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21. Change jump drives. - in Player Features and Ideas Discussion [original thread]
how about it can jump to any sun in range but after jumping it cannot warp or jump again for x minutes. also have a beacon (solar activity) pop up on the overview. This still keeps some risk in it.
- by Cosmoes - at 2012.06.01 00:16:00
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22. Change the command/leadership mechanics - in Player Features and Ideas Discussion [original thread]
A few other changes Change command modules to run scripts. Keep a t1 one and a t2 one for each of the 5 types with scripts for each of the 3 versions. t2 vs t3 Give them the same % bonus to racial. But boost the command subsystem, let it fit...
- by Cosmoes - at 2012.05.31 21:58:00
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23. Change the command/leadership mechanics - in Player Features and Ideas Discussion [original thread]
Plan for a rework of the leadership system that encourages some command ships to be on field while still allowing pos boosters also makes it a bit more defined of a role rather than just using an afk alt to do it all. Would need a few tweaks to nu...
- by Cosmoes - at 2012.05.31 21:54:00
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24. Ashimmu - FW heavy tackler - in Ships and Modules [original thread]
Thanks for the comments everyone. Reasons for Ashimmu are mostlly rp (I love the blood raiders stuff) rather than practicality so I already know I'm not getting the greatest bang for my buck here, I've considered looking into cruor but not a fan...
- by Cosmoes - at 2012.05.31 09:48:00
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25. Why are "generalized" t3's betters at "Specialization" C... - in Ships and Modules [original thread]
Malcanis wrote: ..... No, it would mean never use T3s for gang boosting ever, just like no one ever uses T3s for logistics roles, because a T3 with the warfare processor sub has so little tank that it's pretty much worthless for anything els...
- by Cosmoes - at 2012.05.31 08:30:00
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26. Ashimmu - FW heavy tackler - in Ships and Modules [original thread]
I've been looking at setting up an Ashimmu for some FW fun and was looking for any ideas that I might be able to work into this fit. Mostly it will be used for plexing in groups of 10+ or so . It's not designed to be super high dps (we have destr...
- by Cosmoes - at 2012.05.31 06:07:00
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27. The all-inclusive Fleet Command Ship / Leadership Skill / Modules / Tree Discussion - in Ships and Modules [original thread]
OK let me throw my two cents in. 1. Ongrid vs Offgrid Off grid boosts are too safe atm and with command processors you can outperform on grid boosts. The problem I see is if you make boosts only work on grid they will become less useful in a lo...
- by Cosmoes - at 2012.05.31 00:24:00
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28. Idea minor Destroyer improvement - in Player Features and Ideas Discussion [original thread]
sabre906 wrote: mxzf wrote: In what way are destroyers not fine right now? From what I've seen, they're fairly well balanced. Randomly buffing them for no apparent reason is probably not a good idea. Be honest. You seriously think Coercer...
- by Cosmoes - at 2012.05.24 07:51:00
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29. Sticky:FW: I-hub and system upgrades - in Player Features and Ideas Discussion [original thread]
Ok right now if you defend a plex you get a standing bonus to the FW corp (which I think and a couple of people have also said was nerfed with this patch). standing with this corp gives a promotion at 1,2,3, etc. higher standing than max is no dif...
- by Cosmoes - at 2012.05.24 02:09:00
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30. Remove passive clones... - in Player Features and Ideas Discussion [original thread]
45 mil isk for a clone that only lasts a few weeks.... so long null sec as if I needed one more reason to not want to live there.
- by Cosmoes - at 2012.05.22 04:35:00
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31. random EW ideas - in Player Features and Ideas Discussion [original thread]
So with the new changes to TD's and Neuts I'd thought I'd throw out a couple of the ideas I've been sitting on for a while. These aren't complete or balanced ideas Sensor damps - Reduce number targets enemy ship can lock - Give them a ecm burst ...
- by Cosmoes - at 2012.05.18 10:09:00
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32. Change to Black Ops - in Player Features and Ideas Discussion [original thread]
Would love to see some more use for blackops (then I'd actually bother buying one) Couple suggestions Maybe an idea for panther is give it a web amount boost similar to some of the marauders, not sure which bonus it would replace. Redeemer, I ...
- by Cosmoes - at 2012.05.18 08:28:00
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33. Ancillary Shield Boosters and Capacitor Batteries - in Ships and Modules [original thread]
These are gonna make nasty station game ships.... I once had an similar idea for arty with the massive damage then long reload time to make some killer hit and run ships.... though they just got a good old normal boost by CCP and didn't need any...
- by Cosmoes - at 2012.05.18 07:13:00
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34. lvl 5 - Prison break (1 of 2) - in Missions & Complexes [original thread]
Patri Andari wrote: Which faction offers this mission, please? I'd assume all empire factions. I know at least republic fleet offers it.
- by Cosmoes - at 2012.05.12 10:42:00
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35. lvl 5 - Prison break (1 of 2) - in Missions & Complexes [original thread]
Got it again decided to run it and see how it is with the new drone bounties and adjusted loot drops. Also wanted to see if I could tempt anyone else into trying this mission out, it is fun. For those who don't know it's a bugged mission but the...
- by Cosmoes - at 2012.05.12 08:41:00
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36. Shot at by faction navies? - in EVE General Discussion [original thread]
-5 iirc
- by Cosmoes - at 2012.05.10 20:38:00
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37. Sticky:New dev blog: Factional Warfare overhaul - in EVE Information Portal [original thread]
Bad Messenger wrote: I invented several cry extraction grief tactics in 5 minutes, what we can expect after serious planning? goonswarm joins caldari militia and camps their main systems for alt killing goodness and tears?
- by Cosmoes - at 2012.05.10 08:09:00
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38. Sticky:New dev blog: Factional Warfare overhaul - in EVE Information Portal [original thread]
Protheroe wrote: I agree that Mechanical Engineering datacores should be available in all factions' LP Stores. Here's a list of the total value of all datacores traded in The Forge (Jita) over the past year, sorted by the factions whose LP Stor...
- by Cosmoes - at 2012.05.10 07:52:00
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39. Sticky:New dev blog: Factional Warfare overhaul - in EVE Information Portal [original thread]
Hockston Axe wrote: Shar Tegral wrote: Don't know if it has been said already: Each faction should have access to Mechanical Engineering . This. Makes no sense that one faction has a stranglehold on it. (Also, it's Mechanical Engineering...
- by Cosmoes - at 2012.05.10 02:07:00
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40. Sticky:New dev blog: Factional Warfare overhaul - in EVE Information Portal [original thread]
Lyn Farel wrote: 1) Now I would have a few remarks on something that does not make much sense to me : if lowsec warzone stations become undockable for the pilots of the enemy militia (at last ! it did not make any sense otherwise...), I do hop...
- by Cosmoes - at 2012.05.10 00:02:00
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