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21. Is there need to have so many crap ships?? are Amarr really needed?? - in Ships and Modules [original thread]
I think this question should be asked here: Under what circumstances are amarrian ships/weapons better at something than any other race?
- by Danh - at 2007.02.07 02:28:00
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22. Top 10 List Revelations and beyond - in Player Features and Ideas Discussion [original thread]
1. Fix Amarr. There's something seriously wrong with the way ship bonuses and weapon fittings work for this race. It is wrong that when the best choice of weapon for a ship is an unintended weapon that doesn't receive bonuses on that ship anyway a...
- by Danh - at 2007.01.31 06:25:00
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23. if you could - what would u change in the missions system - in Missions & Complexes [original thread]
Originally by: Kerfira There are a couple of things.... 1. Remove quality from agents completely. Let them keep their levels. The 'quality' factor should then be calculated from a players standings. This would eliminate high-load systems ...
- by Danh - at 2007.01.30 17:20:00
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24. Amarr is NOT gimped - in Ships and Modules [original thread]
Originally by: Angus McLean Edited by: Angus McLean on 23/01/2007 20:08:19 At the peeps arguing- *Cough* Goumindong won that argument *Cough* Oh and to restate something we all know and Goumindong said, Omen sucks at its role hard...
- by Danh - at 2007.01.23 21:42:00
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25. level 3 The Black Market Hub - there is nothing to be salvaged!! - in Missions & Complexes [original thread]
Originally by: Zrakor They should be salvagable after the next patch. yay! \o/
- by Danh - at 2007.01.19 20:01:00
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26. Personal Material/Time Research Facility - in Player Features and Ideas Discussion [original thread]
Originally by: Noveron Edited by: Noveron on 15/01/2007 13:06:53 What about the young char who wants to start up selling Merlins, Kestrels or low profile stuff? Should those use POS'es too? Well they can wait a month for an npc sl...
- by Danh - at 2007.01.18 15:14:00
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27. Personal Material/Time Research Facility - in Player Features and Ideas Discussion [original thread]
The big barrier, as I see it, in launching a pos to research stuff is that if you are in a large enough corp, chances are you won't have roles to use said pos. And that you'll never get them because that could potentially put all the corp's pos's ...
- by Danh - at 2007.01.13 18:50:00
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28. Reload all to: - in Test Server Feedback [original thread]
It'd be really, really useful if we had a right click option on weapons that allowed us to change the ammo on all weapons to a selected ammo.
- by Danh - at 2007.01.13 01:18:00
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29. Tractor Beams - in Test Server Feedback [original thread]
Would it be so bad if we had medium and large ones? I'm personally very lazy, so when I pop something 40km from my battlecruiser, I just wanna turn on the medium beam and be done with it. Same goes for my battleship, when I pop something 60 or 80...
- by Danh - at 2006.10.24 15:37:00
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30. Kali Features - in EVE General Discussion [original thread]
Originally by: Sha'Uri Dark Boosters Skills Needed: XXXX Level:X, XXXX Level:X New Skills: XXXX, XXXX Boosters Skills Needed: Science Level: 1 New Skills: Biology (not seeded yet, but available to new characters). There may be oth...
- by Danh - at 2006.10.22 15:58:00
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