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1. Secure Cans - Password Checking and Capacities - in Player Features and Ideas Discussion [original thread]
Two little modifications that'd make Secure Cans a bit friendlier: 1) Ships have a "forcefield password" function to remember POS passwords. Why not check the Secure Can passwords against that, so if they're the same you don't have to type it in?...
- by Colthor - at 2005.06.30 09:00:00
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2. Consensual pvp duals - in Player Features and Ideas Discussion [original thread]
A consensual PvP option would be nice. But... Played WoW? I gave it a quick blast at a friends house, and it was really annoying whenever someone ran up to you and declared a dual. If you click "decline" they can redeclare immediately. If you acc...
- by Colthor - at 2005.03.04 15:13:00
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3. The New World Order(ish) - in Player Features and Ideas Discussion [original thread]
Edited by: Colthor on 24/02/2005 15:30:16 More 0.0 entries = good. Greater regionalisation = maybe good, perhaps. Dumping lowsec between every other region = double-plus ungood. Why? It mostly doesn't make sense. Inter-faction space in the ...
- by Colthor - at 2005.02.24 15:29:00
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4. Stop Rat Droppings - in Player Features and Ideas Discussion [original thread]
I don't see this as much of a problem. Firstly, the different breeds of rats in different places drop different kinds of loot. Around here, for instance, Small Nosferatus are very common drops and not in great demand (so the market price of them i...
- by Colthor - at 2005.01.12 13:54:00
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5. Skill Queue - in Player Features and Ideas Discussion [original thread]
Lots of people want this, but apparently the devs have said "Nope, never" for the reasons Cail stated. And so life isn't *too* easy for the ebayers. I think Cail's suggestion's been turned down too, unfortunately. Ah well -- OTO are selling I...
- by Colthor - at 2005.01.12 10:41:00
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6. In Station Small Ad's - in Player Features and Ideas Discussion [original thread]
This sounds like a good idea, it would help players know which services are being offered. Maybe a skill could be used to limit the range (or number) of your ads, like the new trade skills? You'd have to be bored to train a skill just to spam a r...
- by Colthor - at 2005.01.12 09:50:00
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7. skill training and order minimum - in Player Features and Ideas Discussion [original thread]
Edited by: Colthor on 28/09/2004 16:14:50 Hi, Couple of things I'd like to see: A method for setting skills training outside of the game (in the website Skilltree, for instance) or a method for queueing skills to be trained next. Somethin...
- by Colthor - at 2004.09.28 14:44:00
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8. skill training and order minimum - in Player Features and Ideas Discussion [original thread]
Edited by: Colthor on 28/09/2004 16:14:50 Hi, Couple of things I'd like to see: A method for setting skills training outside of the game (in the website Skilltree, for instance) or a method for queueing skills to be trained next. Somethin...
- by Colthor - at 2004.09.28 14:44:00
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