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61. The Drake change debate - in Ships and Modules [original thread]
Can someone put the new changes in the thread? Please put the Description and Attributes so we know what has been changed.
- by CreEDLom - at 2006.11.17 18:43:00
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62. The Drake change debate - in Ships and Modules [original thread]
Lol The Drake. This is about the Drake change right ?
- by CreEDLom - at 2006.11.17 18:15:00
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63. New Nighthawk on Singularity? - in Ships and Modules [original thread]
I can see where this is going . . . I think we have all been duped by CCP.
- by CreEDLom - at 2006.11.17 18:13:00
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64. The Drake change debate - in Ships and Modules [original thread]
Did they change the Shield recharge rate ?
- by CreEDLom - at 2006.11.17 18:07:00
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65. Crystal Implants and Passive Tanking - in Ships and Modules [original thread]
My Vulture has 16.5 K sheilds if I am in a gang and I passive tank. Long story short with my high res and awesome passive tank setup, if crystal implants were to change, my ship will be omfg over powered. I can tank everything but a geddon so far ...
- by CreEDLom - at 2006.10.13 13:30:00
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66. Lvl 3 Downing the Slavers (2/2) - in Missions & Complexes [original thread]
Fun time with 4-5 laser Turrets an 2 Amarr BC's plus some of his drinkin buddies.
- by CreEDLom - at 2006.03.14 05:14:00
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67. Level 3 "Downing The Slaves" -WoW- - in Missions & Complexes [original thread]
Yea I took a double look at my Shields when I noticed that they were gone, had to warp out an got a plan together to actually do a level III mission. I wish there were more of these because after a while you just go through the motions doing these...
- by CreEDLom - at 2006.03.09 16:45:00
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68. OK Miners! Hardwiring - Inherent implants "HIGHWAL" HX-1 - in Sell Orders [original thread]
Ok, thanks.
- by CreEDLom - at 2006.03.08 22:04:00
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69. OK Miners! Hardwiring - Inherent implants "HIGHWAL" HX-1 - in Sell Orders [original thread]
No clue what this is worth.... Let me know what this worth or what you want for it. BTW THIS ITEM IS NOT ON ANY MARKET! A neural Interface upgrade that boosts the pilot's skill at mining. 3% bonus to mining yield.
- by CreEDLom - at 2006.03.08 21:12:00
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70. Level 3 "Downing The Slaves" -WoW- - in Missions & Complexes [original thread]
I get it from a spacelane Patrol agent, when you warp in the last area you enter a ring and you are surrounded by Amarr ships and 4-5 laser turrets. There is a couple of week Amarr BC's too!
- by CreEDLom - at 2006.03.08 20:57:00
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71. Level 3 "Downing The Slaves" -WoW- - in Missions & Complexes [original thread]
I would have to say that this mission is pretty damn fun though it can pop my Ferox if I don't take out the laser turrets first. Well this mission actually got my blood goin an I hope to see more of these missions in the future! Way to go CCP!
- by CreEDLom - at 2006.03.08 18:54:00
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72. Ferox PvP - in Ships and Modules [original thread]
I agree, try using potatoes. Those might have higher hit points compared to the hvy's.
- by CreEDLom - at 2006.02.27 03:13:00
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73. T2 Shield Power Relay,did you ever found it? - in Ships and Modules [original thread]
If you could use the T2 version, you would be GOD. So they will never have it in the game. Why you ask? Well if you could use them you would out perform the best active tank there is.
- by CreEDLom - at 2006.02.27 03:05:00
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74. Ferox PvP - in Ships and Modules [original thread]
You ask very nicely. Using the word "please" helps a bunch.
- by CreEDLom - at 2006.02.26 07:27:00
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75. Ferox PvP - in Ships and Modules [original thread]
When the Devs put up the new server to test out and made every system a free for all I got to test out my Passive ferox PVP style. I found out that with skills that supplement the ferox it can be a very deadly PVP ship. I took on every ship you co...
- by CreEDLom - at 2006.02.25 16:59:00
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76. Why are Ballistic Controls so expensive? - in Ships and Modules [original thread]
Capitalism. Though there are forces that can control monopolizing, probably will not be applied here.
- by CreEDLom - at 2006.01.26 16:56:00
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77. Tanking the Ferox - in Ships and Modules [original thread]
My corp mates have been giving me hell about Passive tanking, saying it is not the way to go. My question is how have you guys doing the passive shield thing faired doing PVP. Some examples, any HAC vs. the Ferox passive tanking and so on.
- by CreEDLom - at 2006.01.13 20:47:00
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78. Shield Power Relay II - in Ships and Modules [original thread]
LOL! You must have Start Sh!t level V
- by CreEDLom - at 2006.01.13 19:29:00
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79. Shield Power Relay II - in Ships and Modules [original thread]
Right on, but what about group dynamics? I am slow as hell but my corp mates are not, which comes down to Paper, Rock Scissors....
- by CreEDLom - at 2006.01.13 19:18:00
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80. Shield Power Relay II - in Ships and Modules [original thread]
Yea, if I were to put 4 of em on, the Shield power relay II's I could recharge my shield, 10800 in 190 sec. I think that is Fukin crazy. So what is the history on these things did the Devs blow em out of the water?
- by CreEDLom - at 2006.01.13 16:44:00
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