combatYour 350mm Railgun I perfectly strikes Asteroid (Veldspar), wrecking for 0.0 damage.
- by Caldorous - at 2004.12.07 00:08:00
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5. Can I attack cans with a skull ? - in Crime and Punishment [original thread]
well.. if the owner has a sec status lower than -5 then there should be no problem... but this is a theory thought.. ----------------------------- 2005.03.13 01:11:29combatYour 350mm Railgun I perfectly strikes Asteroid (Veldspar), wrecking for 0...
- by Caldorous - at 2004.12.05 00:56:00
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6. Can I attack cans with a skull ? - in Crime and Punishment [original thread]
well.. if the owner has a sec status lower than -5 then there should be no problem... but this is a theory thought.. ----------------------------- 2005.03.13 01:11:29combatYour 350mm Railgun I perfectly strikes Asteroid (Veldspar), wrecking for 0...
- by Caldorous - at 2004.12.05 00:56:00
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7. What do you think us being able to destroy Jumpgates in 0.0 space? - in Crime and Punishment [original thread]
Originally by: S'Daria NOTE: Jumpgates are 1-way. You need another jumpgate to go the other direction. It just happens that we have jumpgates to jump to another jumpgate in the other system that jump back. At least that's my understanding...
- by Caldorous - at 2004.08.29 13:36:00
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8. What do you think us being able to destroy Jumpgates in 0.0 space? - in Crime and Punishment [original thread]
Originally by: S'Daria NOTE: Jumpgates are 1-way. You need another jumpgate to go the other direction. It just happens that we have jumpgates to jump to another jumpgate in the other system that jump back. At least that's my understanding...
- by Caldorous - at 2004.08.29 13:36:00
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9. About cargo scanners.... - in Crime and Punishment [original thread]
Using a cargo scanner on another ship is a offencive and punishable act? ----------------------------- 2005.03.13 01:11:29combatYour 350mm Railgun I perfectly strikes Asteroid (Veldspar), wrecking for 0.0 damage.
- by Caldorous - at 2004.07.17 12:22:00
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10. About cargo scanners.... - in Crime and Punishment [original thread]
Using a cargo scanner on another ship is a offencive and punishable act? ----------------------------- 2005.03.13 01:11:29combatYour 350mm Railgun I perfectly strikes Asteroid (Veldspar), wrecking for 0.0 damage.
- by Caldorous - at 2004.07.17 12:22:00
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