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141. Visibility not implemented? - in Market Discussions [original thread]
hmmm, how DO we place remote buy and sell orders? The place buy order window doesnt seem to offer a way to change the station the order is being placed at.
- by DeFood - at 2004.11.29 07:15:00
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142. Visibility not implemented? - in Market Discussions [original thread]
hmmm, how DO we place remote buy and sell orders? The place buy order window doesnt seem to offer a way to change the station the order is being placed at.
- by DeFood - at 2004.11.29 07:15:00
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143. Cripes - Protected Target Tagging revisited. - in EVE General Discussion [original thread]
Now that Shiva is out, its time to re-raise a point I hoped had been fixed - the tagging of "illegal" targets. illegal targets are those for which, depending on the systems sec status, hostile acts will provoke criminal tagging and as a result, c...
- by DeFood - at 2004.11.28 23:17:00
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144. Cripes - Protected Target Tagging revisited. - in EVE General Discussion [original thread]
Now that Shiva is out, its time to re-raise a point I hoped had been fixed - the tagging of "illegal" targets. illegal targets are those for which, depending on the systems sec status, hostile acts will provoke criminal tagging and as a result, c...
- by DeFood - at 2004.11.28 23:17:00
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145. CCP: I do have 12 function keys! - in EVE General Discussion [original thread]
The new drag-modules to rebind them anywhere functionality is cool, but, now that the keybindings are virtual... well, I do have F1 thru F12 here. It would be really neat to get a full range.
- by DeFood - at 2004.11.28 23:11:00
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146. CCP: I do have 12 function keys! - in EVE General Discussion [original thread]
The new drag-modules to rebind them anywhere functionality is cool, but, now that the keybindings are virtual... well, I do have F1 thru F12 here. It would be really neat to get a full range.
- by DeFood - at 2004.11.28 23:11:00
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147. Can we get a skill point refund and re-allocate? - in EVE General Discussion [original thread]
Originally by: Lorth Err why are you not using rails I to fly a thorax, and if I wanted to do the dead space missions all I would is fit rails. hmmm, are we talking frigate sized rails here? My 250mm railgun Thorax is useless in deadsp...
- by DeFood - at 2004.11.28 09:37:00
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148. Can we get a skill point refund and re-allocate? - in EVE General Discussion [original thread]
Originally by: Lorth Err why are you not using rails I to fly a thorax, and if I wanted to do the dead space missions all I would is fit rails. hmmm, are we talking frigate sized rails here? My 250mm railgun Thorax is useless in deadsp...
- by DeFood - at 2004.11.28 09:37:00
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149. Can we get a skill point refund and re-allocate? - in EVE General Discussion [original thread]
Originally by: RollinDutchMasters Originally by: Derisor This nerf HAMMERS gallente all to hell. Not being able to use a MWD is a pain in the ass, but its not the end of the world. Adapt (as I have, being heavily specialized in g...
- by DeFood - at 2004.11.26 22:51:00
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150. Can we get a skill point refund and re-allocate? - in EVE General Discussion [original thread]
Originally by: RollinDutchMasters Originally by: Derisor This nerf HAMMERS gallente all to hell. Not being able to use a MWD is a pain in the ass, but its not the end of the world. Adapt (as I have, being heavily specialized in g...
- by DeFood - at 2004.11.26 22:51:00
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151. Can we get a skill point refund and re-allocate? - in EVE General Discussion [original thread]
I see the twit brigade has pitched up in full force with their usual mantras "Adapt", "Dont let the door hit you on the way out" and "Stop trying to get the game changed to suit yourself". Load they are, but thier posts are devoid of substance. ...
- by DeFood - at 2004.11.26 19:19:00
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152. Can we get a skill point refund and re-allocate? - in EVE General Discussion [original thread]
I see the twit brigade has pitched up in full force with their usual mantras "Adapt", "Dont let the door hit you on the way out" and "Stop trying to get the game changed to suit yourself". Load they are, but thier posts are devoid of substance. ...
- by DeFood - at 2004.11.26 19:19:00
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153. Unable to use MWD in agent missions ? - in EVE General Discussion [original thread]
Originally by: Skellibjalla Adding a little to what Zrakor wrote already: We are looking into modifying the speed of the NPCs, the afterburners (which are much more sensible than MWDs from a gameplay and design perspective) and the author...
- by DeFood - at 2004.11.26 17:37:00
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154. Unable to use MWD in agent missions ? - in EVE General Discussion [original thread]
Originally by: Skellibjalla Adding a little to what Zrakor wrote already: We are looking into modifying the speed of the NPCs, the afterburners (which are much more sensible than MWDs from a gameplay and design perspective) and the author...
- by DeFood - at 2004.11.26 17:37:00
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155. Instant Death = Damn Silly. - in EVE General Discussion [original thread]
And of course, some criminallly tagged players hide in stations until the tags clear. Stations should eject anyoen criminally tagged for the sentries to take care of.
- by DeFood - at 2004.11.25 22:00:00
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156. Instant Death = Damn Silly. - in EVE General Discussion [original thread]
And of course, some criminallly tagged players hide in stations until the tags clear. Stations should eject anyoen criminally tagged for the sentries to take care of.
- by DeFood - at 2004.11.25 22:00:00
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157. Unable to use MWD in agent missions ? - in EVE General Discussion [original thread]
Originally by: Sc0rpion We already know we can swap blasters for rails, it's a no-brainer. The problem is it completely negates an entire class of combat. We now HAVE TO fit for long range. You of all people should know, playing long ...
- by DeFood - at 2004.11.25 20:40:00
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158. Unable to use MWD in agent missions ? - in EVE General Discussion [original thread]
Originally by: Sc0rpion We already know we can swap blasters for rails, it's a no-brainer. The problem is it completely negates an entire class of combat. We now HAVE TO fit for long range. You of all people should know, playing long ...
- by DeFood - at 2004.11.25 20:40:00
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159. Instant Death = Damn Silly. - in EVE General Discussion [original thread]
Well no. But I have a huge pile of contraband stuck at a station in a 0.9 system. It ain't going nowhere!
- by DeFood - at 2004.11.25 16:00:00
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160. Instant Death = Damn Silly. - in EVE General Discussion [original thread]
Well no. But I have a huge pile of contraband stuck at a station in a 0.9 system. It ain't going nowhere!
- by DeFood - at 2004.11.25 16:00:00
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