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1. Trade window - in Player Features and Ideas Discussion [original thread]
I want the trade window to pop-up on top
- by Danghor - at 2011.03.29 10:11:00
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2. Surpressing Fire - in Player Features and Ideas Discussion [original thread]
Originally by: Arban Staz Isn't that like arguing that suppressing fire on infantry won't have any effect unless they are hit in the chest? If you want to go with analogies, let say that infantry are naked, just like ship structure so ...
- by Danghor - at 2011.03.06 20:45:00
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3. Surpressing Fire - in Player Features and Ideas Discussion [original thread]
Originally by: Arban Staz You wouldn't use suppressing fire on the primary, you'd use it on the rest of the fleet. Read the earlier posts to see what I'm talking about. I know what you mean and I still think the effect of suppressing f...
- by Danghor - at 2011.03.06 16:39:00
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4. Surpressing Fire - in Player Features and Ideas Discussion [original thread]
Originally by: Arban Staz I was thinking more of the chaos aboard a ship that is taking heavy fire making it difficult for the crew to operate effectively. This will only make the kill go faster and possibly incapaciting the ship so he...
- by Danghor - at 2011.03.06 13:42:00
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5. Surpressing Fire - in Player Features and Ideas Discussion [original thread]
Originally by: Arban Staz From what I've read, in a real world firefight one of the signifcant factors is often supressing fire; shooting at the bad guys to make them keep their heads down rather than with a specific intent to hit them. W...
- by Danghor - at 2011.03.06 01:23:00
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6. Marauder Imbalance - in Player Features and Ideas Discussion [original thread]
The marauder, which is half garbage man, half offense isn't my idea of a true T2 BS, unlike the assault frigate or heavy assault cruisers. To me it belongs to another speciality class (interceptor, cover ops, black ops...) Its low defense and low ...
- by Danghor - at 2011.03.06 00:58:00
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7. Clone upgrade, implants and PVP - in Player Features and Ideas Discussion [original thread]
The reason we pay for this game and wait is mostly to get skillpoints that will allow us to get new stuff. Taking away skillpoints if you forget to upgrade your clone is silly to me, it's like a tax collector taking away stuff you paid for; I paid...
- by Danghor - at 2010.12.22 23:33:00
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8. Double click on wreck/can to loot it - in Player Features and Ideas Discussion [original thread]
Originally by: Goose99 How about a magnet that draws all wrecks to you into a ball? If there's an "easy" button for everything in a game, is it still worth playing? How do you guys reproduce exactly ? It's all about designing software...
- by Danghor - at 2010.08.09 23:53:00
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9. Double click on wreck/can to loot it - in Player Features and Ideas Discussion [original thread]
I've submitted an idea the requires even less clicking than your idea. In need of approval http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1365573
- by Danghor - at 2010.08.09 23:45:00
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10. Station timer on ships - in Player Features and Ideas Discussion [original thread]
Edited by: Danghor on 05/08/2010 21:14:38 Edited by: Danghor on 05/08/2010 21:13:07 Originally by: Crazy KSK I don't think that timer is there because ccp wants it to be I think that it is to reduce server load. 1 time ship switchi...
- by Danghor - at 2010.08.05 21:12:00
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11. Station timer on ships - in Player Features and Ideas Discussion [original thread]
I really hope CCP get rid of that absurdity, why do we have a timer when switching ships ? If they worry about people jumping in combat too quickly after being killed, put the timer on the undocking procedure instead. I'd like to browse and fit my...
- by Danghor - at 2010.08.05 16:54:00
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12. Jump bridge network in high sec - in Player Features and Ideas Discussion [original thread]
Originally by: Sigras They had this. . . One of my goons actually has a bookmark with gate guns a billboard and everything, just no gate. . . The reason they took it out was because they were destroying the market. . . That's how jita an...
- by Danghor - at 2010.07.28 23:46:00
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13. Jump bridge network in high sec - in Player Features and Ideas Discussion [original thread]
I suggest a jump bridge network in high sec for all players. For those worried about logic and lore, Concord could very well implement highways to speed up traffic in high sec. Gankers would have new spots where to gank, all players would save 1...
- by Danghor - at 2010.07.28 19:49:00
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14. New Exhumer!! - in Player Features and Ideas Discussion [original thread]
With all the miner haters and the boring gameplay of this profession why not delete all miners skills and give the skill points back to the players as a refund. With all the cheating associated to miners it's clear that CCP isn't on top of things,...
- by Danghor - at 2010.01.17 02:25:00
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